Totem (2024)

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Totem (2)

Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.

Contents

  • 1 Totems as monsters
  • 2 Totems as allies
    • 2.1 Active totem limit
    • 2.2 Totem range
    • 2.3 Skills cast by totems
    • 2.4 Totem stats
    • 2.5 Totem buffs
  • 3 Totem skills
    • 3.1 Active skill gems
    • 3.2 Support skill gems
  • 4 Passive skills
    • 4.1 Damage
    • 4.2 Attack and Cast Speed
    • 4.3 Critical strike chance
    • 4.4 Critical strike multiplier
    • 4.5 Placement Speed
    • 4.6 Life
    • 4.7 Elemental resistances
    • 4.8 Physical resistances
    • 4.9 Duration
    • 4.10 Cluster Jewel passive skills
    • 4.11 Miscellany
    • 4.12 Ascendancy passive skills
    • 4.13 Keystones
  • 5 Unique items
  • 6 Achievements
  • 7 Version history
  • 8 References

Totems as monsters[ | ]

Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack1 or move2. They are commonly found projecting auras that affect nearby monsters.

There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, The Challenger, the boss of Totem (3)Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: Í
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Totem (4)
and the totem bosses of Totem (5)Olmec's SanctumOlmec's Sanctum
Bone Crypt Map
Map Level: 74
Map Tier: 7
Guild Character: $
Item Quantity: (+120%-+200%)
(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level Items
They flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Totem (6)
.

1 In map with Area contains many Totems modifier, some totems cast skills for example, the Totem (7)Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (8)
Totem (9)
.
2 Except Totem (10)Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage
0.5% less Duration
Deals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 uses
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (11)
Totem (12)
totems.

Totems as allies[ | ]

Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires, unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range). These skills have the Totem gem tag.

The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds[1], and base ballista totem placement time is 350 milliseconds[2]

Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

Totems are also not considered party members.

Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects),[3] summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.

Active totem limit[ | ]

By default a player can have only one (1) active totem at any time. Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Totem (13)Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
Radius: 10
Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:1Superior2Anomalous3Divergent3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds
Regenerate (6.3-162.2) Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (14)
Totem (15)
active, and then casts Totem (16)Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Radius: 60
Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Placement speedTotems Regenerate 1% of Life per secondTotems Explode on Death, dealing 2% of their Life as Physical DamageTotem lasts 8 seconds
Totems Summoned by this Skill cannot Evade
(0-38)% increased totem life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (17)
Totem (18)
, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.

Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem without breaking the totem limit.

The following grants additional global totem limit:

  • Ancestral Bond
  • Ascendant's Hierophant passive skill
  • Hierophant's Pursuit of Faith passive skill
  • Totem (19)Soul MantleSoul Mantle
    Spidersilk Robe
    Quality: +20%
    Energy Shield: (211-230)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    50% increased Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Hex on you when your Totems die, with 80% more Effect
    The greatest mistakes cause suffering
    long after they have been made
    Totem (20)
  • Totem (21)SkirmishSkirmish
    Two-Point Arrow Quiver
    Requires Level 36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
    +(30-50) to maximum Mana
    (20-30)% increased Mana Regeneration Rate
    0.2% of Physical Attack Damage Leeched as Mana
    Attack Skills have +1 to maximum number of Summoned Totems
    If two great leaders like Lioneye and Kaom
    had been on the same side of the battle,
    nothing would remain unconquered.
    Totem (22)
  • Totem (23)Tukohama's FortressTukohama's Fortress
    Ebony Tower Shield
    Quality: +20%
    Chance to Block: 25%
    Armour: 494
    Movement Speed: -3%
    Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
    +(80-100) to maximum Life
    +1 to maximum number of Summoned Totems
    +300 Armour per Summoned Totem
    Blood Magic
    Mortal Conviction
    Tukohama knew that he could not lose a fight in his fortress.
    So he carried his fortress to the fight.
    Totem (24)
  • Shaper shields with the +1 to maximum number of Summoned Totems mod

The following grants additional local totem limit:

  • Totem (25)Multiple Totems SupportMultiple Totems SupportTotem, Support
    Icon: v
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports skills which summon totems.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration0.5% increased Totem DamageSupported Skills have +2 to maximum number of Summoned Totems
    Supported Skills deal (40-21)% less Damage
    Supported Skills Summon two Totems instead of one
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Totem (26)
  • Totem (27)Iron CommanderIron Commander
    Death Bow
    Bow
    Quality: +20%
    Physical Damage: (33.6-38.4)to(82.8-92.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.37-1.44)
    Weapon Range: 120
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    Totem (28)

The Runebinder keystone applies -1 to maximum totems.

This allows for a theoretical maximum limit of 5 of any type of totems, not including local totem limit increases.

Totem range[ | ]

Totems have an aggro range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. Divergent quality grants 1% increased Totem Range per 1% quality on Spell and Ballista Totem Supports and 2% increased Activation Range per 1% quality on the Ancestral Protector and Warchief skills.

Skills cast by totems[ | ]

Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped.

Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems.[4][5] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero.[5] Any charges generated by the totem are simply discarded, and will not transfer back to the player.[6]

Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.

Totems will follow the skill's cooldown and stored number of uses.

Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill will not affect the player.

However, totems can benefit from some on-kill effects such as explosions (e.g. caused by Haemophilia gloves or Gladiator's bleed explosions). Even though those effects specify that they will work when you kill the enemy, they do function when your totems are credited with kills. Another working effect is application of on-hit curses granted by corrupted implicits on gloves, unique explicits (notably Temporal Chains on Asenath's Gentle Touch), or influenced/delve rings; totems will apply them as if you applied them (tested and confirmed Dec. 2020 using Ballistas).

Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.

Unlike attack speed and cast speed, Action speed modifiers on a character will not affect the speed at which their totems cast or attack skills. Individual Totems each have their own action speed modifiers and they can be altered by things like slipstreams and chill.[7]

Totem stats[ | ]

While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player.[8]

Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.

Totem buffs[ | ]

Ancestor Totems can give a maximum of three buffs on the character at once. One for each totem.

Totem skills[ | ]

When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it places a totem, which then can cast the linked skill.

Therefore totems can never lay traps or mines. Totems can not be made to place other totems.

Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.

Active skill gems[ | ]

Skill gemTotem (29)Totem (30)Totem (31)Totem (32)
Totem (33)Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Speed: 50% of base
Attack Damage: (44-57)% of base
Effectiveness of Added Damage: (44-57)%
Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage
Totem lasts 8 seconds
Fires 5 additional Arrows
+(2-3) to maximum number of Summoned Ballista Totems
100% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (34)
Totem (35)
N/ATotem (36)N/A28
Totem (37)Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Level: (1-20)
Cost: (5-11) Mana
Attack Speed: 50% of base
Attack Damage: (38-44)% of base
Effectiveness of Added Damage: (38-44)%
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage
Totem lasts 8 seconds
Fires 2 additional Arrows
+(2-3) to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (38)
Totem (39)
N/ATotem (40)N/A1
Totem (41)Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (42)
Totem (43)
N/ATotem (44)N/A12
Totem (45)Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage
Totem lasts 12 seconds
+(16-18) to Melee Strike Range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (46)
Totem (47)
Totem (48)N/AN/A1
Totem (49)Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (50)
Totem (51)
Totem (52)N/AN/A28
Totem (53)Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Radius: 60
Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Placement speedTotems Regenerate 1% of Life per secondTotems Explode on Death, dealing 2% of their Life as Physical DamageTotem lasts 8 seconds
Totems Summoned by this Skill cannot Evade
(0-38)% increased totem life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (54)
Totem (55)
Totem (56)N/AN/A1
Totem (57)Devouring TotemDevouring TotemTotem, Spell
Level: (1-20)
Cost: (20-44) Mana
Cast Time: 1.00 sec
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased totem life5% increased Totem Duration2% increased Totem Placement speedTotem lasts 8 seconds
Leeches (30-299) Life to you for each corpse Consumed
Leeches (9-59) Mana to you for each corpse Consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (58)
Totem (59)
Totem (60)N/AN/A1
Totem (61)Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem Duration
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (62)
Totem (63)
Totem (64)N/ATotem (65)1
Totem (66)Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
Radius: 10
Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:1Superior2Anomalous3Divergent3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds
Regenerate (6.3-162.2) Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (67)
Totem (68)
Totem (69)N/AN/A1
Totem (70)Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
Deals (29.4-2459.5) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (71)
Totem (72)
Totem (73)N/ATotem (74)12
Totem (75)Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Radius: 24
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed
0.5% increased Cast Speed
2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hit
Deals (33-362) to (65-672) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (76)
Totem (77)
Totem (78)N/AN/A28
Totem (79)Vaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Attack Speed: 80% of base
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Totem (80)
Totem (81)
Totem (82)N/AN/A28

Support skill gems[ | ]

Skill gemTotem (83)Totem (84)Totem (85)Totem (86)
Totem (87)Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Placement speed1% increased Totem Duration1% increased Totem Range0.5% chance for Projectiles Fired by Supported Skills to ReturnSupported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (32-24)% less Damage
Attacks used by Totem have 50% less Attack Speed
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Totem (88)
Totem (89)Totem (90)N/A8
Totem (91)Multiple Totems SupportMultiple Totems SupportTotem, Support
Icon: v
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports skills which summon totems.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration0.5% increased Totem DamageSupported Skills have +2 to maximum number of Summoned Totems
Supported Skills deal (40-21)% less Damage
Supported Skills Summon two Totems instead of one
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Totem (92)
Totem (93)N/ATotem (94)38
Totem (95)Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 200%
Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (28-24)% less Damage
Spells Cast by Totem have 40% less Cast Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Totem (96)
Totem (97)N/ATotem (98)8

Passive skills[ | ]

There are passive skills that grant bonuses to totems.

Damage[ | ]

These passive skills increase the damage dealt by totems cast by the player.

NameStats
Totem and Brand Damage

Totem (99)

14% increased Totem Damage
14% increased Brand Damage [1]
Totem and Brand Damage and Critical Strike Chance

Totem (100)

10% increased Totem Damage
15% increased Critical Strike Chance with Totem Skills
10% increased Brand Damage
15% increased Brand Critical Strike Chance [1]
Totem Damage and Attack Speed

Totem (101)

12% increased Totem Damage
Attacks used by Totems have 4% increased Attack Speed [1] [2]
Totem Damage and Placement Speed

Totem (102)

10% increased Totem Damage
10% increased Totem Placement speed [1]
10% increased Totem Damage
5% increased Totem Placement speed [3] [4]
14% increased Totem Damage
10% increased Totem Placement speed [3]
10% increased Totem Damage
15% increased Totem Placement speed [4]
Panopticon

Totem (103)

Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs granted by your Active Ancestor Totems
30% increased Totem Damage [1]
Primal Manifestation

Totem (104)

30% increased Totem Damage
30% increased Totem Life
30% increased Totem Duration [1]
Shamanistic Fury

Totem (105)

25% increased Totem Damage
25% increased Totem Placement speed [1]
Surveillance

Totem (106)

30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it [1]
Watchtowers

Totem (107)

24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
Totems' Action Speed cannot be modified to below base value
1% increased Movement Speed per Summoned Totem [1]

Attack and Cast Speed[ | ]

These passive skills increase the attack speed or cast speed of totems cast by the player.

NameStats
Totem Attack and Cast Speed

Totem (108)

Spells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 8% increased Attack Speed [1] [2]
Totem Attack and Cast Speed, Brand Cast Speed

Totem (109)

Spells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 7% increased Attack Speed
5% increased Cast Speed with Brand Skills [1]
Totem Attack and Placement Speed

Totem (110)

Attacks used by Totems have 5% increased Attack Speed
10% increased Totem Placement speed [1] [2]
Totem Damage and Attack Speed

Totem (111)

12% increased Totem Damage
Attacks used by Totems have 4% increased Attack Speed [1] [2]
Totem Duration, Attack and Cast Speed

Totem (112)

20% increased Totem Duration
Spells Cast by Totems have 3% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed [1]
Surveillance

Totem (113)

30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it [1]
Totemic Zeal

Totem (114)

30% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]

Critical strike chance[ | ]

These passive skills affect the totem's critical strike chance.

NameStats
Totem and Brand Critical Strike Chance

Totem (115)

25% increased Critical Strike Chance with Totem Skills
25% increased Brand Critical Strike Chance [1]
Totem and Brand Damage and Critical Strike Chance

Totem (116)

10% increased Totem Damage
15% increased Critical Strike Chance with Totem Skills
10% increased Brand Damage
15% increased Brand Critical Strike Chance [1]
Totem Critical Strike Chance and Multiplier

Totem (117)

20% increased Critical Strike Chance with Totem Skills
+10% to Critical Strike Multiplier with Totem Skills [1] [2]

Critical strike multiplier[ | ]

These passive skills affect the totem's critical strike multiplier.

NameStats
Totem and Brand Critical Strike Multiplier

Totem (118)

+20% to Critical Strike Multiplier with Totem Skills
+20% to Brand Critical Strike Multiplier [1] [2]
Totem Critical Strike Chance and Multiplier

Totem (119)

20% increased Critical Strike Chance with Totem Skills
+10% to Critical Strike Multiplier with Totem Skills [1] [2]
Shaman's Dominion

Totem (120)

+20% to Critical Strike Multiplier with Totem Skills
100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
+20% to Brand Critical Strike Multiplier
50% increased Brand Critical Strike Chance [1]

Placement Speed[ | ]

These passive skills affect how fast the totem is summoned by the player.

Generic increased cast speed will not affect how fast a totem is summoned.

NameStats
Totem Attack and Placement Speed

Totem (121)

Attacks used by Totems have 5% increased Attack Speed
10% increased Totem Placement speed [1] [2]
Totem Damage and Placement Speed

Totem (122)

10% increased Totem Damage
10% increased Totem Placement speed [1]
10% increased Totem Damage
5% increased Totem Placement speed [3] [4]
14% increased Totem Damage
10% increased Totem Placement speed [3]
10% increased Totem Damage
15% increased Totem Placement speed [4]
Totem Life and Placement Speed

Totem (123)

10% increased Totem Life
10% increased Totem Placement speed [1]
Totem Placement Speed and Brand Range

Totem (124)

15% increased Totem Placement speed
15% increased Brand Attachment range [1]
Totem Placement Speed and Duration

Totem (125)

15% increased Totem Placement speed
20% increased Totem Duration [1]
Shamanistic Fury

Totem (126)

25% increased Totem Damage
25% increased Totem Placement speed [1]
Totemic Zeal

Totem (127)

30% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]

Life[ | ]

These passive skills increase the totem's maximum life.

NameStats
Totem Life and Elemental Resistances

Totem (128)

15% increased Totem Life
Totems gain +20% to all Elemental Resistances [1]
Totem Life and Elemental Resistances, Brand Duration

Totem (129)

15% increased Totem Life
Totems gain +10% to all Elemental Resistances
Brand Skills have 15% increased Duration [1]
Totem Life and Physical Damage Reduction

Totem (130)

15% increased Totem Life
Totems have 15% additional Physical Damage Reduction [1]
Totem Life and Placement Speed

Totem (131)

10% increased Totem Life
10% increased Totem Placement speed [1]
Totem Life, Duration and Elemental Resistances

Totem (132)

Totems gain +16% to all Elemental Resistances
10% increased Totem Life
10% increased Totem Duration [1]
Totem Life, Duration and Physical Damage Reduction

Totem (133)

Totems have 10% additional Physical Damage Reduction
10% increased Totem Life
10% increased Totem Duration [1]
Ironwood

Totem (134)

Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
+100 Armour per Summoned Totem
30% increased Totem Life [1]
Primal Manifestation

Totem (135)

30% increased Totem Damage
30% increased Totem Life
30% increased Totem Duration [1]

Elemental resistances[ | ]

These passive skills increase the totem's elemental resistance.

NameStats
Totem Life and Elemental Resistances

Totem (136)

15% increased Totem Life
Totems gain +20% to all Elemental Resistances [1]
Totem Life and Elemental Resistances, Brand Duration

Totem (137)

15% increased Totem Life
Totems gain +10% to all Elemental Resistances
Brand Skills have 15% increased Duration [1]
Totem Life, Duration and Elemental Resistances

Totem (138)

Totems gain +16% to all Elemental Resistances
10% increased Totem Life
10% increased Totem Duration [1]
Ironwood

Totem (139)

Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
+100 Armour per Summoned Totem
30% increased Totem Life [1]

Physical resistances[ | ]

These passive skills increase the totem's physical damage reduction.

NameStats
Totem Life and Physical Damage Reduction

Totem (140)

15% increased Totem Life
Totems have 15% additional Physical Damage Reduction [1]
Totem Life, Duration and Physical Damage Reduction

Totem (141)

Totems have 10% additional Physical Damage Reduction
10% increased Totem Life
10% increased Totem Duration [1]
Ironwood

Totem (142)

Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
+100 Armour per Summoned Totem
30% increased Totem Life [1]

Duration[ | ]

These passive skills increase the totem's duration.

NameStats
Totem Duration, Attack and Cast Speed

Totem (143)

20% increased Totem Duration
Spells Cast by Totems have 3% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed [1]
Totem Life, Duration and Elemental Resistances

Totem (144)

Totems gain +16% to all Elemental Resistances
10% increased Totem Life
10% increased Totem Duration [1]
Totem Life, Duration and Physical Damage Reduction

Totem (145)

Totems have 10% additional Physical Damage Reduction
10% increased Totem Life
10% increased Totem Duration [1]
Totem Placement Speed and Duration

Totem (146)

15% increased Totem Placement speed
20% increased Totem Duration [1]
Primal Manifestation

Totem (147)

30% increased Totem Damage
30% increased Totem Life
30% increased Totem Duration [1]

Cluster Jewel passive skills[ | ]

The following Cluster Jewel passives are related to Totems:

NameStats
Totem Damage

Totem (148)

12% increased Totem Damage [1]
Ancestral Echo

Totem (149)

20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently [1]
Ancestral Guidance

Totem (150)

30% increased Effect of Buffs granted by your Active Ancestor Totems
Totems' Action Speed cannot be modified to below base value [1]
Ancestral Inspiration

Totem (151)

Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage [1]
Ancestral Might

Totem (152)

20% increased Totem Damage
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds [1]
Ancestral Preservation

Totem (153)

30% increased Totem Life
Totems have 10% additional Physical Damage Reduction
Totems gain +40% to Chaos Resistance [1]
Ancestral Reach

Totem (154)

25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range [1]
Sleepless Sentries

Totem (155)

20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently [1]
Snaring Spirits

Totem (156)

30% increased Totem Damage
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed [1]

Miscellany[ | ]

These passive skills are related to totems, but do not fit into any other category.

NameStats
Ironwood

Totem (157)

Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
+100 Armour per Summoned Totem
30% increased Totem Life [1]
Panopticon

Totem (158)

Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs granted by your Active Ancestor Totems
30% increased Totem Damage [1]
Shaman's Dominion

Totem (159)

+20% to Critical Strike Multiplier with Totem Skills
100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
+20% to Brand Critical Strike Multiplier
50% increased Brand Critical Strike Chance [1]
Surveillance

Totem (160)

30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it [1]
Watchtowers

Totem (161)

24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
Totems' Action Speed cannot be modified to below base value
1% increased Movement Speed per Summoned Totem [1]

Ascendancy passive skills[ | ]

There are Ascendancy passive skills that affect totems.

Ascendancy
Class
NameStats
Ascendant
Totem (162)
Chieftain

Totem (163)

20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage [1]
Ascendant
Totem (164)
Hierophant

Totem (165)

8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you [1]
Chieftain
Totem (166)
Life Regeneration, Totem Placement Speed

Totem (167)

Regenerate 0.5% of Life per second
10% increased Totem Placement speed [1] [2]
Chieftain
Totem (168)
Arohongui, Moon's Presence

Totem (169)

Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
25% increased Area of Effect while you have a Totem [1]
Chieftain
Totem (170)
Tukohama, War's Herald

Totem (171)

2% of Damage dealt by your Totems is Leeched to you as Life
Ancestor Totems have 100% increased Activation range
100% increased Effect of Buffs granted by your Active Ancestor Totems [1]
Hierophant
Totem (172)
Mana Regeneration, Totem Placement Speed

Totem (173)

20% increased Mana Regeneration Rate
20% increased Totem Placement speed [1] [2]
Hierophant
Totem (174)
Arcane Blessing

Totem (175)

50% increased Effect of Arcane Surge on you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell [1]
Hierophant
Totem (176)
Pursuit of Faith

Totem (177)

100% increased Totem Duration
+1 to maximum number of Summoned Totems
100% increased Totem Placement speed [1]
Hierophant
Totem (178)
Ritual of Awakening

Totem (179)

5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem [1]

Keystones[ | ]

NameStats
Ancestral Bond

Totem (180)

You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems [1]
Runebinder

Totem (181)

-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy [1]

Unique items[ | ]

ItemTotem (182)Stats
Ancient WaystonesTotem (183)Ancient Waystones
Crimson Jewel
Limited to: 160% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
"The Vaal left a thousand warnings behind.
We ignored every single one."
- Siosa, the Last Scholar
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Totem (184)
160% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
Militant FaithTotem (185)Militant Faith
Timeless Jewel
Limited to: 1
Radius: Large
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Totem (186)
1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion4% increased Area Damage per 10 Devotion1% increased effect of Non-Curse Auras per 10 Devotion4% increased Brand Damage per 10 DevotionChannelling Skills deal 4% increased Damage per 10 Devotion4% reduced Duration of Curses on you per 10 Devotion4% reduced Elemental Ailment Duration on you per 10 Devotion4% increased Elemental Damage per 10 Devotion+2% to all Elemental Resistances per 10 DevotionMinions have +60 to Accuracy Rating per 10 Devotion1% increased Minion Attack and Cast Speed per 10 Devotion1% reduced Mana Cost of Skills per 10 Devotion3% increased Defences from Equipped Shield per 10 Devotion4% increased Totem Damage per 10 Devotion
Rain of SplintersTotem (187)Rain of Splinters
Crimson Jewel
Limited to: 1(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
"If one is an annoyance
then a hundred is a threat."
- Ancient Karui Proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Totem (188)
1(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
Replica FencoilTotem (189)Replica Fencoil
Gnarled Branch
Staff
Quality: +20%
Physical Damage: 10.8-22.8
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 13
+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
"Attempt #306: The power I can sense in this ancient branch
still eludes me. Perhaps if I attach some string and a hook..."
Totem (190)
1+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
Spire of StoneTotem (191)Spire of Stone
Crimson Jewel
Limited to: 1
Radius: Large
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
The strongest Karui tribes left the longest impressions on the land.
Their symbols served as guidance many generations
after their creators had been buried deep beneath the earth.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Totem (192)
13% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Whakawairua TuahuTotem (193)Whakawairua Tuahu
Strand Map
Map Level: 71
Map Tier: 4
Guild Character: È
Item Quantity: (+40%-+60%)
Item Rarity: (+120%-+160%)
Area contains many Totems
Curses have 50% reduced effect on Monsters
Rare Monsters each have a Nemesis Mod
We all began life in darkness, we shall all end it there.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Totem (194)
1Area contains many Totems
Curses have 50% reduced effect on Monsters
Rare Monsters each have a Nemesis Mod
Trolltimber SpireTotem (195)Trolltimber Spire
Cedar Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (270-291)
Movement Speed: -3%
Requires Level 17, 46 Str+(20-30) to maximum Life(130-150)% increased Armour
+(40-60) to maximum Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
The problem with working fresh trolltimber:
by the time you've carved out one end,
the other has sprouted fresh roots!
Totem (196)
17+(20-30) to maximum Life(130-150)% increased Armour
+(40-60) to maximum Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
Iron CommanderTotem (197)Iron Commander
Death Bow
Bow
Quality: +20%
Physical Damage: (33.6-38.4)to(82.8-92.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
Totem (198)
32(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Replica Iron CommanderTotem (199)Replica Iron Commander
Death Bow
Bow
Quality: +20%
Physical Damage: (33.6-38.4)to(82.8-92.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
"Admittedly lacking the finesse of the fabled original,
Prototype #4 achieved identical results through brute force alone."
Totem (200)
32(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
SkirmishTotem (201)Skirmish
Two-Point Arrow Quiver
Requires Level 36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
If two great leaders like Lioneye and Kaom
had been on the same side of the battle,
nothing would remain unconquered.
Totem (202)
36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
Torchoak StepTotem (203)Torchoak Step
Antique Greaves
Quality: +20%
Armour: (244-292)
Requires Level 37, 67 Str(80-120)% increased Armour
(30-50)% increased Totem Life
25% increased Movement Speed
(30-50)% increased Totem Placement speed
Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit
Centuries ago, there existed a unique grove imbued with ancestral fire.
As with all things, the Karui used its wood for war.
Totem (204)
37(80-120)% increased Armour
(30-50)% increased Totem Life
25% increased Movement Speed
(30-50)% increased Totem Placement speed
Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit
Soul MantleTotem (205)Soul Mantle
Spidersilk Robe
Quality: +20%
Energy Shield: (211-230)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more Effect
The greatest mistakes cause suffering
long after they have been made
Totem (206)
49Socketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more Effect
Tukohama's FortressTotem (207)Tukohama's Fortress
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: 494
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Mortal Conviction
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
Totem (208)
61+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Mortal Conviction
The Hungry LoopTotem (209)The Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
Totem (210)
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold DamageSocketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 GemHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning DamageHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional AccuracyHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane SurgeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 ArchmageHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow NovaHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral CallHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow NovaHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened BlasphemyHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened BrutalityHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical StrikeHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While ChannellingHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened ChainHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold PenetrationHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled DestructionHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened HextouchHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly AilmentsHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental FocusHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire PenetrationHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened ForkHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened GenerosityHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple ProjectilesHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of EffectHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning PenetrationHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee SplashHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened MultistrikeHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell CascadeHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell EchoHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift AfflictionHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound AilmentsHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened UnleashHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious ProjectilesHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void ManipulationHas Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With AttacksHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 BarrageHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 BlasphemyHas Consumed 1 Gem
Socketed Gems are supported by Level 20 BlindHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 BloodlustHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood MagicHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 BonechillHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 BrutalityHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical StrikeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage TakenHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on DeathHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee KillHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when StunnedHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While ChannellingHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 ChainHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To BleedHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 CombustionHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering TouchHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged MinesHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close CombatHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster TrapHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold PenetrationHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to FireHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated EffectHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled DestructionHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling StrikeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 HextouchHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly AilmentsHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 PredatorHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 DecayHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 EfficacyHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental FocusHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental PenetrationHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental ProliferationHas Consumed 1 Gem
Socketed Gems are Supported by Level 3 EmpowerHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee StunHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy LeechHas Consumed 1 Gem
Socketed Gems are Supported by Level 3 EnhanceHas Consumed 1 Gem
Socketed Gems are Supported by Level 3 EnlightenHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster AttacksHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster CastingHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster ProjectilesHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding FrenzyHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire PenetrationHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of WarHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to FleeHas Consumed 1 Gem
Socketed Gems are supported by Level 20 ForkHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 FortifyHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged TrapsHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 GenerosityHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple ProjectilesHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater VolleyHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 HypothermiaHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice BiteHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite ProliferationHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 ImmolateHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 ImpaleHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending DoomHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of EffectHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning DamageHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical StrikesHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased DurationHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion LifeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion SpeedHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal LegionHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 InnervateHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron GripHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron WillHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item QuantityHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item RarityHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 KnockbackHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple ProjectilesHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser PoisonHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On HitHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Life LeechHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning PenetrationHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 MaimHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana LeechHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat ShieldHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full LifeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical DamageHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee SplashHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 MinefieldHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage ArcherHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell EchoHas Consumed 1 Gem
Socketed Gems are supported by Level 20 MultistrikeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple TotemsHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple TrapsHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 NightbladeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 OnslaughtHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 VolleyHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious ProjectilesHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To LightningHas Consumed 1 Gem
Socketed Gems are supported by Level 20 PierceHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 PinpointHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point BlankHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 PoisonHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical StrikeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 PulveriseHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 RageHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista TotemHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift AfflictionHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance ReductionHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less DurationHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 InspirationHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain MineHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact MineHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 RuthlessHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second WindHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 ShockwaveHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower ProjectilesHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell CascadeHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 IntensifyHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell TotemHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral CallHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused ChannellingHas Consumed 1 Gem
Socketed Gems are supported by Level 20 StunHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army SupportHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon PhantasmHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift AssemblyHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 SwiftbrandHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 TrapHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine DamageHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced TrapsHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound AilmentsHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 UnleashHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent OrdersHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile ToxinsHas Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void ManipulationHas Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks

Achievements[ | ]

If you manage to have 3 totems at one time, you will be rewarded the following achievement:

NameDescription
Ancestral Power
Totem (211)
Have 3 totems alive at one time.

Version history[ | ]

VersionChanges
3.11.0
  • Made improvements to Totem AI for skills that have some sort of prerequisite for use (such as blades for Totem (212)Blade BlastBlade BlastSpell, AoE, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 50%
    Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Chaos Damage over Time Multiplier0.5% chance to Impale on Spell Hit0.5% increased Cast SpeedDeals (11-210) to (17-315) Physical Damage
    80% more Area of Effect per Blade Vortex blade detonated
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Totem (213)
    Totem (214)
    , or corpses for Totem (215)Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Radius: 22
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Deals (15-798) to (22-1197) Fire Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Totem (216)
    Totem (217)
    ).
  • Fixed a bug where totems played both the old and the new versions of the Totem (218)BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (47-55)% of Base Attack Damage
    Fires 4 additional Projectiles
    Fires Projectiles sequentially
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Totem (219)
    Totem (220)
    arrow launch effect at once.
2.2.2
  • Summoned Totems are now deleted when the player moves very far away from those totems. This caused issues with the Hierophant skill "Ritual of Awakening" where you would receive less damage per active totem. Those totems would be very far away and unable to attack or cast yet would still penalise the player's damage.
  • Fixed a bug where players could have multiple Offerings active at once through the use of traps, totems or mines.
2.0.0
  • Totem placement can now be sped up with a new Totem Placement Speed stat. Cast speed no longer places totems more quickly. Base totem placement speed is faster than the cast speed used to be.
  • Base Totem Placement Speed has been increased from a placement time of 800ms to 600ms.
  • Various other changes to Totems.

References[ | ]

  1. aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
  2. Mark_GGG (February 26, 2020). "Ballista Totem Placement Speed". Reddit Daily Question Thread. Retrieved February 26, 2020.Jump up↑
  3. Mark_GGG (December 12, 2014). "1.3.0 Patch Notes". Official Path of Exile Forums. Retrieved April 14, 2016.
  4. Mark_GGG (August 3, 2012). "Spell Totem". Official Path of Exile Forums. Retrieved April 14, 2016.
  5. 5.0 5.1 Mark_GGG (October 12, 2012). "Question about totems and charges". Official Path of Exile Forums. Retrieved April 14, 2016.
  6. https://www.pathofexile.com/forum/view-thread/320101#p2783478
  7. Website - https://www.pathofexile.com/forum/view-thread/2688134/page/1#p22595917, Post date - December 12th, 2019, Name - Mark_GGG, access date - november 5th, 2020
  8. Bex_GGG (Nov 30, 2016). "2.5.0 Patch Notes". Official Path of Exile Forums. Retrieved February 21, 2017.
Totem (2024)
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