Raid captain (2024)

{{Extension DPL}}<ul><li>[[Glow Berries|Glow Berries]]<br/>{{Block|image=<gallery>Cave Vines (head).png|Without BerriesCave Vines (berries).png|With Berries</gallery>|image2 = Glow Berries JE1 BE1.png|extratext=[[#Gallery|View all renders]]|rarity=Common|renewable=Yes|stackable=Yes (64)|tool=Any|light=Yes|transparent=Yes|heals={{hunger|2}}|flammable=Yes|lavasusceptible=No}}'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.== Obtaining ===== Natural generation ===Cave vines can be found in [[lush caves]], hanging from cave ceilings.=== Chest loot ==={{LootChestItem|glow-berries}}=== Post-generation ===Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.[[Fortune]] has no effect on the number of glow berries dropped.== Usage ===== Placement ===Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.=== Growth ===Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries. Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.=== Food ===To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].=== Light ===When bearing glow berries, cave vines give off a [[light]] level of 14.=== Composting ===Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.=== Breeding ===Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.==Sounds=====Glow berries==={{Sound table/Entity/Food}}===Cave vines=======Generic===={{Sound table/Block/Cave vines}}==== Unique ===={{edition|java}}:{{Sound table|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|subtitle=Berries pop|source=block|description=When glow berries are picked|id=block.cave_vines.pick_berries|translationkey=subtitles.item.berries.pick|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Shear.ogg|subtitle=Plant cropped|source=block|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|source=block|description=When glow berries are picked|id=pick_berries.cave_vines|volume=1.0|pitch=0.8-1.2|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cave Vines|spritetype=block|nameid=cave_vines|blocktags=cave_vines,lush_plants_replaceable|form=block}}{{ID table|displayname=Cave Vines Plant|spritetype=block|nameid=cave_vines_plant|blocktags=cave_vines,lush_plants_replaceable|form=block}}{{ID table|displayname=Glow Berries|spritetype=item|nameid=glow_berries|itemtags=fox_food|form=item|foot=1}}{{el|be}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Cave Vines|nameid=cave_vines|spritetype=block|id=577}}{{ID table|displayname=Cave Vines Body With Berries|nameid=cave_vines_body_with_berries|spritename=lit-cave-vines-plant|spritetype=block|id=630}}{{ID table|displayname=Cave Vines Head With Berries |spritename=lit-cave-vines|nameid=cave_vines_head_with_berries|spritetype=block|id=631}}{{ID table|displayname=Glow Berries|spritetype=item|nameid=glow_berries|form=item|id=638|foot=1}}=== Block states==={{See also|Block states}}{{/BS}}==Advancements=={{load advancements|Husbandry;A Balanced Diet}}==History=={{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.|The IDs have also changed.|Cave vines now always give 14 light, regardless of the type of part.|Now slow down the player.|Can now be climbed.}}{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}{{History|foot}}<gallery>Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.Lushcaves_minecon.png|Lush cave in MINECON.Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.Glow Berry Fox.jpg|A fox under a glow berry vine.</gallery>===Cave vines "item"==={{:Technical blocks/Cave Vines}}==Issues=={{Issue list}}==Trivia==*They are the first item to be usable as both a food and a light source.==Gallery==<gallery>Cave Vines (plant).pngCave Vines (berries, plant).pngCave Vines (head).pngCave Vines (berries).pngCave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.</gallery>{{Blocks|vegetation}}{{Items}}[[Category:Food]][[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Light sources]][[Category:Flammable blocks]][[Category:Climbable blocks]][[de:Leuchtbeeren]][[es:Bayas luminosas]][[fr:Baies lumineuses]][[it:Bacche luminose]][[ja:グロウベリー]][[pt:Bagas brilhantes]][[ru:Светящиеся ягоды]][[zh:发光浆果]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{redirect|Cap|mob spawning caps|Spawn}}{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}{{Item| image = <gallery>Leather Cap.png| LeatherChainmail Helmet.png| ChainmailIron Helmet.png| IronDiamond Helmet.png| DiamondGolden Helmet.png| GoldenNetherite Helmet.png| NetheriteTurtle Shell.png| Turtle Shell</gallery>| durability = * Leather: 55* Chainmail: 165* Iron: 165* Golden: 77* Diamond: 363* Netherite: 407* Turtle Shell: 275| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.==Obtaining =====Crafting==={{crafting |head=1 |showname=0 |showdescription=1 |name=Helmet |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |description= |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell |type= Combat}}{{crafting |ignoreusage=1 |name=[[Helmet]] |ingredients=Damaged matching helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet |description= The durability of the two helmets is added together, plus an extra 5% durability. |type= Combat |foot=1}}===Upgrading==={{Smithing|head=1|Netherite Upgrade|Diamond Helmet|Netherite Ingot|Netherite Helmet|tail=1}}===Repairing=======Grinding===={{Grinding|showdescription=1|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell|description=The durability of the two helmets are added together, plus an extra 5% durability.}}====[[Anvil mechanics#Unit repair|Unit repair]]====Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.===Mob loot===If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].===Natural generation===Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].===Chest loot==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}===Trading==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.{{notelist|columns=1}}==Usage ==Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.===Defense points===Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the number of defense points added by helmets.{| class="wikitable" data-description="Helmet defense points"|-! scope="col" |Material! scope="col" ||-! scope="row" |Leather|{{armor|1}}|-! scope="row" |Golden| rowspan="4" |{{armor|2}}|-! scope="row" |Chainmail|-! scope="row" |Iron|-! scope="row" |Turtle Shell|-! scope="row" |Diamond| rowspan="2" |{{armor|3}}|-! scope="row" |Netherite|}===Knockback resistance===A netherite helmet provides 10% knockback resistance.===Durability===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Helmet durability"|-!Material!Durability|-! scope="row" |Leather|55|-! scope="row" |Golden|77|-! scope="row" |Chainmail| rowspan="2" |165|-! scope="row" |Iron|-! scope="row" |Turtle Shell|275|-! scope="row" |Diamond|363|-! scope="row" |Netherite|407|}====Repair====Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.===Enchantments===A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.{| class="wikitable"|-!Enchantment!!Max Level!!Notes|-|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Unbreaking]]||III||-|[[Respiration]]||III||-|[[Aqua Affinity]]||I||-|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />|-|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />|}{{notelist}}===Turtle shell effect===Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.===Brewing ingredient===A turtle shell can also be used as a potion brewing ingredient.{{Brewing |Turtle Shell |Potion of the Turtle Master |Potion of the Turtle Master |Potion of the Turtle Master |showname=1}}===Smelting usage==={{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.==Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When a leather helmet is equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When a chainmail helmet is equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When an iron helmet is equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When a gold helmet is equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When a diamond helmet is equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When a netherite helmet is equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Equip turtle shell.ogg|subtitle=Turtle Shell thunks|source=player|description=When a turtle shell is equipped|id=item.armor.equip_turtle|translationkey=subtitles.item.armor.equip_turtle|volume=1.0|pitch=1.0/0.85/1.1|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a helmet's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a leather helmet or a turtle shell is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When a chain helmet is equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When an iron helmet is equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When a gold helmet is equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When a diamond helmet is equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When a netherite helmet is equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a leather helmet is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a leather helmet's dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a helmet's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values ===== ID==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Cap|spritetype=item|nameid=leather_helmet|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Helmet|spritetype=item|nameid=chainmail_helmet|form=item}}{{ID table|displayname=Iron Helmet|spritetype=item|nameid=iron_helmet|form=item}}{{ID table|displayname=Diamond Helmet|spritetype=item|nameid=diamond_helmet|form=item}}{{ID table|displayname=Golden Helmet|spritetype=item|nameid=golden_helmet|form=item}}{{ID table|displayname=Netherite Helmet|spritetype=item|nameid=netherite_helmet|form=item}}{{ID table|displayname=Turtle Shell|spritetype=item|nameid=turtle_helmet|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Cap|spritetype=item|nameid=leather_helmet|id=335|form=item}}{{ID table|displayname=Chainmail Helmet|spritetype=item|nameid=chainmail_helmet|id=339|form=item}}{{ID table|displayname=Iron Helmet|spritetype=item|nameid=iron_helmet|id=343|form=item}}{{ID table|displayname=Diamond Helmet|spritetype=item|nameid=diamond_helmet|id=347|form=item}}{{ID table|displayname=Golden Helmet|spritetype=item|nameid=golden_helmet|id=351|form=item}}{{ID table|displayname=Netherite Helmet|spritetype=item|nameid=netherite_helmet|id=609|form=item}}{{ID table|displayname=Turtle Shell|spritetype=item|nameid=turtle_helmet|id=573|form=item|foot=1}}===Item data===When leather caps are dyed, it has the following NBT:<div class="treeview">*{{nbt|compound|tag}}: Parent tag.**{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>==Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}==Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious co*cktail;How Did We Get Here}}==History =={{History|java classic}}{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}{{History|java indev}}{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.|Removed leather-chain helmets.}}{{History||20100212-1|Added armor models.|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.|Helmets can now be [[crafting|crafted]] and worn.|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}{{History|java alpha}}{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.|Blacksmith villagers now sell diamond helmets for 7 emeralds.|Blacksmith villagers now sell iron helmets for 4–5 emeralds.|Butchers now sell leather caps for 2–3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with helmets.}}{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.|Armorer villagers no longer sell diamond helmets.|Armorer villagers now sell iron helmets for 4–6 emeralds.|Leatherworkers no longer sell other leather caps.}}{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Helmet durability affecting value has been removed.|Helmets now has an attribute controlling the defense points.}}{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor calculations have been changed, once again.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.|Netherite helmets can no longer be [[crafting|crafted]].|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.|Leather helmets can now be dyed.}}{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather helmets can now be found inside plains village tannery chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.|Iron helmets can now be found in [[village]] armorer chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.|Diamond helmets are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.|Netherite helmets can no longer be [[crafting|crafted]].|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.|[[Item repair]] can now repair helmets.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}{{History|foot}}<gallery>File:ArmorModel Aug 13 2009.jpg|First image of armor.File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.File:ArmorPE.png</gallery>;Armor durability from Indev until late Beta{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"|-!Leather!Golden!Chainmail!Iron!Diamond|-|33|66|66|132|264|}==Issues =={{issue list}}==Trivia ==*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.*The turtle shell is the only helmet that is not part of a complete set.* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.==Gallery ==<gallery>File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].</gallery>===Enchanted Helmets===<gallery>File:Enchanted Leather Cap (item).gifFile:Enchanted Chainmail Helmet (item).gifFile:Enchanted Iron Helmet (item).gifFile:Enchanted Golden Helmet (item).gifFile:Enchanted Diamond Helmet (item).gifFile:Enchanted Netherite Helmet (item).gifFile:Enchanted Turtle Shell (item).gif</gallery><gallery>File:Enchanted Leather Helmet.gifFile:Enchanted Chainmail Helmet.gifFile:Enchanted Iron Helmet.gifFile:Enchanted Golden Helmet.gifFile:Enchanted Diamond Helmet.gifFile:Enchanted Netherite Helmet.gifFile:Enchanted Turtle Shell.gif</gallery>==References =={{reflist}}==External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020{{Items}}[[Category:Armor]][[es:Casco]][[ja:ヘルメット]][[ko:투구]][[pt:Capacete]][[pl:Hełm]][[zh:头盔]]</li></ul>
Raid captain (2024)

FAQs

How much swiftness for raid captain reddit? ›

You should aim for 800 swift. This will allow for max benefit from raid captain when you have support yearning buff.

How to find raid captain in Minecraft? ›

As part of raids in Java Edition, a raid captain spawns as a part of a group of pillagers, and sometimes spawns riding a ravager. The captain does not cause another raid if killed, but when its banner drops, other illagers rush to grab it.

What is the move speed for raid captain? ›

Move Speed is capped at 140%, meaning the maximum bonus is +4% / 8.8% / 18% outgoing damage.

How do raid captains work in Minecraft dungeons? ›

The Raid Captains have a bounty on their heads, take them out to receive additional rewards! A raid captain is a powerful illager offering a new level of challenge and treasures to the missions of Minecraft Dungeons.

How much swift for raid captain? ›

Raid Captain due to our Mayhem we gain 15% Movement Speed, then an additional 12% from a Support's Set, meaning we only require 13% from our stats to reach the Movement Speed threshold of 140% which is reached at 757 Swiftness .

What is max swiftness in Lost Ark? ›

unlikely to be maxed out unless you running 1800 Swifness or 1300 with Spirit Absortion. The author of this thread has indicated that this post answers the original topic.

Do ominous banners attract pillagers? ›

Q. Does an ominous banner attract pillagers? A. Yes, having an ominous banner in your base will make it more likely for pillager patrols to spawn near you.

How long does bad Omen last? ›

The Bad Omen status effect is inflicted to players by killing the illager patrol commander, identified by the flag. After they die, the player will be warned that the villagers are coming for him. How long does the Bad Omen status effect last? Bad Omen lasts for an astonishing 100 minutes.

What is the difference between illager and pillager? ›

Illagers spawn naturally in patrol and raids. They always spawn naturally in groups while in patrols and raids, or inside their structures. Pillagers spawn in pillager outposts. Vindicators and evokers spawn in woodland mansions.

Which raid level is fastest? ›

RAID 0 offers the fastest read/write speeds and maximum availability of raw storage capacity. Although RAID is typically associated with data redundancy, RAID 0 does not provide any. However, it does provide the best performance of any RAID level.

Is RAID 50 Fast? ›

RAID 50 is capable of faster rebuilds, a necessity when downtime is considered unacceptable. Although performance inevitably degrades in the event of a disk failure, it degrades less than it does in a RAID 5 array. This is because a single failure only affects one of the arrays, leaving the other fully functional.

Is RAID 1 faster? ›

RAID 0 offers the best performance and capacity but no fault tolerance. Conversely, RAID 1 offers fault tolerance but does not offer any capacity of performance benefits.

Can you spawn a raid captain? ›

In Bedrock Edition, a pillager raid captain can be spawned using the /summon pillager ~ ~ ~ minecraft:spawn_as_illager_captain command, and a vindicator raid captain can be spawned using /summon vindicator ~ ~ ~ minecraft:spawn_as_illager_captain command. is the occurrence of an illager spawning with an Ominous Banner ...

What is the pillager with the flag called? ›

An illager captain (or raid captain) is a variant of an illager. It carries a banner decorated with a unique illager pattern that has a pillager face design on it. They can be found leading illager patrols, captaining pillager outposts, and leading other illagers in raids.

What does the raid horn do in Minecraft? ›

Once a valid location is found, the horn sounds and all raider mobs for that wave spawn there at once. They then spread out and move toward the village.

How to find illager captains? ›

They can be found leading illager patrols, captaining pillager outposts, and leading other illagers in raids. Killing a captain applies 1-3 levels of Bad Omen to the player, triggering a raid the next time the affected player enters a village. A raid can not be started in an Abandoned Village.

How do I find pillagers for a raid? ›

TIP: The waves of pillagers can sound a war horn (or Raid horn) that will indicate to the player the direction of the group of pillagers, and it will be sounded every 1-2 minutes to alert players of the location of any remaining mobs.

How to find wandering pillagers? ›

Patrols spawn on solid blocks at light level 0–7 at the surface, like monsters. If you never see any, maybe it's the mushroom biome, or your area is too well lit even during the night. Or, if you play with a lot of other people, they may be choosing to spawn near them instead.

Do captains spawn at outposts? ›

Most players would consider the outpost conquered once all the pillagers are killed, and the player has taken the loot. You can do the following once you have conquered it. You can just leave. Pillagers (including captains) eventually respawn.

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