MAP59: Club Doom (PlayStation Doom) (2024)

Jaguar, 3DO and GBA Doom maps
  • MAP16: Tower of Babel
  • MAP17: Hell Keep
PlayStation and Saturn Doom maps
  • MAP16: Hell Gate
  • MAP17: Hell Keep
  • MAP29: Twilight Descends
  • MAP30: Threshold of Pain
  • MAP54: Redemption Denied
  • MAP57: The Marshes
  • MAP58: The Mansion
  • MAP59: Club Doom
Xbox Doom maps
  • E1M10: Sewers
  • MAP33: Betray
Other consoles
  • Nintendo 64: Doom 64

This level occupies the map slot MAP59. For other maps which occupy this slot, see Category:MAP59.

MAP59: Club Doom is the super secret map that appears in the Doom II episode of the Sony PlayStation and Sega Saturn versions of Doom. It is considered "super secret" as it is accessed from MAP58: The Mansion, which is itself a secret level. It features a strobe-lit nightclub filled with revenants. Fittingly, a fast hardcore rave beat plays when the club building is entered. Completing this level takes the player to MAP45: Tenements.

Contents

  • 1 Walkthrough
    • 1.1 Essentials
    • 1.2 Other points of interest
    • 1.3 Secrets
    • 1.4 Bugs
  • 2 Comparison of versions
  • 3 Areas / screenshots
    • 3.1 PlayStation screenshots
    • 3.2 Saturn screenshots
  • 4 Music
  • 5 Deathmatch
    • 5.1 Player spawns
  • 6 Statistics
    • 6.1 Map data
    • 6.2 Things
  • 7 Technical information
  • 8 Inspiration and development
  • 9 Trivia
  • 10 External links
  • 11 References

Walkthrough[edit]

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secretswhich count toward the end-of-level tally.

Essentials[edit]

Head straight forward and go through the wooden door in front of you, then climb the stairs. The club music will start playing once you are halfway up the staircase. At the top, turn left to see a dance floor with flashing multi-colored lights populated by nine revenants.

Once all the revenants are dead, head behind the bar in the south-west corner of the club and press the switch here to temporarily lower a wall in the east side of the club. Get through the wall before it shuts to enter a small "flesh maze" - make your way through it to a wooden door, behind which you will find the exit switch.

Other points of interest[edit]

There is a shelf behind the bar with 15 health bonuses. Press use on the shelf to lower it like a lift, letting you reach the top row of potions.

The north-east cage in the club contains a megasphere. To get to it, head east across the dance floor to its upper level, then go to the north-eastern flashing square and step north off this square to be teleported inside the cage. (You can also teleport into the other cages by stepping off the flashing squares due north and south of them.)

In the flesh maze, the last dead-end before the exit door holds a BFG9000 on multiplayer.

Secrets[edit]

There are no official secrets in this level.

Bugs[edit]

Comparison of versions[edit]

The Williams Entertainment logo, the colored lighting, and the fading lights in the last room are removed from the Saturn port, but essentially the map stays the same as the PlayStation version.

Areas / screenshots[edit]

PlayStation screenshots[edit]

  • The entrance into the club.

  • Revenants waiting for you on the dance floor.

Saturn screenshots[edit]

This article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Music[edit]

The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Lamentation" Aubrey HodgesChanges to "Club Doom" by Danny Lewis once the player crosses the halfway point of the stairway to the club.
Sega Saturn "Hell's Churn" Aubrey Hodges

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 84)
  2. facing south. (thing 85)
  3. facing south. (thing 86)
  4. facing south. (thing 87)
  5. facing north. (thing 88)
  6. facing south. (thing 89)
  7. facing north. (thing 90)
  8. facing north. (thing 91)
  9. facing east. (thing 104)
  10. facing south. (thing 105)

Statistics[edit]

Map data[edit]

Things107
Vertices541*
Linedefs514
Sidedefs758
Sectors97

* The vertex count without the effect of node building is 408.

Things[edit]

This level contains the following numbers of things per skill level:

Single-player
Monsters1-234
Revenant9
Weapons1-234
Super shotgun1
Ammunition1-234
Box of shotgun shells2
Items1-234
Health bonus15
Megasphere1
Miscellaneous1-234
Teleport landing3
Multiplayer
Monsters1-234
Revenant9
Weapons1-234
Super shotgun3
BFG90001
Ammunition1-234
Box of shotgun shells2
Items1-234
Health bonus15
Megasphere1
Miscellaneous1-234
Cooperative start2
Deathmatch start10
Teleport landing3

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • Sectors forming the letters WDT and JRS are found far to the south-east (bottom right) of the playable area of the map. These are the initials of the play testers for the game, which included Will Shen, Danny Lewis, Tim Heydelaar, John Stookey, Randy Estrella, and Steve Kramer.[1]
  • The original Doom games did not have a function to change the music mid-level. PlayStation Doom had to add a new linedef type, #142, which starts playing CD track #6 when crossed.
  • This is the only map in the game, at least in the original PlayStation version, where Redbook audio CD music is played. Regular level music for the game is in a MIDI-like proprietary format known as WMD. The other audio tracks on the disc are used for non-interactive segments of the game such as the intermission and text screens. The Saturn port instead uses Redbook audio CD for all tracks, including the ambient tracks.

External links[edit]

References[edit]

  1. Heydelaar, Tim(21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
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Ultimate Doom
Phobos: MAP01: HangarMAP02: PlantMAP03: Toxin RefineryMAP04: Command ControlMAP05: Phobos LabMAP06: Central ProcessingMAP07: Computer StationMAP08: Phobos Anomaly
Deimos: MAP09: Deimos AnomalyMAP10: Containment AreaMAP11: RefineryMAP12: Deimos LabMAP13: Command CenterMAP14: Halls of the DamnedMAP15: Spawning VatsMAP16: Hell Gate
Hell: MAP17: Hell KeepMAP18: PandemoniumMAP19: House of PainMAP20: Unholy CathedralMAP21: Mt. ErebusMAP22: LimboMAP23: Tower of Babel
Earth: MAP24: Hell BeneathMAP25: Perfect HatredMAP26: Sever the WickedMAP27: Unruly EvilMAP28: Unto the CruelMAP29: Twilight DescendsMAP30: Threshold of Pain
Secretlevels: MAP56: Military BaseMAP55: Fortress of MysteryMAP57: The Marshes
Doom II
The Star Base: MAP31: EntrywayMAP32: UnderhallsMAP33: The GantletMAP34: The FocusMAP35: The Waste TunnelsMAP36: The CrusherMAP37: Dead SimpleMAP38: Tricks and TrapsMAP39: The PitMAP40: Refueling BaseMAP41: O of Destruction!
The City: MAP42: The FactoryMAP43: The Inmost DensMAP44: SuburbsMAP45: TenementsMAP46: The CourtyardMAP47: The Citadel
Hell: MAP48: NirvanaMAP49: The CatacombsMAP50: Barrels of FunMAP51: BloodfallsMAP52: The Abandoned MinesMAP53: Monster CondoMAP54: Redemption Denied
Secretlevels: MAP58: The MansionMAP59: Club Doom
MAP59: Club Doom (PlayStation Doom) (2024)
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