This page contains a list of all weapon types.
Contents
- 1 Guns
- 1.1 Guns Stats
- 1.1.1 Fire modes
- 1.1.2 Mag Size
- 1.1.3 Damage
- 1.1.4 RPM
- 1.1.5 RPM Acceleration
- 1.1.6 Recoil
- 1.1.7 Spread
- 1.2 Guns List
- 1.1 Guns Stats
- 2 Grenades
- 3 Ammo
- 4 See also
Guns[]
Guns Stats[]
Guns have different stats, some of which can be modified by Attachments such as Sights, Extended Mags, etc. These stats are:
Fire modes[]
These are the different ways a gun can be shot. No gun has all three Fire Modes
- Auto
- Single
- Burst
The SMG "Prowler Burst PDW" can add the "Auto" Fire Mode when attaching "Selectfire Receiver" and the rifle "Havoc Rifle" can add the "single" mode with this attachment.
Mag Size[]
This is the amount of bullets a magazine has
- Assault Rifles
- -18 bullets
- -20 bullets
- Sub Machine Guns
- -16 bullets
- -18 bullets
- -20 bullets
- Light Machine Guns
- -35 bullets
- -44 bullets
- Sniper
- -4 bullets
- -5 bullets
- -10 bullets
- Shotgun
- -3 bullets
- -4 bullets
- -6 bullets
- -8 bullets
- Pistol
- -6 bullets
- -10 bullets
- -15 bullets
- Light Rounds Magazines can be Extended attaching Extended Light Mag.
- Heavy Rounds Magazines can be Extended attaching Extended Heavy Mag
Damage[]
- Head Damage
- This is damage dealt when hitting the head. It is the highest damage a weapon can deal when hitting.
- Head Damage can be modified for Longbow DMR and Wingman by attaching Skullpiercer Rifling
- Body Damage
- It is damage dealt when hitting the body (from the chest to the abdomen).
- Legs Damage
- It is damage dealt when hitting the legs. It is the lowest damage a weapon can deal when hitting
RPM[]
- Meaning "Rounds Per Minute", it is the frequency in which the bullets of a certain gun are fired.
- The lowest RPM in the game right now is 36 (Kraber .50-cal Sniper); while the highest RPM in the game right now is 1080 (R-99).
- RPM can be modified for the Peacekeeper, Mozambique and EVA-8 AUTO, using the Shotgun Bolt attachment.
RPM Acceleration[]
Recoil[]
Spread[]
Guns List[]
Weapon | Class | Description | Fire Modes | Ammo | Mag size | Body damage* | Legs damage* | Head damage* | RPM | ~Body DPS** | Recoil |
---|---|---|---|---|---|---|---|---|---|---|---|
R-301 Carbine | AR | Full-auto and high accuracy | Auto & Single | File:Light Rounds.png Light | 18 | 14 | 11 | 28 | 720 | 168 | Vertical + curve right |
VK-47 Flatline | AR | Full-auto with a punch | Auto & Single | File:Heavy Rounds.png Heavy | 20 | 16 | ?? | 32 | 600 | 160 | Diagonal upper left |
Hemlok Burst AR | AR | 3-round burst assault rifle | Burst & Single | File:Heavy Rounds.png Heavy | 18 | 18 | 14 | 36 | 490 | 147 | Vertical + curve left |
HAVOC | AR | Wind-up Energy assault rifle | Auto & Single w/ mod | File:Energy Ammo.png Energy | 25 | 18 | ?? | 36 | 556 | 167 | Vertical |
Alternator SMG | SMG | Twin barrel full-auto SMG | Auto | File:Light Rounds.png Light | 16 | 13 | ?? | 19 | 640 | 138 | Vertical |
R-99 | SMG | Rapid-fire automatic SMG | Auto | File:Light Rounds.png Light | 18 | 12 | ?? | 18 | 1080 | 216 | Vertical + curve right |
Prowler Burst PDW | SMG | 5-round burst SMG | Burst & Auto w/ mod | File:Heavy Rounds.png Heavy | 20 | 14 | ?? | 21 | 800 | 186 | Kick + vertical + curve left |
M600 Spitfire | LMG | Full-auto LMG | Auto | File:Heavy Rounds.png Heavy | 35 | 20 | ?? | 40 | 512 | 170 | Vertical zigzag |
Devotion | LMG | Full-auto Energy LMG | Auto | File:Energy Ammo.png Energy | 44 | 17 | ?? | 34 | 900 | 255 | Vertical curve left/right |
Triple Take | Sniper | Triple-barrel sniper | Single | File:Energy Ammo.png Energy | 5 | 23*3 | ?? | 46*3 | 88 | 101 | Vertical + minor curve left |
Longbow DMR | Sniper | Semi-auto sniper | Single | File:Heavy Rounds.png Heavy | 5 | 55 | ?? | 110 | 86 | 78 | Strong curve left |
G7 Scout | Sniper | Semi-auto light sniper | Single | File:Light Rounds.png Light | 10 | 30 | ?? | 60 | 273 | 136 | High vertical recoil |
Kraber .50-cal Sniper | Sniper | Powerful bolt-action sniper | Single | File:Special Heavy Rounds.png Special Heavy* | 4 | 125 | 95 | 250 | 36 | 75 | Minor recoil |
Peacekeeper | Shotgun | Lever-action shotgun | Single | File:Shotgun Shells.png Shells | 6 | 10*11 | ?? | 15*11 | 58 | 9 - 106 | Negligible |
EVA-8 Auto | Shotgun | Full-auto shotgun | Auto | File:Shotgun Shells.png Shells | 8 | 7*9 | ?? | 10*9 | 128 | 14 - 134 | Negligible |
Mozambique Shotgun | Shotgun | Triple-barrel shotgun pistol | Single | File:Shotgun Shells.png Shells | 3 | 15*3 | ?? | 22*3 | 180 | 45 - 135 | Negligible |
Mastiff Shotgun | Shotgun | Powerful semi-auto shotgun | Single | File:Special Shotgun Shells.png Special Shells* | 4 | 18*8 | ?? | 36*8 | 96 | 28 - 230 | Negligible |
RE-45 Auto | Pistol | Full-auto pistol | Auto | File:Light Rounds.png Light | 15 | 11 | ?? | 16 | 750 | 137 | Vertical + hard curve right |
P2020 | Pistol | Semi-auto pistol | Single | File:Light Rounds.png Light | 10 | 12 | ?? | 18 | 430 | 86 | Vertical |
Wingman | Pistol | High-powered revolver | Single | File:Heavy Rounds.png Heavy | 6 | 45 | 41 | 90 | 205 | 153 | Vertical |
*Damage per bullet/pellet, not per trigger pull
**Theoretical average Damage/Second over 1 minute disregarding head damage and reload times
1. The Kraber and Mastiff use ammo unique to them that can only be found already in the weapon itself
This table is based on this reddit post - DPS tab added independently
Grenades[]
Ammo[]
See also[]
pt-br:Armas
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