Pizza Tower/Unused Rooms - The Cutting Room Floor (2024)

This is a sub-page of Pizza Tower.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

With the game's structure constantly getting major overhauls, many levels and other miscellaneous rooms were worked on, left in a work-in-progress state, finished, reworked heavily or even scrapped and redone from the beginning. Whatever rooms weren't overwritten during a redesign process are still present and functional to varying degrees.

Contents

  • 1 Sub-Pages
  • 2 Testing Rooms
    • 2.1 rm_blank
    • 2.2 rm_test
    • 2.3 rm_testing#
  • 3 Old Tutorial Rooms
    • 3.1 PP_room#
    • 3.2 Tutorialtrap
  • 4 From Used Levels
    • 4.1 Pizzamarts
    • 4.2 war_4 and war_5
  • 5 Other
    • 5.1 Level Editor Rooms

Sub-Pages


Because one title screen wasn't enough.

Hub Rooms
Got some spare change for Mr. Mooney?

Levels
Collision Chaos.

Secrets
They're so secret, you have to go through the game's files to see them.

Bosses
The ones that left the boxing ring before release.

Testing Rooms

rm_blank

Last modified: Unknown.

An empty room with nothing in it. It'll attempt to perform events that crash the game.

rm_test

Last modified: Between Noise's Hardoween and Peppino's Xmas Break.

A small area with some breakables and a Cheeseslime. This room was created to demonstrate an issue related to live room editing when using GMLive. The game would leave a variable related crash if a Cheeseslime was added to the room, which was fixed in a later GMLive release.

(Source: itch.io)

rm_testing#

Last modified: Present (as rm_testing4 continues to be used).

To do:
Research each room in detail & rewrite this a bit to be consisent with the rest of the page.

A series of rooms for testing various features that was built around the April 2021 Patreon build.

DescriptionNotesImage
rm_testingA basic map that uses the first background of John Gutter. In the Halloween update, "loadtest" would redirect here instead of rm_testing4, and would also spawn the player as Pogo Noise. This map includes the Patron credits roll from Peppino's game ending (can be dismissed by pressing the Jump button), and the "Pause Menu" icon from the main menu at the very top-left of the area. Going to the right leads to rm_testing3.350px
rm_testing2A map with 4 platforms, an exit to the right, and a secret eye. The game thinks that the player has found a secret if the player enters this room through debug. Entering through the secret eye that's already there will take the player to rm_testing3 without spawning the player properly. Using "noclip" will make the player character appear, however they will be invisible.350px
rm_testing3A map with 3 platforms, with a Mort pickup on each and a Alien pickup in between 2 of the platforms, Is supposed to use the Mini-Golf background.
rm_testing4Testing map, looking at the file for it, It has: A Enemy Spawner, Pizzahead pulling up Rubble, Fork, Pizzice's Idle, and the sprites for the Floor Transitions (IE. the Elevator Sequence), It was probably a test for Phase 3 of the final fight.NOTE: "loadtest" in the console loads up this map, without a Player and Collision View gets enabled. In the current version of the game, this map uses a static version of one of Peppibot Factory's backgrounds, contains a baddie spawner that spawns the Vigilante's pistol for Peppino (and nothing for The Noise, and doesn't turn on visible collisions when "loadtest" is used).
rm_testing5Test for the Space Shuttle stops, Supposed to use the Mini-Golf background, however when loaded in-game it does not.
rm_testing6Simple Geo Test, has 2 Monster Doors in the top middle and top bottom of the stage.The Doors do not work.
rm_testing7rm_testing6 but bigger, lacking the platforms and instead being a wide open room
rm_testing8Has two Monster Doors and a Robot Door, however neither of these load in, and a Door in the middle that takes you back to rm_testing4

Old Tutorial Rooms

This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

PP_room#

  • Last modified: Between Noise v12 and Boss v0 Patreon builds.
  • Last used: Beach and Forest Patreon build.

An old version of the tutorial that was used for most of the game's development. It still works as intended and teaches the game some of the basic controls and gameplay elements with little to no text. This tutorial was built when the game's mechanics were different and was updated over the years to keep up with the changes, though it was ultimately decided to scrap this version and start over with a more text-based approach.

One oddity is that PP_room6 is not present here. This room was already deleted before it was included in any released build of the game, and would've teached the player how to do a high jump seen in the Early Test Build by pressing Up on the D-pad and pressing Z.

Tutorialtrap

  • Last modified: Early Entrance Patreon build.
  • Last used: Early Entrance Patreon build.

A small room with a beginners trap for newcoming players. As you would approach the tower, a hole will send the player into the old tutorial (PP_room#). Falling into the tutorial will softlock the player into a falling state, even when you're on solid ground. Jumping over the hole and running into the tower's entrance will misplace you into a wall in John Gutter, as this room was reused for a Patreon build and planned to be the entrance for that level. However, it got scrapped anyway.

From Used Levels

Pizzamarts

  • Last modified: Noise's Hardoween.
  • Last used: Noise's Hardoween.

Although there's Pizzamarts in Oregano Desert, for a very brief period, they were available in a handful of levels to obtain a shotgun as an extra powerup using the also scrapped Pizza Coins. These Pizzamarts became unused some time after the Noise's Hardoween demo, though the rooms have remained with shifted tiles.

Left is a regular Pizzamart seen in Pizzascape (medieval_pizzamart), The Ancient Cheese (ruin_pizzamart), and Bloodsauce Dungeon (dungeon_pizzamart), right is a Pizzamart from an older version of Pizzascare (chateau_pizzamart).

war_4 and war_5

  • First used: April 2021
  • Last used: April 2021

Two unused rooms seen only in the april 2021 build. war_4 is just a short corridor with a few pizza toppings and a pizza shield, while war_5 is a bigger room with a door that closes the moment you enter it. It has a fight that comes in waves (four in total) with pizza soldiers, ninja slices, spit cheeses, shrimp thugs, pineacools, pizza slugs, cannon pizza goblins, mini johns, pizzards, cheeseslimes and unused variants of two used enemies, trash pans (which are killable and glitch out when they spawn) and cardboard tanks (which are able to move and shoot cannon balls). The room also has a cheese topping at the very end of the fight room.

Other

Level Editor Rooms

To do:
Could use some further research. Some development GIFs show that the level editor was revived between September 2021 and Eggplant.

Last modified: Between Noise v21 and Boss v1 Patreon builds.

Starting from 2020, work began on a level editor for the game built on top of the game's engine itself, which was maintained by Sertif, one of the game's programmers. The player would be given a list of objects and tilesets to create their own level in a singular room. You would be able to save your level in a .ptlevel file, save it, share it online on the level editor's servers and play it. However, after some time, the level editor was cancelled and the online servers housing the community-made levels were shut down.

What's available here is from a very unfinished branch, as the level editor was quickly split up to become it's own official mod. All that was built from this branch is editor_entrance, a placeholder entrance using SAGE assets (which's tile layout has now been messed up) and two rooms for editing and loading levels titled rm_editor and custom_lvl_room, neither of which are finished and crash upon loading.

Pizza Tower/Unused Rooms - The Cutting Room Floor (2024)

FAQs

What is the unused water level in Pizza Tower? ›

Level2 is an unused level in Pizza Tower. It can be found in the files of Early Test Build. Not much is known of this level as it was scrapped very early in development. It is based around early water mechanics, Hooks and the Barrel transformation.

How many floors are there in the Pizza Tower? ›

The tower serves as the setting and hub world of the single-player game. It has five floors, each containing four levels and a boss.

What is the scary level in the Pizza Tower? ›

Pizzascare is the seventeenth level in Pizza Tower, and the first level of Staff Only. This level is a more horrific and harder version of Pizzascape, being a castle full of ghosts ruled by Ghost King.

What happens when you get all secrets in Pizza Tower? ›

Once the player has discovered and completed all secrets in the game, Secret Eyes will appear on every floor of the Hub. These eyes lead to a small Sound Test containing a secret eye for return and a level door to the Secrets Of The World.

How do you get 101% in Pizza Tower? ›

Completing all 72 Chef Tasks and getting a P-rank in all stages (grants an additional 1% to the Tower Status, bringing the final percentage to 101%)

Is there a jumpscare in Pizza Tower? ›

Tomato Monster flies towards the player, passing through all walls and objects. In some rooms, possibly due to bugs, it can jumpscare the player in seconds after Patrollers activate without the need to touch the player.

Is lap 3 real in Pizza Tower? ›

Lap 3 is a Pizza Tower Mod, which adds an extra lap to the game. In this lap, Pizzaface will always be present.

What does p rank mean? ›

P-Rank is a publication ranking intended to increase recognition of scholars with notable publication output. There are many different ways in which notable publication output can be identified.

What is the easiest P rank in Pizza Tower? ›

John Gutter and Crumbling Tower are the easiest P ranks in the game but I am surprised nobody mentioned Wasteyard. I think Wasteyard is by far the 3rd easiest level in the game to P rank. Relatively short, simple gimmick that's no problem to control, only a few annoying areas that are easy to learn and master.

What does taunting do in Pizza Tower? ›

Taunting in front of one of the Patrollers in Don't Make A Sound will cause them to instantly sound the alarm and activate any Toppin Monsters. According to Pizza Granny, "taunting makes enemies react faster".

What happens if you give the homeless man money in good pizza great pizza? ›

He admits early on that he is trying to get his life back together and asks for help. Later, if you help him with his startup business, he shows he is willing to pay back your kindness even if it means he will have to find a new place to sleep and skip meals for a month.

What is the secret level in the Pizza Tower update? ›

Level order

Secrets Of The World is a bonus level in Pizza Tower as a reward for finding all 57 Secret Eyes in the game, located in the Sound Test room. It was added in the Halloween Update. The Sound Test room is accessible after collecting every secret. A Secret Eye will appear somewhere on each floor of the tower.

What is the maximum hydration pizza dough? ›

High-hydration dough—75% and above:

If you're interested in experimenting with high-hydration doughs, consider progressively testing out 75%, 80%, then 90%. The more water you add, the higher the yield and the lighter the resulting dough.

Is there a time limit in Pizza Tower? ›

Pizza Time is normally the main requirement to opening a level's Exit Door and completing the level. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible.

What happens if the timer runs out in Pizza Tower? ›

When time runs out, Pizzaface appears and starts to chase the player. If he touches the player, they instantly get a Time's Up, requiring to start the level again. The only non-boss level without Pizza Time is WAR, which instead has its own timer, but also has a Pizza Portal to allow access to Lap 2.

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