Electrodynamix (2024)

Electrodynamix
Electrodynamix (1)
Level Information
DifficultyElectrodynamix (2)
Level LengthLong
Stars12Electrodynamix (3)
Object CountUnknown
Normal Mode rewardElectrodynamix (4)
Practice Mode rewardElectrodynamix (5) (Primary)
3 Coins rewardN/A
Creation date1.7
New FeaturesSpeed Changes
Design Information
Gameplay TypeUnknown
Decoration TypeUnknown
Level ThemeUnknown
Background DesignUnknown
Middleground DesignUnknown
Ground DesignUnknown
Font TypeUnknown
Soundtrack
ComposerDJ-Nate
Song{dj-N} Electrodynamix (Cut Version)
Newgrounds ID368392


Electrodynamix is the fifteenth Main Level in Geometry Dash. Beating this level awards the player 12Electrodynamix (6), a new Cube from Normal Mode and the primary grey color from Practice Mode.

Contents

  • 1 Gameplay
    • 1.1 Cube Section 1
    • 1.2 Ship Section 1
    • 1.3 UFO Section 1
    • 1.4 Cube Section 2
    • 1.5 Ball Section 1
    • 1.6 Cube Section 3
    • 1.7 Ship Section 2
    • 1.8 Ball Section 2
    • 1.9 Ship Section 3
    • 1.10 Ball Section 3
    • 1.11 Cube Section 4
    • 1.12 Ship Section 4
  • 2 Hard Parts
  • 3 Coins
    • 3.1 Coin 1
    • 3.2 Coin 2
    • 3.3 Coin 3
  • 4 Trivia

Gameplay[]

Cube Section 1[]

The level begins with spikes, platforms, saws, yellow jump pads and yellow jump orbs. A corridor leads to a part where the level goes 2x speed and platforms, spikes, yellow jump orbs, pink jump orbs, blue jump orbs and blue jump pads appear.

Ship Section 1[]

Blue jump pads lead into a 2x speed ship section where platforms with spikes on them are placed up and down. After a bit, the ship becomes a mini ship with more platforms with spikes on them.

UFO Section 1[]

That goes into a 2x speed UFO section where platforms with invisible spikes on them are put at different heights in a form of a corridor. The UFO goes upside-down once in a while. Then, a mini UFO part with the same speed starts with sawblades put in specific parts.

Cube Section 2[]

Then, another 2x speed cube section starts where platforms, spikes, yellow jump pads, yellow jump orbs and blue jump orbs appear. The cube goes upside-down occasionally.

Ball Section 1[]

After that, a 2x speed ball section starts where platforms with spikes are placed up and down, plus a yellow jump pad and yellow jump orb.

Cube Section 3[]

The ball turns back into a 2x speed cube section where platforms, spikes, blue jump orbs, yellow jump orbs and a pink jump orb appear.

Ship Section 2[]

Then, the cube turns into a 3x speed mini ship section where pyramid-shaped platforms with spikes on them are placed up and down with varying height. The mini ship goes upside-down once at the very end.

Ball Section 2[]

The ship turns into a 3x speed ball section where platforms, yellow jump pads, yellow jump orbs and blue jump orbs appear on the top and bottom.

See Also
Jawbreaker

Ship Section 3[]

Another 3x mini ship section starts where the pyramid-shaped platforms with spikes are even longer than before.

Ball Section 3[]

After that section, a 3x mini ball section starts. Platforms, yellow jump orbs, blue jump orbs and blue jump pads appear in this section.

Cube Section 4[]

A 3x cube section starts after that where platforms, yellow jump pads, pink jump orbs, yellow jump orbs and blue jump orbs appear. After that, three quadruple spikes appear in a line with some more platforms, yellow jump pads and jump orbs.

Ship Section 4[]

One last 3x ship section starts where pyramid-shaped platforms have some real and fake spikes on them that appear on the top and bottom that eventually lead to a corridor with only real spikes on the top and bottom of the platforms that leads to the end of the level.

Hard Parts[]

Electrodynamix is a fast-paced ship-oriented Main Level that is way harder than most Insane Difficulty Main Levels. A huge part of the level is the speed-changing feature. That is also one of the only reasons to why this level is ridiculously hard. The 2x speed should be easy enough to get used to, but may take a while. 3x speed, however, is a different story.

One big reason to why this level is so immensely well-known is because of its 3x ship sections, especially the second one. It requires a lot of focus and coordination to get right. The other two are similar in difficulty, but slightly easier. A lot of practice will be required to beat this level, but most people agree that it's still pretty fun.

Coins[]

In Electrodynamix, there are 3 coins up for grabs.

Coin 1[]

The first coin can be found in the first UFO section. Between two of the saws that appear, a coin can be found. By clicking in a specific pattern, you'll be able to squeeze through those two saws.

Coin 2[]

The second coin can be found in the third cube section. If you don't hit the yellow jump orb, you'll fall through some fake blocks that lead to the coin.

Coin 3[]

The third coin can be found in the fourth cube section. If you don't hit the blue jump orb, you'll land on a few platforms that go to a coin. Then, all you need to do is get on the main path again.

Trivia[]

  • This is the fifteenth level in the game.
  • This is the only Main Level in the game that allows the player to die at 99%.
  • Once the first cube part is over, the level does not return to normal speed (1x speed).
  • This is the only Main Level that ends with a 3x speed section.
  • This level is one of the only Insane Difficulty Levels that award 12Electrodynamix (7).
  • The community has partially agreed that this level is known for being the hardest Insane Difficulty Main Level in the game.

Main Levels:

Electrodynamix (8) << Clubstep | Hexagon Force >> Electrodynamix (9)

Electrodynamix (2024)
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