Will Dual-GPU Gaming Ever Return? (2024)

Key Takeaways

  • GPU SLI and CrossFire are outdated due to multiple issues and diminishing returns, but Multi-Chip GPUs offer hope for future improvements.
  • DirectX 12 Ultimate provides explicit multi-GPU support, but few games actually utilize this feature due to challenges for developers.
  • Apple's innovative solution of connecting multiple discrete GPUs inside one system-on-a-chip resulted in an almost seamless experience for users.

If one GPU is good, then surely two GPUs are good-er? For a good chunk of GPU history that was the case, but these days you can't just slap a second graphics card in your PC and get a frame rate boost. Why? Also, when can we do that again?

How SLI and (Also) SLI Introduced Dual-GPU Gaming

Early graphics accelerator pioneer Voodoo introduced SLI or "Scan-Line Interleave" in the 90s. This lets you connect two of their Voodoo cards (which had to be identical), letting each card render an alternating line of the frame. Theoretically, this would double your rendering might, but in practice the boost was never so linear.

With the demise of Voodoo (and its technology purchased by NVIDIA) SLI would make a return with NVIDIA's GPUs, but this time it was short for "Scalable Link Interface." ATi (now AMD) was and remains NVIDIA's primary competitor, and its equivalent technology CrossFire did pretty much the same thing. The cards, or sometimes two to four GPUs on the same card, were connected using a special high-bandwidth bus that let them share information rapidly, and so they could share the rendering workload.

The exact way this worked depended on the implementation, but usually the GPUs would render alternating frames or each frame would be split into a checkerboard pattern of regions, and the GPUs would each work on their share of the patches.

The Day SLI and Crossfire Died

When SLI or CrossFire worked, it allowed for performance faster than any single GPU could muster, but there were common issues. So-called "micro" stutters caused by syncing issues and bandwidth constraints would ruin the experience even if the FPS counter was high. Also, performance scaling made the cost-to-performance calculation untenable for most people. Adding a second card would not double your performance, but perhaps boost it by 70% if you were lucky. A third card or a fourth would diminish returns even more. In many cases, that fourth card would literally be doing nothing!

However, enthusiasts were still willing to pay anything to get the best performance, so SLI still lived on as a feature, but its death knell came when games stopped supporting it. Not only is implementing SLI extra work for a developer catering to a very tiny sliver of its market, but the ways games render have become a poor fit for SLI.

Modern game engines often use data from past frames to improve current frames or to render them, with various buffers and heaps of data that has to be shifted around. The total end result is that SLI and Crossfire are a bad fit for how these game engines work because that past data or the contents of those buffers can't be shifted around quickly enough.

Apple Can Glue GPUs Together

Will Dual-GPU Gaming Ever Return? (1)

Connecting two graphics cards together with a cable may not be good enough to allow multi-GPU technology to work well in modern games or 3D apps, but Apple seems to have solved this issue by creating an insanely fast connection between their GPUs. By taking multiple copies of their Apple Silicon system-on-a-chip modules and essentially gluing them together with ultra-high bandwidth edge connectors, the problem all but disappears.

Even better, there's no need for software developers to take this into account. For a game or other application, it all just looks like one big logical GPU, even though there are multiple discrete GPUs inside something like an Apple M1 Ultra or M3 Max. The scaling isn't perfect, there is still some overhead penalty, but it's not far from that depending on the app in question.

Directx 12 Supports Multi-GPU

Techniques such as SLI are handled by the drivers and implementation of the GPU's manufacturer. A developer has to tune their game engine for SLI, but the actual nuts and bolts of how the work is shared between the cards under the hood isn't under their control.

The latest version of DirectX as of this writing is DirectX 12 Ultimate, and this API (Application Programming Interface) has a feature known as "explicit" multi-GPU support. This means that, if a computer has more than one GPU, the developer can precisely control what work is given to each chip and how it's all sewn together.

The GPUs don't have to be the same model or even the same brand! So, on paper, this sounds amazing, but despite having this baked into DirectX 12, very few games have actually supported it. I can only assume that it's a significant burden for developers to, once again, cater to a small group of people who have multiple GPUs. Although technically, laptops with integrated and dedicated GPUs would count, the integrated GPU likely wouldn't help enough to make it worth the technical complexity.

Multi-Chip GPUs Are Coming!

In August 2022 I wrote that Multi-Chip Module (MCM) GPUs Could Be the Future of Graphics. Somewhat similar to AMD's "chiplet" design for their CPUs, these GPU dies contain multiple discrete GPUs connected by an extremely fast connection in the vein of Apple's solution.

NVIDIA's Blackwell B200 GPU is officially the first NVIDIA MCM GPU which will hopefully trickle down to consumer cards, and AMD has patents for chiplet-style GPUs out in the open too. This will hopefully have an effect on the cost of higher-end cards, and open a whole new area of increased performance for GPUs, since the practice of making bigger and bigger chips with high failure rates is clearly heading towards a dead end.

So, while the days of having multiple GPUs for graphics rendering (we still do that for other types of jobs) or having two discrete chip packages on a single card are unlikely to ever return, the future looks more and more to be built from arrays of GPUs on a single die, acting as one.

  • Hardware
  • PC Gaming
  • gpu

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Will Dual-GPU Gaming Ever Return? (2024)

FAQs

Will Dual-GPU Gaming Ever Return? ›

So, while the days of having multiple GPUs for graphics rendering (we still do that for other types of jobs) or having two discrete chip packages on a single card are unlikely to ever return, the future looks more and more to be built from arrays of GPUs on a single die, acting as one.

Is dual GPU worth it in gaming? ›

Advantages of dual GPUs

Installing two or more GPUs lets your computer share the graphical workload among the video cards. This multi-GPU system allows your PC to process more data simultaneously, enabling greater resolutions while maintaining high frame rates in games and applications.

Is there a point in having 2 GPUs? ›

There are several benefits to multi-GPU configurations: Dramatically increased frame rates and graphical capabilities for high-end gaming. Faster rendering and productivity in creative applications. More power for GPU compute tasks like machine learning.

What is the disadvantage of dual GPU? ›

Cost: Dual GPU setups are expensive, often costing more than a single high-end graphics card. This cost might not be justifiable for the performance gains obtained in many situations. Micro-Stuttering: In some cases, dual GPUs can suffer from micro-stuttering, which can negatively impact the gaming experience.

Do games support dual GPUs? ›

Many modern games can make a good use of dual-GPU setups, boosting performance significantly. However, it's not all sunshine and rainbows. Some games might not be optimized for this kind of setup, leaving your second GPU to chill while you're gaming.

Does having 2 GPUs increase FPS? ›

Depending on your cards, compatible games run smoothly. Two GPUs support multi-monitor gaming. Dual cards can split the workload, optimize performance (better frame rates, higher resolutions), and provide extra filters. Additional cards let you leverage newer technologies such as 4K Displays.

Is SLI still a thing? ›

As of now only two GPU cards can be connected with NVLink; three-way, four-way and quad are not possible using NVLink bridges even if NVLink by principle is a very versatile interface. As of the GeForce RTX 3000-series, SLI has been effectively replaced with NVLink.

What to do if you have 2 GPUs? ›

Just insert both GPUs into 2 PCI-E slots, connect both GPUs via an SLI bridge, download necessary drivers, and you are good to go. To have a boost in gaming performance, make sure said game supports Multi-GPU usage.

Do people still use multiple GPUs? ›

Key Takeaways. Using multiple GPUs in a PC was popular before, but not anymore due to lack of SLI and CrossFire support for newer GPUs.

Why did dual GPUs fail? ›

Dual-GPUs fell out of favor due to compatibility issues with deferred rendering, causing communication gaps and inefficient use of VRAM. Performance issues, including micro-stuttering, and lackluster support from game developers contributed to the decline of multi-GPU setups.

Do I need two GPUs for two monitors? ›

Not necessarily. Many modern computers come with integrated graphics that support dual monitors. However, if you have specific requirements or want to use high-resolution displays, a dedicated graphics card can offer better performance and more connectivity options.

Is SLI dead in 2024? ›

Gaming technology shifted from multi-GPU setups to dual GPU rigs due to space, compatibility, and performance issues. With Nvidia ditching SLI for NVLink and AMD deprecating CrossFire, the era of multiple graphics cards is over in 2024.

Is CrossFire obsolete? ›

The CrossFire brand name was retired by AMD in September 2017, however the company continues to develop and support the technology for DirectX 11 applications.

What was the last dual GPU card? ›

Nvidia dropped the dual-GPU concept for its mainstream GPUs after the GTX 690 in 2012, and dropped it altogether after the GTX Titan Z in 2014. Nvidia made SLI exclusive just two years later to its GTX 1070, 1080, and 1080 Ti GPUs, and it also reduced support from four graphics cards down to two.

Is shared GPU good for gaming? ›

Yes, it is helpful. To keep running the games and apps. But not to increase the performance. Because shared GPU memory is slower to complete the graphics processing work.

What is the benefit of dual BIOS GPU? ›

The actual reason is that the cards that contain dual BIOS usually have two preset clock data (Such as Memory clock, Base and Boost GPU clocks), with differences of course, as most high-end graphics cards have a ''Quiet'' BIOS (Has lower clockspeed to make it generate much less heat, thus, it becomes quieter with the ...

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