Script - Bitcoin Wiki (2024)

Bitcoin uses a scripting system for transactions. Forth-like, Script is simple, stack-based, and processed from left to right. It is intentionally not Turing-complete, with no loops.

A script is essentially a list of instructions recorded with each transaction that describe how the next person wanting to spend the Bitcoins being transferred can gain access to them. The script for a typical Bitcoin transfer to destination Bitcoin address D simply encumbers future spending of the bitcoins with two things: the spender must provide

  1. a public key that, when hashed, yields destination address D embedded in the script, and
  2. a signature to prove ownership of the private key corresponding to the public key just provided.

Scripting provides the flexibility to change the parameters of what's needed to spend transferred Bitcoins. For example, the scripting system could be used to require two private keys, or a combination of several keys, or even no keys at all.

A transaction is valid if nothing in the combined script triggers failure and the top stack item is True (non-zero) when the script exits. The party that originally sent the Bitcoins now being spent dictates the script operations that will occur last in order to release them for use in another transaction. The party wanting to spend them must provide the input(s) to the previously recorded script that results in the combined script completing execution with a true value on the top of the stack.

This document is for information purposes only. De facto, Bitcoin script is defined by the code run by the network to check the validity of blocks.

The stacks hold byte vectors.When used as numbers, byte vectors are interpreted as little-endian variable-length integers with the most significant bit determining the sign of the integer.Thus 0x81 represents -1.0x80 is another representation of zero (so called negative 0).Positive 0 is represented by a null-length vector.Byte vectors are interpreted as Booleans where False is represented by any representation of zero and True is represented by any representation of non-zero.

Leading zeros in an integer and negative zero are allowed in blocks but get rejected by the stricter requirements which standard full nodes put on transactions before retransmitting them.Byte vectors on the stack are not allowed to be more than 520 bytes long. Opcodes which take integers and bools off the stack require that they be no more than 4 bytes long, but addition and subtraction can overflow and result in a 5 byte integer being put on the stack.

Contents

  • 1 Opcodes
    • 1.1 Notation on this page
    • 1.2 Constants
    • 1.3 Flow control
    • 1.4 Stack
    • 1.5 Splice
    • 1.6 Bitwise logic
    • 1.7 Arithmetic
    • 1.8 Crypto
    • 1.9 Locktime
    • 1.10 Reserved words
  • 2 Script examples
    • 2.1 Standard Transaction to Bitcoin address (pay-to-pubkey-hash)
    • 2.2 Obsolete pay-to-pubkey transaction
    • 2.3 Provably Unspendable/Prunable Outputs
    • 2.4 Freezing funds until a time in the future
    • 2.5 Transaction puzzle
    • 2.6 Incentivized finding of hash collisions
  • 3 See Also
  • 4 External Links
  • 5 References

Opcodes

This is a list of all Script words, also known as opcodes, commands, or functions.

There are some words which existed in very early versions of Bitcoin but were removed out of concern that the client might have a bug in their implementation. This fear was motivated by a bug found in OP_LSHIFT that could crash any Bitcoin node if exploited and by other bugs that allowed anyone to spend anyone's bitcoins. The removed opcodes are sometimes said to be "disabled", but this is something of a misnomer because there is absolutely no way for anyone using Bitcoin to use these opcodes (they simply do not exist anymore in the protocol), and there are also no solid plans to ever re-enable all of these opcodes. They are listed here for historical interest only.

New opcodes can be added by means of a carefully designed and executed softfork using OP_NOP1-OP_NOP10.

Zero, negative zero (using any number of bytes), and empty array are all treated as false. Anything else is treated as true.

Notation on this page

In the tables below, the inputs and outputs are both described by items as if they were pushed on the stack in that order. So for example, "x1 x2" indicates pushing value x1 on the stack, then x2, such that x1 is at the bottom of the stack, and x2 is at the top. When writing scripts as human-readable opcodes, the push opcodes and the associated data are usually written as <data>. For example, a P2SH script would be written as OP_HASH160 <data> OP_EQUAL, where <data> in this context means the byte 0x20 followed by the 20 bytes of the data itself. You should also ensure that you use the appropriate push instruction if your data is very large. See the table below for details.

Constants

When talking about scripts, these value-pushing words are usually omitted.

WordOpcodeHexInputOutputDescription
OP_0, OP_FALSE00x00Nothing.(empty value)An empty array of bytes is pushed onto the stack. (This is not a no-op: an item is added to the stack.)
N/A1-750x01-0x4b(special)dataThe next opcode bytes is data to be pushed onto the stack
OP_PUSHDATA1760x4c(special)dataThe next byte contains the number of bytes to be pushed onto the stack.
OP_PUSHDATA2770x4d(special)dataThe next two bytes contain the number of bytes to be pushed onto the stack in little endian order.
OP_PUSHDATA4780x4e(special)dataThe next four bytes contain the number of bytes to be pushed onto the stack in little endian order.
OP_1NEGATE790x4fNothing.-1The number -1 is pushed onto the stack.
OP_1, OP_TRUE810x51Nothing.1The number 1 is pushed onto the stack.
OP_2-OP_1682-960x52-0x60Nothing.2-16The number in the word name (2-16) is pushed onto the stack.

Flow control

WordOpcodeHexInputOutputDescription
OP_NOP970x61NothingNothingDoes nothing.
OP_IF990x63<expression> if [statements] [else [statements]]* endifIf the top stack value is not False, the statements are executed. The top stack value is removed.
OP_NOTIF1000x64<expression> notif [statements] [else [statements]]* endifIf the top stack value is False, the statements are executed. The top stack value is removed.
OP_ELSE1030x67<expression> if [statements] [else [statements]]* endifIf the preceding OP_IF or OP_NOTIF or OP_ELSE was not executed then these statements are and if the preceding OP_IF or OP_NOTIF or OP_ELSE was executed then these statements are not.
OP_ENDIF1040x68<expression> if [statements] [else [statements]]* endifEnds an if/else block. All blocks must end, or the transaction is invalid. An OP_ENDIF without OP_IF earlier is also invalid.
OP_VERIFY1050x69True / falseNothing / failMarks transaction as invalid if top stack value is not true. The top stack value is removed.
OP_RETURN1060x6aNothingfailMarks transaction as invalid. Since bitcoin 0.9, a standard way of attaching extra data to transactions is to add a zero-value output with a scriptPubKey consisting of OP_RETURN followed by data. Such outputs are provably unspendable and specially discarded from storage in the UTXO set, reducing their cost to the network. Since 0.12, standard relay rules allow a single output with OP_RETURN, that contains any sequence of push statements (or OP_RESERVED[1]) after the OP_RETURN provided the total scriptPubKey length is at most 83 bytes.

Stack

WordOpcodeHexInputOutputDescription
OP_TOALTSTACK1070x6bx1(alt)x1Puts the input onto the top of the alt stack. Removes it from the main stack.
OP_FROMALTSTACK1080x6c(alt)x1x1Puts the input onto the top of the main stack. Removes it from the alt stack.
OP_IFDUP1150x73xx / x xIf the top stack value is not 0, duplicate it.
OP_DEPTH1160x74Nothing<Stack size>Puts the number of stack items onto the stack.
OP_DROP1170x75xNothingRemoves the top stack item.
OP_DUP1180x76xx xDuplicates the top stack item.
OP_NIP1190x77x1 x2x2Removes the second-to-top stack item.
OP_OVER1200x78x1 x2x1 x2 x1Copies the second-to-top stack item to the top.
OP_PICK1210x79xn ... x2 x1 x0 <n>xn ... x2 x1 x0 xnThe item n back in the stack is copied to the top.
OP_ROLL1220x7axn ... x2 x1 x0 <n>... x2 x1 x0 xnThe item n back in the stack is moved to the top.
OP_ROT1230x7bx1 x2 x3x2 x3 x1The 3rd item down the stack is moved to the top.
OP_SWAP1240x7cx1 x2x2 x1The top two items on the stack are swapped.
OP_TUCK1250x7dx1 x2x2 x1 x2The item at the top of the stack is copied and inserted before the second-to-top item.
OP_2DROP1090x6dx1 x2NothingRemoves the top two stack items.
OP_2DUP1100x6ex1 x2x1 x2 x1 x2Duplicates the top two stack items.
OP_3DUP1110x6fx1 x2 x3x1 x2 x3 x1 x2 x3Duplicates the top three stack items.
OP_2OVER1120x70x1 x2 x3 x4x1 x2 x3 x4 x1 x2Copies the pair of items two spaces back in the stack to the front.
OP_2ROT1130x71x1 x2 x3 x4 x5 x6x3 x4 x5 x6 x1 x2The fifth and sixth items back are moved to the top of the stack.
OP_2SWAP1140x72x1 x2 x3 x4x3 x4 x1 x2Swaps the top two pairs of items.

Splice

If any opcode marked as disabled is present in a script, it must abort and fail.

WordOpcodeHexInputOutputDescription
OP_CAT1260x7ex1 x2outConcatenates two strings. disabled.
OP_SUBSTR1270x7fin begin sizeoutReturns a section of a string. disabled.
OP_LEFT1280x80in sizeoutKeeps only characters left of the specified point in a string. disabled.
OP_RIGHT1290x81in sizeoutKeeps only characters right of the specified point in a string. disabled.
OP_SIZE1300x82inin sizePushes the string length of the top element of the stack (without popping it).

Bitwise logic

If any opcode marked as disabled is present in a script, it must abort and fail.

WordOpcodeHexInputOutputDescription
OP_INVERT1310x83inoutFlips all of the bits in the input. disabled.
OP_AND1320x84x1 x2outBoolean and between each bit in the inputs. disabled.
OP_OR1330x85x1 x2outBoolean or between each bit in the inputs. disabled.
OP_XOR1340x86x1 x2outBoolean exclusive or between each bit in the inputs. disabled.
OP_EQUAL1350x87x1 x2True / falseReturns 1 if the inputs are exactly equal, 0 otherwise.
OP_EQUALVERIFY1360x88x1 x2Nothing / failSame as OP_EQUAL, but runs OP_VERIFY afterward.

Arithmetic

Note: Arithmetic inputs are limited to signed 32-bit integers, but may overflow their output.

If any input value for any of these commands is longer than 4 bytes, the script must abort and fail.If any opcode marked as disabled is present in a script - it must also abort and fail.

WordOpcodeHexInputOutputDescription
OP_1ADD1390x8binout1 is added to the input.
OP_1SUB1400x8cinout1 is subtracted from the input.
OP_2MUL1410x8dinoutThe input is multiplied by 2. disabled.
OP_2DIV1420x8einoutThe input is divided by 2. disabled.
OP_NEGATE1430x8finoutThe sign of the input is flipped.
OP_ABS1440x90inoutThe input is made positive.
OP_NOT1450x91inoutIf the input is 0 or 1, it is flipped. Otherwise the output will be 0.
OP_0NOTEQUAL1460x92inoutReturns 0 if the input is 0. 1 otherwise.
OP_ADD1470x93a bouta is added to b.
OP_SUB1480x94a boutb is subtracted from a.
OP_MUL1490x95a bouta is multiplied by b. disabled.
OP_DIV1500x96a bouta is divided by b. disabled.
OP_MOD1510x97a boutReturns the remainder after dividing a by b. disabled.
OP_LSHIFT1520x98a boutShifts a left b bits, preserving sign. disabled.
OP_RSHIFT1530x99a boutShifts a right b bits, preserving sign. disabled.
OP_BOOLAND1540x9aa boutIf both a and b are not 0, the output is 1. Otherwise 0.
OP_BOOLOR1550x9ba boutIf a or b is not 0, the output is 1. Otherwise 0.
OP_NUMEQUAL1560x9ca boutReturns 1 if the numbers are equal, 0 otherwise.
OP_NUMEQUALVERIFY1570x9da bNothing / failSame as OP_NUMEQUAL, but runs OP_VERIFY afterward.
OP_NUMNOTEQUAL1580x9ea boutReturns 1 if the numbers are not equal, 0 otherwise.
OP_LESSTHAN1590x9fa boutReturns 1 if a is less than b, 0 otherwise.
OP_GREATERTHAN1600xa0a boutReturns 1 if a is greater than b, 0 otherwise.
OP_LESSTHANOREQUAL1610xa1a boutReturns 1 if a is less than or equal to b, 0 otherwise.
OP_GREATERTHANOREQUAL1620xa2a boutReturns 1 if a is greater than or equal to b, 0 otherwise.
OP_MIN1630xa3a boutReturns the smaller of a and b.
OP_MAX1640xa4a boutReturns the larger of a and b.
OP_WITHIN1650xa5x min maxoutReturns 1 if x is within the specified range (left-inclusive), 0 otherwise.

Crypto

WordOpcodeHexInputOutputDescription
OP_RIPEMD1601660xa6inhashThe input is hashed using RIPEMD-160.
OP_SHA11670xa7inhashThe input is hashed using SHA-1.
OP_SHA2561680xa8inhashThe input is hashed using SHA-256.
OP_HASH1601690xa9inhashThe input is hashed twice: first with SHA-256 and then with RIPEMD-160.
OP_HASH2561700xaainhashThe input is hashed two times with SHA-256.
OP_CODESEPARATOR1710xabNothingNothingAll of the signature checking words will only match signatures to the data after the most recently-executed OP_CODESEPARATOR.
OP_CHECKSIG1720xacsig pubkeyTrue / falseThe entire transaction's outputs, inputs, and script (from the most recently-executed OP_CODESEPARATOR to the end) are hashed. The signature used by OP_CHECKSIG must be a valid signature for this hash and public key. If it is, 1 is returned, 0 otherwise.
OP_CHECKSIGVERIFY1730xadsig pubkeyNothing / failSame as OP_CHECKSIG, but OP_VERIFY is executed afterward.
OP_CHECKMULTISIG1740xaex sig1 sig2 ... <number of signatures> pub1 pub2 <number of public keys>True / FalseCompares the first signature against each public key until it finds an ECDSA match. Starting with the subsequent public key, it compares the second signature against each remaining public key until it finds an ECDSA match. The process is repeated until all signatures have been checked or not enough public keys remain to produce a successful result. All signatures need to match a public key. Because public keys are not checked again if they fail any signature comparison, signatures must be placed in the scriptSig using the same order as their corresponding public keys were placed in the scriptPubKey or redeemScript. If all signatures are valid, 1 is returned, 0 otherwise. Due to a bug, one extra unused value is removed from the stack.
OP_CHECKMULTISIGVERIFY1750xafx sig1 sig2 ... <number of signatures> pub1 pub2 ... <number of public keys>Nothing / failSame as OP_CHECKMULTISIG, but OP_VERIFY is executed afterward.
OP_CHECKSIGADD1860xbasig n puboutThree values are popped from the stack. The integer n is incremented by one and returned to the stack if the signature is valid for the public key and transaction. The integer n is returned to the stack unchanged if the signature is the empty vector (OP_0). In any other case, the script is invalid. This opcode is only available in tapscript.[2]

Locktime

WordOpcodeHexInputOutputDescription
OP_CHECKLOCKTIMEVERIFY (previously OP_NOP2)1770xb1xx / failMarks transaction as invalid if the top stack item is greater than the transaction's nLockTime field, otherwise script evaluation continues as though an OP_NOP was executed. Transaction is also invalid if 1. the stack is empty; or 2. the top stack item is negative; or 3. the top stack item is greater than or equal to 500000000 while the transaction's nLockTime field is less than 500000000, or vice versa; or 4. the input's nSequence field is equal to 0xffffffff. The precise semantics are described in BIP 0065.
OP_CHECKSEQUENCEVERIFY (previously OP_NOP3)1780xb2xx / failMarks transaction as invalid if the relative lock time of the input (enforced by BIP 0068 with nSequence) is not equal to or longer than the value of the top stack item. The precise semantics are described in BIP 0112.

Reserved words

Any opcode not assigned is also reserved. Using an unassigned opcode makes the transaction invalid.

WordOpcodeHexWhen used...
OP_RESERVED800x50Transaction is invalid unless occuring in an unexecuted OP_IF branch
OP_VER980x62Transaction is invalid unless occuring in an unexecuted OP_IF branch
OP_VERIF1010x65Transaction is invalid even when occuring in an unexecuted OP_IF branch
OP_VERNOTIF1020x66Transaction is invalid even when occuring in an unexecuted OP_IF branch
OP_RESERVED11370x89Transaction is invalid unless occuring in an unexecuted OP_IF branch
OP_RESERVED21380x8aTransaction is invalid unless occuring in an unexecuted OP_IF branch
OP_NOP1, OP_NOP4-OP_NOP10176, 179-1850xb0, 0xb3-0xb9The word is ignored. Does not mark transaction as invalid.

Script examples

The following is a list of interesting scripts.When notating scripts, data to be pushed to the stack is generally enclosed in angle bracketsand data push commands are omitted.Non-bracketed words are opcodes.These examples include the “OP_” prefix, but it is permissible to omit it.Thus“<pubkey1> <pubkey2> OP_2 OP_CHECKMULTISIG”may be abbreviated to“<pubkey1> <pubkey2> 2 CHECKMULTISIG”.Note that there is a small number of standard script forms that are relayed from node to node;non-standard scripts are accepted if they are in a block, but nodes will not relay them.

Standard Transaction to Bitcoin address (pay-to-pubkey-hash)

scriptPubKey: OP_DUP OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGscriptSig: <sig> <pubKey>

To demonstrate how scripts look on the wire, here is a raw scriptPubKey:

 76 A9 14OP_DUP OP_HASH160 Bytes to push89 AB CD EF AB BA AB BA AB BA AB BA AB BA AB BA AB BA AB BA 88 AC Data to push OP_EQUALVERIFY OP_CHECKSIG

Note: scriptSig is in the input of the spending transaction and scriptPubKey is in the output of the previously unspent i.e. "available" transaction.

Here is how each word is processed:

StackScriptDescription
Empty.<sig> <pubKey> OP_DUP OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGscriptSig and scriptPubKey are combined.
<sig> <pubKey>OP_DUP OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGConstants are added to the stack.
<sig> <pubKey> <pubKey>OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGTop stack item is duplicated.
<sig> <pubKey> <pubHashA><pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGTop stack item is hashed.
<sig> <pubKey> <pubHashA> <pubKeyHash>OP_EQUALVERIFY OP_CHECKSIGConstant added.
<sig> <pubKey>OP_CHECKSIGEquality is checked between the top two stack items.
trueEmpty.Signature is checked for top two stack items.

Obsolete pay-to-pubkey transaction

OP_CHECKSIG is used directly without first hashing the public key.This was used by early versions of Bitcoin where people paid directly to IP addresses, before Bitcoin addresses were introduced.scriptPubKeys of this transaction form are still recognized as payments to user by Bitcoin Core.The disadvantage of this transaction form is that the whole public key needs to be known in advance, implying longer payment addresses, and that it provides less protection in the event of a break in the ECDSA signature algorithm.

scriptPubKey: <pubKey> OP_CHECKSIGscriptSig: <sig>

Checking process:

StackScriptDescription
Empty.<sig> <pubKey> OP_CHECKSIGscriptSig and scriptPubKey are combined.
<sig> <pubKey>OP_CHECKSIGConstants are added to the stack.
trueEmpty.Signature is checked for top two stack items.

Provably Unspendable/Prunable Outputs

The standard way to mark a transaction as provably unspendable is with a scriptPubKey of the following form:

 scriptPubKey: OP_RETURN {zero or more ops}

OP_RETURN immediately marks the script as invalid, guaranteeing that no scriptSig exists that could possibly spend that output. Thus the output can be immediately pruned from the UTXO set even if it has not been spent. eb31ca1a4cbd97c2770983164d7560d2d03276ae1aee26f12d7c2c6424252f29 is an example: it has a single output of zero value, thus giving the full 0.125BTC fee to the miner who mined the transaction without adding an entry to the UTXO set. You can also use OP_RETURN to add data to a transaction without the data ever appearing in the UTXO set, as seen in 1a2e22a717d626fc5db363582007c46924ae6b28319f07cb1b907776bd8293fc; P2Pool does this with the share chain hash txout in the coinbase of blocks it creates.

Freezing funds until a time in the future

Using OP_CHECKLOCKTIMEVERIFY it is possible to make funds provably unspendable until a certain point in the future.

scriptPubKey: <expiry time> OP_CHECKLOCKTIMEVERIFY OP_DROP OP_DUP OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGscriptSig: <sig> <pubKey>
StackScriptDescription
Empty.<sig> <pubKey> <expiry time> OP_CHECKLOCKTIMEVERIFY OP_DROP OP_DUP OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGscriptSig and scriptPubKey are combined.
<sig> <pubKey> <expiry time>OP_CHECKLOCKTIMEVERIFY OP_DROP OP_DUP OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGConstants are added to the stack.
<sig> <pubKey> <expiry time>OP_DROP OP_DUP OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGTop stack item is checked against the current time or block height.
<sig> <pubKey>OP_DUP OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGTop stack item is removed.
<sig> <pubKey> <pubKey>OP_HASH160 <pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGTop stack item is duplicated.
<sig> <pubKey> <pubHashA><pubKeyHash> OP_EQUALVERIFY OP_CHECKSIGTop stack item is hashed.
<sig> <pubKey> <pubHashA> <pubKeyHash>OP_EQUALVERIFY OP_CHECKSIGConstant added.
<sig> <pubKey>OP_CHECKSIGEquality is checked between the top two stack items.
trueEmpty.Signature is checked for top two stack items.

Transaction puzzle

Transaction a4bfa8ab6435ae5f25dae9d89e4eb67dfa94283ca751f393c1ddc5a837bbc31b is an interesting puzzle.

scriptPubKey: OP_HASH256 6fe28c0ab6f1b372c1a6a246ae63f74f931e8365e15a089c68d6190000000000 OP_EQUALscriptSig: 

To spend the transaction you need to come up with some data such that hashing the data twice results in the given hash.

StackScriptDescription
Empty. OP_HASH256 <given_hash> OP_EQUAL
OP_HASH256 <given_hash> OP_EQUALscriptSig added to the stack.
<data_hash><given_hash> OP_EQUALThe data is hashed.
<data_hash> <given_hash>OP_EQUALThe given hash is pushed to the stack.
trueEmpty.The hashes are compared, leaving true on the stack.

This transaction was successfully spent by 09f691b2263260e71f363d1db51ff3100d285956a40cc0e4f8c8c2c4a80559b1. The required data happened to be the Genesis block, and the given hash in the script was the genesis block header hashed twice with SHA-256. Note that while transactions like this are fun, they are not secure, because they do not contain any signatures and thus any transaction attempting to spend them can be replaced with a different transaction sending the funds somewhere else.

Incentivized finding of hash collisions

In 2013 Peter Todd created scripts that result in true if a hash collision is found. Bitcoin addresses resulting from these scripts can have money sent to them. If someone finds a hash collision they can spend the bitcoins on that address, so this setup acts as an incentive for somebody to do so.

For example the SHA1 script:

scriptPubKey: OP_2DUP OP_EQUAL OP_NOT OP_VERIFY OP_SHA1 OP_SWAP OP_SHA1 OP_EQUALscriptSig: <preimage1> <preimage2>

See the bitcointalk thread [3] and reddit thread[4] for more details.

In February 2017 the SHA1 bounty worth 2.48 bitcoins was claimed.

See Also

  • Transactions
  • Contracts

External Links

  • BitIDE - BitIDE: A web based Bitcoin Script IDE with built in debugger, meta-scripting, virtual op-codes, and local testnet.
  • [2] - Miniscript: a language for writing (a subset of) Bitcoin Scripts in a structured way, enabling analysis, composition, generic signing and more.
  • Bitcoin IDE – Bitcoin Script for dummies
  • Script Playground — convert Script to JavaScript
  • BitAuth IDE — an Integrated Development Environment for Bitcoin Authentication

(cf. "Online Bitcoin Script simulator or debugger?")

References

Bitcoin Core documentation

User documentation

Alert systemBitcoin Core compatible devicesData directoryFallback NodesHow to import private keys in Bitcoin Core 0.7+Installing Bitcoin CoreRunning BitcoinTransaction feesVocabulary

Developer documentation

Accounts explainedAPI calls listAPI reference (JSON-RPC)Block chain downloadDump formatgetblocktemplateList of address prefixesProtocol documentationScriptTechnical background of version 1 Bitcoin addressesTestnetTransaction MalleabilityWallet import format

History & theory

Common Vulnerabilities and ExposuresDOS/STONED incidentEconomic majorityFull nodeOriginal Bitcoin clientValue overflow incident

Script - Bitcoin Wiki (2024)
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