League of Legends: Wild Rift Powers Past $500 Million in Lifetime Revenue (2024)

League of Legends: Wild Rift from Riot Games has surpassed $500 million in global player spending across the App Store and Google Play, Sensor Tower Store Intelligence estimates reveal.

Launched gradually across territories from October 2020, the title has since become one of the world’s top mobile MOBAs. According to Sensor Tower Game Intelligence, League of Legends: Wild Rift ranked as the No. 2 revenue generating MOBA during H1 2022, accumulating approximately $218 million. It ranked behind Honor of Kings from Tencent at No. 1, which generated $1.4 billion during the period, and above Brawl Stars from Supercell, which picked up $149.5 million. All of these titles have links to Tencent, which has acquired both Riot Games and Supercell.

16 Months Later

League of Legends: Wild Rift is Riot Games’ third and most successful foray into the mobile sector. The company’s first mobile game, Auto Chess title Teamfight Tactics, released in March 2020, has picked up $299 million to date, while Card Battler Legends of Runeterra, launched in April 2020, has generated more than $24 million. Combined, Riot Games’ mobile portfolio has accumulated $828 million in the 16 months after it entered the space. The company’s next mobile title is set to be Valorant, based on its hit PC shooter of the same name.

League of Legends: Wild Rift Powers Past $500 Million in Lifetime Revenue (1)

Big in China

China ranks as the top revenue generating country for League of Legends: Wild Rift, where it is published and operated by Tencent. To date, the title has picked up $364.6 million in the country (App Store only), accounting for 72.2 percent of total player spending. Its China launch on October 8, 2021 sparked the title’s best month ever for revenue, picking up approximately $79 million worldwide. The United States ranks No. 2 for global player spending at 6.8 percent of total lifetime revenue, while South Korea ranks No. 3 at 3.7 percent.

The App Store accounts for the lion’s share of spending, accounting for $425.2 million of total player spend, or 84.2 percent of revenue. Google Play, meanwhile, accounts for $80 million, 15.8 percent. However, outside of China, the App Store makes up approximately 43 percent of global revenue, while Google Play accounts for close to 57 percent of player spending.

Tencent Powerhouse

After 16 months since it first entered the market, Riot Games is closing in on $1 billion in player spending from its portfolio of three mobile games, all built upon its globally popular League of Legends IP. Much of the company’s success has come in China, which accounts for $614.3 million, or 74.2 percent, of total revenue to date. Both League of Legends: Wild Rift and Teamfight Tactics–which are operated by Tencent in China–have proven to be hugely popular in the country. It’s a unique position for a U.S. publisher, finding most of its success in the East, rather than in the West, generating approximately $214 million from player spending outside of China by comparison. It shows both the power of the IP in China, and the important backing of mobile publishing powerhouse Tencent.

League of Legends: Wild Rift Powers Past $500 Million in Lifetime Revenue (2024)

FAQs

League of Legends: Wild Rift Powers Past $500 Million in Lifetime Revenue? ›

League of Legends: Wild Rift from Riot Games has surpassed $500 million in global player spending across the App Store and Google Play, Sensor Tower Store Intelligence estimates reveal. Launched gradually across territories from October 2020, the title has since become one of the world's top mobile MOBAs.

How much money did Wild Rift make? ›

Most popular MOBA gaming apps worldwide in April 2024, by revenue (in million U.S. dollars)
CharacteristicRevenue in million U.S. dollars
Honor of Kings161,997,157
League of Legends: Wild Rift (mainland China ver.)28,202,199
Mobile Legends: Bang Bang18,708,301
League of Legends: Wild Rift6,963,093
6 more rows
May 31, 2024

Is Wild Rift still popular in 2024? ›

In April 2024, League of Legends: Wild Rift generated approximately 6.96 million U.S. dollars in in-app purchase revenues. The multiplayer online battle arena (MOBA) gaming title is a mobile version of the PC game League of Legends, published by Riot Games.

Who owns the wild rift? ›

League of Legends: Wild Rift (abbreviated League: WR or simply Wild Rift) is a multiplayer online battle arena mobile game developed and published by Riot Games for Android and iOS.

What country is Wild Rift popular in? ›

What country is Wild Rift most popular in? League of Legends: Wild Rift is especially popular in China, Vietnam, the Philippines, and Brazil.

What is the richest MOBA game? ›

Leading the pack is Honor of Kings, a popular multiplayer online battle arena (MOBA) game from China. This game has been a global sensation, grossing an impressive 939.7 million USD! It's not just about the numbers, though; the game offers an immersive experience with stunning graphics and thrilling gameplay.

Who is the most banned champion in Wild Rift? ›

Champion Stats for Wild Rift Patch 5.2
RankChampionBan Rate
1Maokai19.99%
2Mordekaiser68.97%
3Kalista16.36%
4Vayne2.35%
33 more rows

How many active players are in Wild Rift? ›

According to the website activeplayer.io, last month Wild Rift had over 14M montly players, and now dropped to 13M. Looking at the data offered, it appears that the player base keeps diving; peaking at just under 15M and plummeting back down to 13M.

How popular is Wild Rift in China? ›

Big in China

China ranks as the top revenue generating country for League of Legends: Wild Rift, where it is published and operated by Tencent. To date, the title has picked up $364.6 million in the country (App Store only), accounting for 72.2 percent of total player spending.

Who has more players, Mobile Legends or Wild Rift? ›

In the Wild Rift vs Mobile Legends player count battle, MLBB manages to edge out the newcomer. The game has more than 1 billion downloads worldwide and reportedly has more than 100 million monthly active users.

How long is the average Wild Rift game? ›

The characters, however, do stay true to their PC counterparts mechanically and aesthetically. Wild Rift matches are about 15 minutes long in comparison to League of Legends' typical 45 minutes.

Is Wild Rift linked to lol? ›

League of Legends: Wild Rift is a 5-v-5 Multiplayer Online Battle Arena (MOBA) game set in the beloved League of Legends universe. It is a mobile game available on both Android and iOS systems.

How big is Wild Rift 2024? ›

League of Legends: Wild Rift takes up about 1.70 GB, so you'll need enough space on your Android device to install this APK.

Which is better Wild Rift or League of Legends? ›

Compared to League, Wild Rift has a more liberal approach with regards to its Ranked Mode. In the PC game, players have access to League Points from Iron to Challenger, where they need 100LP before trying to move up a division or rank.

How profitable is League of Legends? ›

The highest annual revenue for League of Legends was in 2017 at $2.1 billion, while the lowest was in 2018 at $1.4 billion. The latest available data for 2022 reports a revenue of $1.8 billion.

Was Wild Rift successful? ›

Launched gradually across territories from October 2020, the title has since become one of the world's top mobile MOBAs. According to Sensor Tower Game Intelligence, League of Legends: Wild Rift ranked as the No. 2 revenue generating MOBA during H1 2022, accumulating approximately $218 million.

What Riot game makes the most money? ›

League of Legends' highest revenue was $2.1 billion in 2017.

The game's revenue in 2020 was $1.75 billion.

How much money did lol make? ›

The highest annual revenue for League of Legends was in 2017 at $2.1 billion, while the lowest was in 2018 at $1.4 billion. The latest available data for 2022 reports a revenue of $1.8 billion.

What was Wild Rift peak viewership? ›

Statistics by month
MonthAvg ViewersPeak Viewers
Oct 20213,57056,714
Sep 20211,98529,431
Aug 20213,09620,922
Jul 20212,93619,708
42 more rows

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