Terminology (2024)

The following is a list of terms and shorthand used to describe attacks, maneuvers and other gameplay inBrawlhalla.

TermDefinitionAccidentLosing a stock without getting KO'd.Active FramesThe duration of your attack’s hitbox (i.e. the number of game frames during which the attack can hurt you).Active InputsA unique feature to the Scythe, Battle Boots, and certain signatures. With attacks that have active inputs, holding a direction after landing the attack will result in a different outcome than not holding a direction. Examples of this are the Scythe down-light, and Fait's Orb down-signature.Aerial AttackAn attack performed in the air. Possible attacks include aerial neutral-light (nair), aerial side-light (sair), aerial down-light (dair), aerial heavy (recovery), and aerial down-heavy (ground pound).BMGBlue Mammoth Games, the developers of Brawlhalla.ChargingHolding down a heavy attack for an extended period of time. Charged attacks will do slightly more damage and knockback.Chase DodgeDodging in a direction facing your opponent after attacking them. This will perform a quick dodge that allows you to chase your opponent. Two chase dodges can be performed consecutively - both dodges don't have to be in the same direction.ClashWhen two attacks are interrupted by one another, canceling both attacks in the process.CooldownAdditional delay between using the same move two or more times in a row. Makes spamming a single attack over and over a very bad idea.ComboLanding multiple attacks in quick succession on an opponent.Community ColorsA special color given away through code. Abbreviated as "CC".DashA quick dashing movement, performed by pressing the dodge button left or right while grounded. This does not grant invulnerability. Dashing backwards is called a "Back Dash".Dash JumpJumping immediately after dashing.Directional Influence (abbr. DI)If a player is stuck in a true combo and the same move is used more than once, they can change their trajectory by holding a directional input the second time they are hit by that same move.DodgeA move that grants temporary invulnerability, and will move the play in the direction held. If dodging while grounded, the player can't dodge for another second. If dodging while airborne, the player can't dodge for another 3 seconds (this is reduced if they touch the ground afterwards). Dodging without holding a direction is called a Spot Dodge.Down AttackA light attack or heavy attack, performed while the player is holding down.Fast FallHolding down while in the air to fall faster.Exhausted RecoveryAfter performing a recovery attack, every subsequent recovery before touching the ground will be exhausted; these have less vertical travel, and count towards your total jump count in the air.Gravity Cancel (abbr. GC)Performing a spot dodge in the air, and then quickly using a light or heavy attack. This will perform the grounded version of the attack mid-air.Ground PoundA heavy aerial down attack. This plummets the player downwards and has long recovery frames, making it a risky move. Abbreviated as "GP".Heavy AttacksSlow, but high damage and high knockback attacks that can be charged. Possible heavy attacks include signatures, recovery, ground pound and unarmed heavy attacks.HitboxAn invisible area produced by attacks which will hurt opponents if they touch it. Hitboxes can be previewed in Training mode.HurtboxAn invisible area surrounding each character, which defines where an attack must land for them to take damage. Hurtboxes can be previewed in Training mode.InterruptCancelling an opponent's attack by attacking them during start-up frames or during charge.KnockbackThe amount of force taken after an attack. Variable knockback means the player takes more after they've taken lots of damage, while fixed knockback means the same amount of knockback will always be applied. Some players may also call this "impulse".Light AttackSometimes called "Quick Attack". Low-damaging, but fast attacks that are good for combos. Each weapon has 3 grounded and 3 aerial light attacks.Neutral AttackA light attack or heavy attack, performed when no directional button is held down.MetadevA special skin earned for meeting a dev (and in certain events). A new metadev skin is released every year.Ledge CancelApproaching a soft platform and holding down as soon as you're on top of it to “land” immediately.Lingering AttackWhen an attack (usually a Signature) "hangs" in the air for some time after the initial attack. This can catch opponents off guard if they think the attack has finished.RecoveryA heavy aerial neutral attack. This attack launches the player higher than a jump, hence the name "recovery".Recovery FramesThe time it takes for an attack to end after it has been performed. The player can not move and is vulnerable during recovery frames.Side AttackA light attack or heavy attack, performed while the player is holding left or right.Signature (abbr. Sig)Performing a heavy attack while grounded and holding a weapon. Each Legend has 3 unique Signatures for each of their weapons.Slide ChargeCharging an attack while running off a platform, typically with a dash. The player's momentum will allow them to move forward in air while still charging their attack. This doesn't work with all signatures, as some simply make the player float off the platform.Start-up FramesThe time it takes for an attack to land after pressing the attack button.StunPeriod of time after being attacked where an enemy can not move.True ComboA combo that the opponent has no chance to dodge out of. This occurs when the stun of the first attack is longer than the recovery frames of the first attack and the startup frames of the second attack, allowing the player to quickly dish out both attacks.UnarmedWhen a player is not holding any weapon.Wall HuggingStaying on the side of the stage for an extended period of time.Wall SlipIf a player performs 9 air jumps, wall jumps or recovery attacks without hitting an opponent, being hit or touching the ground, they will not be able to perform air jumps, recoveries or dodges until they touch the ground.X-PivotAn advanced technique where the player's momentum is cancelled out by an attack going in the other direction, allowing for a quick and surprising attack.
TermDefinitionBarbecue SauceDescribes the color of the health bar when a player is in really deep-red.Black HoleA combo executed by two players to juggle a third player back and forth between them continually. If spaced correctly, the trapped player has no opportunity to dodge or move away between the hits and continues to accumulate damage until a final strike knocks the doomed victim off the stage. This technique has been made more difficult with the introduction of Directional Influence.BonkHitting the bottom of the stage when trying to recover, making it drastically more difficult to make it back to the stage.CalculatedAn exceptionally precise (and often lucky) attack, generally involving throwing a weapon/Gadget from a far distance. Some players may use the Calculated emote to gloat after this event.GimpKnocking an opponent off the stage by interrupting their recovery, generally while they are still at high health.PunishAttacking/comboing an opponent after they performed a mistake or a bad dodge.ReadTo "read" an opponent is to predict their movement/dodges, allowing the player to properly position their attacks. Some players may use The Reads emote to gloat after an exceptional read.SaltFrustration and anger caused by gameplay or gameplay events. This term has its ownemote, which tends to induce this emotion in many players.SDShort for "Self-destruction," which in itself is slang for Accident.SnuffTo "interrupt" a recovery attack in particular. Some may call it a "snuffed recovery."SpamUsing the same combo or move (generally signatures) repeatedly. Spamming is a mocked strategy as it can become predictable and leave you open for attacks. Sometimes losing players will accuse their opponents of spamming.StompNickname for Hammer's Down-Light attack.TiltWhen a player enters a continual losing streak, caused by impatience, frustration and anger. This is self-perpetuating, and will most likely lead to more losses if a player continues to play while tilted.Wake-Up AttackAttacking immediately after getting stunned.Weapon starvingPurposefully throwing away weapons drops so the opponent can't pick them up, essentially "starving" them of a weapon.WhiffTo miss an attack.
Terminology (2024)

FAQs

What is another way of saying enough is enough? ›

Another way of saying may be, “ it's a rubbish now, no more be tolerated.” You can say , “I have had enough of it”.

What are terms for enough? ›

Synonyms of enough
  • sufficiently.
  • adequately.
  • properly.
  • fairly.
  • moderately.
  • satisfactorily.
  • suitably.
  • decently.
Aug 6, 2024

What is a better word than "enough"? ›

abundant, adequate, ample, full, sufficient, suitable.

What are some phrases using enough? ›

Examples of enough in a Sentence

Adverb I couldn't run fast enough to catch up with her. She's old enough to know better. Are you rich enough to retire? That's good enough for me.

What is another word for enough or sufficient? ›

Some common synonyms of sufficient are adequate, competent, and enough. While all these words mean "being what is necessary or desirable," sufficient suggests a close meeting of a need.

How to say "enough" in polite way? ›

A polite way to say "enough" could be "That's sufficient" or "I think we've covered everything." You might say that, although you care about someone, there comes a time when it is time to say enough!

What is the vocabulary of enough? ›

synonyms: adequate, decent sufficient. of a quantity that can fulfill a need or requirement but without being abundant. adverb. as much as necessary.

What is a better word for good enough? ›

The words satisfactory, fair, and average can refer to things that are as good as you expect them to be, but no more. All three words are also used in academic writing to rate or comment on a student's work.

What is a synonym for sure enough? ›

synonyms: certainly, for certain, for sure, sure, sure as shooting, surely.

What's another word for your enough? ›

What is another word for enough?
adequateacceptable
amplesufficient
abundantcopious
decentplenteous
plentifulsubstantial
14 more rows

What is one word is more than enough? ›

Some common synonyms of plentiful are abundant, ample, and copious. While all these words mean "more than sufficient without being excessive," plentiful implies a great or rich supply. How do abundant and plentiful relate to one another?

What is another word for plenty or enough? ›

What is another word for plenty of?
enoughadequate
sufficientabundant
copiousdecent
plenteousplentiful
substantialsuitable
30 more rows

What is the idioms of enough is enough? ›

something you say when you want something to stop: Enough is enough - I don't want to argue with you any more. Our business has been absorbing the price rises, but enough is enough.

What is the grammatical use of enough? ›

Enough is a determiner, a pronoun or an adverb. We use enough to mean 'as much as we need or want'.

How can I say enough is enough? ›

Adverb / Other
  • that's enough.
  • that will do.
  • i've had enough.
  • that's it.
  • stop it.
  • no more.
  • i'm done.
  • I have had enough.

What is a formal way of saying good enough? ›

The words satisfactory, fair, and average can refer to things that are as good as you expect them to be, but no more.

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