By
Renee "Wren" Lopez,Aric Pun,Veerender Singh Jubbal,+12 more
updated
In this Tiny Tina's WonderlandsLucky Diceguide, we will list each of theLucky Dicelocations in the Crackmast Cove region. There are 22 dice scattered throughout Crackmast Cove including the areas of The Salty Saunter, Swarthy Cannonade, Coiled Hollow, Wrecker's Bane, Bonethrow Bay, Auntie Anchor's Shark Shack, and Scallywag Landing.
Lucky Dice No. 1 Location
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When you first enter Crackmast Cove and into The Salty Saunter, follow the path towards the waterfalls. The die will be on a ledge to the left of it.
Climb the short wooden peg and jump onto the beam above you. From that platform, jump up to the ledge on the left to get higher ground. Then with a running start, jump over the ledge where the die is.
Lucky Dice No. 2 Location
Enter the Swarthy Cannonade area and go left. Follow the path towards the house by the beach. The die will be by the door. You will also see a scroll.
Lucky Dice No. 3 Location
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From the Swarthy Cannonade go west and follow the path into the Coiled Hollow area. The die will be easily visible once you enter the area.
Lucky Dice No. 4 Location
In the Coiled Hollow, keep going west until you see a giant whale carcass and turn right. Go past the house that's on your right into a little alcove. There you will find the die.
Lucky Dice No. 5 Location
In Coiled Hollow, keep going west and head into the tunnel near the house where the townsfolk are dancing. Go through there and keep going straight down the path. Go up the stairs, and then the second set of stairs. Keep right and go through the entranceway. You will see the die in the open lean-to.
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Lucky Dice No. 6 Location
From the Coiled Hollow head south and go through the large tunnel near the whale. To the right will be a house and the die will be on the roof. Go right and go through the ship hull into Bonethrow Bay. Keep going right towards the coral house and go to the back of it. You will be able to jump to the roof of the house with the die.
Lucky Dice No. 7 Location
Head east of Bonerthrow Bay, or south of Swarthy Cannonade, to reach Auntie Anchor’s Shark Shack. When you enter the area, head straight to the beach. You will see a shipwreck with white sails next to the water. The die is in the hull.
Lucky Dice No. 8 Location
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Go south of Swarthy Cannonade to get to Enter Auntie Anchor's Shark Shack. You’ll see huts along the beach surrounded by Pirate enemies. There will be one small house next to a palm tree. The die will be on the roof of the lean-to next to the house. Climb the crates to get it.
Lucky Dice No. 9 Location
Enter Bonethrow Bay and go straight through to the water. Turn right and follow the beach. You’ll see a pier in the water. Head to the pier and climb it. Follow the pier towards the mountain and the die will be on a wooden platform just to the left of the walkway. You can also reach it by going towards the large skull in the mountain and turning left to follow the wooden walkway down to the water.
Lucky Dice No. 10 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
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When you enter Phil’s Digs in Wrecker's Bay, find his study. Grab his Certificate of Non-Evilness in the chest. Pull the skull lever behind his desk and it will open a secret door. Go through the door and you will see the die to the left.
Lucky Dice No. 11 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
Enter Scallywag Landing and follow the path. The die will be up by the first house on the left. To get it, go up the wooden bridge past the house. Then get a running start and jump up to the wooden beam that crosses over the bridge. Then get to the platform the die is on.
Lucky Dice No. 12 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
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When you enter Scallywag Landing, follow the white sand path as it starts to curve right, then look to your left. Follow that white sand trail to a tent. The die will be right next to it.
Lucky Dice No. 13 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
In Scallywag Landing, head past the vending machines and go right. Follow the white sands path until you see some stairs going up. To the right of the stairs, you will see a yellow, red, and blue awning. The die is underneath it on the lower platform.
Lucky Dice No. 14 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
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In Scallywag Landing, from the vending machines go left. You will see a large coral-colored building with a skywalk. Go under the bridge and turn right. Follow the path and you will see the die on the right.
Lucky Dice No. 15 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
Go past the vending machines in Scallywag Landing and go left towards the large house. Go underneath the skywalk. Keep left and follow the white sand path all the way to the ocean. You will see a small shack by itself on a hill. Go up the stairs and the die will be on the right side of the shack.
Lucky Dice No. 16 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
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In Scallywag Landing, after you meet Churle Finbreaker and pass through the gate. Head through the second area of Scallywag Landing. There will be a long wooden bridge that leads into Dead man’s Charleston. While on the bridge turn around and look up. You will see the die in a broken hull of a ship. You will need to jump on top of the rope of the bridge to get close enough to the ladder to jump onto it. From there go up the ladder and jump onto the hull.
Lucky Dice No. 17 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
In Judgement’s Wait, where Phil is imprisoned, there iS a building with a ramp on the right that leads to a locked door. After you advance in the side quest your objective will be to talk to Phil again. At this point this door will unlock, giving you access to talk to Phil. Go through the door, and up the ladder, and go left. The die will be in the corner before you and talk to Phil. You can also reach this through Dead Man's Charleston by staying left and taking the ramp down to Phil's prison box.
Lucky Dice No. 18 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
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After blowing up the boarded-up wall in Dead Man's Charleston, head through and go past the first building. Go right and then make another right. The die will be at the end of the path.
Lucky Dice No. 19 Location
Note: You must be actively doing the Side Quest The Trial of Crooked-Eye Phil.
Head to the right side of Dead Man's Charleston. You will see a cannon pointing towards the whale down below. From there jump down to the ledge right below you. Then walk along the ledge and look down. There you will see the die. Jump all the way down to get it.
Lucky Dice No. 20 Location
Note: Must be actively doing the Side Quest All Swashed Up in order to gain access to this die.
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After you enter the Jaggs and melt the storm grate. When you drop down, the die will be to your left, under the bridge.
Lucky Dice No. 21 Location
Note: Must be actively doing the Side Quest All Swashed Up in order to gain access to this die.
After you get the die under the bridge, go right and climb up and across the wooden bridge. There will be an archway directly in front of you with a small house sitting above it. Go through that archway and climb up the wooden platforms. Turn right, climb the crate and jump to the platform above you.
Lucky Dice No. 22 Location
After you go through the second gate in Scallywag Landing, head into this new area and you will see the dice behind a storm gate. Go up the stairs and head left. Walk between the houses to the wooden platform.
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There is a ladder that you can go down. From there you will see a storm gate that you can melee to open. Go through the tunnel to get to the die.
Up Next: Lucky Dice - Drowned Abyss
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