in:Scout, Adventurer, Playable
Contents
- 1 Lore
- 2 Stats
- 3 Traits
- 3.1 Innate
- 3.1.1 Cantor
- 3.2 Level 2
- 3.2.1 Heavy Metal
- 3.2.2 Melodic Rhythm
- 3.3 Level 3
- 3.3.1 Shrill Tone
- 3.3.2 Fanfare
- 3.4 Level 4
- 3.4.1 Ethereal Weapons
- 3.4.2 Encore
- 3.5 Level 5
- 3.5.1 Wide Sleeves
- 3.5.2 Choir
- 3.1 Innate
- 4 Starting Gear
- 5 Starting Deck
- 6 Tips and Tricks
- 7 Skins
- 8 Changelog
Lore[]
Gustav was a famous rock star from another world who died in a truck accident... He was reincarnated in this world in the body of a young frog from an aristocratic family.
After getting used to his new life as a frog, he decided to leave the comfort of his mansion and rekindle his passion for music. Which led him to travel the world as a minstrel.
Gustav is a scout specialized in songs.
Stats[]
HP: 66
Speed: 17
5% | 5% | 5% |
0% | 15% | 0% |
5% | % | 20% |
Immune: |
Traits[]
InnateInnate | CantorCantor - At the start of your turn, if you don't have any Stanza, gain Stanza I. | |
Level 2Level 2: +7 Max HP | Heavy MetalHeavy Metal - Gain Heavy Metal as a card.[When you play a Song spell] Deal 10 Mind damage, Apply 3 Insane to the highest HP monster, gain 1 Sharp. -Lasts 1 turn- | Melodic RhythmMelodic Rhythm - Gain Melodic Rhythm as a card.Heal done +2. Regeneration charges +1. [The next (4) Song spell] All heroes recover +5% HP. |
Level 3Level 3: +7 Max HP | Shrill ToneShrill Tone - Sharp +1. Sharp on heroes also increase Mind damage by +1 per charge. | FanfareFanfare - When you play a "Song" card that costs Energy, refund 1 Energy and grant 2 Regeneration to the most damaged hero. (3 times/turn) |
Level 4Level 4: +7 Max HP | Ethereal WeaponsEthereal Weapons - Gain Ethereal Weapons as a card.Mind damage +2. Transform damage to Mind. [Every turn] Put Ethereal Knives into your hand. -Lasts 4 uses- | EncoreEncore - Gain Encore as a card.[The next Song spell] Gain 6 Regeneration. Put a copy of it into your hand (cost 0 and vanish). |
Level 5Level 5: +7 Max HP | Wide SleevesWide Sleeves - When you play a "Small Weapon" card, put a random "Small Weapon" card in your hand with cost 0 and vanish. (2 times/turn) | ChoirChoir - On your first turn grant Stanza I to all heroes. Stanza III is not removed at the end of the turn. |
Starting Gear[]
Gustav starts with the Jingle Bell equipment.
Starting Deck[]
- 4 Annoying Whistle
- 3 Shiv
- 2 Whispering Lies
- 2 Sweet Melody
- 2 Chant of Accuracy
- 1 Song of Quickness
- 1 Powerslave
Tips and Tricks[]
Players do not start the game with Gustav and must unlock him through an in game quest.
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Skins[]
Changelog[]
- 1.2
- Gustav: Ethereal Weapons - Target type changed to Self (from Hero), increased uses to 4 (from 3).
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