Pathways (2024)

“There are some things that make it easier to be ‘infected’ the more you know.”

This article contains MAJOR SPOILERS relating to some of the most pivotal parts of the "Lord of Mysteries"and "Circle of Inevitability".

If there’s anyone else who can read my diary, remember to carefully select your Beyonder pathway. Once you choose this, it pretty much confirms your allies and your enemies.

Roselle Gustav in his Diary
on Lord of Mysteries, Chapter 790

Contents

  • 1 History
    • 1.1 In the Western Continent
  • 2 Advancement
    • 2.1 Advancement by Beyonder Characteristics
      • 2.1.1 Switching Pathways
    • 2.2 Advancement by Boons
    • 2.3 Interactions between Boons and Beyonder Characteristics
      • 2.3.1 Compatible Pathways
  • 3 Standard Pathways
    • 3.1 List of Standard Pathway Groups
    • 3.2 Chart of Standard Sequences
  • 4 Non-Standard Pathways
    • 4.1 List of Non-Standard Pathway Bestowers
    • 4.2 Chart of Non-Standard Sequences
      • 4.2.1 Unknown Pathways or Sequences
  • 5 Common Physical Changes of the Standard Pathways
  • 6 Gender Transition
  • 7 Trivia
  • 8 See Also
  • 9 References
  • 10 Site Navigation

A Pathway (途径, Tújìng), or Path of the Divine (神之途径, Shén zhī tújìng), corresponds to a series of 10 named potion formulas that give access to supernatural and mystical powers. Once a being has drunk a potion, they become a Beyonder of that pathway. Each pathway belongs to a group containing one or more neighboring pathways, which a Beyonder can safely switch within at High-Sequence. At the end of each pathway, only one Beyonder can attain divinity and become the True God of that pathway.

On Earth, there are 22 Standard Pathways, that each possess 10 Sequence levels from the lowest Sequence 9 to the highest Sequence 0. Each Sequence contains its own abilities, and each pathway has its own authorities. The abilities within a Pathway expand in scope and variety as one advance in Sequence. Different pathways can do very different things, ranging from utility abilities such as divination or equipment crafting to a powerful offense such as weather or spirit control.

History[]

The 22 Standard Pathways and 9 Sefirot were established by the awakening of The Original Creator in the Pre-Epoch. When The Original Creator awakened, "He" shattered again into Beyonder Characteristics and Sefirot. This convergence and divergence tore apart the Sefirot and the Characteristics related to the Outer Deities that were directly nurtured and created from The Original Creator to Earth: the Mother Goddess of Depravity, the Mother Tree of Desire, and the Son of Chaos. Among the 22 Standard Pathways and 9 Sefirot, 16 Pathways and 6 Sefirot came directly from The Original Creator, and the remaining 6 Pathways and 3 Sefirot originated from the 3 Outer Deities.[1]

When the The Primordial One perished in the First Epoch, "His" corpse formed the First Blasphemy Slate, on which recorded the knowledge and potion formulas of the 22 Standard Pathways. Until the rise of the Ancient Sun God, this Slate was not released from the Chaos Sea.[2]

In the Second Epoch, before the potion system was discovered, Beyonders could only proceed by trial and error, frequently consuming Beyonder characteristics of non-adjacent groups. Only a few could survive this process, and they were half-mad (e.g., Demonic Wolf Flegrea). Such an attempt had a one in a thousand chance of success, or even a one in ten thousand chance.[2] Those lucky enough to survive could use their instinct to mate with all kinds of living beings, giving birth to all kinds of descendants. Through this process, by a chance, the conflicting Beyonder characteristics would be purged.[3]

With the rise of the Ancient Sun God at the end of the Second Epoch, the First Blasphemy Slate made its appearance to the world.[4] It established the term Sequence and the potion system to the whole world aside from the Western Continent.[4] This system allows Beyonders to advance along the Pathways in a safer and easier manner. Because of their power, the potion formulas are very valuable and tightly guarded secrets. Higher Sequence potion formulas require relationships with families or organizations that hold knowledge of the corresponding pathways. After the potion system was established, no one was willing to take the great risk of consuming the Beyonder Characteristics directly.[2] The potion system was then used everywhere on Earth, except on the Western Continent.

The formulas of Above the Sequence groups came from the Ancient Sun God's research, and were recorded alongside the 22 Standard Pathways' potion names (some renamed) on the Second Blasphemy Slate at "His" death at the end of the Third Epoch.[5]

In the Fifth Epoch, Emperor Roselle saw the Second Blasphemy Slate and created the 22 Cards of Blasphemy. Each Card of Blasphemy recorded all Sequence names, potion formulas and advancement rituals of the corresponding Standard Pathway.

As The Apocalypse draws near in the Fifth Epoch, Non-standard Pathways belonging to Outer Deities began emerging on Earth. These Pathways exist outside the standard 22 Pathways written on the Blasphemy Slates, but is still classified into Sequence 9 to Sequence 0 for convenience. In a way, the division into Sequences follows the bottom-layered rules of the world.[6]

In the Western Continent[]

Main article: Daoism

Advancement[]

There are two ways to advance to a higher Sequence in a Pathway: advancing by consuming Beyonder Characteristics, and advancing by praying to an existence for a Boon.

Advancement by Beyonder Characteristics[]

A Beyonder can use Beyonder Characteristic to advance to a higher sequence. Since Beyonder Characteristics usually have the mental imprints of previous owners, as well as the godhood of The Original Creator, consuming them directly is considered very dangerous and can easily cause the Beyonder to lose control. Theoretically, it is possible to directly become a High Sequence Beyonder by consuming the corresponding characteristic (such as in the case of Sea God Kalvetua), but this is very rare and usually have latent dangers.

There are certain methods or factors that can reduce the risk of losing control:

  • At each Sequence, the Beyonder can use the Acting Method to digest the corresponding potion before attempting to advance to the next Sequence.
  • When advancing, the Beyonder can concoct a Potion by combining the Beyonder Characteristic with other supplementary ingredients, following the correct Potion formula.
  • Starting from Sequence 5, the Beyonder needs to carry out an Advancement Ritual to advance to the next Sequence.
  • At High Sequence, the mental imprints of the previous owner of the Beyonder Characteristics will be very powerful. If the Soul Body of the advancing Beyonder is sufficiently similar to the mental imprints of the previous owner of the characteristic, it can effectively decrease the difficulty of advancements. As an example, a descendant that looks similar to their High Sequence ancestor will be considered as having talents and will have an easier time to advance. However, in this case, one will likely unknowingly suffer an identity dissociation, and they would slowly transform into a monster stitched at the soul level. It’s just like that High-Sequence Beyonder who resurrected on his body.[3]
  • At High Sequences (usually Angel-level, but can be Saint-level for some Pathways), the godhood inside the Beyonder Characteristic starts becoming a serious concern. This issue cannot be solved by the Acting Method; instead, the Beyonder will need to have Anchor to fight against the corruption of the godhood and reach an intricate balance.

Switching Pathways[]

Usually, for a Beyonder, drinking potions of a different Pathway is akin to taking poison, where the best outcome is a half-mad state. However, according to the Law of Similar Sequence Beyonder Characteristic, at High Sequence, a Beyonder can switch to a Neighboring/Adjacent Pathway in the same Above the Sequence group without the danger of losing control, or the accumulation of madness[7]. In theory, it's also possible to switch at a lower Sequence, but the risk of losing control is much higher. But if successful, it might not result in half-crazed madness or loss of control after the switch.[8][9]

If a Beyonder successfully switches pathways, they keep all of their lower Sequence powers. These old, previous pathway powers will then be fused together with the powers provided by their current, new pathway potion. It creates a certain level of mutation, creating unique and bizarre powers. This makes them more troublesome to deal with, making it very hard for enemies to be prepared.[10][11]

Under usual circ*mstances, sticking to a single pathway until the end was generally the better choice than switching to a neighboring pathway. This is because the acting acquired in the earlier Sequences were deeply ingrained in that pathway, making it easier and safer to advance in the same pathway.[11]

After switching Pathway, the Beyonder will still be affected by the God of the old Pathway, but the degree will decrease significantly.[8]

Advancement by Boons[]

You can obtain strength by praying to a hidden existence?

Lumian Lee
on Circle of Inevitability, Chapter 36

Gods can bestow Boons (the gift of Beyonder powers) to a Recipient without the need for a potion. However, the higher the number of Boon receivers, the greater the burden to the bestower, to the point of affecting the God's state.[12]

Accepting a Boon comes with both benefits and drawbacks. While the Boon Recipient gains Beyonder abilities, they will also become closer to the corresponding God in mind, body, and spirit.[12] This is because if the power bestowed doesn’t contain the bestower’s will, it will be challenging for the bestowed to control it, and it will quickly dissipate.[13]

On the Recipient, the Boon’s effects concentrate on the body and mind. It can cause one’s personality to shift, and the more Boons a person takes, the more severe the change will be, especially if they can’t handle it. If the Recipient's body cannot handle the Boon, they would either turn into a monster, become a puppet of an unknown entity, or transform into someone else who’d treat things they cherished in the past with indifference.[14]

Additionally, as these powers are a gift from a superior being, "They" can take it back at any time unless the Recipient possesses the unique power of certain Pathways and secretly complete a certain level of stealing while still having the gift.[12]

Interactions between Boons and Beyonder Characteristics[]

Beyonders with Beyonder Characteristics could receive Boons, although the process carries various complications.[15] This is because the Boon will transform the Beyonder's body to match that of the bestower, but since the Beyonder's body has already adapted to their existing Beyonder Characteristics, there will be a conflict until they find a new balance. However, this conflict won’t affect their mind or spirit, so they won’t lose control unless they're on the brink of collapse, but there could be physical changes. If the power bestowed on the Beyonder don't last for a long time, or the corresponding level is not very high, the little changes in the body can be ignored. If the Boon is from the same or a neighboring pathway, it won’t cause any conflict, but there could still be physical changes.[13]

Boon Recipients can also acquire additional abilities by consuming Potions on top of their Boon. However, they must choose the appropriate potion or a suitable alternative.[15]

Beyonders can attain additional boon, and Boon Recipients can consume additional potions. In these processes, certain Boons are compatible with certain Beyonder Characteristics and will reduce the chance of losing control.

Note that it is still possible for one to have incompatible Boons and Beyonder Characteristics. For example, Lumian Lee is a Dual-Pathway Beyonder of Red Priest Pathway through Beyonder Characteristics and Dancer Pathway through Boons, which are not compatible.

Compatible Pathways[]

BoonsBeyonder Characteristics

Standard Pathways[]

Among the 22 Standard Pathways, Beyonders of the Pathways belonging to Outer Deities don't need to worry about The Original Creator awakening in their bodies since the corresponding Beyonder Characteristics didn’t directly come from "Him", which led to no corresponding mental imprint. In the early stages of history, this is an advantage to them because they didn't need to divert a large part of energy to resist the will of the Original Creator; and back then, the barrier around Earth was still strong enough to prevent the Outer Deities from exerting too much influence. But as time passes, this advantage gradually became a problem. As the barrier became weaker, the Outer Deities' intrusion on reality and their corresponding Pathways on Earth deepened, making it easier for Beyonders of these Pathways to be corrupted.[16] Among the 6 Pathways originated from Outer Deities, the Justiciar Pathway and Black Emperor Pathway are relatively better since the corresponding Outer Deity - the Son of Chaos - had gone silent, as though “He” had disappeared.[17]

Technically, the Gods of these Standard Pathways can also give Boon[13]. For example, when the Phoenix Ancestor Gregrace created the Underworld in the Second Epoch, "She" bestowed a small amount of the Death Pathway's authority to all Sequence 5: Gatekeepers. This made Beyonders of this Sequence receive an enhancement in strength.[18] After the Third Epoch, even though the Orthodox Gods had the ability to give Boon, these blessings of the Orthodox Gods in this aspect are basically temporary and limited to a certain extent. This is because giving the Boon can be a burden to "Them", and also that the Boon can negatively affect "Their" believers.[12] Similarly, the 7 semi-active Sefirot in the Western Continent can also grant supernatural powers to the prayers.[19]

Towards the end of the Fifth Epoch, as The Apocalypse approaches, advancing has become easier due to the weakening of The Original Creator's will.[1] This is the reasons why Gods and Kings of Angels start taking concrete actions towards aiming for Above the Sequence. In the year 1358 of the Fifth Epoch, at Sequence 9 and Sequence 8, consuming the Beyonder Characteristics directly is only about 20 to 30% more dangerous than concocting a potion.[20]

List of Standard Pathway Groups[]

Note: Due to the existence of the Fourth Pillar, both the Eternal Darkness and Calamity of Destruction groups are exchangeable. However, doing so leaves one unable to ascend to a Great Old One safely, unless one separates the previous pathways' characteristics.

Lord of Mysteries

Main article: Lord of Mysteries

Fool Pathway

Pathways (15)

Fool pathway seems to be about fooling perceptions and reality. They specialize in divination, illusions, changing appearances, strong muscle and facial expression control, and controlling other people as marionettes with spirit body threads. At High-Sequences, they can turn their marionettes into another duplicate of themselves, bring things (including themselves) from the past to the present, create countless miracles, create a mysterious environment that's full of tampering and concealment, and are able to fool all sorts of things.
Error Pathway

Pathways (16)

The Error pathway can deceive and steal all sort of things. They can trick others with their eloquence, slight-of-hand and through illusions, steal their targets Beyonder or mundane abilities, steal thoughts and intentions. At High-Sequences, they can turn into a parasite to attach in a host, create avatars, manipulate time, and also become experts in exploiting the loopholes in rules.
The Ancient Sun God called this pathway a "Bug", and explained it as "a trojan horse of fate, the slug of time, the loopholes in rules, the manifestation of all errors."
Door Pathway

Pathways (17)

The Door pathway has many abilities that allow to pass obstacles. They can travel and teleport, perform divination, phase through objects, evade with tricky spells, record and use other Beyonders' powers. At High-Sequences, they will have higher capabilities of manipulating space, and their travel ability is no longer restricted to Spirit World. They can also apply use concealment, allowing them to avoid detection through Beyonder methods, and they can replicate Beyonder abilities without the need to record it provided they have sufficient knowledge of said ability.

God Almighty

Main article: God Almighty

Visionary Pathway

Pathways (18)

The Visionary pathway is adept at psychological manipulation. They can read minds, discern emotions, hypnotize, and travel between dreams. They are also good at acting, knowing what kind of emotional reaction to show in the appropriate situation and knowing, in detail, what kind of expression and body language to react. At High-Sequences, they can enter and influence the Mind World, weave out realistic dreams, control others without realization and even affect reality through their thoughts and dreams.
Sun Pathway

Pathways (19)

The Sun pathway has traditional priest abilities, such as powerful light and holy magic, as well as buffing abilities. They can cast light and fire spells, buff others and themselves with chant, buffing or weakening people and Beyonders power, purify and exorcise, and established contracts that are hard to break. At High-Sequences, they could directly reduce their opponent's Sequence and create an Area-of-Effect ocean of light to instantly purify their foes.
Tyrant Pathway

Pathways (20)

The Tyrant pathway can be understood as omnipotence in the sea, land and air domains. It specializes in water and weather-related abilities. They can cast powerful water, wind, and electricity spells, gain strength in water, sing to disable their opponents, glide in the air, act freely underwater for long periods of time, and become enraged to increase their power. They are known to have a bad temper and are sensitive to the level of a high-ranking person. At High-Sequences, they can control sea creatures, walk freely in the ocean, create earthquakes, travel at the speed of lightning, and can even produce enough electrical power to rival a star.
White Tower Pathway

Pathways (21)

The White Tower pathway represents the search for knowledge to reach the omniscience in "omniscience and omnipotence". In contrast to Hermit Pathway and Paragon Pathway, this pathway includes both scientific and mysticism knowledge. Beyonder of this pathway have a good memory and the ability to mimic others' powers by analysis. At High-Sequences, they can see the future and deduce the past, directly observe, analyze and use the fundamental laws of reality, and reveal all information about a person, hidden or otherwise.
Hanged Man Pathway

Pathways (22)

The Hanged Man pathway represents becoming part of myriad things to reach the omnipotence in "omniscience and omnipotence". It has depraved abilities. It specializes in directly sensing and listening to the whispers of secret entities, shadow-related spells, flesh and blood magic, and grazing Souls to use their Beyonder abilities. At High-Sequences, they control shadows, peel evil thoughts and fuse them with a shadow to form a monster, utter evil words, and turn into a depraved "ocean" to overwhelm their enemies and cause interference.

Eternal Darkness

Main article: Eternal Darkness

Darkness Pathway

Pathways (23)

The Darkness pathway has powers related to the night, soul and sleep. They gain strength during nighttime, can pacify souls, enter others' dreams, cast Area-of-Effect sleep spells, see in the dark, and suppress their enemies' moods and desires. At High-Sequences, they can host evil spirits within them, control darkness, shift a certain area under the state of secrecy, erase or hide things, and give misfortune to others.
Death Pathway

Pathways (24)

The Death pathway is notable for its powers related to the dead and spirits. They can create zombies, summon spirits to fight for them, resist cold and decay, travel through the spirit world, communicate with the dead, and have enhanced abilities to fight the undead, wraiths, and other evil spirits. At High-Sequences, they can resurrect and instantly kill their enemies.
Twilight Giant Pathway

Pathways (25)

The Twilight Giant Pathway has traditional warrior abilities, both offensive and defensive. They can easily master all weapons and physical combat styles, physically resist supernatural powers, conjure powerful light weapons and armor, purify evil spirits, take damage for others, enter an almost unbreakable defensive stance. At High-Sequences, they can mix powerful concoctions for enhancements, healing, or apply various effect, conceal their intentions, transform into mercurial liquid, identify weaknesses in others, and bend light to hide their presence. At Sequence 2, they can use the "Twilight", the light of decay.
The power of the Twilight Giant pathway is also related to waning: matter and spirit will decay, collapse and perish.

Calamity of Destruction

Demoness Pathway

Pathways (26)

Demoness pathway seems to be centered around causing natural disasters and catastrophe. They have excellent agility, have powerful ritual and curse magic, good at assassinations, can manipulate invisible threads, incite people to cause crimes and inflict disease. At High-Sequences, petrify things, spread plagues, and control natural disasters. One of the core abilities of the Demoness pathway revolves around mirrors and manipulating the world within them. They represent the feminine (side) of The Original Creator.
Red Priest Pathway

Pathways (27)

The Red Priest pathway seems to be centered around causing man-made disasters and catastrophe. It contains war-related abilities. They are experts with fire, traps, have enhanced strength and agility, can find and attack weaknesses, they are good at plotting conspiracies, and can provoke others into losing control. At High-Sequences, they can transform into a blazing meteor to travel quickly, and control the weather. One of the core abilities of the Red Priest pathway revolves around fire. They represent the masculine (side) of The Original Creator.

Demon of Knowledge

Hermit Pathway

Pathways (28)

The Hermit pathway specializes in knowledge of the mystical and occult world. They have good divination and ritual magic abilities, possess a deep knowledge of mysticism and mysteries, cast traditional spells, scribe scroll spells, as well as conjure and manipulate the stars. At High-Sequences, they are able to see and hear hidden existences easily, self-create spells, travel the spirit world, drain power from mystical knowledge, and foresee the woven fate of a person.
Paragon Pathway

Pathways (29)

The Paragon pathway specializes in knowledge of the natural world and crafting items. They have excellent scientific knowledge, historical knowledge, mechanical knowledge, can create powerful Beyonder weapons, and have an intuitive knowledge of using and avoiding the drawbacks of sealed items. At High-Sequences, they can pour their spirit into objects they create to give them life, comprehend mysticism with science, alter the laws of physics and promote the light of civilization known as technology.

Key of Light

Main article: Key of Light

Wheel of Fortune Pathway

Pathways (30)

The Wheel of Fortune pathway is adept at manipulating fate, luck, and probability. They can control luck, store luck and release it, make people unlucky, perform and counter divination, predict the future, gain increased bodily control, and manipulate disasters. At High-Sequences, they can make the certain uncertain, trap people in an endless loop of fated event, and avoid danger by restarting the encounter or through reincarnation.

Goddess of Origin

Main article: Goddess of Origin

Mother Pathway

Pathways (31)

The Mother pathway has plant and earth-related abilities. They also dabble in the field of healing and genetics, in terms of both physical and soul body. At High-Sequences, they can induce their surroundings flourish quickly and create chimeras/crossbreeds, ordinary humans, and various construct such as golems. They can also deprive life force from targets and their surroundings to return them to the earth.
Moon Pathway

Pathways (32)

The Moon pathway has powerful healing abilities, as well as enhance biological targets. They can create powerful healing and buffing potions, tame animals, regenerate, and cast darkness spells. At High-Sequences, they can summon things or people from a far distance, and increase negative energy and spirituality of a region to release monsters and evil spirits.

Father of Devils

Main article: Father of Devils

Abyss Pathway

Pathways (33)

The Abyss pathway has demonic and devil-related abilities. They have high strength, perception, can cast ritual and sacrificial spells, control and corrupt the desires of others, detect danger intuitively, increase in size, resist mental, poison, and curse attacks, and buff themselves for more strength and defense. At High-Sequences, they can make their enemies lose control on their desires, corrupt others with their voice.
Chained Pathway

Pathways (34)

The Chained pathway has different types of mutant abilities, but they're also cursed. They can summon zombies, jump through things with reflections, resist bullets with powerful defense, possess others, control ghosts, cast death-related spells, regenerate and heal themselves, and sacrifice rationality for more power. They have high strength, speed, and defense, but have some difficulty in controlling themselves. They also lose power or control during the full moon. At High-Sequences, they can control every nonliving thing within a certain radius and hex their target turning them into harmless animals.

The Anarchy

Main article: The Anarchy

Black Emperor Pathway

Pathways (35)

The Black Emperor pathway manipulates rules to suit their interests. They are proficient at loophole exploitation, possess extreme physicality, use bribery to achieve various effects, distort words, actions, and intent, disorder all sorts of things, and dominate others. At High-Sequences, they could exploit abstract laws, manipulate the environment to their advantage, magnify the effect of their actions, isolate the location from the outside world, and infinitely resurrect if "Their" order was still in place. Sequence 0 can endlessly resurrect and cheat death if "Their" order still remains.
Justiciar Pathway

Pathways (36)

The Justiciar pathway is about defending 'Order'. It is strong at setting laws and punishing lawbreakers. They can set up rules that will inflict punishments if broken, directly attack minds and souls, recognize people supernaturally, detect abnormalities, and use all kinds of weapons and explosives. At High-Sequences, they can negate other Beyonder powers and supernatural phenomena, and enforce order upon chaos. They can also set 'Verdicts' and 'Rules' and any sentence they speak in mystical language can be set as a rule for their targets to follow.

Chart of Standard Sequences[]

Note: Lord of Mysteries did not have all the Sequences written down, therefore, the author Cuttlefish That Loves Diving posted the rest in a QQ blog post.[21] Circle of Inevitability later confirmed most of these Sequences.

Low SequenceMid SequenceHigh Sequence (Demigod)True GodGreat Old One
98765SaintAngel0Above the Sequence
4321
SeerClownMagicianFacelessMarionettistBizarro SorcererScholar of YoreMiracle InvokerAttendant of MysteriesFoolLord of Mysteries
MarauderSwindlerCryptologistPrometheusDream StealerParasiteMentor of DeceitTrojan Horse of DestinyWorm of TimeError
ApprenticeTrickmasterAstrologerScribeTravelerSecrets SorcererWandererPlaneswalkerKey of StarsDoor
SpectatorTelepathistPsychiatristHypnotistDreamwalkerManipulatorDream WeaverDiscernerAuthorVisionaryGod Almighty
BardLight SupplicantSolar High PriestNotaryPriest of LightUnshadowedJustice MentorLightseekerWhite AngelSun
SailorFolk of RageSeafarerWind-blessedOcean SongsterCataclysmic InterrerSea KingCalamityThunder GodTyrant
ReaderStudent of RatiocinationDetectivePolymathMysticism MagisterProphetCognizerWisdom AngelOmniscient EyeWhite Tower
Secrets SupplicantListenerShadow AsceticRose BishopShepherdBlack KnightTrinity TemplarProfane PresbyterDark AngelHanged Man
SleeplessMidnight PoetNightmareSoul AssurerSpirit WarlockNightwatcherHorror BishopServant of ConcealmentKnight of MisfortuneDarknessEternal Darkness
Corpse CollectorGravediggerSpirit MediumSpirit GuideGatekeeperUndyingFerrymanDeath ConsulPale EmperorDeath
WarriorPugilistWeapon MasterDawn PaladinGuardianDemon HunterSilver KnightGloryHand of GodTwilight Giant
AssassinInstigatorWitchPleasureAfflictionsDespairUnagingCatastropheApocalypseDemonessCalamity of Destruction
HunterProvokerPyromaniacConspirerReaperIron-Blooded KnightWar BishopWeather WarlockConquerorRed Priest
Mystery PryerMelee ScholarWarlockScrolls ProfessorConstellations MasterMysticologistClairvoyantSageKnowledge EmperorHermitDemon of Knowledge
SavantArchaeologistAppraiserArtisanAstronomerAlchemistArcane ScholarKnowledge MagisterIlluminatorParagon
MonsterRobotLucky OneCalamity PriestWinnerMisfortune MageChaoswalkerSoothsayerSnake of MercuryWheel of FortuneKey of Light
Originally From Outer Deities
PlanterDoctorHarvest PriestBiologistDruidClassical AlchemistPallbearerDesolate MatriarchNaturewalkerMotherGoddess of Origin
ApothecaryBeast TamerVampirePotions ProfessorScarlet ScholarShaman KingHigh SummonerLife-GiverBeauty GoddessMoon
CriminalUnwinged AngelSerial KillerDevilDesire ApostleDemonBlathererBloody ArchdukeFilthy MonarchAbyssFather of Devils
PrisonerLunaticWerewolfZombieWraithPuppetDisciple of SilenceAncient BaneAbominationChained
LawyerBarbarianBriberBaron of CorruptionMentor of DisorderEarl of the FallenFrenzied MageDuke of EntropyPrince of AbolitionBlack EmperorThe Anarchy
ArbiterSheriffInterrogatorJudgeDisciplinary PaladinImperative MageChaos HunterBalancerHand of OrderJusticiar

Non-Standard Pathways[]

Beyonders of these Pathways do not advance via Potions, but by praying to Outer Deities. As their powers are bestowed as a Boon, these Beyonders do not actually have Beyonder Characteristics.

  • Note that this is not necessarily the case for Beyonders in the Cosmos, where one could still advance normally via Beyonder Characteristics. However, because the Above the Sequence position has already been occupied by the corresponding Outer Deity, it can be inferred that Beyonders of these Pathways cannot advance above Sequence 1 using Beyonder Characteristic.
  • Currently, the only known Beyonder Characteristic of these non-standard Pathways on Earth belongs to Amon who consumed a Sequence 1 Angel of Redemption characteristic of Termiboros.[22]

In the year 1358 of the Fifth Epoch, among the Outer Deities, only three can bestow godhood without much difficulty: the Mother Goddess of Depravity, the Mother Tree of Desire, and the Indefinable Mist. As for the other beings, if they wish to grant godhood, they have to perform a very complex ritual that would easily be discovered and destroyed.[23]

List of Non-Standard Pathway Bestowers[]

Circle of Inevitability

Dancer Pathway
The Dancer Pathway seems to be about manipulating fate and gaining powers from others. It specializes in ritualistic dances and spells, forseeing and exchanging different fates, and gaining the powers of other beings through contracts or possesion.

Mother Goddess of Depravity

Villain Pathway
The Villain Pathway seems to be about both harnessing, manipulating and consuming life to achieve various effects. It specializes in supernatural intimidation, plant and alchemy knowledge, blood manipulation and curses.

Mother Tree of Desire

Main article: Mother Tree of Desire

Scrooge Pathway
The Scrooge Pathway seems to be about satisfying your own desires, while forcing twisted desires on others. It specializes in inducing desires, imitating people and powers trough acting, dream infiltration and life draining.

Son of Chaos

Primordial Hunger

Supernova Dominator

Inextinguishable Ravings

Monarch of Decay

Main article: Monarch of Decay

High-Dimensional Overseer

Goddess of Fate

Main article: Goddess of Fate

Dreamless Pathway
The Dreamless Pathway seems to be about perceiving the revelation of fate and influencing the fate of oneself and of others.

Chart of Non-Standard Sequences[]

Low SequenceMid SequenceHigh Sequence (Demigod)True GodGreat Old One
98765SaintAngel0Above the Sequence
4321
DancerAlms MonkContracteeAsceticFate AppropriatorCircle InhabitantSuffererSinnerAngel of Redemption

Circle of Inevitability
VillainGardenerHeretic SpellmasterSowerBansheeMadame

Mother Goddess of Depravity
ScroogeSex AddictActorRecipientFallen Tree Spirit

Mother Tree of Desire
BrokerShadow MerchantProsecutorAmbitionistUnder the TableOverseerVortex Weaver

Son of Chaos
TrampGluttonGourmetChefDepriverSea Monster

Primordial Hunger
Astronomy AficionadoStar WorshipperStar SacrificerNavigatorTidal ScholarHeavybringer

Supernova Dominator

OratorSinger

Inextinguishable Ravings

Monarch of Decay
ShamanReporterPainterLiterary AficionadoPixie

High-Dimensional Overseer
DreamlessMusicianFate PryerMuteDeceased

Goddess of Fate

Unknown Pathways or Sequences[]

  • The Pathway of the Monarch of Decay. The Sequence 9 is named Patient (Unofficial translation), with 2 abilities:[24]
    • Spread diseases through contact.
    • Sputum of Disease.[25]

Common Physical Changes of the Standard Pathways[]

Each of the 22 standard pathways have slight, but common, physical changes upon its Beyonders.

PathwayDetail
VisionaryBeyonders of this Pathway can make dragon scales appear on small parts of their bodies. They also momentarily gain draconic irises that seem to bore into another's soul. Dragons are a species that come from this pathway after generations of mutations.
TyrantBeyonders of this Pathway gain blue colored hair as they gradually advance. They also gain illusory scales under their skin, They enable them reduce friction with water. Elves are a species that come from this pathway after generations of mutations.
DeathDue to the Pathway's relationship with the dead, Beyonders of this Pathway will have initially pale skin, but under a long period of sunlight, it can become tan and darker. They also gain a lifeless aura.
Twilight GiantBeyonders of this Pathway will increase in height around the Sequence 6, Dawn Paladin, unless they are blood-related to giants, by which they will experience gradual atavism since birth. They also gain a stronger physique. Giants are a species that come from this pathway after generations of mutations.
DemonessDue to the Pathway's representation of "Demoness" and femininity of The Original Creator, Beyonders of this pathway will become more beautiful and alluring every subsequent advancement after Sequence 7, Witch.
Red PriestDue to the Pathway's representation of "Red" and masculinity of The Original Creator, Beyonders of this pathway will have their hair and eyes gradually turn red in color. They also experience an increase in height as they advance through the sequences.[26]
MoonBeyonders at this Pathway change species at Sequence 7, developing red eyes and gradually improving their appearance. Sanguines are a species that come from this pathway after generations of mutations.
AbyssBeyonders of this Pathway gradually change their species at Sequence 8, Unwinged Angel, and as their bodies will become inhuman and as they progress, they will become a "Demon of the Body" with a notable distinct subspecies at Sequence 6, Devil. Devils and Demons are species that come from this pathway after generations of mutations, where they originally resided in the Abyss.
ChainedEach advancement gives the Beyonders of this Pathway a temporary small distinct physical change that hints about their present Sequence. Ex: Paleness and unliving aura of a zombie, emotionless face of a wraith, physical amputation of an ancient bane...etc. Mutants are a species that come from this pathway after generations of mutations.

Gender Transition[]

Let’s hope that a similar potion doesn’t exist in the pathway of the Seer… No, definitely not. That is the pathway of the Demoness. Even the name of the potion sounds wrong.

Klein Moretti
on Lord of Mysteries, Chapter 125

At certain Sequences of some pathways, the Beyonder's gender will be forced to become the corresponding gender, regardless of their original gender. This effect can be caused by either Beyonder Characteristics or Boons.

GroupPathwaySequenceDetail
Calamity of DestructionEvery Sequence from Sequence 7: Witch to Sequence 0: Demoness[27][28]Represents The Original Creator's feminine side.[1] One's gender will be forced to become female at the corresponding Sequences.
Every Sequence from Sequence 4: Iron-blooded Knight to Sequence 0: Red Priest[27][28]Represents The Original Creator's masculine side.[1] One's gender will be forced to become male at the corresponding Sequences.
Calamity of DestructionGreat Old OneEncompasses both the masculine side and the feminine side of The Original Creator. Upon reaching this position, one will become a true hermaphrodite.[29]
Goddess of OriginSequence 2: Desolate MatriarchOriginated from the Mother Goddess of Depravity, the sovereign of all the feminine forces in the entire Universe.[1] One's gender will be forced to become female at the corresponding Sequences.
Sequence 1: Beauty Goddess
Goddess of OriginGreat Old One
Mother Goddess of DepravitySequence 5: BansheeOriginated from the Mother Goddess of Depravity, the sovereign of all the feminine forces in the entire Universe.[1] One's gender will be forced to become female at the corresponding Sequences.
Mother Goddess of DepravityGreat Old One

Trivia[]

  • The term "Pathways" most likely references the 22 paths of Tree of life - a fundamental symbol and concept in Jewish mysticism. It is a diagrammatic representation of the divine structure of the universe and the path to spiritual enlightenment. The Tree of Life consists of ten interconnected spheres, called Sefirot, which represent different aspects of the divine and the human psyche. These spheres are connected by 22 paths, each corresponding to a letter of the Hebrew alphabet.
  • There is a pathway taken by the author, but so far it is not canonical: Teacher Pathway.
  • There are also 22 Days Trivia, 22 fun fact countdown to the release of Circle of Inevitability on March 4th, 2023.

See Also[]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Lord of Mysteries, Chapter 1271
  2. 2.0 2.1 2.2 Lord of Mysteries, Chapter 543
  3. 3.0 3.1 Lord of Mysteries, Chapter 821
  4. 4.0 4.1 Lord of Mysteries, Chapter 137
  5. Lord of Mysteries, Chapter 1347
  6. Circle of Inevitability, Chapter 60
  7. Lord of Mysteries, Chapter 219
  8. 8.0 8.1 Circle of Inevitability, Chapter 29
  9. Circle of Inevitability, Chapter 175
  10. Discord International AMA with the Author of LoTM
  11. 11.0 11.1 Circle of Inevitability, Chapter 392
  12. 12.0 12.1 12.2 12.3 Circle of Inevitability, Chapter 36
  13. 13.0 13.1 13.2 Circle of Inevitability, Chapter 37
  14. Circle of Inevitability, Chapter 87
  15. 15.0 15.1 Circle of Inevitability, Chapter 219
  16. Lord of Mysteries, Chapter 1310
  17. Lord of Mysteries, Chapter 1321
  18. Lord of Mysteries, Chapter 921
  19. We Interviewed the OG Lord of The Mysteries Himself - Question No. 28
  20. Circle of Inevitability, Chapter 97
  21. The Few Sequence Names that are Missing, 2020-05-04
  22. Circle of Inevitability, Chapter 877
  23. Circle of Inevitability, Chapter 170
  24. https://m.qidian.com/dictionary/liliangtixi/?bookId=1036370336
  25. Circle of Inevitability, Chapter 244
  26. Appearance Description of 4th Epoch characters, Alista Tudor's hair color
  27. 27.0 27.1 Circle of Inevitability, Chapter 565
  28. 28.0 28.1 Circle of Inevitability, Chapter 749
  29. 29.0 29.1 We Interviewed the OG Lord of The Mysteries Himself, 2020-05-25

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