C.A.R. SMG (2024)

C.A.R. SMG (1)

C.A.R. SMG

C.A.R. SMG (2)

Adaptable SMG. Uses light and heavy ammo.
Profile
IconC.A.R. SMG (3)
TypeSub machine gun
AmmoC.A.R. SMG (4) Heavy/Light Rounds
Fire modesC.A.R. SMG (5) Auto
ManufacturerC.A.R. SMG (6) Siwhan Industries
Attachment Slots
C.A.R. SMG (7)C.A.R. SMG (8)C.A.R. SMG (9)
Damage
BODYHEADLEGS
1215 (1.25×)10 (0.8×)
Technical
RPM930
DPS186
Magazine19 / 21 / 23 / 26
Tac reload time1.7 / 1.64 / 1.59 / 1.53
Full reload time2.13 / 2.06 / 1.99 / 1.92


The Combat Advanced Round SMG (shortened C.A.R. SMG), C.A.R., or CAR, is a fully-automatic submachine gun introduced in C.A.R. SMG (10) Season 11 that utilizes both C.A.R. SMG (11) Heavy Rounds and C.A.R. SMG (12) Light Rounds.

The C.A.R. is compatible with two Extended Mags, C.A.R. SMG (13) Heavy and C.A.R. SMG (14) Light, although only one of them can be equipped at any given time. The magazine however gets extended regardless of the ammo type currently in use.

When a C.A.R. spawns, it is always surrounded by C.A.R. SMG (15) Heavy Rounds, its primary ammo type.

Contents

  • 1 Stats
    • 1.1 Attachments
    • 1.2 Damage Profile
    • 1.3 Advanced Stats
  • 2 Weapon Mastery
  • 3 Lore
  • 4 Skins
  • 5 History
  • 6 Gallery
  • 7 Trivia
  • 8 See also
  • 9 References

Stats[ | ]

Attachments[ | ]

Main article: Attachments

Optics
Others

Damage Profile[ | ]

TargetModifiersC.A.R. SMG (22) DamageShots to kill
100 HP150 HP175 HP200 HP225 HP
Head
(1.25×)
-15710121415
C.A.R. SMG (23) LV.114811131517
C.A.R. SMG (24) LV.214811131517
C.A.R. SMG (25) LV.3/413812141618
Body-12913151719
C.A.R. SMG (26) Fortified101015182023
Leg
(0.8×)
-101015182023
C.A.R. SMG (27) Fortified81319222529
Ability Modifiers
TargetModifiersC.A.R. SMG (28) DamageShots to kill
100 HP150 HP175 HP200 HP225 HP
C.A.R. SMG (29) Amped Cover (1.2x)
Head
(1.25×)
-1869101213
C.A.R. SMG (30) LV. 11769111214
C.A.R. SMG (31) LV. 216710111315
C.A.R. SMG (32) LV. 3/416710111315
Body-14711131416
C.A.R. SMG (33) Fortified12913151719
Leg
(0.8×)
-12913151719
C.A.R. SMG (34) Fortified101015182023
Marked with C.A.R. SMG (35) Sniper's Mark (1.15x)
Head
(1.25×)
-1769111214
C.A.R. SMG (36) LV. 11769111214
C.A.R. SMG (37) LV. 216710111315
C.A.R. SMG (38) LV. 3/415710121415
Body-14811131517
C.A.R. SMG (39) Fortified12913151719
Leg
(0.8×)
-111014161921
C.A.R. SMG (40) Fortified91217202325
C.A.R. SMG (41) Amped Cover + Marked with C.A.R. SMG (42) Sniper's Mark
Head
(1.25×)
-215891011
C.A.R. SMG (43) LV. 1205891012
C.A.R. SMG (44) LV. 21968101112
C.A.R. SMG (45) LV. 3/41869101213
Body-17710111314
C.A.R. SMG (46) Fortified14811131517
Leg
(0.8×)
-13812141618
C.A.R. SMG (47) Fortified111014161921

Advanced Stats[ | ]

mp_weapon_car
VariableValueDescription
fire_rate15.4Rounds fired in one second.
projectile_launch_speed18500Speed at which projectiles travel.
Expressed in hammer units per second, equals to 469 meters per second.
headshot_distance1500Distance at which shots can no longer deal headshots.
Expressed in hammer units, equals to 38 meters.
spread_stand_hip2Hipfire spread radius while standing.
spread_stand_hip_run3Hipfire spread radius while walking.
spread_stand_hip_sprint5Hipfire spread radius while sprinting.
spread_crouch_hip1.6Hipfire spread radius while crouching.
spread_air_hip7Hipfire spread radius while in the air.
deployfirst_time1.1Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
deploy_time0.35Time to bring out the weapon. Expressed in seconds.
holster_time0.3Time to holster the weapon. Expressed in seconds.
raise_time0.3Time to bring out the weapon after performing an action. Expressed in seconds.
lower_time0.2Time to holster the weapon before performing an action. Expressed in seconds.
zoom_time_in0.22Time to enter ADS with the weapon. Expressed in seconds.
zoom_time_out0.2Time to exit ADS with the weapon. Expressed in seconds.
ads_move_speed_scale0.75Multiplier applied to the Legend's movement speed while ADS with the weapon.
spread_stand_ads0.35Spread radius when standing and ADS.
spread_crouch_ads0.25Spread radius when crouching and ADS.
spread_air_ads5Spread radius when in the air and ADS.

Weapon Mastery[ | ]

C.A.R. SMG (48) MASTERY TRIALS
LevelTrial NameRequirements
20Heavy DutyDown an enemy while in Heavy Ammo mode with [Extended Light Mag] equipped.25 times
40LightweightDown an enemy while in Light Ammo mode with [Extended Heavy Mag] equipped.20 times
60Switch HitterKill at least 2 enemies with the weapon using different ammo type for each kill in one match.15 times
80Stand StrongKill at least 3 enemies without being knocked down in one match.5 times
100Start FreshDown an enemy within 20 seconds of swapping ammo types.3 times

Lore[ | ]

The C.A.R. SMG was developed by Lastimosa Armory to leverage the existing success of the company's R-101 platform. A smaller barrel, lighter alloys, and other weight reductions improve the weapon's handling, while smaller ammunition affords low recoil and a higher rate of fire. Traditionally, weapons with a high rate of fire tend to jam when used for extended durations - to remove this limitation, the R&D team at Lastimosa Armory created a "shoot by wire" system where the trigger is linked to the firing mechanism via an internal CPU. This system can detect overheat conditions, adjust rate of fire, and clear jams without operator intervention - often faster than the operator can realize a jam has occurred.

Skins[ | ]

There are a total of 68 skins for the C.A.R. SMG: 19 Legendary, 13 epic, 20 Rare, and 16 Common.

  • Legendary

  • Epic

  • Rare

  • Common

  • C.A.R. SMG (87)

    Eye of the Storm
    C.A.R. SMG (88) 400

  • C.A.R. SMG (89)

    Trial by Fire
    C.A.R. SMG (90) 400

  • C.A.R. SMG (91)

    Code of Honor
    C.A.R. SMG (92) 400

  • C.A.R. SMG (93)

    Off the Grid
    C.A.R. SMG (94) 400

  • C.A.R. SMG (95)

    Break the Enemy
    C.A.R. SMG (96) 400

  • C.A.R. SMG (97)

    C.A.R. SMG (98) Skullcrusher
    Level 84

  • C.A.R. SMG (99)

    C.A.R. SMG (100) Navy Tactics

  • C.A.R. SMG (101)

    C.A.R. SMG (102) Toxic Waste

  • C.A.R. SMG (103)

    C.A.R. SMG (104) Daemon Hunter[story 1]

  • C.A.R. SMG (105)

    C.A.R. SMG (106) Petal Punisher

  • C.A.R. SMG (107)

    C.A.R. SMG (108) Fatal Flow

  • Shard Deco CAR.png

    C.A.R. SMG (109) Shard Deco

  • C.A.R. SMG (110)

    See Also
    R-99 SMG

    C.A.R. SMG (111) Stampede

  1. Daemon Hunter: Inspired by MAKINAYT, Designed by VONHEXA
  • C.A.R. SMG (112)

    Generation X
    C.A.R. SMG (113) 60

  • C.A.R. SMG (114)

    Outback
    C.A.R. SMG (115) 60

  • C.A.R. SMG (116)

    Sweet 16
    C.A.R. SMG (117) 60

  • C.A.R. SMG (118)

    Cold Fusion
    C.A.R. SMG (119) 60

  • C.A.R. SMG (120)

    Shattered
    C.A.R. SMG (121) 60

  • C.A.R. SMG (122)

    Stellar
    C.A.R. SMG (123) 60

  • C.A.R. SMG (124)

    Jungle Frenzy
    C.A.R. SMG (125) 60

  • C.A.R. SMG (126)

    Cloudburst
    C.A.R. SMG (127) 60

  • C.A.R. SMG (128)

    Yellow Snake
    C.A.R. SMG (129) 60

  • C.A.R. SMG (130)

    Skyrise
    C.A.R. SMG (131) 60

  • C.A.R. SMG (132)

    Jester
    C.A.R. SMG (133) 60

  • C.A.R. SMG (134)

    Derez
    C.A.R. SMG (135) 60

  • C.A.R. SMG (136)

    Chaos Theory
    C.A.R. SMG (137) 60

  • C.A.R. SMG (138)

    Triumphant Arch
    C.A.R. SMG (139) 60

  • C.A.R. SMG (140)

    New Moon
    C.A.R. SMG (141) 60

  • C.A.R. SMG (142)

    C.A.R. SMG (143) Explorer's Touch
    Level 41

  • C.A.R. SMG (144)

    C.A.R. SMG (145) Lumbar Puncture
    September 2022

  • C.A.R. SMG (146)

    C.A.R. SMG (147) Ghost Gun
    Level 62

  • C.A.R. SMG (148)

    C.A.R. SMG (149) Type O-bliterator
    Season 16

  • C.A.R. SMG (150)

    C.A.R. SMG (151) Holographic Ember
    Level 47

  • C.A.R. SMG (152)

    Factory Issue
    Default

  • C.A.R. SMG (153)

    Midnight
    C.A.R. SMG (154) 30

  • C.A.R. SMG (155)

    Cardinal
    C.A.R. SMG (156) 30

  • C.A.R. SMG (157)

    Arctic
    C.A.R. SMG (158) 30

  • C.A.R. SMG (159)

    Sunfire
    C.A.R. SMG (160) 30

  • C.A.R. SMG (161)

    Clearwater
    C.A.R. SMG (162) 30

  • C.A.R. SMG (163)

    Flamingo
    C.A.R. SMG (164) 30

  • C.A.R. SMG (165)

    Sandstorm
    C.A.R. SMG (166) 30

  • C.A.R. SMG (167)

    Rainforest
    C.A.R. SMG (168) 30

  • C.A.R. SMG (169)

    Evergreen
    C.A.R. SMG (170) 30

  • C.A.R. SMG (171)

    Orchid
    C.A.R. SMG (172) 30

  • C.A.R. SMG (173)

    Bengal
    C.A.R. SMG (174) 30

  • C.A.R. SMG (175)

    Yellowjacket
    C.A.R. SMG (176) 30

  • C.A.R. SMG (177)

    Lagoon
    C.A.R. SMG (178) 30

  • C.A.R. SMG (179)

    Clover
    C.A.R. SMG (180) 30

  • C.A.R. SMG (181)

    Oceanic
    C.A.R. SMG (182) 30

History[ | ]

Patch notes 
January 09, 2024 Patch
  • Damage reduced to 12 (was 13).
C.A.R. SMG (183) Season 18 August 08, 2023 Patch
  • Reduced headshot damage multiplier from 1.5× to 1.25×.
  • Reduced ADS movement speed multiplier from 0.85× to 0.75×.
C.A.R. SMG (184) June 20, 2023 Patch
  • Fixed active ammo not showing in the inventory when infinite ammo was enabled.
C.A.R. SMG (185) February 14, 2023 Patch
  • Removed from the C.A.R. SMG (186) Replicator.
  • Reduced magazine size from 20 / 22 / 24 / 27 to 19 / 21 / 23 / 26.
C.A.R. SMG (187) September 20, 2022 Patch
C.A.R. SMG (190) August 09, 2022 Patch
  • Removed C.A.R. SMG (191) Barrel Stabilizer compatibility.
  • Removed from the C.A.R. SMG (192) Replicator.
  • Increased hipfire spread when crouching from 1 to 1.6.
  • Increased hipfire spread when standing from 1.8 to 2.
  • Increased hipfire spread when moving from 2 to 3.
  • Increased hipfire spread when running from 2.2 to 5.
  • Increased hipfire spread when in midair from 3.2 to 7.
C.A.R. SMG (193) June 21, 2022 Patch
C.A.R. SMG (196) November 02, 2021 Patch

Gallery[ | ]

  • C.A.R. SMG (198)

    Concept art for the Prison Pacifier skin.[1]

Trivia[ | ]

  • Part of the C.A.R. SMG icon appeared in an UI asset showing the weapon's stock in the buy menu for C.A.R. SMG (199) Arenas, indicating that the weapon might've already had an icon stylized in the Apex style in C.A.R. SMG (200) Season 9.[2] The icon can be seen in a video showing how to upgrade weapons in Arenas that got posted on the official website.
  • The C.A.R. had a defined recoil pattern way before its release.[3][4]
  • The Heaven Piercer skin likely references the anime series Gurren Lagann.
  • A bespoke C.A.R., nicknamed "Lady Grey", was owned by Ballistic.[5]
  • The C.A.R. Is one of two weapons (Bocek) to have a unique inspect animation when out of ammunition.

See also[ | ]

References[ | ]

v · d · eWeapons in C.A.R. SMG (201) Apex Legends
see also: AttachmentFully Kitted WeaponRampart's Custom Modded Paintball WeaponSupply Drop Weapon
ARs
SMGs
LMGs
Marksman
Snipers
Shotguns
Pistols
Ordnance
Special

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C.A.R. SMG (2024)

FAQs

Is R 99 better than C.A.R. SMG? ›

overall r99 is better imo with better dps, hip fire spread and recoil, but the car is still a beast and magazine/ammo flexibility is slept on. CAR has higher damage per mag, faster reloads and ammo+mag flexibility. R99 has higher DPS and easier recoil and tighter hip-fire spread with a blue+laser sight.

Is the C.A.R. SMG good apex? ›

The C.A.R. SMG was developed by Lastimosa Armory to leverage the existing success of the company's R-101 platform. A smaller barrel, lighter alloys, and other weight reductions improve the weapon's handling, while smaller ammunition affords low recoil and a higher rate of fire.

Is the CAR better with light or heavy ammo? ›

It can use light and heavy ammo at the same damage and recoil, literally nothing is different between the 2 ammo types in the car smg and if you get blue attachment the recoil is no different to any other SMG (Assuming your a decent player and not a plat and below ranked player) except to the Volt but the volt has ...

What does C.A.R. SMG stand for? ›

The Combat Advanced Round Submachine Gun (C.A.R. or CAR SMG) is a Pilot anti-personnel fully automatic submachine gun that appears in Titanfall , Titanfall 2 and Apex Legends.

How fast does car SMG reload? ›

Tactical Reload Time: 1.7s/1.64s/1.59s/1.53s. Empty Reload Time: 2.13s/2.06s/1.99s/1.92s. ADS Movement Speed: 85%

What is the strongest SMG? ›

The best SMG in Warzone right now: HRM9, RAM-9, AMR9, WSP-9 & Striker 9. Best loadouts for all of them!

What kills faster, r99 or CAR? ›

The R9 has a DPS of 216. with its 12 damage per round buff, whereas the CAR is only 202 off the drop. The R99 takes 13 shots on a gray enemy. and the CAR takes 12.

What is the strongest SMG in Apex Legends? ›

Screenshot from Apex Legends\Respawn Entertainment. The Volt is a very trustworthy SMG to run. It's got a stable rate of fire and a decent clip size, and the hip fire is extremely easy to control even without a laser sight.

Does heavy ammo slow you down in Apex? ›

Weapons that use Heavy Rounds tend to deal more damage per round but fire slower and have more bullet drop compared to weapons in its class that use other types of ammo. Arenas, a stack of 240 rounds fills one inventory slot.

Do energy weapons do more damage to shields in Apex? ›

Nah, it's all about how you use the weapon, not just the type. Energy weapons have their perks, but any gun can be deadly with the right aim.

What color is heavy ammo in Apex? ›

Ammo colours indicates type and what gun uses it

There are basically four ammo types in Apex Legends: light rounds, heavy rounds, energy ammo and shotgun shells which are all indicated by a color: Light rounds - brown. Heavy rounds -blue. Energy ammo - green.

Is SMG better than AR? ›

AR's generally have a higher damage output per shot, and better accuracy over range....as you would expect from an AR class. SMG's generally have lower damage per shot higher DPS output and less accuracy over range. Although all of this basically goes out the window if you master the weapons in terms of range accuracy.

Why is a SMG called a SMG? ›

The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an automatic firearm with notably less firepower than a machine gun (hence the prefix "sub-").

Is an AR or SMG better? ›

AR's generally have a higher damage output per shot, and better accuracy over range....as you would expect from an AR class. SMG's generally have lower damage per shot higher DPS output and less accuracy over range. Although all of this basically goes out the window if you master the weapons in terms of range accuracy.

Which is better R301 or r99? ›

It has the effective range of the R99 but with less damage output. No reason to take R301 over an R99, prowler, pk, etc.

What is the best SMG in bullet force? ›

The MP5 (Maschinenpistole 5) is an excellent SMG (Submachine gun) to use, it also boasts excellent stats, excelling in flanking the enemy in tough situations. The MP5 costs an acceptable 115,000 Credits. It has a slower reload time but the damage per shot compensates for it.

Which is better, assault or SMG? ›

SMGs are generally supposed to be better at closer ranges while ARs have better mid and long range, but varies between games.

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