Synth Retention (2024)

Synth Retention (1)

For the Fallout 4 faction, see Synth Retention Bureau.

I know the task was difficult, but I needed you to see firsthand how dangerous a rogue synth can be.Father

Synth Retention is an Institute main quest inFallout 4.

Contents

  • 1 Quick walkthrough
  • 2 Detailed walkthrough
  • 3 Quest stages
  • 4 Companion reactions
  • 5 Notes
  • 6 Bugs

Quick walkthrough[]

Institute main quest: Synth Retention
Talk to Father.
Meet X6-88 outside Libertalia.
Get to the top of Gabriel's boat.
Reclaim Gabriel and kill his bodyguards.
Return to Father.
Visit your quarters.
Reward: 200+ XP
Quarters in the Institute
Leads to: The Battle of Bunker Hill

Detailed walkthrough[]

Speak with Father about the Institute, he will request help dealing with a renegade synth turned raider at Libertalia. There will be a courser companion at Nahant Wharf or the shore northeast of Nordhagen Beach, depending on from which direction the player comes, who needs to be collected first. Once he is collected, fight along with the network of ships until the target is reached. Upon entering the cabin, the courser companion, X6-88 will initiate a conversation and provide Gabriel's recall code.

On reaching the top of the ship Gabriel will initiate conversation, and no matter what, a fight will break out. Using the synth's factory reset code will disable Gabriel and keep the fight limited to a few raiders. There are a couple of persuasion checks that give extra choices like the password for the Master locked terminal that can open a nearby safe. Once the fight is over, X6-88 will teleport out with Gabriel.

The player character can kill Gabriel, much to X6-88's dismay. This will also trigger different dialogues from many of the Institute scientists and Father. Upon returning to the Institute there will be another discussion with Father, and he will provide quarters for the Sole Survivor. Upon entering them, the mission is complete, and the Battle of Bunker Hill begins.

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
5 Talk to Father
200 Meet up with the Courser X6-88Shaun asked me to help reclaim a rogue synth who's taken over a raider gang. I'll meet up with a Courser at Libertalia to begin the mission.
300 Reclaim Gabriel the Rogue SynthShaun asked me to help reclaim a rogue synth who's taken over the raider gang at Libertalia. I've joined forces with a Courser named X6-88, and together we'll confront the raiders and bring the synth home.
600 Return to FatherShaun asked me to help reclaim a rogue synth who's taken over the raider gang at Libertalia. Unfortunately, the rogue synth was destroyed. Now I need to return to Shaun and tell him that the mission was a failure.
800 Visit your QuartersThe mission to reclaim the rogue synth at Libertalia is over, and Shaun has asked me to visit the personal quarters he had prepared for me. He said that I would find a stock of useful supplies waiting for me there.
1000Synth Retention (2)Quest complete
1500Synth Retention (3)Quest failed

Companion reactions[]

Synth Retention (4)

Missing data (info)

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EventCaitCodsworthCurieDanseDeaconHanco*ckMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Tell X6-88 you are ready to goSynth Retention (5)Synth Retention (6)Synth Retention (7)Synth Retention (8)Synth Retention (9)Synth Retention (10)Synth Retention (11)Synth Retention (12)Synth Retention (13)?Synth Retention (14)N/ASynth Retention (15)?
Tell X6-88 you don't need his helpSynth Retention (16)Synth Retention (17)Synth Retention (18)Synth Retention (19)Synth Retention (20)Synth Retention (21)Synth Retention (22)Synth Retention (23)Synth Retention (24)Synth Retention (25)Synth Retention (26)N/ASynth Retention (27)?
Act impatient towards X6-88Synth Retention (28)Synth Retention (29)Synth Retention (30)Synth Retention (31)Synth Retention (32)Synth Retention (33)Synth Retention (34)Synth Retention (35)Synth Retention (36)Synth Retention (37)Synth Retention (38)N/ASynth Retention (39)?
Tell X6-88 it's inhumane to destroy Gabriel's identitySynth Retention (40)Synth Retention (41)Synth Retention (42)Synth Retention (43)Synth Retention (44)Synth Retention (45)Synth Retention (46)Synth Retention (47)Synth Retention (48)Synth Retention (49)Synth Retention (50)N/A
Tell X6-88 you would like to avoid violenceSynth Retention (51)Synth Retention (52)Synth Retention (53)Synth Retention (54)Synth Retention (55)Synth Retention (56)Synth Retention (57)Synth Retention (58)Synth Retention (59)Synth Retention (60)Synth Retention (61)N/A
Be sarcastic with X6-88Synth Retention (62)Synth Retention (63)Synth Retention (64)Synth Retention (65)Synth Retention (66)Synth Retention (67)Synth Retention (68)Synth Retention (69)Synth Retention (70)Synth Retention (71)N/A
Use Gabriel's recall code (either you or X6-88)Synth Retention (72)Synth Retention (73)Synth Retention (74)Synth Retention (75)Synth Retention (76)Synth Retention (77)Synth Retention (78)Synth Retention (79)Synth Retention (80)Synth Retention (81)Synth Retention (82)N/ASynth Retention (83)?
Convince Gabriel they have your wordSynth Retention (84)Synth Retention (85)Synth Retention (86)Synth Retention (87)Synth Retention (88)Synth Retention (89)Synth Retention (90)Synth Retention (91)Synth Retention (92)Synth Retention (93)Synth Retention (94)N/ASynth Retention (95)
Tell Gabriel I don't think soSynth Retention (96)Synth Retention (97)Synth Retention (98)Synth Retention (99)Synth Retention (100)Synth Retention (101)Synth Retention (102)Synth Retention (103)Synth Retention (104)Synth Retention (105)Synth Retention (106)N/ASynth Retention (107)
Ask Gabriel what if you refuseSynth Retention (108)Synth Retention (109)Synth Retention (110)Synth Retention (111)Synth Retention (112)Synth Retention (113)Synth Retention (114)Synth Retention (115)Synth Retention (116)Synth Retention (117)Synth Retention (118)N/ASynth Retention (119)?
Take Gabriel's loot by forceSynth Retention (120)Synth Retention (121)Synth Retention (122)Synth Retention (123)Synth Retention (124)Synth Retention (125)Synth Retention (126)Synth Retention (127)Synth Retention (128)Synth Retention (129)Synth Retention (130)N/ASynth Retention (131)Synth Retention (132)
Kill GabrielSynth Retention (133)Synth Retention (134)Synth Retention (135)Synth Retention (136)Synth Retention (137)Synth Retention (138)Synth Retention (139)Synth Retention (140)Synth Retention (141)Synth Retention (142)Synth Retention (143)N/ASynth Retention (144)?

Notes[]

  • When meeting up with X6-88, he may be under attack from a Brotherhood of Steel team and a Vertibird. The Brotherhood members will not be hostile to the Sole Survivor unless they are already an enemy of the Brotherhood of Steel. Since X6-88 is essential, he cannot lose the fight but will continue to fight ad infinitum. If this happens, proceed to Gabriel: X6-88 will teleport to the Sole Survivor upon entering the captain's cabin at the top of the ship, and the quest will progress from there. Alternatively use a chair inside Nahant Sherrif's Department to fast forward time for the fight to end.
  • There appears to be a disconnection between the affinity changes generated and the actually spoken responses, for many of the companions. For example, Nick Valentine "loves" saying it would be more humane to kill Gabriel than use the recall code, but states "I think you and I got real different definitions of 'humane'" which implies he should not like this choice. Further along, Danse "hates" refusing Gabriel's bribe or electing to take his loot by force, yet his spoken responses are "A wise choice, soldier," and "This is going to be a pleasure," respectively. Additionally, Curie dislikes reclaiming B5-92, yet she comments when asked that he "deserves this fate."
  • It is possible to clear the area without the help of X6-88. To do so, simply do not speak to him and proceed to the cabin on top of the ship. The quest will proceed normally once inside the cabin interior.

Bugs[]

  • Synth Retention (145) Synth Retention (146) Synth Retention (147) X6-88 may not appear next to the player's quarters at the Institute, preventing the final objective from being completed.[verified]
    • This can be fixed by fast-traveling back to Libertalia, locating X6-88 (he will mostly at all times be located at a small boat directly between Libertalia and Nordhagen Beach), and begin shooting him. After he takes some damage, the game will prompt the quest as completed.
    • Synth Retention (148) Alternatively, open the console and type e210a.moveto player while standing in front of your quarters. Close the console and open it again, which will force X6-88 back into his normal routine.
  • Synth Retention (149) Synth Retention (150) Synth Retention (151) X6-88 may get stuck underwater when attempting to attack nearby raiders before being able to speak to him the first time.[verified]
    • This can be fixed by simply entering the captain's quarters at Libertalia, progressing the quest and moving X6-88.
  • Synth Retention (152) Synth Retention (153) Synth Retention (154) After killing Gabriel, the quest description will remain the same as if he was deactivated by the recall code, mentioning the now dead synth being returned to the Institute and the success of the mission. [verified]
  • Synth Retention (155) Synth Retention (156) Synth Retention (157) If you manage to kill Gabriel his body cannot be selected and looted.[verified]
  • Synth Retention (158) If you visit your quarters and the quest doesn't complete, then travel back to Libertalia where the rogue synth was. The quest will then end and the next quest will begin. See here.[verified]

v·d·e

Main questsAct 1War Never Changes· Out of Time· Jewel of the Commonwealth· Unlikely Valentine· Getting a Clue· Reunions
Act 2Dangerous Minds· The Glowing Sea· Hunter/Hunted· The Molecular Level
Act 3Institutionalized· From Within· Inside Job· Underground Undercover
Side questsCambridge Polymer Labs · Confidence Man· Curtain Call· Dependency· Diamond City Blues· Emogene Takes a Lover· Here Kitty, Kitty· Here There Be Monsters· Hole in the Wall· Human Error· In Sheep's Clothing· Kid in a Fridge· Last Voyage of the U.S.S. Constitution· Mystery Meat· Order Up· Out in Left Field· Painting the Town· Pickman's Gift· Public Knowledge· Pull the Plug· Reveille· Short Stories· Special Delivery· Story of the Century· The Big Dig· The Devil's Due· The Disappearing Act· The Gilded Grasshopper· The Marowski Heist· The Memory Den· The Secret of Cabot House· The Silver Shroud· Trouble Brewin'· Vault 75· Vault 81
Companion questsBenign Intervention· Emergent Behavior· Long Road Ahead· Long Time Coming
Miscellaneous questsArt Appreciation· Atom Cats· Botany Class· The Cleaner· The Combat Zone· Detective Case Files· Diamond City's Most Wanted· Fallen Hero· Find the Treasures of Jamaica Plain· Fly Fishing· Giddyup 'n Go· Gun Run· Hazardous Material· Meet Ness at the Crash Site· Nuka Cola Needs· Pool Cleaning· Prep School· Traffic Jam· Treasure Hunt· Vault 81 Tour· Virgil's Cure
Unmarked questsA Pillar of the Community· Bill Sutton· Brother Against Brother· Familiar Faces· Fertilizer Woman· Holly· Lucy Abernathy· Maintenance Man· Quality Assurance· Supervisor Brown· Supervisor Greene· Suspected Synth· Wedding Day
Cut quests20 Leagues Under the Sea· Bullet· Off the Grid· Salvage· That's the Spirit· The Enemy of My Enemy· The Replacement
Creation Club quests Synth Retention (159)A Pint-Sized Problem· A Place to Call Home· Burned on the River· Can You See Me Now?· Captain Cosmos· Carbonated Concerns· Combat Ready· Crucible· Deathmatch· Dog Rescue· Early Retirement· Enclave Radio· From Hell· Giddyup!· Holiday Spirits· Malevolent Malfunction· Method to the Madness· Neon Winter· Over the Moon· Pyromaniac· Shrouded Manor· Silver like the Shroud· Slocum's Joe· Speak of the Devil· The Paper Mirror· The Prototype· The Quantum Stag· Tunnel Snakes Rule!· Way Back Home

Faction quests

Brotherhood of SteelMain questsFire Support· Call to Arms· Semper Invicta· Shadow of Steel· Tour of Duty· Show No Mercy· From Within· Outside the Wire· Liberty Reprimed· Blind Betrayal· Tactical Thinking· Spoils of War· Ad Victoriam· The Nuclear Option
Side questsA Loose End· A New Dawn· Cleansing the Commonwealth· Duty or Dishonor· Feeding the Troops· Leading by Example· Learning Curve· Quartermastery· The Lost Patrol
Commonwealth MinutemenMain questsWhen Freedom Calls· Sanctuary· The First Step· Taking Independence· Old Guns· Inside Job· Form Ranks· Defend the Castle· The Nuclear Option
Side questsClearing the Way· Ghoul Problem· Greenskins· Kidnapped Trader· Kidnapping· Out of the Fire· Raider Troubles· Resettle Refugees· Returning the Favor· Rogue Courser· Taking Point· The Sight· Troubled Waters· With Our Powers Combined
The RailroadMain questsRoad to Freedom· Tradecraft· Boston After Dark· Underground Undercover· Operation Ticonderoga· Precipice of War· Rockets' Red Glare· The Nuclear Option
Side questsA Clean Equation· Burning Cover· Butcher's Bill· Butcher's Bill 2· Concierge· High Ground· Jackpot· Lost Soul· Memory Interrupted· Mercer Safehouse· Randolph Safehouse· To the Mattresses· Variable Removal· Weathervane
The InstituteMain questsInstitutionalized· Synth Retention· The Battle of Bunker Hill· Mankind - Redefined· Mass Fusion· Pinned· Powering Up· End of the Line· Airship Down· Nuclear Family
Side questsA House Divided· Appropriation· Building a Better Crop· Hypothesis· Plugging a Leak· Political Leanings· Reclamation· Pest Control

Add-on quests

Automatron

Far Harbor

Main questsMechanical Menace· A New Threat· Headhunting· Restoring Order
Side questsRogue Robot
Main questsBest Left Forgotten· Cleansing the Land· Close to Home· Far From Home· Reformation· The Way Life Should Be· Walk in the Park· Where You Belong
Side questsAblutions· Acadian Ideals· Blood Tide· Brain Dead· Data Recovery· Deadliest Catch· Forbidden Knowledge· Hull Breach· Hunting the Hunter· Living on the Edge· Rite of Passage· Safe Passage· Search and Destroy· Shipbreaker· The Arrival· The Changing Tide· The Great Hunt· The Heretic· The Hold Out· The Price of Memory· The Trial of Brother Devin· Turn Back the Fog· Visions in the Fog· What Atom Requires· Witch Hunt
Vault-Tec Workshop
Nuka-World
Main questsVault-Tec Calling· Better Living Underground· A Model Citizen· Explore Vault 88· Power to the People· The Watering Hole· Vision of the Future· Lady Luck
Side questsOverseer's Most Wanted
Main questsAll Aboard· Taken for a Ride· An Ambitious Plan· The Grand Tour· Home Sweet Home· Power Play
Side questsA Magical Kingdom· A World of Refreshment· Amoral Combat· Cappy in a Haystack· High Noon at the Gulch· Open Season· Precious Medals· Safari Adventure· Star Control· Trip to the Stars

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