List of known Vaults (2024)

List of known Vaults (1)

Part of a series on

Vault-Tec Corporation
Subsidiaries
Future-Tec · Hawthorne Medical Laboratories · Vault-Tec Game Studios
Notable facilities
Vaults (List of known Vaults) · Vault-Tec headquarters · Vault-Tec Regional HQ · Vault-Tec University · Vault-Tec: Among the Stars
Notable technologies
Vaults · CAMP · Food paste · G.E.C.K. · Series 1000 shelter · TOMIS · VATS · Vault Star super-reactor · ZAX
Miscellaneous
Multi-generational starship · Project Safehouse · Vault Dweller's Survival Guide · Vault-Tec bobblehead

v·d·e

The following page lists all Vault-Tec Corporation Vault series shelters and facilities inspired by them.

Contents

  • 1 Starting Vaults
  • 2 Vaults in canonical materials
    • 2.1 Unnumbered Vaults
    • 2.2 Related facilities
  • 3 Vaults in supplementary materials
  • 4 Vaults in other properties
  • 5 Non-canon Vaults
  • 6 Interactive map
    • 6.1 Vault numbers by state and territory
  • 7 Behind the scenes
  • 8 Gallery
    • 8.1 Western half of United States
    • 8.2 Eastern half of United States
    • 8.3 Other bunkers
  • 9 References

Starting Vaults[]

The player character, or main protagonist, starts in a Vault in four of the six main games in the Fallout franchise, and its TV series:

In Fallout 2 and Fallout: New Vegas, the player characters (Chosen One and the Courier) start in the wasteland (New California and the Mojave respectively), receiving a Vault jumpsuit in the beginning.

The only other game where the player character had no connection to Vaults was Fallout Tactics: The Warrior was a wasteland recruit. In the canceled Van Buren, the player character, the Prisoner, would have begun the game wearing the prison jumpsuit from Tibbets Prison.

Vaults in canonical materials[]

While marketed as nuclear shelters to save a portion of the American population from nuclear war, the Vaults were actually a grand social experiment, each with a specific data-gathering purpose in mind. Only a fraction of the Vaults had no experiments, but only for the reason of acting as control groups so as to provide a baseline for comparison. This plan would enable the American civilization to endure, sacrificing some of their dwellers in secret tests. The data would be collected by the Enclave,[1] and used to create a multi-generational starship in order to colonize a new planet, as the initial assumption by the Enclave was that Earth would be rendered uninhabitable by nuclear war.[Non-game 1]

NameLocationPurposeAdditional detailsTitle
Vault 3Las Vegas, Nevada
(New Vegas, Mojave Wasteland)
Control VaultInhabitants chose to remain in isolation for over a century until a water leak forced them to open for trade; Vault was subsequently massacred and taken over by the FiendsFallout: New Vegas
Vault 4Los Angeles, CaliforniaPublicly-known experiment; a Vault governed exclusively by scientists, with no other oversightScientists adopted a policy of letting in survivors to use as genetic experimentation test subjects; subjects broke free and killed the scientists, but continue to inhabit the Vault and accept outsiders, acting as a true refuge from the wastesFallout TV series
Vault 8Northwestern Nevada
(Vault City, New California)
Control VaultInhabitants left on-schedule and used their G.E.C.K. to establish Vault CityFallout 2
Vault 11Mojave Desert, Nevada
(Mojave Wasteland)
Social experiment studying a population's willingness to sacrifice individuals for the safety of the majority, using falsified threats of collective punishmentInhabitants initially used elections to select sacrifices; attempted coup after the practice was abolished resulted in the deaths of most inhabitantsFallout: New Vegas
Vault 12Bakersfield, California
(Necropolis, New California)
Medical experiment studying the effects of gradual radiation exposure; door was designed not to seal correctlyInhabitants became ghouls and founded the city of NecropolisFallout
Vault 13Mt. Whitney, Sequoia National Park/Inyo National Forest[citation needed], California
(New California)
Control VaultInhabitants chose to remain in isolation until a water chip failure forced them to send the Vault Dweller for a replacement. Schism caused by the Vault Dweller resulted in many inhabitants leaving; survivors were killed or kidnapped by the EnclaveFallout
Fallout 2
Vault 15Southern California
(New California)
Social experiment in which a large population from diverse ethnic and religious backgrounds were forced to live together; Vault's opening was intentionally delayed by several decadesSchism among the inhabitants led to the formation of three raider gangs from exiled inhabitants (Khans, Jackals, and Vipers). Remaining inhabitants formed Shady SandsFallout
Fallout 2
Vault 17West CoastUnknownInhabitants were kidnapped and transformed into super mutants by the UnityFallout: New Vegas
Vault 19Mojave Desert, Nevada
(Mojave Wasteland)
Social experiment studying effects of factionalism and means to induce paranoia and mistrust; inhabitants divided into rival "Blue" and "Red" sectorsInhabitants subjected to subliminal messaging and faked acts of sabotage; many developed symptoms of psychosis. Ultimate fate of inhabitants is unknown; Vault was eventually occupied by Powder GangersFallout: New Vegas
Vault 21Las Vegas, Nevada
(The Strip, New Vegas, Mojave Wasteland)
Social experiment studying the effects of excessive gambling; all disputes were to be resolved through games of chanceInhabitants maintained a stable community until 2274, when Robert House successfully won ownership of the Vault in a game of blackjack and converted it into a hotelFallout: New Vegas
Vault 22Mojave Desert, Nevada
(Mojave Wasteland)
Research facility studying and creating genetically modified crops and floraGenetically modified fungal infection transformed inhabitants into spore carriersFallout: New Vegas
Vault 29West CoastSocial experiment. Said to be full of "rich, obnoxious teenagers"[2]Fallout 76
Vault 31Los Angeles, CaliforniaSocial experiment, consisting of three interconnected but divided Vaults, ostensibly as extra security from threats but also for support during crises; secretly a pet project of Bud Askins, a Vault-Tec sales executive who sought to use the Vaults to create a population of loyal Vault-Tec employees to monopolize the wasteland. Vaults 32 and 33 housed regular populations, while 31 housed cryogenically preserved Vault-Tec executives directed to go out to the other Vaults and indoctrinate them towards Askins' directive, with the truth hidden from the other two VaultsRemains functional as of 2297, with many Vault-Tec employees still cryogenically preserved, watched over by Bud AskinsFallout TV series
Vault 32Los Angeles, CaliforniaOriginal population found out the truth about Vault 31, revolted, and ultimately died from infighting, suicide, and/or starvation circa 2294; briefly taken over by Lee Moldaver's raiders in order to infiltrate Vault 33, and later resettled by dwellers from Vault 33 in 2297 on Bud Askins' orders
Vault 33Santa Monica, Los Angeles, CaliforniaRemains functional as of 2297, and still following Bud Askins' directives
Vault 34Mojave Desert, Nevada
(Mojave Wasteland)
Social experiment in which inhabitants were provided access to an overstocked armory with no security measuresInhabitants manually installed locks on armory and restricted access to Vault Security; schism over these measures led a group to leave and form the Boomers tribe. Reactor leak caused by a civil uprising led to the death or ghoulification of most inhabitantsFallout: New Vegas
Vault 51Northwestern West Virginia
(The Forest, Appalachia)
Social experiment in which a ZAX AI was tasked with selecting an ideal overseer from Vault populationZAX began manufacturing crises to test the abilities of inhabitants; the crises eventually escalated to lethal threats, then direct manipulation encouraging the remaining inhabitants to kill one anotherFallout 76
Vault 63Ash Heap, West Virginia
Shenandoah National Park, Virginia
Built as the personal project of Vault-Tec board member Hugo Stolz. Not intended as a social experiment, but rather a facility to develop technologies that could be used to establish a post-War society, including weather manipulation and large-scale robotics; connected to above-ground facilities along with underground rail systemVault was unfinished, causing dwellers to mutate into ghouls, with some going feral; research intended to cure feralization ended up damaging the Vault, creating a massive storm over Shenandoah, and mutating many of the ghoul dwellers into the Lost. Vault is still active among ghoulified survivorsFallout 76
Vault 75Malden Middle School, Malden, Massachusetts
(The Commonwealth)
Social and medical experiment, in which a eugenics program was used to breed young inhabitants into perfect soldiersTest subjects eventually revolted against researchers; Vault was eventually occupied by GunnersFallout 4
Vault 76North of Flatwoods, West Virginia
(The Forest, Appalachia)
Control VaultInhabitants became instrumental in the reconstruction of Appalachia and the eradication of the Scorched PlagueFallout 76
Vault 77UnknownSocial experiment in which a single man was locked in the vault with only puppets[3]An unknown inhabitant was feared to the point of superstition by the slavers of Paradise FallsFallout 3
Vault 79North of Dolly Sods Wilderness, West Virginia
(Savage Divide, Appalachia)
Secret Service facility intended to house the United States gold reservesReactor leak killed or ghoulified most agents assigned to the Vault; survivors were rescued by the residents of Vault 76 during an attempted heist of the gold reservesFallout 76
Vault 81Boston, Massachusetts
(The Commonwealth)
Research facility; scientists in a secret sector of the Vault would work to develop a universal disease cure via experiments on an unwitting civilian populationOperations sabotaged by Overseer due to moral objections; researchers were sealed within their section of the Vault with no means of escape or contact. Researchers continued work by experimenting on mole rats and eventually perished; civilian section of the Vault maintained a stable community and remains inhabitedFallout 4
Vault 87Northeastern Virginia
(Capital Wasteland)
Research facility studying the effects of the Forced Evolutionary Virus on humans; civilian population was used as test subjectsInhabitants were transformed into super mutants and seized control of the VaultFallout 3
Vault 88Northwest of Quincy, Massachusetts
(The Commonwealth)
Testing facility for experimental productivity-boosting equipment to be used in other VaultsVault's construction was never completed. Overseer Valery Barstow became a ghoul and eventually recruited the Sole Survivor to help complete the Vault's experimentsFallout 4: Vault-Tec Workshop
Vault 92Olney, Maryland
(Capital Wasteland)
Medical experiment testing means to induce aggression using white noiseInhabitants were driven insane and eventually killed one another. Vault later became infested with bloatflies and mirelurksFallout 3
Vault 94North of Dolly Sods Wilderness, West Virginia
(The Mire, Appalachia)
Social experiment testing the viability of pacifist belief systems in post-apocalyptic conditions; all inhabitants were members of a nonviolent religious community save a single Vault-Tec employeeVault-Tec observer confessed to the experiment and urged inhabitants to arm themselves for safety purposes. This advice was ignored, and the Vault was eventually massacred by paranoid outsiders. Damage to the Vault's G.E.C.K. sustained in the massacre created the MireFallout 76
Vault 95Southeast of Natick, Massachusetts
(The Commonwealth)
Social and medical experiment in which addicts were given experimental rehabilitation treatments and encouraged to remain clean, then informed of a secret stash of chemsInhabitants initially recovered from addictions, but rapidly descended into violence once informed of the secret stash. Vault was eventually occupied by the GunnersFallout 4
Vault 96South of Spruce Knob Campground, West Virginia
(Savage Divide, Appalachia)
Research facility intended to monitor and study mutated wildlife, using genetic engineering to develop anti-mutant countermeasures. Staffed by only five individualsAutomated security measures threatened to execute inhabitants if they failed to meet quotas due to secretive and unethical nature of research. Inhabitants eventually attempted to sabotage security systems and escape, but failed and were killed. Test subjects eventually began to escape the facilityFallout 76
Vault 101West of Springvale, Virginia
(Capital Wasteland)
Social experiment in which Overseers were granted unlimited authority over a Vault intended to remain closed indefinitelyOverseer Alphonse Almodovar eventually began to send secret scouting parties into surrounding wasteland and recruited an outsider, James, as doctor. Vault eventually fell into civil war after James and the Lone Wanderer escapedFallout 3
Vault 106Northeastern Virginia
(Capital Wasteland)
Medical experiment studying effects of psychoactive drugs released via air filtration systemsPopulation erupted in violence after drugs were released; ultimate fate of inhabitants is unknown. Drugs remained in air supply for 200 years, causing insanity and hallucinations in survivors who enteredFallout Bible
Fallout 3
Vault 108North of Washington, D.C., Maryland
(Capital Wasteland)
Social experiment studying effects of leadership conflicts: most management positions were to be filled by a terminally ill Overseer upon entry, power systems were designed to fail after 20 years, no entertainment was provided, and armory was provided triple the standard ordnanceIn addition to stated purpose, Vault was also provided with a cloning device. A single inhabitant, Gary, was cloned repeatedly; clones eventually turned violent and overran the VaultFallout 3
Vault 111Sanctuary Hills, Massachusetts
(The Commonwealth)
Medical experiment studying long-term effects of cryogenic stasis on unwitting subjectsAll-clear signal was never received, resulting in a coup by Vault Security and the abandonment of the Vault. One test subject, an infant named Shaun, was extracted from stasis and kidnapped by Institute agents; remaining subjects died due to power failure save for a Sole SurvivorFallout 4
Vault 112Smith Casey's garage, Virginia
(Capital Wasteland)
Social experiment in which inhabitants were placed in a virtual reality simulation controlled by the OverseerExperiment was designed by Overseer Stanislaus Braun for his own psychotic amusem*nt; after entry Braun tortured the inhabitants for centuriesFallout 3
Vault 114Boston, Massachusetts
(The Commonwealth)
Social experiment in which wealthy inhabitants would be stripped of luxury and forced to live in cramped squalor under an incompetent OverseerVault was never completed, possibly due to contract fraud and/or embezzlement. Construction site was eventually taken over by Skinny Malone's triggermen outfitFallout 4
Vault 118Cliff's Edge Hotel, Mount Desert Island, Maine
(The Island)
Social experiment in which 10 wealthy residents would live in luxury while 300 impoverished residents lived in squalor, with wealthy residents granted total authority"Lower class" section of the Vault was never completed due to embezzlement of construction funds. Inhabitants of the "luxury" section eventually transferred themselves into robobrains to achieve immortality, and continue to occupy the VaultFallout 4: Far Harbor

Unnumbered Vaults[]

These are Vaults which have been mentioned, but not with a number; it is possible that some of them may correspond with already-known Vaults.

NameLocationPurposeAdditional detailsTitle
Harold's VaultUnknownUnknownHarold recalls having grown up in a Vault, but is unable to remember its location or what it was like; however, the Vault in question may be Vault 29.Fallout
Vault hacked by MelUnknownUnknownMel and Bobbi No-Nose broke into this Vault, but found it was highly irradiated; Mel was sickened by the radiation but survived.Fallout 4
Vault fixed by Penelope HornwrightUnknownUnknownThis Vault had a faulty door but was otherwise in good condition. Sometime between 2083 and 2103, Penelope Hornwright fixed the door in exchange for her family being allowed inside; she was forced to stay outside in order to fix the door, and became a ghoul due to radiation exposure.Fallout 76
Vault lived in by SamuelUnknownUnknownSamuel claims to be from a Vault that is far away and hidden. While he wears VTU clothing, there is no proof it is it.Fallout 76
Bruiser's VaultEast CoastUnknownBruiser mentions having come from a Vault, and describes its residents having played a gladiatorial sport similar to American football.Fallout 76
Dino and Carla's VaultUnknownUnknownDino and Carla mention coming from a low-population Vault, which they had left by 2103.Fallout 76
Soldiers' VaultUnknownUnknownTwo American soldiers, a lieutenant and a private, were sent to this Vault, and had left and reached Appalachia by 2103.Fallout 76

Related facilities[]

This section lists facilities that use Vault-Tec technologies but are not an actual, Vault-Tec Vaulttm shelter.

NameLocation and constructionPurposeAdditional detailsGame
Los Angeles Demonstration VaultLos Angeles, California
(Boneyard, New California)
Public demonstration facilitySturdy construction allowed for use as a legitimate shelter by locals. Later converted into the headquarters of the Unity, then destroyed via nuclear detonation by the Vault DwellerFallout
Securitron vaultFortification Hill, Arizona
(The Fort, Mojave Wasteland)
Private facility owned by Robert House, housing an army of securitronsFacility fell into disrepair after the war; exterior bunker was eventually discovered and occupied by Caesar's LegionFallout: New Vegas
Vault-Tec's "Vault of Tomorrow"Museum of Technology, The Mall, Washington D.C.
(Capital Wasteland)
Sponsored museum exhibitPublicity piece encouraging visitors to purchase admittance to Vault-Tec shelters; visitors were provided an automated tour of a typical VaultFallout 3
Vault-Tec: Among the StarsNuka-World, MassachusettsSponsored amusem*nt park attractionPublicity piece promoting the idea that Vault-Tec technologies could be applied to space colonization. Visitors explored a hypothetical Vault-Tec space colony dubbed "Arcturus-I"; experiments were secretly conducted on both visitors and staffFallout 4: Nuka-World
Vault-Tec University Simulation VaultMorgantown, West Virginia
(The Forest, Appalachia)
Training facility for Vault-Tec employeesTrainees would be locked inside for simulation exercises; facility was in use by a class when the bombs fell. Inhabitants eventually starved due to lack of food suppliesFallout 76
The Whitespring bunkerThe Whitespring, West Virginia
(Savage Divide, Appalachia)
Continuity of Government facilityIntended to house members of congress and the executive branch; Enclave personnel planted within the bunker's security executed all non-Enclave officials upon entry and established the facility as their regional headquartersFallout 76
Makeshift vaultNorthwest of Grafton, West Virginia
(Toxic Valley, Appalachia)
Unlicensed facilityFacility was constructed by former Vault-Tec employees using stolen equipment after being informed of their status as "unessential" personnel. Fate of original inhabitants is unknown; facility was eventually taken over by the Crater War Party and later the Brotherhood First Expeditionary ForceFallout 76

Vaults in supplementary materials[]

NamePurposeAdditional detailsGame
Vault 27Deliberately overcrowded; 2000 people would be assigned to enter, double the total sustainable amountN/AFallout Bible
Vault 36Food extruders were designed to produce only a thin, watery gruelN/AFallout Bible
Vault 42No light bulbs of more than 40 watts were providedN/AFallout Bible
Vault 43Social experiment in which 20 men and 10 women would be forced to live alongside a live pantherN/AOne Man, and a Crate of Puppets
Vault 53Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants undulyN/AFallout Bible
Vault 55No entertainment tapes were providedN/AFallout Bible
Vault 56The only entertainment tapes provided were the works of a particularly untalented comedianVault society was anticipated to collapse far earlier than Vault 55Fallout Bible
Vault 68Of the one thousand people who entered, there was only one womanN/AFallout Bible
Vault 69Of the one thousand people who entered, there was only one manN/AFallout Bible
One Man, and a Crate of Puppets
Vault 70Social experiment in which jumpsuit extruders would fail after 6 months, drastically reducing clothing availability.Vault was to play a major role in Interplay Entertainment's cancelled version of Fallout 3, known internally as Van Buren. For details on the Vault's Van Buren iteration, see "Non-canon Vaults."Fallout Bible
Vault 77Social experiment in which a single person inhabited the vault alone with a crate of puppets.Inhabitant eventually went insane and developed split personalities based on the puppetsOne Man, and a Crate of Puppets

Vaults in other properties[]

NamePurposeAdditional detailsGame
Vault 7A Vault filled with water built at the bottom of a lake, made not to house residents but instead to record information on those who find their way inside in an experiment called the Leviathan.Vault is run by a robot called the "Guardian," who confiscates contraband. Reaching a certain room will allow the intruder to complete the Leviathan and be released.Fallout: New California
Vault 44Contained a hidden sector where scientists performed experiments on dangerous creaturesExcessive power usage by hidden sector led to failure of numerous Vault systems and the death of all inhabitants. Lab animals continue to inhabit Vault, feeding on spoiled food storesFallout: New California
Vault 84Every year, a vote is held to exile a dweller deemed the most dangerous to the VaultVault maintained a stable society and remains inhabitedFallout: The Board Game
Vault 109A high-class, "fancy" Vault filled with products from Mary May, Ticknor and Fields and Fallon'sInhabitants initially maintained trade with Vault 84, but died after the facility became flooded with radiationFallout: The Board Game

Non-canon Vaults[]

This section covers Vaults found in games ejected from the continuity, in concept art, in cross-promotional materials, or in cut content.

NameLocation and constructionPurposeDetailsGame
Cut content, concept art, and development leftovers
Vault 10UnknownUnknownVault was never implemented; only concept art of its jumpsuit existsThe Art of Fallout 4
Vault 24UnknownUnknownVault was cut during development; only an unused jumpsuit item remains in the game filesFallout: New Vegas
Vault 65UnknownUnknownVault was created very early in development; textured assets and a functional level containing numerous feral ghoul spawns can be found in the game files. The Vault's editor ID labels it as "Vault 75", suggesting it may have been a design prototypeFallout 76
Vault 74UnknownUnknownVault was created by Bethesda as a tutorial for Fallout 3's modding tools; the level was imported to Fallout: New Vegas at some point in development and never removedFallout: New Vegas
Vault 100UnknownUnknownVault was cut during development, only an unused inventory icon for its jumpsuit remains in the game filesFallout 3
Vault 113UnknownUnknownVault was cut during development; only an unused texture of its welcome sign remains in the game filesFallout 4
Vault 117Massachusetts
(The Commonwealth)
UnknownVault was cut during development; an early map of the game world shows it located just north of Jamaica PlainFallout 4
Vault 120Atlantic Ocean, Massachusetts
(The Commonwealth)
UnknownVault would have been constructed underwater. A cut quest would have involved a giant mutant octopus attacking the VaultFallout 4
Vault 121Massachusetts
(The Commonwealth)
UnknownVault was cut during development; an early map of the game world shows its location roughly corresponded with Vault 95Fallout 4
Burkittsville VaultBurkittsville, Maryland
(Capital Wasteland)
UnknownCut terminal entries at Hamilton's hideaway would have indicated that a group of cannibals set up camp outside the vault shortly after the war, to ambush survivors seeking entranceFallout 3
Non-canon games
Vault 0Cheyenne Mountain, Colorado
(The Belt)
Command and control facility monitoring the Vault Experiments. Managed by the Calculator, an AI supercomputer using the brains of America's greatest geniuses as processors and personality templatesBudget cuts resulted in substandard components being used in the Calculator; series of malfunctions occurred as a result, leading the AI to become genocidalFallout Tactics
Vault 141UnknownUnknownVault appears as a loading screen for lobbies in Call of Duty: Modern Warfare 3 (2023) and Call of Duty: Warzone as a part of the cross promotion bundle 'Fallout: Vault Dweller'Call of Duty: Modern Warfare 3 (2023)
Vault prototypeTexasPrototype facilityFacility was eventually taken over by the Brotherhood of Steel's Texas Expedition for use as a headquartersFallout: Brotherhood of Steel
Corporate VaultLos, TexasPrivate shelter for Vault-Tec employees and scientists, to continue experimentation post-warFacility was eventually taken over by the Attis Army, who used samples of FEV stored within to begin manufacturing super mutants. Facility was subsequently destroyed via nuclear detonation by the InitiateFallout: Brotherhood of Steel
Unreleased games
Vault 1MidwestUnknownVault appeared in the Van Buren tech demoVan Buren
Vault 6Mt. St. Helens, WashingtonMedical experiment in which small amounts of radiation were leaked into the Vault each dayVault was described in Fallout Extreme design documents as being overrun with feral ghoulsFallout Extreme
Vault 29 (Van Buren)ColoradoNo assigned dweller was over the age of 15 upon entry, with parents redirected to other Vaults. [Non-game 2]Harold is believed to come from this Vault.[Non-game 2]Van Buren
Vault 39Abilene, TexasUnknownVault was described in Brotherhood of Steel 2 design documents as overgrown with mutated plants due to experiments by the game's antagonistFallout: Brotherhood of Steel 2
Vault 70Salt Lake City, UtahSocial experiment in which jumpsuit extruders would fail after 6 months, drastically reducing clothing availability. Majority of inhabitants were members of the local Mormon congregationVault was described in Van Buren design documents as the origin for the settlements of New Jerusalem and New Canaan.Van Buren

Interactive map[]

Note, the following map uses an existing 1959 AGS map as base for ease of browsing and orientation. Locations from the TV series have been added to indicate estimated locations of Vaults.

Vault numbers by state and territory[]

State/territoryVault sitesConfirmed VaultsKnown Vaults
Alabama1
AlaskaUnknown
Arizona2
Arkansas1
California117
Colorado3
Connecticut2
Delaware0
Florida1
Georgia3
HawaiiUnknown
Idaho3
Illinois4
Indiana0
Iowa2
Kansas2
Kentucky1
Louisiana2
Maine11
Maryland12
Massachusetts36
Michigan1
Minnesota2
Mississippi1
Missouri2
Montana2
Nebraska2
Nevada58
New Hampshire0
New Jersey3
New Mexico2
New York1
North Carolina2
North Dakota1
Ohio2
Oklahoma2
Oregon1
Pennsylvania3
Rhode Island1
South Carolina1
South Dakota3
Tennessee2
Texas10
Utah1
Vermont1
Virginia54
Washington3
West Virginia65
Wisconsin2
Wyoming1
Occupied territories
Baja California1
Manitoba1

Behind the scenes[]

Other
  • Numbers 101 and 111 are 5 and 7 in binary respectively. Fallout 3 was the fifth video game in the series to be released (counting Fallout Tactics and Fallout: Brotherhood of Steel), while Fallout 4 was the seventh (after Fallout: New Vegas).
TV series heat map

List of known Vaults (2)

Heat map shown in the episode "The Beginning" of the Fallout TV series

List of known Vaults (3)

An alteration of the previous screenshot to overlay a rough approximation of U.S. states on the map

  • During "The Beginning," the eighth episode of the first season of the Fallout TV series, two Vault-Tec executives display a heat map of Vault locations across North America. The dots appear to correspond to known Vault locations in the series, as well as many locations not yet shown in any series installment, across nearly all 48 contiguous states (Alaska and Hawaii are not shown). However, the map is not a 1:1 correlation of all numbered Vaults; for example, the Las Vegas area only shows three dots, when six Vaults are featured in Fallout: New Vegas. Additionally, the Boston/New England area does not appear to perfectly align with the Vaults seen in Fallout 4. However, significant clusters are shown around Washington, D.C. and Appalachia (West Virginia) for Fallout 3 and Fallout 76, respectively. A triangular formation of three dots in the Los Angeles area appears to correspond to Vaults 31, 32 and 33, which are discussed in the scene itself.
  • The dots in other locations across America, ones not yet seen in the series, roughly correspond with major cities in the U.S., such as the three dots in what appears to be the Chicago area, which can be seen next to a faded outline of Lake Michigan. One significant cluster shows four dots in the area of Houston, Texas.
  • There also appear to be two dots around the state of Oklahoma, as well as one much further north of the U.S., in what appears to be central Canada. This lines up with the letter from Vault-Tec in Fallout 3, which advertises Vault-Tec facilities in "locales such as Oklahoma and newly-annexed Canada." Outside of this, there is also one dot south of California, in what appears to be Baja California, Mexico.
  • In total, there appear to be around 116 dots on the map, including another in Florida obscured by Barb Howard that is shown in a different shot. Because the scene itself is not dated, any missing Vaults may be accounted for if they had not yet been constructed by the time of the meeting depicted in the scene, as the map does not appear to be a 1:1 recreation either way.

Gallery[]

Western half of United States[]

List of known Vaults (4)

Vault 3 (Mojave), a control Vault where residents agreed not to leave until a water leak occurred (Fallout: New Vegas)

List of known Vaults (5)

Vault 4 (California), an experiment Vault where its scientists brought in surface refugees to experiment on them (Fallout TV series)

List of known Vaults (6)

Vault 8 (Vault City), a control Vault (Fallout 2)

List of known Vaults (7)

Vault 11 (Mojave), an experiment Vault where people, to avoid dying, voted others to be overseer (Fallout: New Vegas)

List of known Vaults (8)

Vault 12 (Bakersfield, California), an experiment Vault to test radiation on people with a door that does not close properly (Fallout)

List of known Vaults (9)

Vault 13 (California), a special case "control group" Vault to stay closed until subjects were needed by the Enclave (Fallout and Fallout 2)

List of known Vaults (11)

Vault 19 (Mojave), an experiment Vault to see if paranoia can be induced through non-chemical/non-violent means (Fallout: New Vegas)

List of known Vaults (12)

Vault 21 (Mojave), an experiment Vault to study a society where conflict is resolved through chance (i.e. gambling), later converted into a hotel (Fallout: New Vegas)

List of known Vaults (13)

Vault 22 (Mojave), a Vault meant to research agriculture (Fallout: New Vegas)

List of known Vaults (14)

Vault 31 (Los Angeles, California), an experiment Vault meant to preserve Vault-Tec employees but also breed super Vault-Tec managers (Fallout TV series)

List of known Vaults (15)

Vault 32 (Los Angeles, California), a sister experiment Vault for Vault 31's residents to have a healthy breeding pool (Fallout TV series)

List of known Vaults (16)

Vault 33 (Los Angeles, California), a sister experiment Vault for Vault 31's residents to have a healthy breeding pool (Fallout TV series)

List of known Vaults (17)

Vault 34 (Mojave), an experiment Vault filled with weapons to see if people will attack others (Fallout: New Vegas)

Eastern half of United States[]

List of known Vaults (18)

Vault 51 (Appalachia), an experiment Vault to see how a computer will manage its residents (Fallout 76)

List of known Vaults (19)

Vault 63 (Appalachia), a Vault for developing technologies to establish a post-War society (e.g. weather manipulation and robotics) (Fallout 76)

List of known Vaults (20)

Vault 75 (Malden, Massachusetts), an experiment Vault to refine human genetics where children are raised and "unfit" teens are killed upon reaching age 18 (Fallout 4)

List of known Vaults (21)

Vault 76 (Appalachia), a control Vault where only America's "best" and "brightest" were allowed in (Fallout 76)

List of known Vaults (22)

Vault 79 (Appalachia), a secret Vault meant to hold the country's gold reserves (Fallout 76)

List of known Vaults (23)

Vault 81 (Massachusetts), an experiment Vault to create a cure to humanity's illnesses, but its residents would have been test subjects; one of the few still operating Vaults in the wasteland (Fallout 4)

List of known Vaults (24)

Vault 87 (Capital Wasteland), an experiment Vault meant to test the Forced Evolutionary Virus on people (Fallout 3)

List of known Vaults (25)

Vault 88 (Massachusetts), a Vault meant to test prototype devices to put in other Vaults (Fallout 4)

List of known Vaults (26)

Vault 92 (Capital Wasteland), an experiment Vault claimed to preserve the best musicians, but white noise was used for mind control (Fallout 3)

List of known Vaults (27)

Vault 94 (Appalachia), an experiment Vault to see how non-violent groups fare when presented with post-apocalyptic societies (Fallout 76)

List of known Vaults (28)

Vault 95 (Massachusetts), an experiment Vault to see if chem addicts can successfully recover from addictions (Fallout 4)

List of known Vaults (29)

Vault 96 (Appalachia), an experiment Vault to conduct genetic experiments on people to research mutated fauna (Fallout 76)

List of known Vaults (30)

Vault 101 (Capital Wasteland), an experiment for residents to never leave (Fallout 3)

List of known Vaults (31)

Vault 106 (Capital Wasteland), an experiment Vault to drug people via the air system (Fallout 3)

List of known Vaults (32)

Vault 108 (Capital Wasteland), an experiment Vault to test conflicts in leadership, now full of Gary clones (Fallout 3)

List of known Vaults (33)

Vault 111 (Massachusetts), an experiment Vault where residents are cryogenically frozen and studied (Fallout 4)

List of known Vaults (34)

Vault 112 (Capital Wasteland), an experiment Vault where residents are trapped in a virtual simulation (Fallout 3)

List of known Vaults (35)

Vault 114 (Boston, Massachusetts), an experiment Vault to see how rich people deal with their wealth being taken away (Fallout 4)

List of known Vaults (36)

Vault 118 (Mount Desert Island, Maine), an experiment Vault to see how rich people and poor people will co-exist (Fallout 4)

Other bunkers[]

List of known Vaults (37)

Entry level of the Los Angeles Vault, a demonstration site designed by Vault-Tec to present their Vaults to the public (Fallout)

List of known Vaults (38)

Vault 0, a control Vault in Colorado meant to act as the hub for the Vault network (Fallout: Tactics)

List of known Vaults (39)

The Vault prototype, meant to be a prototype for the Corporate Vault, now used by the BoS (non-canon, Fallout: Brotherhood of Steel)

List of known Vaults (40)

Corporate Vault (Los), meant for Vault-Tec to conduct scientific research (non-canon, Fallout: Brotherhood of Steel)

List of known Vaults (41)

Museum of Technology's "Vault of Tomorrow" exhibit (Washington, D.C.) (Fallout 3)

List of known Vaults (42)

Securitron vault (Mojave), a bunker built by Mr. House for his robots (Fallout: New Vegas)

List of known Vaults (43)

Vault-Tec: Among the Stars (Nuka-World, Massachusetts) (Fallout 4)

List of known Vaults (44)

Vault-Tec University's simulation facility (Appalachia) (Fallout 76)

List of known Vaults (45)

Exterior façade of the Whitespring bunker (Appalachia) (Fallout 76)

List of known Vaults (46)

Entrance to the makeshift vault (Appalachia) (Fallout 76)

References[]

  1. Dick Richardson: "{220}{prs34}{Well, no. No... not quite. You see, we had planned ahead. We were ready. }"
    The Chosen One: "{221}{}{What do you mean?}"
    Dick Richardson: "{222}{prs35}{We had a number of sanctuaries that would enable the glorious American civilization to endure. These facilities - the Vaults - were part of the great plan.}"
    The Chosen One: "{223}{}{Those damn Vaults didn't work the way they were supposed to. A lot of people in them died.}"
    Dick Richardson: "{224}{prs36}{Actually, they worked almost exactly the way they were supposed to. You might call it a social experiment on a grand scale. }"
    The Chosen One: "{225}{}{An experiment?}"
    Dick Richardson: "{226}{prs36a}{The Vaults were set up to test humanity. Some had not enough food synthesizers, others had only men in them, yet others were designed to open after only 6 months. They each had a unique set of circ*mstances designed to test the occupants.}"
    The Chosen One: "{227}{}{What about Vault 13? What was it's purpose?}"
    Dick Richardson: "{228}{prs37}{Ahh. Vault 13 was a special case. It was supposed to remain closed until the subjects were needed. Vault 13 was, in scientific parlance, a control group.}"
    The Chosen One: "{229}{}{But they would all have died if my ancestor didn't get them a replacement water chip. That doesn't seem to fit in with your plan.}"
    Dick Richardson: "{230}{prs38}{An unfortunate, and unforeseen, accident. However, as it turns out, a rather fortuitous one.}"
    The Chosen One: "{231}{}{What do you mean?}"
    Dick Richardson: "{232}{prs39}{As it turns out we needed test subjects from untainted, pre-war, human stock - your ancestors in Vault 13 - and some freshly mutated stock - the villagers from Arroyo.}"
    The Chosen One: "{233}{}{Why?}"
    Dick Richardson: "{234}{prs39a}{For the Project. It's almost ready. Humanity's salvation is almost at hand and the United States of America will be the progenitor of that rebirth.}"
    The Chosen One: "{235}{}{Rebirth? What do you mean?}"
    (Dick Richardson's dialogue)
  2. Last day of school
  3. [1]

Non-game

  1. Cain on Games, The True Purpose of Vaults in Fallout
  2. 2.0 2.1 List of Vaults and their experiments (Fallout Bible): "Vault 29: No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault. "

v·d·e

List of known Vaults

Vaults3· 4· 8· 11· 12· 13· 15· 17· 19· 21· 22· 29· Three Vaults (31· 32· 33)· 34· 51· 63· 75· 76· 77· 79· 81· 87· 88· 92· 94· 95· 96· 101· 106· 108· 111· 112· 114· 118
Other VaultsDemonstration Vault· Fake Vault 13· Los Angeles Vault· Makeshift vault· Vault-Tec: Among the Stars· VTU Training Vault· Whitespring Congressional Bunker

Non-canon Vaults

Non-canon0· 27· 29 (Van Buren)· 36· 42· 43· 53· 55· 56· 68· 69· 70· Corporate Vault· Vault prototype
Unreleased1· 6· 10· 24· 39· 65· 70· 74· 100· 113· 117· 120· 121· Burkittsville Vault
MiscellaneousFictional Vaults1· 2
Fallout: The Board Game7· 44· 84· 109
Fallout Shelter31· 93· 120· 144· 177· 189· 199· 226· 232· 233· 242· 261· 314· 315· 317· 322· 333· 390· 404· 428· 450· 505· 512· 525· 666· 700· 711· 730· 778· 789· 813· 819· 840· 850· 899· 909· 923· R41D
List of known Vaults (2024)
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