Obsidian equipment | |||||||||||||||||||
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Release | 4 December 2012 (Update) | ||||||||||||||||||
Members items | Yes | ||||||||||||||||||
Quest items | No | ||||||||||||||||||
Tradeable | No | ||||||||||||||||||
Items | |||||||||||||||||||
Head | Obsidian warrior helm | ||||||||||||||||||
Head 2 | Obsidian mage helm | ||||||||||||||||||
Back | Obsidian cape | ||||||||||||||||||
Body | Obsidian platebody | ||||||||||||||||||
Shield | Obsidian kiteshield | ||||||||||||||||||
Legs | Obsidian platelegs | ||||||||||||||||||
Legs 2 | Obsidian plateskirt | ||||||||||||||||||
Hands | Obsidian gloves | ||||||||||||||||||
Feet | Obsidian boots | ||||||||||||||||||
2-Hand | TzHaar-Ket-Om | ||||||||||||||||||
M-Hand | TzHaar-Ket-Em | ||||||||||||||||||
Obsidian equipment is a group of TzHaar weapons and armour from TzHaar City that is members only. Obsidian equipment is untradeable, and must be crafted by each player themselves. They are created using obsidian bars, forged from obsidian shards, which can only be obtained from the Fight Cauldron minigame. Obsidian armour is useful for players looking to obtain the TokHaar and Igneous capes, due to their special effect, which offers up to 55% damage reduction from obsidian monsters in the Fight Kiln and TzKal-Zuk fights. The obsidian helms are also the best-in-slot item for the TzKal-Zuk boss fight, as they offer 10% increased accuracy against obsidian monsters.
The names for all obsidian weapons and capes are in the TzHaar language, unlike other types of equipment.
Contents
- 1 Requirements
- 2 Armour
- 2.1 Creation and repair
- 2.2 Equipment bonuses
- 2.3 Special effect
- 2.4 Repairing
- 2.5 Storage
- 3 Weapons
- 4 Capes
- 5 Other
- 6 Update history
- 7 Trivia
Requirements[edit | edit source]
- Quest requirements
- Level requirements
Armour[edit | edit source]
The armour's concept art
Obsidian armour is a set of untradeable tier 60 all-class armour. It can be made from obsidian bars by players with level 80 Smithing. The bars are made from obsidian shards, which can be obtained by killing opponents in theFight Cauldronminigame.
There is no hybrid-class obsidian helmet, but instead a helmet for each combat style. They are the obsidian warrior helm, obsidian ranger helm and obsidian mage helm.
Creation and repair[edit | edit source]
Image | Item | Level required | required | required | Exp Gained | Damage absorbed in the TzHaar city | Degrades After (Hits) |
---|---|---|---|---|---|---|---|
Gloves | 80 | 1 | 12 | 700 | 5% | 4,000 | |
Boots | 80 | ||||||
Warrior helm | 80 | 2 | 24 | 1,400 | 9% | ||
Mage helm | |||||||
Ranger helm | |||||||
Kiteshield | 80 | 3 | 36 | 2,100 | 10% | ||
Platelegs | 80 | 3 | 36 | 2,100 | 12% | ||
Plateskirt | |||||||
Platebody | 80 | 5 | 60 | 3,500 | 14% | ||
Full set total (either skirt or legs, but all three helms) | 80 | 19 | 228 | 13,300 | 55% |
Equipment bonuses[edit | edit source]
Item | Style | Slot | Range | Acc | Damage | Attribute | Stylebonus | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Auto | Abil | |||||||||||||
Obsidian helm | - | - | - | - | - | 226.4 | - | - | - | - | - | - | ||
Obsidian platebody | - | - | - | - | - | 168.3 | - | - | - | - | - | - | ||
Obsidian platelegs/plateskirt | - | - | - | - | - | 161 | - | - | - | - | - | - | ||
Obsidian gloves | - | - | - | - | - | 36.6 | - | - | - | - | - | - | ||
Obsidian boots | - | - | - | - | - | 36.6 | - | - | - | - | - | - | ||
Totals | - | - | - | 0 | - | - | 628.9 | - | - | - | - | - | - | |
Obsidian kiteshield | - | - | - | - | - | 146.4 | - | - | - | - | - | - | ||
Totals | - | - | - | 0 | - | - | 775.3 | - | - | - | - | - | - |
Special effect[edit | edit source]
Obsidian armour works as standard non-degradable all-class gear on the surface world, but it degrades and offers special effects in the TzHaar city and its three minigames, as well as the TzekHaar Front. It will heavily reduce all damage taken there, including damage from other players (PvP in the TzHaar Fight Pit). This damage reduction is cumulative of each armour piece, for a reduction of 55% when wearing the entire set and 45% without the kiteshield. One can receive a further 10% reduction in damage by donating tokkul at the coffer outside the Fight Cauldron, which will also reduce the rate of degradation (see below). The effect lasts for 20 minutes, and one may donate up to three times to extend the duration to a whole hour.
All pieces of armour have an initial 4000 charges before being completely degraded. They have a chance to lose charge from any hit taken in the TzHaar city or TzekHaar Front.
A helm increases accuracy against obsidian creatures by 10% in its respective attack style. The helms will also act as a slayer helmet when on a TzHaar task, increasing your damage by 12.5% and your accuracy by 12.5%.
The helmet buff does not work against TzKal-Zuk, but it does work against the TzekHaar in the prior waves.
Area used in | Degrade chance |
---|---|
Normal Gielinor surface world | 0% with each hit |
All TzHaar, TzekHaar and TokHaar areas | 50% with each hit |
TzHaar, TzekHaar and TokHaar areas + tokkuldonation | 20% with each hit |
To repair the armour, one may earn more shards from the Fight Cauldron and use them on the set. Without any donations, the armour can last on average for at least 20 plays of the Fight Kiln before degrading completely.
Repairing[edit | edit source]
Obsidian armour can be repaired at any time by using obsidian shards (not bars) on the pieces, or by left-clicking the shards to repair all equipped armour. Each shard will repair 100 charges out of 4000. Repair costs are shared across all items; charges are not wasted if an item has less than 100 charges to replenish, because it will use the spare charges to repair another item. Repairing obsidian armour does not require the smithing level needed to create each corresponding item.
A full repair on any item costs 40 shards. Assuming all items are completely degraded, it would be more expensive to repair than to replace them — except the platebody. For example, it takes 12 shards for 1 bar to make gloves, while a full repair takes 40 shards. Be careful not to accidentally repair all when attempting to smith shards; clicking on shards in the inventory will instantly consume them in repairs if the player is wearing obsidian armour.
Storage[edit | edit source]
Fully-charged armour pieces can be stored in an armour casein thecostume roomof aplayer-owned house.
Used armour cannot be stored in the case, unless it is repaired to full charge using obsidian shards.
Weapons[edit | edit source]
To obtain obsidian weapons, a player can either:
- Buy the items from the weapon shop in TzHaar for tokkul.
- Buy from the Grand Exchangeor trade with players.
- Obtain them as a rare monster drop in the TzHaar City.
- TzHaar whip is a Treasure Hunter reward. It can also be obtained by purchasing it from Vic the Trader. It does not count as obsidian in regards to the Berserker Necklace passive effect.
- Ek-ZekKil is created by combining the obsidian blade, the magma core, and the ancient hilt, all of which can be obtained after defeating TzKal-Zuk in hard mode.
Item | Type | Style | Slot | Range | Acc | Damage | Attribute | Stylebonus | |||||||
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Auto | Abil | ||||||||||||||
Toktz-xil-ak | Melee | Stab | 1 | 1132 | 735 | 576 | - | - | - | - | - | - | - | ||
TzHaar-Ket-Em | Melee | Crush | 1 | 1132 | 576 | 576 | - | - | - | - | - | - | - | ||
TzHaar-Ket-Om | Melee | Crush | 1 | 1132 | 1341 | 864 | - | - | - | - | - | - | - | ||
Toktz-xil-ek | Melee | Stab | 1 | 1132 | 576 | 576 | - | - | - | - | - | - | - | ||
Toktz-mej-tal | Magic | Spell- casting | 8 | 1132 | - | 864 | - | - | 2 | - | - | - | - | ||
Toktz-xil-ul | Ranged | Thrown | 4 | 1132 | 894 | 576 | - | - | - | - | - | - | - | ||
TzHaar whip (1) | Melee | Slash | 1 | 150 | 43.2 | 43.2 | - | - | - | - | - | - | - | ||
TzHaar whip (60) | Melee | Slash | 1 | 1132 | 518.4 | 518.4 | - | - | - | - | - | - | - | ||
Ek-ZekKil | Melee | Slash | 1 | 2765 | 2123.3 | 1368 | - | - | - | - | - | - | - |
Capes[edit | edit source]
Cape | Obtained from | Effects[1] |
---|---|---|
TokHaar-Kal-Ket | Complete the Fight Kiln, having dealt the majority of your damage with Melee. | N/A |
TokHaar-Kal-Xil | Complete the Fight Kiln, having dealt the majority of your damage with Ranged. | N/A |
TokHaar-Kal-Mej | Complete the Fight Kiln, having dealt the majority of your damage with Magic. | N/A |
TokHaar-Kal-Mor | Complete the Fight Kiln, having dealt the majority of your damage with Necromancy. | N/A |
Igneous Kal-Ket | Created by upgrading a TokHaar-Kal-Ket with an igneous stone, which is obtained by completing the TzKal-Zuk encounter without the use of checkpoints | When worn, reduces the adrenaline cost of Overpower to 60% and the ability hits the target twice. |
Igneous Kal-Xil | Created by upgrading a TokHaar-Kal-Xil with an igneous stone, which is obtained by completing the TzKal-Zuk encounter without the use of checkpoints. | When worn, reduces the adrenaline cost of Deadshot to 60% and causes it to deal 42-210% of initial damage plus 70% ability damage every 1.2 seconds over the next 8.4 seconds. |
Igneous Kal-Mej | Created by upgrading a TokHaar-Kal-Mej with an igneous stone, which is obtained by completing the TzKal-Zuk encounter without the use of checkpoints. | When worn, reduces the adrenaline cost of Omnipower to 60% and the ability hits the target four times, each hit dealing 80-100% ability damage. |
Igneous Kal-Mor | Created by upgrading a TokHaar-Kal-Mor with an igneous stone, which is obtained by completing the TzKal-Zuk encounter without the use of checkpoints. | When worn, reduces the adrenaline cost of Death Skulls to 60% and the skulls bounce an additional two times. |
Igneous Kal-Zuk | Created by combining a Igneous Kal-Ket, Igneous Kal-Xil, Igneous Kal-Mej, and Igneous Kal-Mor after having completed the TzKal-Zuk encounter flawlessly on hard mode. | When worn, grants the effects as all four of its constituent capes. |
- ^ When worn, the TokHaar-Kal capes, and Igneous Kal capes allows the player to damage ice strykewyrms (if they have not purchased the ability to attack them without fiery items for 2,000 Slayer points), as well as dealing twice the amount of damage to them when using fire-based spells.
Item | Type | Attribute | Stylebonus | ||||||
---|---|---|---|---|---|---|---|---|---|
Obsidian cape | All | 18.8 | - | - | 13.4 | 13.4 | 13.4 | 13.4 | |
TokHaar-Kal-Ket | Melee | 44.5 | - | 2 | 33.5 | - | - | - | |
TokHaar-Kal-Xil | Ranged | 44.5 | - | 2 | - | 33.5 | - | - | |
TokHaar-Kal-Mej | Magic | 44.5 | - | 2 | - | - | 33.5 | - | |
TokHaar-Kal-Mor | Necromancy | 44.5 | - | 2 | - | - | - | 33.5 | |
Igneous Kal-Ket | Melee | 57.7 | - | 2 | 43 | - | - | - | |
Igneous Kal-Xil | Ranged | 57.7 | - | 2 | - | 43 | - | - | |
Igneous Kal-Mej | Magic | 57.7 | - | 2 | - | - | 43 | - | |
Igneous Kal-Mor | Necromancy | 57.7 | - | 2 | - | - | - | 43 | |
Igneous Kal-Zuk | All | 57.7 | - | 2 | 43 | 43 | 43 | 43 |
Other[edit | edit source]
The Toktz-ket-xil is a shield requiring level 60 Defence to equip. It is not part of the armour set. The TokKul-Zo is a reward from The Elder Kiln that boosts damage against certain creatures.
Item | Style | Slot | Range | Acc | Damage | Attribute | Stylebonus | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Auto | Abil | |||||||||||||
Toktz-ket-xil | - | - | - | - | - | 226.4 | - | - | - | - | - | - | ||
TokKul-Zo | - | - | - | - | - | 2.2 | - | - | 2.4 | 2.4 | 2.4 | 2.4 |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
- patch 28 March 2022(Update):
- Updated the messaging that appears on obsidian armour when inspected. It now states the correct degrade chance while in TzKal-Zuk's arena.
- patch 2 March 2015(Update):
- Using an obsidian shard on undamaged obsidian armour will now only display one message.
- patch 13 May 2013(Update):
- Obsidian armour's damage reduction has been increased to restore its effectiveness in TzHaar minigames. (The damage reduction is still only applied in the TzHaar City and connected areas.)
- Obsidian armour damage reduction is now effective against any damage taken while inside the TzHaar volcano, not just NPC attacks.
- Obsidian armour damage reduction is now displayed on object tooltips.
- The chance for obsidian armour to degrade has been changed. It no longer degrades outside of TzHaar areas, has a 50% chance to degrade inside, and that chance is reduced to 20% when under the effect of a TokKul donation coffer buff.
- The cost of the obsidian armour buff in the Fight Cauldron has been halved, to 15,000 TokKul.
- patch 30 April 2013(Update):
- You can now store obsidian armour in the PoH armour case. A piece must be fully repaired to be stored.
- patch 16 April 2013(Update):
- When obsidian armour is fully repaired using obsidian shards, the (deg) object is now replaced with the original pristine object, so it will stack in the bank.
- patch 18 March 2013(Update):
- Charges for all obsidian armour pieces have been increased to 4,000.
- It is now possible to use an obsidian shard stack on a piece of armour in inventory repair it (100 charges per shard). If the armour is even partially damaged, a shard will be consumed. A Repair op has been added to the obsidian shard stack, for convenient repair of worn armour during combat. The item with the least charges will be repaired first, then the next most degraded item until either all worn pieces are fully charged or the player runs out of shards.
- The armour stats for obsidian armour has been increased from level 60 to level 80.
- The requirement to smith the full obsidian armour set has been reduced from 90 Smithing to 85 Smithing. Assisting is permitted.
- Hits from TzHaar City NPCs now have a 1 in 2 chance of degrading the armour, so on average durability has increased 50%.
- Obsidian helms now feature the benefit of slayer helms that increases effectiveness against the slayer target. This bonus only applies when the slayer target is a TzHaar City NPC.
- The three obsidian helms now bestow class-specific combat triangle defences, like void helmets do.
Trivia[edit | edit source]
- The armour used to have level 80 stats, and used to make the wearer take 3x damage outside of TzHaar and TokHaar areas. However, in a later update, its stats were lowered to level 60, and the damage multiplier removed when it became a standard all-class set.
- The Brink of Extinction's newspost said 90 Smithing was required to create a full armour set from obsidian shards, when only 85 Smithing was required for the highest levelled piece, the platebody.
- As of the Mining & Smithing Rework Update of January 7, 2019, all pieces of the obsidian armour set only require 80 Smithing in order to create.
Weapons |
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Armour |
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Miscellaneous |
As a seasoned enthusiast in the realm of RuneScape, particularly in the intricate details of equipment and weaponry, I can confidently delve into the topic of Obsidian equipment. This specialized set of weapons and armor was introduced to the game on December 4, 2012, through an update, and it is exclusively available for members. Let's explore the nuanced concepts associated with Obsidian equipment.
Creation and Acquisition: Obsidian equipment is unique in that it is untradeable, and each player must craft it themselves. To forge these items, players need obsidian bars, which are crafted from obsidian shards obtained in the Fight Cauldron minigame. The minigame serves as the primary source for these shards, making the acquisition process both challenging and rewarding.
Purpose and Benefits: The Obsidian armor, comprising a headpiece (warrior, ranger, mage), cape, platebody, platelegs, gloves, and boots, is of tier 60 and offers a specialized set effect. This effect is particularly valuable for players aiming to acquire the TokHaar and Igneous capes. In specific encounters like the Fight Kiln and TzKal-Zuk fights, the Obsidian armor provides up to 55% damage reduction against obsidian monsters.
Best-in-Slot for TzKal-Zuk Boss Fight: Notably, the obsidian helms stand out as the best-in-slot items for the TzKal-Zuk boss fight, providing a 10% increased accuracy against obsidian monsters.
Unique Characteristics: One distinctive feature is that all Obsidian weapons and capes are named in the TzHaar language, setting them apart from other equipment types.
Requirements: To access and wield Obsidian equipment, players must meet specific quest and level requirements. The quest "The Brink of Extinction" and level 60 in various skills are prerequisites.
Armor Details: The Obsidian armor, with its concept art, is an untradeable tier 60 all-class armor. It includes a range of items such as gloves, boots, platelegs, plateskirt, platebody, and a unique kiteshield. Each piece has specific level and quest requirements.
Special Effects and Degradation: Obsidian armor operates as standard non-degradable gear on the surface world but gains special effects in TzHaar-related areas. In these zones, it significantly reduces damage taken, including from other players. The armor has an initial 4000 charges before degradation and can be repaired using obsidian shards.
Weapons and Capes: Obsidian weapons, including the TzHaar whip and various melee, ranged, and magic options, can be obtained through multiple means, such as purchasing from TzHaar shops, trading with players, or as rare drops. The capes, like TokHaar-Kal and its upgraded forms, provide unique effects based on combat styles and encounters.
Updates and Trivia: The Obsidian equipment has undergone updates over the years, including adjustments to damage reduction, degradation rates, and repair mechanics. Trivia includes historical changes, such as the initial requirement for 90 Smithing being reduced to 85 and the later reduction to 80 with the Mining & Smithing Rework Update in January 2019.
In summary, Obsidian equipment in RuneScape represents a meticulous blend of lore, questing, and skill requirements, offering players powerful gear with unique effects, especially in TzHaar-related content.