MAIN BUG FIXES
GAMEPLAY
Fixed – It is possible to remove the recoil of any gun by following some steps.
Fixed – In more than 70 FPS, using macro input or "Hold" to crouch controls, players can change very quickly between "Prone" and "Standing" stances
Fixed – The end of the counter–defusing animation is slow
Fixed – Player can move a bit while counter defusing
Fixed – While players are holding a gadget, they can quickly swap to their weapons by pressing the secondary gadget button
Fixed – When the Breach Charge is placed on the floor, it can deal damage through un–breakable surfaces to characters that are below the explosion point.
Fixed – The Breach Charge can deal damage through walls that are not destroyed by the explosion when it is placed in corners.
Fixed – C4 does no damage if on a indestructible floor and not attached to the ground
Fixed – A drone can get stuck inside Deployable Shield's collision if the defender deploys the shield on top of the drone.
Fixed – Drones remain floating in the air after throwing it into an operator, having different replication for the one that threw it.
Fixed – Players first access pre–destroyed cameras after most map cameras are destroyed
Fixed – Ballistic shields can sometimes prevent players clients from letting them vault after dying.
Fixed – Operators positioned near a ladder can only Pick Up the Shield after looking at its sides.
Fixed – Operators can spectate the area where they died if the last camera of a Support Group is destroyed.
OPERATORS
ALIBI
Fixed – Throwable adhesive gadgets can deploy and remain mid–air if colliding with a thrown Prisma gadget
Fixed – Prisma activation SFX is present when a user blocks the hologram from forming and melees its location
Fixed – Prisma warning markers disappear after 20s when they are deployed outside
Fixed – Standing on top or behind a Prisma hologram lowers the effectiveness of flash effects.
BANDIT
Fixed – A Bandit battery attached to a Deployable Shield can clip with the shield if it is placed from a specific angle.
BLACKBEARD
Fixed – Rifle Shield HUD does not update when the Shield is damaged
BUCK
Fixed – Buck skeleton key does not always destroy wall studs on all maps
CAPITAO
Fixed – Capitao fire damage can propagate through the roof if players shoot their darts at flat surfaces too close to ceilings
CAVEIRA
Fixed – Caveira can interogate targets while falling
Fixed – Downed friendly health bar remains displayed when being interrogated.
CLASH
Fixed – Her legs will clip outside her protective zone of her shield allowing other players to shoot her foot.
ECHO
Fixed – The Yokai drone can clip through ceilings when jumping with high FPS.
Fixed – Echo drones fixed on a ceiling hatch continue to stay in place after ceiling hatch is destroyed.
Fixed – Echo's gadget Yokai can clip through the bomb and become indestructible.
DOKKAEBI
Fixed – While spectating a defender that's using the observation tools, Dokkaebi's hacking visual effect will disappear if the observed defender switches between cameras during the Logic Bomb call.
FROST
Fixed – Frost's welcome mat can be activated by walking close to the elevated surface it's placed on
FUZE
Fixed – Fuze's AK–12 has muffled firing SFX when firing in full–auto
GRIDLOCK
Fixed – In 3rd person, the throw animation for the mother Trax Stinger is out of sync when thrown
HIBANA
Fixed – Occasionally, expected destruction caused by Hibana X–Kairos was not properly replicated between server and clients
IQ
Fixed – IQ's animation can freeze when she picks up a Claymore while she has the primary gadget equipped.
Fixed – Activating IQ's gadget and entering Observation Tool at the same time will lock movement function of her Drone.
Fixed – IQ loses functionality if switching weapon fire modes right after switching to her primary gadget.
NOMAD
Fixed – A pushed back ballistic shield operator is still protected during the pushback animation.
MAESTRO
Fixed – Evil Eyes' shooting effect doesn't stop if Dokkaebi calls Maestro while shooting with the turrets.
Fixed – Maestro's turret can be visually desynchronized if it has been moved during the first seconds of a Dokkaebi call
Fixed – Maestro's cam overlay overlaps with Dokaebbi's logic bomb overlay if player changes cameras to the Evil Eye while is receiving a call
MAVERICK
Fixed – Maverick’s blowtorch can cut much faster while prone and in ADS.
Fixed – Walls receives no damage from blowtorch if previously damaged.
MIRA
Fixed – Players can vault onto a black mirror.
MOZZIE
Fixed – Defender cameras will remain in motion if the user switches to Mozzie drone while simultaneously moving a defender camera
TWITCH
Fixed – Twitch drone view is in color for other Ops in observation tool/support when it should be in black & white
LEVEL DESIGN
Fixed – Various clipping issues on all maps
Fixed – Various level design, light, texture issues on all maps
Fixed – Gadget deployment issues for various operator gadgets on differing surfaces.
Fixed – Various drone navigation and collision issues on all maps.
Fixed – Some soft walls or pairs of walls have one–way bullet penetration.
Fixed – Sticky Gadgets can be hidden inside multiple assets
Fixed – Unnecessary vault prompts on certain maps.
Fixed – Operators remain standing after switching to prone position while the operator's back is against a railing.
Fixed – Inconsistency when players shoot through two glass layers
Fixed – Bullets do not cause destruction on the third soft–wall layer they penetrate
BANK
Fixed – Players can see outside and through the ceiling of 1F Tellers Office on Bank.
BORDER
Fixed – Dome edge on EXT Roof can give line of sight to 2F Office hallway on Border
Fixed – There is an invisible collision on top of the radio tower of EXT Roof
CLUBHOUSE
Fixed – Players are able to hide under a storage shelf in 1F Kitchen of Clubhouse
Fixed – Players can see through some parts of the wall in the Tunnel / EXT Construction Site in Clubhouse.
CHALET
Fixed – There is a direct line of sight on the Lakeside spawn from 1F Trophy Room on Chalet
COASTLINE
Fixed – New ways to get on the purple tarps on Coastline.
Fixed – Defenders can view the rooftop when a Black Eye is placed on a ceiling ledge.
Fixed – Players can get into the blue bar counter.
CONSULATE
Fixed – Player can see through the walls with a Valkyrie cam from 1F West Corridor of Consulate.
FORTRESS
Fixed – There is a direct line of sight to the spawn point if Defender from 2F Old Tower window on Fortress.
HEREFORD
Fixed – Players can get vision inside B Generator Room from EXT West Courtyard of Hereford.
KANAL
See Kanal Rework
KAFE
Fixed – Defenders can jump out of the East Window and Kill Attackers in EXT Park Alley before being detected on Kafe
Fixed – Players can shoot through a gap in Ext Back Alley into Kitchen on Kafe
OUTBACK
Fixed – Players can drop the defuser behind vending machine on EXT Balcony of Outback.
OREGON
Fixed – Grzmot mine effect will not apply to attakers that vault through the window between EXT Dining Hall and 2F Dorm main hall
Fixed – Players can vault inside on washing maching in B laundry room on Oregon.
Fixed – Attackers can place the Defuser outside the designated bomb site at 1F Kitchen spawn point on Oregon.
Fixed – The defuser can't be picked up when dropped on either pickup truck at EXT Junkyard on Oregon.
VILLA
Fixed – C4 will not cause damage if placed in the gap between the lamp and the wall of B Art Storage on Villa.
YACHT
Fixed – Drones and gadgets are destroyed if they are thrown in a pile of snow on Yacht.
USER EXPERIENCE
Fixed – Multiple operator modeling, texture and clipping issues
Fixed – Numerous Caster–mode visual bugs
Fixed – Various PvE THunt and Situations glitches
Fixed – Various minor audio and SFX bugs
Fixed – Minor item, shop and menu UI visual glitches
Fixed – EOR replay clipping and HUD glitches
Fixed – Players need to reboot to receive a free Event Pack reward from a challenge.
Fixed – After picking up any throwable gadgets the weapon holding animation becomes corrupted.
Fixed – Players will sometimes spawn facing or too close to allies, resulting in accidental team killing if weapon trigger is pressed
Fixed – Recruit loadout resets to previously used configuration upon confirmation
Fixed – Defuser isn't automatically dropped when the player idled during the prep phase.
Fixed – RFF is activated after putting a teammate in DBNO state without the an intentional/not intentional prompt
Fixed – Players can't hear others in Voice chat and see themselves as Offline.
Fixed – If a player leaves a session on the operators card, the loading screen will show the other 4 players as disconnected instead.
Fixed – Going back and forth between leaning on both sides will cause visual issues.
Fixed – Player experiences rubber–banding after swapping weapons
Fixed – Blown walls immediately cause rubberbanding for any player passing through.
Fixed – User gets idle kicked if the round ends during Prep phase.
Fixed – Shield operators have a desync between 1st and 3rd person doing an ADS while sprinting.
Fixed – Defuser icon remains on the HUD if the player with the Defuser leaves during Planning Phase.
Fixed – Both arms disappear when sliding down a ladder
When the Season launches, Season Pass owners can unlock these new Operators immediately and gain exclusive access for seven days. All players can unlock these Operators with Renown or R6 Credits once those seven days have passed.