C.A.R. SMG (2024)

C.A.R. SMG (1)

C.A.R. SMG (2)

C.A.R. SMG (3)

The Combat Advanced Round Submachine Gun (C.A.R. or CAR SMG) is a Pilot anti-personnel fully automatic submachine gun that appears in Titanfall , Titanfall 2 and Apex Legends.

Contents

  • 1 History
  • 2 Titanfall
    • 2.1 Design and Performance
      • 2.1.1 Field Notes
      • 2.1.2 Strengths
      • 2.1.3 Weaknesses
    • 2.2 Weapon Attachments
    • 2.3 Weapon Mods
    • 2.4 Challenges
      • 2.4.1 If It Moves...
      • 2.4.2 Top Gun
      • 2.4.3 Machine War
      • 2.4.4 The Expendables
      • 2.4.5 This Is My Weapon
      • 2.4.6 Off the Dome
  • 3 Titanfall 2
    • 3.1 Design and Performance
      • 3.1.1 Field Notes
    • 3.2 Weapon Attachments
    • 3.3 Weapon Mods
  • 4 Apex Legends
    • 4.1 Weapon Attachments
      • 4.1.1 Former attachments
    • 4.2 Skins
  • 5 Gallery
  • 6 References

History[]

The C.A.R. SMG is one of the two submachine guns developed from the R-101C Carbine platform, though unlike the R-97, it has far greater power, able to kill in one less shot at all ranges. Unfortunately, though, this is at the expense of fire rate, range and capacity. This makes the weapon a hybrid between the R-101C Carbine and R-97 Compact SMG, dealing similar damage to the former, with a slower rate of fire than the latter.

Titanfall[]

The C.A.R. (Combat Advanced Round) submachine gun is designed to fire a more powerful round that provides greater damage and accuracy at range, at the cost of fire rate and capacity.

— In-game description.

The C.A.R. SMG is a Pilot anti-personnel fully automatic submachine gun that appears in Titanfall.

Design and Performance[]

Field Notes[]

  • The C.A.R. SMG has a lower rate of fire when compared to the R-97 Compact SMG, but what it lacks in fire rate it makes up for in damage output and accuracy. This weapon provides players with the versatility of clearing out waves of Grunts and Spectres while at the same time providing the right amount of firepower to mow down Pilots.
  • With a stable and accurate shot, this weapon can make quick work of enemy Pilots. If long-distance shooting isn’t your forte, don’t let that worry you. This weapon has the perfect magazine capacity, allowing players to hold down the trigger in medium to close distances to make light work of the opponent. When facing off against enemy Pilots, try to close the distance to use this weapon effectively.
  • This weapon is very useful against Grunts and Spectres. With thirty bullets in the magazine, players will want to quickly become friendly with the spawn locations of the minions. The C.A.R. SMG allows you to lay down steel and helps you quickly gain access to your Titan. This will then allow you to engage opposing Pilots more effectively.
  • This is a very popular weapon among Pilots, being the second most used assault weapon next to the R-101C Carbine. Pilots who utilize this weapon will commonly use this as a rush weapon to quickly take out their enemy's at medium to close range while continuously sprinting and using parkour in order to keep themselves from being easy targets. The best way to deal with these types of pilots is to keep your distance and to take them out at medium to long range.
  • The Counterweight attachment is unique for the C.A.R. It will keep the weapon's crosshairs at

Strengths[]

  • High rate of fire beneficial in close quarters
  • Dampened recoil makes weapon accurate at intermediate range

Weaknesses[]

  • Lower rate of fire, range andmagazine capacity than R-97 Compact SMG
  • Outclassed at long range by rifles

Weapon Attachments[]

ImageNameDescriptionUnlock / Challenge

C.A.R. SMG (4)

Iron SightsDefault factory issue gunsight.Default Weapon Sight

C.A.R. SMG (5)

HCOGHCOG has an open sight reticle, easily acquire and track vertical targets, 1.85x fixed magnification and ammo readout.The Expendables (III):
Kill 50 Grunts

Weapon Mods[]

ImageNameDescriptionUnlock

C.A.R. SMG (6)

Extended MagazineIncreases the ammo capacity of the weapon.Machine War (II)
Kill 25 Spectres

C.A.R. SMG (7)

SuppressorReduces the firing noise and muzzle flash of the weaponIf It Moves... (II)
Kill 25 Enemies

C.A.R. SMG (8)

CounterweightKeeps the weapon's crosshairs at a fixed size, allowed for higher accuracy when shooting from the hip while moving.Top Gun (II)
Kill 15 Pilot(s)

Challenges[]

If It Moves...[]

ImageTierCriteriaReward

C.A.R. SMG (9)

1
Kill 10 Enemies500 XP

C.A.R. SMG (10)

2
Kill 25 Enemies1,000 XP, Suppressor Mod, Amped C.A.R. Burn Card

C.A.R. SMG (11)

3
Kill 50 Enemies2,500 XP, Amped C.A.R. Burn Card

C.A.R. SMG (12)

4
Kill 100 Enemies5,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (13)

5
Kill 200 Enemies10,000 XP, Amped C.A.R. Burn Card

Top Gun[]

ImageTierCriteriaReward

C.A.R. SMG (14)

1
Kill 5 Pilots500 XP

C.A.R. SMG (15)

2
Kill 15 Pilots1,000 XP, Counterweight Mod, Amped C.A.R. Burn Card

C.A.R. SMG (16)

3
Kill 30 Pilots2,500 XP, Amped C.A.R. Burn Card

C.A.R. SMG (17)

4
Kill 50 Pilots5,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (18)

5
Kill 75 Pilots10,000 XP, Amped C.A.R. Burn Card

Machine War[]

ImageTierCriteriaReward

C.A.R. SMG (19)

1
Kill 10 Spectres500 XP

C.A.R. SMG (20)

2
Kill 25 Spectres1,000 XP, Extended Magazine Mod, Amped C.A.R. Burn Card

C.A.R. SMG (21)

3
Kill 50 Spectres2,500 XP, Amped C.A.R. Burn Card

C.A.R. SMG (22)

4
Kill 75 Spectres5,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (23)

5
Kill 100 Spectres10,000 XP, Amped C.A.R. Burn Card

The Expendables[]

ImageTierCriteriaReward

C.A.R. SMG (24)

1
Kill 10 Grunts500 XP

C.A.R. SMG (25)

2
Kill 25 Grunts1,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (26)

3
Kill 50 Grunts2,500 XP, HCOG Attachment, Amped C.A.R. Burn Card

C.A.R. SMG (27)

4
Kill 100 Grunts5,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (28)

5
Kill 200 Grunts10,000 XP, Amped C.A.R. Burn Card

This Is My Weapon[]

ImageTierCriteriaReward

C.A.R. SMG (29)

1
Use Weapon for .5 Hour500 XP

C.A.R. SMG (30)

2
Use Weapon for 1 Hour1,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (31)

3
Use Weapon for 1.5 Hours2,500 XP, Amped C.A.R. Burn Card

C.A.R. SMG (32)

4
Use Weapon for 2 Hours5,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (33)

5
Use Weapon for 3 Hours10,000 XP, Amped C.A.R. Burn Card

Off the Dome[]

ImageTierCriteriaReward

C.A.R. SMG (34)

1
Get 5 Headshots500 XP

C.A.R. SMG (35)

2
Get 15 Headshots1,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (36)

3
Get 30 Headshots2,500 XP, Amped C.A.R. Burn Card

C.A.R. SMG (37)

4
Get 50 Headshots5,000 XP, Amped C.A.R. Burn Card

C.A.R. SMG (38)

5
Get 75 Headshots10,000 XP, Amped C.A.R. Burn Card

Titanfall 2[]

Consistent recoil SMG.

— In-game description.

The C.A.R., now simply named the CAR, returns in Titanfall 2 as a Pilot submachine gun. The weapon is now a default weapon for all new Pilots, and has received a minor visual upgrade with a fixed stock and more prominent Irondot Sights.

Design and Performance[]

The CAR (Combat Advanced Round) is a fully-automatic submachine gun. It performs at 25 damage per bullet, with damage drop starting at 19.05 meters(1000 units) and drop ending at 57.15 meters(3000 units). It is fully automatic, with a listed fire rate of 70, but an actual fire rate of 846 RPM. It's magazine can hold 30 bullets as standard, and 36 bullets with the Extra Ammo mod equipped.

Field Notes[]

  • The CAR is at its zenith when used with the Gunrunner mod in close to mid-range combat and since its recoil is minimal, it can be a great practice weapon to high speed combat on the go. Unless you're good with slide-hopping, which effectively eliminates any use for Gunrunner.
  • Unlike the R-97, the CAR rewards the players who would accurately trace their enemies through the crosshair. It was not built for spray and pray tactics so where you point is where you shoot, don't panic.
  • For the first few rounds fired there is a noticeable upwards recoil. Combat this by firing a few rounds from the hip, and then using the scope without laying off the trigger for mid to long range engagements.

Weapon Attachments[]

ImageNameDescriptionUnlock

C.A.R. SMG (39)

Factory Issue
Stock sights.
CAR Level 1

C.A.R. SMG (40)

Holosight
Holographic gunsight
CAR Level 3

C.A.R. SMG (41)

HCOG Ranger
Enhanced zoom scope.
CAR Level 6

C.A.R. SMG (42)

Threat Scope
Makes enemies easy to spot by applying an AR overlay to them. Warning: Disables extra mod slot.
CAR Level 10

C.A.R. SMG (43)

Pro Screen
Attachment that displays lifetime weapon XP count for the weapon.
CAR Regeneration

Weapon Mods[]

ImageNameDescriptionUnlock

C.A.R. SMG (44)

Extra Ammo
Increased ammo capacity.
CAR Level 2

C.A.R. SMG (45)

Gunrunner
Shoot while sprinting.
CAR Level 4

C.A.R. SMG (46)

Speedloader
Faster reload.
CAR Level 5

C.A.R. SMG (47)

Gun Ready
Fast transition into aiming down the sights.
CAR Level 7

C.A.R. SMG (48)

Quick Swap
Faster transition when switching to this weapon.
CAR Level 8

C.A.R. SMG (49)

Tactikill
Pilot kills increase Tactical availability (Faster cooldown).
CAR Level 9

Apex Legends[]

The C.A.R. SMG was developed by Lastimosa Armory to leverage the existing success of the company’s R-101 platform. A smaller barrel, lighter alloys, and other weight reductions improve the weapon’s handling, while smaller ammunition affords low recoil and a higher rate of fire. Traditionally, weapons with a high rate of fire tend to jam when used for extended durations–to remove this limitation, the R&D team at Lastimosa Armory created a “shoot by wire” system where the trigger is linked to the firing mechanism via an internal CPU. The system can detect overheat conditions, adjust rate of fire, and clear jams without operator intervention–often faster than the operator can realize a jam has occurred.

— In-game description.


The CAR SMG returns once more in Apex Legends Season 11, with the unique ability to accept both light and heavy ammo. It can also be equipped with light or heavy extended mags, either of which will increase the weapon's overall capacity regardless of the ammo type currently being used. This makes the CAR an excellent weapon in terms of resource management, as it allows the user to trade various attachments and ammo types with their squadmates to best distribute the team's firepower. Unlike its predecessors, it is manufactured by Siwhan Industries instead of Wonyeon Defense.

Weapon Attachments[]

ImageNameDescription

C.A.R. SMG (50)

C.A.R. SMG (51)

Extended Heavy/Light MagIncreases magazine size

C.A.R. SMG (52)

C.A.R. SMG (53)

C.A.R. SMG (54)

C.A.R. SMG (55)

C.A.R. SMG (56)

Close Range OpticsImproves view while ADS

C.A.R. SMG (57)

Standard StockReduces aim sway and shortens time length when switching weapons

Former attachments[]

ImageNameDescription

C.A.R. SMG (58)

Barrel StabilizerProvided decrease in recoil, the ability for SMGs and pistols to use barrel stabilizers was removed in Hunted.

Skins[]

ImageSkinRarityUnlock

C.A.R. SMG (59)

WyrmbornLegendarySeason 13 Battle Pass Level 1

C.A.R. SMG (60)

Heaven PiercerLegendarySeason 13

Awakening Collection Event

C.A.R. SMG (61)

Prison PacifierLegendarySeason 12

Unshackled Thematic Event

C.A.R. SMG (62)

BrigantineLegendarySeason 11

Raiders Event

C.A.R. SMG (63)

Judgement DayLegendarySeason 11 Ash Launch Bundle

C.A.R. SMG (64)

Factory NewLegendaryC.A.R. SMG (65) 1200

C.A.R. SMG (66)

Pastel PerfectionLegendaryC.A.R. SMG (67) 1200

C.A.R. SMG (68)

Rich MahoganyLegendaryC.A.R. SMG (69) 1200

C.A.R. SMG (70)

Sour SqueezeLegendaryC.A.R. SMG (71) 1200
C.A.R. SMG (72)Shard SpitterLegendaryWintertide Collection Event
C.A.R. SMG (73)Devilish ArtistryLegendaryVeiled Collection Event

C.A.R. SMG (74)

Frontier FaithfulLegendarySeason 17 Battle Pass Level 100

C.A.R. SMG (75)

Outlands ObliteratorLegendarySeason 17 Battle Pass Level 110

C.A.R. SMG (76)

SkullcrusherEpicSeason 12 Battle Pass Level 84

C.A.R. SMG (77)

Navy TacticsEpicSeason 12 3rd Anniversary Collection Event

C.A.R. SMG (78)

Break the EnemyEpicC.A.R. SMG (79) 400

C.A.R. SMG (80)

Code of HonorEpicC.A.R. SMG (81) 400

C.A.R. SMG (82)

Eye of the StormEpicC.A.R. SMG (83) 400

C.A.R. SMG (84)

Off the GridEpicC.A.R. SMG (85) 400

C.A.R. SMG (86)

Trial by FireEpicC.A.R. SMG (87) 400

C.A.R. SMG (88)

Chaos TheoryRareC.A.R. SMG (89) 60

C.A.R. SMG (90)

CloudburstRareC.A.R. SMG (91) 60

C.A.R. SMG (92)

Cold FusionRareC.A.R. SMG (93) 60

C.A.R. SMG (94)

DerezRareC.A.R. SMG (95) 60

C.A.R. SMG (96)

Generation XRareC.A.R. SMG (97) 60

C.A.R. SMG (98)

JesterRareC.A.R. SMG (99) 60

C.A.R. SMG (100)

Jungle FrenzyRareC.A.R. SMG (101) 60

C.A.R. SMG (102)

New MoonRareC.A.R. SMG (103) 60

C.A.R. SMG (104)

OutbackRareC.A.R. SMG (105) 60

C.A.R. SMG (106)

ShatteredRareC.A.R. SMG (107) 60

C.A.R. SMG (108)

SkyriseRareC.A.R. SMG (109) 60

C.A.R. SMG (110)

StellarRareC.A.R. SMG (111) 60

C.A.R. SMG (112)

Sweet 16RareC.A.R. SMG (113) 60

C.A.R. SMG (114)

Triumphant ArchRareC.A.R. SMG (115) 60

C.A.R. SMG (116)

Yellow SnakeRareC.A.R. SMG (117) 60

C.A.R. SMG (118)

Arctic CommonC.A.R. SMG (119) 30

C.A.R. SMG (120)

Bengal CommonC.A.R. SMG (121) 30

C.A.R. SMG (122)

Cardinal CommonC.A.R. SMG (123) 30

C.A.R. SMG (124)

Clearwater CommonC.A.R. SMG (125) 30

C.A.R. SMG (126)

Clover CommonC.A.R. SMG (127) 30

C.A.R. SMG (128)

Evergreen CommonC.A.R. SMG (129) 30

C.A.R. SMG (130)

Flamingo CommonC.A.R. SMG (131) 30

C.A.R. SMG (132)

Lagoon CommonC.A.R. SMG (133) 30

C.A.R. SMG (134)

Midnight CommonC.A.R. SMG (135) 30

C.A.R. SMG (136)

Oceanic CommonC.A.R. SMG (137) 30

C.A.R. SMG (138)

Orchid CommonC.A.R. SMG (139) 30

C.A.R. SMG (140)

Rainforest CommonC.A.R. SMG (141) 30

C.A.R. SMG (142)

Sandstorm CommonC.A.R. SMG (143) 30

C.A.R. SMG (144)

Sunfire CommonC.A.R. SMG (145) 30

C.A.R. SMG (146)

Yellowjacket CommonC.A.R. SMG (147) 30

C.A.R. SMG (148)

Factory Issue CommonDefault Skin

Gallery[]

C.A.R. SMG (149)

Concept art and renders of the CAR in Titanfall.

C.A.R. SMG (150)

High-res render of the Titanfall CAR SMG.

C.A.R. SMG (151)

The CAR in first-person in Titanfall 2.

C.A.R. SMG (152)

See Also
R-99 SMG

Titanfall 2 Concept art

C.A.R. SMG (153)

Render of the CAR in Titanfall: Assault

C.A.R. SMG (154)

Another render of the CAR in Assault

C.A.R. SMG (155)

Another render of the CAR in Assault

C.A.R. SMG (156)

Another render of the CAR in Assault

C.A.R. SMG (157)

Crimson Fury Elite Warpaint

C.A.R. SMG (158)

Halloween limited-edition Elite Warpaint

References[]

vde

Infantry Weapons of the Titanfall universe
HandgunsB3 Wingman (Elite • V2) • Hammond (P2011P2016P2020) • RE-45 Autopistol • Smart Pistol (MK5MK6)
Submachine Guns &
Personal Defence Weapons
AlternatorC.A.R. SMGR-97 Compact SMGR-99 SMGProwler Burst PDWVolt
Assault Rifles,
Battle Rifles & Carbines
G2A4 Battle RifleG2A5 Battle RifleG7 ScoutHavoc RifleM1A3 Hemlok BF-RR-101C CarbineR-201 Assault RifleR-301 CarbineV-47 Flatline (VK-47 Flatline) • Nemesis Burst AR
Light Machine GunsL-STARSpitfire LMGX-55 DevotionRampage LMG
Sniper Rifles &
Designated Marksman Rifles
D-101 Longbow DMRD-2 Double TakeTriple TakeKraber-AP SniperSentinel ESRValkyrie Sniper Rifle
ShotgunsEVA-8 ShotgunMastiffPeacekeeperSA-3 Mozambique
BowsBocek Compound Bow
ExplosivesArc GrenadeArc StarElectric Smoke GrenadeFirestarGravity StarFirestarFrag GrenadeSatchel ChargeThermite Grenade
Melee WeaponsData KnifeGrappling HookMachetePulse Blade
C.A.R. SMG (2024)

FAQs

What does C.A.R. SMG means? ›

The Combat Advanced Round Submachine Gun (C.A.R. or CAR SMG) is a Pilot anti-personnel fully automatic submachine gun that appears in Titanfall , Titanfall 2 and Apex Legends.

Is C.A.R. SMG better than r99? ›

With a level 3 mag, the total damage is 336 for the R9 and 338 for the CAR, which again makes them very close, with the CAR edging it out. The R 99 is better now, but the CAR. still has the added use of any ammo or mag type, which will allow you to unlock its power faster.

How much damage does the C.A.R. SMG do? ›

C.A.R. SMG
Damage
BODYHEADLEGS
1215 (1.25×)10 (0.8×)
Technical
RPM930
15 more rows

Is C.A.R. SMG good apex? ›

The C.A.R. SMG or Combat Advanced Round SMG is the only weapon in the game that can utilize both Heavy and Light ammo. This feature has made it one of the most popular and sought-after weapons in the game – even more so if we take its stats into consideration as well.

What does SMG mean in cars? ›

SMG — BMW's imaginatively-named 'Sequential Manual Gearbox' — was an attempt to bridge the gap between automatic and manual: a performance-focused gearbox, worthy of the M-badge, in a car with only two pedals.

What is SMG for cars? ›

The Sequential M Gearbox is essentially a six-speed manual gearbox where the clutch and gearbox are operated electro-hydraulically by a computer in response to the driver pulling on two paddles behind the steering wheel, or by pushing a floor shifter forwards or backwards. There is no clutch pedal.

How fast does car SMG reload? ›

Tactical Reload Time: 1.7s/1.64s/1.59s/1.53s. Empty Reload Time: 2.13s/2.06s/1.99s/1.92s. ADS Movement Speed: 85%

What is the strongest SMG? ›

The best SMG in Warzone right now: HRM9, RAM-9, AMR9, WSP-9 & Striker 9. Best loadouts for all of them!

Is SMG MK2 worth it? ›

But the SMG MK2, which is barely more expensive at $85,000, gives players a lot more bang for their buck. It features both increased damage and fire rate, making it the ideal weapon for close-quarters combat and drive-bys, where shotguns struggle to be useful.

Does heavy ammo do more damage in Apex? ›

Weapons that use Heavy Rounds tend to deal more damage per round but fire slower and have more bullet drop compared to weapons in its class that use other types of ammo. Arenas, a stack of 240 rounds fills one inventory slot.

Which SMG has the lowest damage? ›

Micro UZI. The Micro UZI is a submachine gun with a hit damage of only 26, which is the lowest of any SMG in the game.

Is R 99 better than car SMG? ›

overall r99 is better imo with better dps, hip fire spread and recoil, but the car is still a beast and magazine/ammo flexibility is slept on. CAR has higher damage per mag, faster reloads and ammo+mag flexibility. R99 has higher DPS and easier recoil and tighter hip-fire spread with a blue+laser sight.

Is the car smg better with heavy or light ammo? ›

It can use light and heavy ammo at the same damage and recoil, literally nothing is different between the 2 ammo types in the car smg and if you get blue attachment the recoil is no different to any other SMG (Assuming your a decent player and not a plat and below ranked player) except to the Volt but the volt has ...

What does SMG stand for? ›

SUBMACHINE GUN Definition & Meaning | Dictionary.com.

What is an SMG used for? ›

Submachine guns are still used by security forces, police tactical units and bodyguards for close quarters combat due to their compact size and ease of control. Pistol caliber ammunition are quieter, have less recoil and muzzle blast, which is advantageous in close quarters.

What does the abbreviation SMG stand for on a BMW? ›

SMG stands for Sequential Manual Gearbox. This is a transmission like it is used in motorcycles (if you look at the principle). It comes without syncromesh and allows changing gears without a clutch.

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