Reunions (2024)

Reunions is a main story quest and achievement inFallout 4.

Contents

  • 1 Quick walkthrough
  • 2 Detailed walkthrough
    • 2.1 Confrontation with Kellogg
    • 2.2 Return to Diamond City
  • 3 Quest stages
  • 4 Companion reactions
  • 5 Notes
  • 6 Bugs
  • 7 Gallery

Quick walkthrough[]

Main quest: Reunions
Follow Dogmeat, showing him each clue as it's found.
Enter Fort Hagen through the roof or garage.
Reach the ground floor and enter the Command Center.
Explore the area and find Kellogg.
Kill Kellogg.
Reward: Kellogg's pistol
Use the terminal to open the doors and leave Fort Hagen.
Talk to Nick Valentine.
Talk to Piper Wright.
Reward: 250+ XP
Leads to: Dangerous Minds
Shadow of Steel
or
Reveille

Detailed walkthrough[]

Dogmeat finds the scent of Kellogg and leads the party out of Diamond City, stopping at a small pond to the south. There is another San Francisco Sunlights cigar that needs to be picked up and shown to Dogmeat to continue the search. He follows the trail along the railroad tracks, where mole rats, mongrels, or possibly a yao guai will attack. At the underpass, Dogmeat will stop in a doorway. On the railing next to the doorway there are signs of Kellogg's blood, showing the bloody rag to Dogmeat will continue the search.

The trail continues across a bridge to the remains of an Assaultron that can be spoken to for more clues. Depending on which way Dogmeat leads the party through the forest, there is a possibility they will run into a deathclaw sleeping in a small cave. On the outskirts of Fort Hagen, there are bloodied bandages on a fence that are the next clue for Dogmeat to follow. Eventually, the trail leads to the entrance of the fort where the doorway has been blocked.

Enter Fort Hagen, either by a roof hatch or through an exit door in the underground parking lot. Inside the facility are numerous synths and automated turrets guarding the building. The energy weapons bobblehead can be found in the kitchens of the command center. Deep in the facility, Kellogg begins talking to the Sole Survivor via the building's intercom, advising them to turn back. Eventually, the Sole Survivor comes to an office with a sealed door where Kellogg concedes that the Sole Survivor will not leave and opens the door so they can talk. During the conversation, Kellogg will reveal that Shaun is being held by the Institute, and thus out of reach.

Confrontation with Kellogg[]

The conversation will end with both parties stating that the other must die and a fight breaks out (it is possible to skip the conversation entirely by killing Kellogg at a distance). After Kellogg and his synth bodyguards have been killed, a nearby terminal will reveal clues on where to continue the search for Shaun. The password for the terminal can be found on Kellogg's body, along with his cybernetic brain augmenter which is needed for the next quest, Dangerous Minds, and his unique gun, Kellogg's pistol. The terminal will unlock the security doors which lead to the exit. The doorway that led into this final area will be closed and remain locked once the battle with Kellogg is started, preventing backtracking into the fort. However, the exit elevator becomes available at the opposite end of the same hall.

There is a hidden bonus for this battle: Giving chems to Mama Murphy while Reunions is active will result in her sharing a vision of the Kellogg confrontation, which will give the player a perk called "Foreknowledge," which causes a 25% reduction to all damage received from Kellogg during the battle.

Return to Diamond City[]

Upon exiting the fort, a short scene plays where the Sole Survivor witnesses the Brotherhood of Steel arrive in the Commonwealth in full force, having traveled from the Capital Wasteland on board the Prydwen, which acts as their mobile base. Several Vertibirds will escort the Prydwen as it travels across the Commonwealth. The Brotherhood will announce their arrival via a loudspeaker and state that they are coming with peaceful intentions, but should not be interfered with. This starts the quest Reveille if one has not dealt with the Brotherhood before, or Shadow of Steel if they have.

Back at the Valentine Detective Agency, a conversation with Nick Valentine and Piper will complete the quest. If Nick was the player's partner against Kellogg, after speaking with them, he will direct the Sole Survivor to talk to Piper at Publick Occurrences, where the next major quest of the main storyline will begin.

After this quest, Brotherhood of Steel troops and Vertibirds will start spawning across the Commonwealth, exploring, patrolling, and fighting raiders, super mutants, synths, and hostile wildlife.

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
10 Follow DogmeatDogmeat has the scent. I need to follow him, wherever he goes, and hope he ends up leading me straight to Kellogg.
11-15 Search for clues to Kellogg (1-5)Dogmeat has led me right to an old military base called Fort Hagen. Is Kellogg inside? Only one way to find out...
45 Check on Dogmeat
50 Find a way into Fort HagenThe main entrance to Fort Hagen is blocked. I need to find another way inside.
75 Search Fort HagenI've made it inside Fort Hagen. Kellogg has to be in here... somewhere. But is Shaun with him?
110 Confront KelloggKellogg is here. He's been taunting me over the loudspeakers. Time to confront this asshole, face-to-face.
300 Kill Kellogg
902 Search for more informationKellogg is dead, and Shaun isn't here with him. I need to search around for some information that may lead me to my son.
1000 Discuss your findings with Nick (if Nick is not current companion)Shaun is in the hands of the Institute. I need to find this place and rescue my son, but in order to do that, I'm going to need some help. I should talk to Nick Valentine and see what he knows.
1100 Discuss your findings with Nick (if Nick is current companion)
1150 Player leaves Fort Hagen w/o talking to Nick - complete "Talk to Nick" if Nick is companion
1200 Talk to PiperShaun is in the hands of the Institute. I need to find this place and rescue my son, but in order to do that, I'm going to need some help. Nick suggests we talk to Piper and see what information she might have.
2000Reunions (2)Quest completeIt would seem the only person who knew the way into the Institute was Kellogg... and he's dead. But there may be a way to access his memories. Doctor Amari in Goodneighbor may be able to help.

Companion reactions[]

Reunions (3)

Missing data (info)

This article is missing some required data. You can help Nukapedia by filling it in.

EventCaitCodsworthCurieDanseDeaconHanco*ckMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Accuse Nick of lyingReunions (4)Reunions (5)Reunions (6)Reunions (7)Reunions (8)Reunions (9)Reunions (10)Reunions (11)Reunions (12)Reunions (13)Reunions (14)N/A??
Tell Nick you regret killing KelloggReunions (15)Reunions (16)Reunions (17)Reunions (18)Reunions (19)Reunions (20)Reunions (21)Reunions (22)Reunions (23)Reunions (24)Reunions (25)N/AReunions (26)Reunions (27)
Tell Nick you had no choiceReunions (28)Reunions (29)Reunions (30)Reunions (31)Reunions (32)Reunions (33)Reunions (34)Reunions (35)Reunions (36)Reunions (37)Reunions (38)N/AReunions (39)Reunions (40)
Tell Nick you'd kill Kellogg againReunions (41)Reunions (42)Reunions (43)Reunions (44)Reunions (45)Reunions (46)Reunions (47)Reunions (48)Reunions (49)Reunions (50)Reunions (51)N/AReunions (52)Reunions (53)

Notes[]

  • Should one have Piper as a companion and dismiss her to a settlement just prior to this quest, she will not go to the assigned settlement but vanish and not appear until her appearance in the quest.
  • Traveling straight to Fort Hagen and entering the building will automatically complete the first objective, making it unnecessary to follow Dogmeat halfway across the wasteland.
  • Paladin Danse has a line of unique dialogue upon encountering the assaultron, commenting that "We're still on track. Hopefully he's not much further." This is despite the fact that he is not normally present during this leg of the main quest.
  • Kellogg does not become hostile if mines are placed behind him before initiating conversation.
  • If Nick was not brought along to Fort Hagen, the dialogue about how even he, a synth, does not know how to enter the Institute will trigger at the agency, rather than just one-on-one with him.
  • After Kellogg states his synths are standing down, if the player backtracks and begins combat from the hallway that overlooks the room, neither Kellogg nor his synths will use the doors that lead onto the hallway.

Bugs[]

  • Reunions (54) Reunions (55) The Prydwen and Brotherhood of Steel Vertibirds will only appear if Fort Hagen is exited via the rooftop. If the player exits the area by retracing their steps, it will present a "bug": The Brotherhood of Steel will not spawn in the sky, however NPCs in Diamond City will comment on the "Blimp" being at the airport and such but it will not be accessible. To fix this, simply travel back to the fort and leave the building via the elevator to the roof and exit through the door, using the terminal inside the rooftop exit room to unlock the door.
  • Reunions (56) Reunions (57) After completing the quest, Shadow of Steel may not trigger. [verified]
  • Reunions (58) After killing Kellogg, the Prydwen may not be seen in the sky and Military frequency AF95 may not play. This can be fixed using the console command setstage 2bf21 1 This will teleport the player to the roof of the Cambridge Police Station and tell them to board the Vertibird.[verified]
  • Reunions (59) Reunions (60) Once Dogmeat has found Fort Hagen, he may become stuck at the front entrance. Dismissing him to a settlement does not rectify this. Only entering Fort Hagan will resolve this bug. [verified]
  • Reunions (61) Reunions (62) If Dogmeat finds Ness along the way to the fort, they will attack each other endlessly, rendering the quest impossible to complete unless the player leaves him behind and travels to the fort on their own. [verified]
  • Reunions (63) Reunions (64) Reunions (65) After using Kellogg's terminal a bug happens where any robot companion present has their name reverted to Automatron. And cannot be changed. No known fixes other than reverting to a previous save. [verified]
  • Reunions (66) If Codsworth, Preston, and Dogmeat have been ignored prior to this quest, it may trigger a bug where Kellogg's dialogue does not trigger in Fort Hagen, leading to a situation where the final door will not open, despite all the synths at Fort Hagen indicating that they are defending Kellogg. This can be fixed relatively easily with tcl and/or disabling the final door with the console. Kellogg is unable to be talked to, but can still be killed as normal to complete the quest. [verified] It can also be fixed with the console command movetoqt 000229E7 which moves the Sole Survivor to the quest objective which results in Kellogg opening the door and the confrontation conversation with Kellogg still being an option.
  • Reunions (67) Reunions (68) Hacking the terminal within the fort results in a bug that prevents the mag lock doors from opening (even if one has the password). [verified]
  • Reunions (69) If one reloads a save to just before the final conversation with Nick and Piper, the conversation may replay from the beginning after finishing and selecting to stay with their current companion, rather than go with either of them. This can happen multiple times in a row. [verified]

Gallery[]

Reunions (70)

The route from Diamond City to Fort Hagen

v·d·e

Main questsAct 1War Never Changes· Out of Time· Jewel of the Commonwealth· Unlikely Valentine· Getting a Clue· Reunions
Act 2Dangerous Minds· The Glowing Sea· Hunter/Hunted· The Molecular Level
Act 3Institutionalized· From Within· Inside Job· Underground Undercover
Side questsCambridge Polymer Labs · Confidence Man· Curtain Call· Dependency· Diamond City Blues· Emogene Takes a Lover· Here Kitty, Kitty· Here There Be Monsters· Hole in the Wall· Human Error· In Sheep's Clothing· Kid in a Fridge· Last Voyage of the U.S.S. Constitution· Mystery Meat· Order Up· Out in Left Field· Painting the Town· Pickman's Gift· Public Knowledge· Pull the Plug· Reveille· Short Stories· Special Delivery· Story of the Century· The Big Dig· The Devil's Due· The Disappearing Act· The Gilded Grasshopper· The Marowski Heist· The Memory Den· The Secret of Cabot House· The Silver Shroud· Trouble Brewin'· Vault 75· Vault 81
Companion questsBenign Intervention· Emergent Behavior· Long Road Ahead· Long Time Coming
Miscellaneous questsArt Appreciation· Atom Cats· Botany Class· The Cleaner· The Combat Zone· Detective Case Files· Diamond City's Most Wanted· Fallen Hero· Find the Treasures of Jamaica Plain· Fly Fishing· Giddyup 'n Go· Gun Run· Hazardous Material· Meet Ness at the Crash Site· Nuka Cola Needs· Pool Cleaning· Prep School· Traffic Jam· Treasure Hunt· Vault 81 Tour· Virgil's Cure
Unmarked questsA Pillar of the Community· Bill Sutton· Brother Against Brother· Familiar Faces· Fertilizer Woman· Holly· Lucy Abernathy· Maintenance Man· Quality Assurance· Supervisor Brown· Supervisor Greene· Suspected Synth· Wedding Day
Cut quests20 Leagues Under the Sea· Bullet· Off the Grid· Salvage· That's the Spirit· The Enemy of My Enemy· The Replacement
Creation Club quests Reunions (71)A Pint-Sized Problem· A Place to Call Home· Burned on the River· Can You See Me Now?· Captain Cosmos· Carbonated Concerns· Combat Ready· Crucible· Deathmatch· Dog Rescue· Early Retirement· Enclave Radio· From Hell· Giddyup!· Holiday Spirits· Malevolent Malfunction· Method to the Madness· Neon Winter· Over the Moon· Pyromaniac· Shrouded Manor· Silver like the Shroud· Slocum's Joe· Speak of the Devil· The Paper Mirror· The Prototype· The Quantum Stag· Tunnel Snakes Rule!· Way Back Home

Faction quests

Brotherhood of SteelMain questsFire Support· Call to Arms· Semper Invicta· Shadow of Steel· Tour of Duty· Show No Mercy· From Within· Outside the Wire· Liberty Reprimed· Blind Betrayal· Tactical Thinking· Spoils of War· Ad Victoriam· The Nuclear Option
Side questsA Loose End· A New Dawn· Cleansing the Commonwealth· Duty or Dishonor· Feeding the Troops· Leading by Example· Learning Curve· Quartermastery· The Lost Patrol
Commonwealth MinutemenMain questsWhen Freedom Calls· Sanctuary· The First Step· Taking Independence· Old Guns· Inside Job· Form Ranks· Defend the Castle· The Nuclear Option
Side questsClearing the Way· Ghoul Problem· Greenskins· Kidnapped Trader· Kidnapping· Out of the Fire· Raider Troubles· Resettle Refugees· Returning the Favor· Rogue Courser· Taking Point· The Sight· Troubled Waters· With Our Powers Combined
The RailroadMain questsRoad to Freedom· Tradecraft· Boston After Dark· Underground Undercover· Operation Ticonderoga· Precipice of War· Rockets' Red Glare· The Nuclear Option
Side questsA Clean Equation· Burning Cover· Butcher's Bill· Butcher's Bill 2· Concierge· High Ground· Jackpot· Lost Soul· Memory Interrupted· Mercer Safehouse· Randolph Safehouse· To the Mattresses· Variable Removal· Weathervane
The InstituteMain questsInstitutionalized· Synth Retention· The Battle of Bunker Hill· Mankind - Redefined· Mass Fusion· Pinned· Powering Up· End of the Line· Airship Down· Nuclear Family
Side questsA House Divided· Appropriation· Building a Better Crop· Hypothesis· Plugging a Leak· Political Leanings· Reclamation· Pest Control

Add-on quests

Automatron

Far Harbor

Main questsMechanical Menace· A New Threat· Headhunting· Restoring Order
Side questsRogue Robot
Main questsBest Left Forgotten· Cleansing the Land· Close to Home· Far From Home· Reformation· The Way Life Should Be· Walk in the Park· Where You Belong
Side questsAblutions· Acadian Ideals· Blood Tide· Brain Dead· Data Recovery· Deadliest Catch· Forbidden Knowledge· Hull Breach· Hunting the Hunter· Living on the Edge· Rite of Passage· Safe Passage· Search and Destroy· Shipbreaker· The Arrival· The Changing Tide· The Great Hunt· The Heretic· The Hold Out· The Price of Memory· The Trial of Brother Devin· Turn Back the Fog· Visions in the Fog· What Atom Requires· Witch Hunt
Vault-Tec Workshop
Nuka-World
Main questsVault-Tec Calling· Better Living Underground· A Model Citizen· Explore Vault 88· Power to the People· The Watering Hole· Vision of the Future· Lady Luck
Side questsOverseer's Most Wanted
Main questsAll Aboard· Taken for a Ride· An Ambitious Plan· The Grand Tour· Home Sweet Home· Power Play
Side questsA Magical Kingdom· A World of Refreshment· Amoral Combat· Cappy in a Haystack· High Noon at the Gulch· Open Season· Precious Medals· Safari Adventure· Star Control· Trip to the Stars
Reunions (2024)
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