English
Hop-Up attachments are special weapon attachments that greatly impact the weapon's performance. One Hop-Up attachment can be equipped for each available Hop-Up slot the weapon has. Weapons usually only have one Hop-Up slot available, except for the Bocek Compound Bow, which has two. The available hop-ups change every season.
Contents
- 1 Available Hop-Ups
- 2 List of formerly available Hop-Ups
- 3 List of Hop-Ups
- 3.1 Anvil Receiver
- 3.2 Boosted Loader
- 3.3 Deadeye's Tempo
- 3.4 Disruptor Rounds
- 3.5 Double Tap Trigger
- 3.6 Dual Shell
- 3.7 Hammerpoint Rounds
- 3.8 Kinetic Feeder
- 3.9 Precision Choke
- 3.10 Quickdraw Holster
- 3.11 Selectfire Receiver
- 3.12 Shatter Caps
- 3.13 Skullpiercer Rifling
- 3.14 Turbocharger
- 4 Special Hop-Ups
- 4.1 Graffiti Mod
- 4.2 Splatter Rounds
- 5 History
- 6 Trivia
Available Hop-Ups[ | ]
List of formerly available Hop-Ups[ | ]
Main
Mobile
List of Hop-Ups[ | ]
- This section presents the content as it appears in Apex Legends. The functionality in Apex Legends Mobile may differ.
Anvil Receiver[ | ]
Anvil Receiver | ||
---|---|---|
Status | Unavailable | |
Weapons | R-301 Carbine, VK-47 Flatline | |
Description | Increases semi-auto damage, but the single fire uses 2 ammo per shot and the rate of fire is reduced. |
Info
Availability
- The single-fire damage multiplier is 2.5× for the R-301 Carbine and 2.4× for the VK-47 Flatline.
Boosted Loader[ | ]
Boosted Loader | ||
---|---|---|
Status | Available | |
Weapons | Hemlok Burst AR (unavailable), Wingman, Triple Take | |
Description | Reloading while near empty will speed up reloading and overload the next magazine. |
Info
Availability
- Can be triggered when there are 2/2/3/3 or less bullets remaining in the magazine for Wingman and 5/7/8/9 or less bullets remaining for Hemlok.
- Successful reload overloads the magazine by 2 bullets for Wingman and 6 bullets for Hemlok. This amount is unaffected by the level of the magazine or how many bullets were remaining upon reload.
- Reload time reduction is 31% for the Hemlok (from 2.4s to 1.75s) and 40% for Wingman (from 2.1s to 1.4s).
Deadeye's Tempo[ | ]
Deadeye's Tempo | ||
---|---|---|
Status | Integrated | |
Weapons | Bocek Compound Bow, Sentinel | |
Description | Firing at the perfect moment increases fire rate. |
Info
Availability
- Increase ramps up in three stages. Missing the timing resets all bonuses.
- Bocek shots must be fully drawn to benefit from the effect.
- Reduces Sentinel's rechamber time from 1.6 to 1.25 seconds and Bocek's draw time from 0.54 to 0.38 seconds.[verify]
- This results in a ~22.2% increase in rate of fire for Sentinel and ~22.4% for Bocek at final stage.
Disruptor Rounds[ | ]
Disruptor Rounds | ||
---|---|---|
Status | Available | |
Weapons | Alternator SMG, RE-45 Auto (unavailable), L-STAR EMG (unavailable), Peacekeeper | |
Description | Increases damage to shielded targets. |
Info
Availability
- The damage multiplier differs with each weapon: the Alternator has a multiplier of 1.2x, the RE-45 Auto had a multiplier of 1.7x (reduced to 1.3x when integrated), the L-STAR EMG had a multiplier of 1.6x, and the Peacekeeper has a multiplier of 1.25x.
Double Tap Trigger[ | ]
Double Tap Trigger | ||
---|---|---|
Status | Unavailable | |
Weapons | EVA-8 Auto, G7 Scout | |
Description | Grants an alternative burst fire mode, firing two rounds per trigger pull. |
Dual Shell[ | ]
Dual Shell | ||
---|---|---|
Status | Unavailable | |
Weapons | Mastiff Shotgun (unavailable), 30-30 Repeater (unavailable) | |
Description | Allows compatible weapons to reload 2 rounds at a time. |
Hammerpoint Rounds[ | ]
Hammerpoint Rounds | ||
---|---|---|
Status | Available | |
Weapons | Mozambique Shotgun, P2020, RE-45 Auto | |
Description | Increases unshielded damage. |
Availability
- The increase is +50% for the P2020, and +35% for the Mozambique.
- If damage transitions from shield to flesh, it breaks the shield, and any further damage to health is affected by the Hammerpoint multiplier.
Kinetic Feeder[ | ]
Kinetic Feeder | ||
---|---|---|
Status | Unavailable | |
Weapons | Peacekeeper, Triple Take | |
Description | Automatically loads rounds and reduces choke time while sliding. |
Precision Choke[ | ]
Precision Choke | ||
---|---|---|
Status | Integrated | |
Weapons | Peacekeeper, Triple Take | |
Description | Greatly reduces the gun's spread by aiming down sights, up to three levels. |
Quickdraw Holster[ | ]
Quickdraw Holster | ||
---|---|---|
Status | Unavailable | |
Weapons | RE-45 Auto, Wingman | |
Description | Reduces the weapon's swap time, ADS time, and hip-fire spread. |
Info
Availability
- Although considered unavailable, it has been partially integrated into both the RE-45 Auto and the Wingman.
Selectfire Receiver[ | ]
Selectfire Receiver | ||
---|---|---|
Status | Unavailable | |
Weapons | HAVOC Rifle (unavailable), Prowler Burst PDW (unavailable) | |
Description | Grants an alternative fire mode for compatible weapons. |
Shatter Caps[ | ]
Shatter Caps | ||
---|---|---|
Status | Integrated | |
Weapons | Bocek Compound Bow, 30-30 Repeater (unavailable) | |
Description | Rounds split into a blast pattern when hip firing. |
Info
Availability
- Splits into 7 pellets for both weapons.
- 30-30 Repeater dealt 7 damage per pellet and Bocek deals 5/8/12 damage per pellet.
- Increases legshot modifier to 1× for 30-30 and fully drawn Bocek, but also reduces its headshot modifiers to 1.25×.
Skullpiercer Rifling[ | ]
Skullpiercer Rifling | ||
---|---|---|
Status | Unavailable | |
Weapons | 30-30 Repeater (unavailable), Longbow DMR (unavailable), Wingman (unavailable) | |
Description | Increases the weapon's headshot multiplier. Skullpiercer Elite: Ignores headshot damage reduction perk of Helmets. |
Turbocharger[ | ]
Turbocharger | ||
---|---|---|
Status | Available | |
Weapons | Devotion LMG, HAVOC Rifle | |
Description | Reduces autofire spin-up time for compatible weapons. |
Special Hop-Ups[ | ]
This section refers to content exclusive to Apex Legends. |
Graffiti Mod[ | ]
Graffiti Mod | ||
---|---|---|
Status | Unavailable | |
Weapons | M600 Spitfire | |
Description | Increases magazine size by 15% and decreases reload time by 25%. Also allows paint-loaded rounds. |
Info
Availability
- The paint colors can be yellow, green, or purple.
- Available during the Always Be Closing Evolved game mode to tease Season 6 and Rampart.
Splatter Rounds[ | ]
Splatter Rounds | ||
---|---|---|
Status | Integrated | |
Weapons | Rampart's Custom Modded Paintball Weapons | |
Description | Splatter foes with random rainbow rounds. Faster Reloads. |
History[ | ]
Season | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Precision Choke | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||||||
Selectfire Receiver | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||
Skullpiercer Rifling | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||||||
Turbocharger | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
Disruptor Rounds | ✓ | ✓ | ✓ | ||||||||||||||||
Hammerpoint Rounds | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||||
Anvil Receiver | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||||||
Double Tap Trigger | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||
Quickdraw Holster | ✓ | ✓ | |||||||||||||||||
Deadeye's Tempo | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||||||
Shatter Caps | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||||||
Boosted Loader | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||
Dual Shell | ✓ | ✓ | |||||||||||||||||
Kinetic Feeder | ✓ | ✓ | ✓ |
Patch notes |
|
Trivia[ | ]
- The Turbocharger is the most persistent hop-up, having appeared in 17 out of 20 seasons. The Quickdraw Holster is the most fleeting, having only appeared in two seasons.
- There are three instances of a hop-up applying only to one weapon: Before the Havoc was added shortly after launch, the Devotion was the only weapon to equip the Turbocharger, and the Prowler was the only weapon to equip the Selectfire Receiver. In Season 5, the Triple Take was the only weapon to equip the Precision Choke, since the Peacekeeper had become a Supply Drop Weapon.
- Some hop-ups have had their effects built in to the weapons they were equipped to:
- Precision Choke hop-up was built into the Peacekeeper and Triple Take upon its removal in Season 6.
- Dual Shell hop-up was built into the Mastiff when it became a Supply Drop Weapon in Season 13. In Season 14, the functionality has been moved to 30-30 Repeater as a balance adjustment.
- Deadeye's Tempo hop-up was built into the Sentinel and Bocek after the latter became a Supply Drop Weapon in Season 14.
- Shatter Caps was built into Bocek when it became a Supply Drop Weapon in Season 14.
- Kinetic Feeder's functionality that automatically loads rounds during a slide was added to Level 4 Shotgun Bolt in Season 16.
- The Graffiti Mod hop-Up was accidentally leaked early in the first Hunt of "The Broken Ghost" quest, where it spawned in one of the loot bins.
- The Splatter Rounds hop-up used to increase magazine capacity by 15% (essentially mimicking Rampart's Modded Loader passive), but this was deemed too strong.
- There were no voice lines for the Kinetic Feeder hop-up until Season 13, meaning it took 3 months for the hop-up to get voice lines. This is the longest time that a new hop-up has been released without a voice line to accompany it after the Boosted Loader.
- In Apex Mobile, Selectfire Receiver could not be equipped to the HAVOC Rifle, only the Prowler Burst PDW
v · d · eItems in Apex Legends | |||||||||||||||
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see also: Loot • Weapons | |||||||||||||||
Gear | |||||||||||||||
Regen | |||||||||||||||
Ammo | |||||||||||||||
Attachments |
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Special | MRVN Arm • Vault Key • Node Tracker • Copycat Kit • Candy • Materia | ||||||||||||||
Removed |
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