Egg Reverie Zone (2024)

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Egg Reverie Zone

The Egg Reverie Zone is the thirteenth and true final Zone of Mania Mode in Sonic Mania and Sonic Mania Plus. It is only accessible to Sonic the Hedgehog upon collecting all seven Chaos Emeralds. Alternatively, the player can use Level Select (with Debug Mode enabled) to access this Zone with Tails, Knuckles, Mighty and Ray. Knuckles can also access this Zone as a part of a No Save campaign by reaching the end of an "& Knuckles" playthrough with all seven Chaos Emeralds.

A void in space-time, the Egg Reverie Zone displays the final conflict between Dr. Eggman and the Phantom King for possession of the Phantom Ruby, all while Super Sonic attempts to subdue the two and take the gemstone away from the power hungry autocrats. Unlike most other Zones in Sonic Mania and Sonic Mania Plus, the Egg Reverie Zone consists of only one Act and centers around a boss fight.

Contents

  • 1 Description
  • 2 Story
  • 3 Gameplay
  • 4 Boss
  • 5 Trivia
  • 6 Music
  • 7 Maps
  • 8 Video

Description[]

The Egg Reverie Zone is a purple-hued void of a barren wasteland where time and space are erratic and change constantly. A single platform exists within the Zone, with several stage lights brightening up the platform.

Story[]

Egg Reverie Zone (1)

After obtaining all seven Chaos Emeralds, Sonic the Hedgehog got transported to the Egg Reverie Zone by the Phantom Ruby upon defeating Dr. Eggman's Phantom Egg inside the Titanic Monarch Zone. Within this dimension, a modified Heavy King, now known as the Phantom King, swipes the Phantom Ruby in front of Sonic. As the Phantom King mounts the Phantom Ruby on itself however, Eggman arrives in his Klepto Mobile in an attempt to take the Ruby back, with the two of them taking turns holding the gem. Sonic, however, transforms into Super Sonic and fights the Phantom King and Eggman.

After defeating both villains, Sonic lands one last attack on Eggman to take back the Phantom Ruby, only for the collision to cancel out his Super State and separate him from the Chaos Emeralds, leaving the Phantom Ruby and the Chaos Emeralds to interact with one another briefly. Sonic and the Phantom Ruby are then taken to the future through a wormhole created by the Ruby while the Titanic Monarch crumbles.

Gameplay[]

The Egg Reverie Zone is essentially an empty arena with no gimmicks or objects. Within this Zone, the player can fly by pressing the jump button while in the middle of a Spin Jump (although getting attacked also causes the player to enter flight). While airborne, the player can move freely in all eight directions until the playable character touches the ground. Also, while the playable character is airborne, he is capable of performing a dashing attack by pressing the jump button. Doing so will consume five Rings.

The usual time limit is meaningless in this Zone, as the timer's minute and second values are constantly randomized, indicating the fluctuating space-time in this Zone. As such, it is the only Zone where it is impossible to get a Time Over. The player starts out with fifty Rings instead of zero and to sustain the playable character's Ring-consuming Super State, the player must pick up the Rings that are floating aimlessly around in the Zone. Moving close to the Rings will pull them to the character, similar to the Lightning Shield. Should the player's Ring count hit zero, they will lose a life.

Boss[]

Egg Reverie Zone (2)

Being the true final boss battle of Sonic Mania, the Egg Reverie Zone casts not one, but two bosses to fight: the Klepto Mobile and the Phantom King. In this zone, Sonic automatically uses the seven Chaos Emeralds to become Super Sonic, a Super State of which is needed for this Zone and must be sustained on Rings.

The fight is tricky at first glance, but it can be a relatively easy finale for a seasoned player. The player faces one boss at a time (starting with the Phantom King); once the player hits the boss or if enough time passes without the player making a move, it will switch to the other. In terms of attack patterns, the Phantom King uses energy spheres, which are either used to form a nearly impenetrable shield around this boss or as projectiles that can take away ten Rings from the player if they hit. The Klepto Mobile on the other hand attacks with rapid punches that can repel the player or a powerful beam.

To defeat these bosses, the player must hit each of them eight times.

Trivia[]

  • Part of the music that plays in this Zone has a similar melody to the chorus of "Fist Bump," the main theme for Sonic Forces.
  • A "reverie" is the idea of a daydream or being lost in one's thoughts, which fits the description of the Zone.
  • This is the first Extra Zone in the Sonic series where the playable character in their Super State can run on-foot on the ground as opposed to just flying in mid-air.
  • The idea of space and time being distorted is a concept inspired by Final Fever, the scrapped final round of the 2011 remaster of Sonic the Hedgehog CD, in which the battle would have took place in a distorted time warp.
  • Whilst normally, this Zone can only be accessed by Sonic, it can also be accessed by Knuckles when "& Knuckles" mode is activated. The ending shows a still image of Knuckles reading a book called "Sonic Mania & Knuckles" to a group of excited animals, as Sonic and Tails look in confusion. This special ending plays a track heard nowhere else in the game; a remixed version of "New Horizon", or the title screen music from Knuckles' Chaotix. This also replaces the normal ending, when Knuckles defeats the Phantom Egg.
  • This Zone is not added to the stage select available from a cleared save file, even when completed. The only way to access this Zone under normal circ*mstances is to complete Titanic Monarch Zone. It can, however, be played directly by using the Level Select cheat code.

Egg Reverie Zone (3)

  • In the Level Select menu, Egg Reverie Zone is represented by an icon of the Death Egg. The icon itself is originally from the Sonic the Hedgehog 2 Level Select menu.
  • Tails, Mighty and Ray are the only playable characters that cannot enter this stage without accessing Level Select.
  • There is an unused track titled "Egg Reverie Pinch" that can be heard in the D.A Garden or Sound Test. It is speculated that this track would have played when the player is low on Rings or when the player was close to beating the boss.
  • Despite being considered a standalone Zone by the game's secret Level Select menu and soundtracks, this Zone lacks a title card upon arrival and is instead treated as an extension of Titanic Monarch Zone during normal gameplay.
  • As of Version 1.04/RC 1.05.07.13, there is a feature activated in the Sound Test which allows all characters in their Super state to fly and use the dash attack in all other acts like they can in this Zone.
  • Although the game's timer erratically jumps across random values in this Zone, the results screen at the end of the game will still keep track of the actual time taken to beat the Egg Reverie Zone.
  • Adding a Goal Plate via Debug Mode will cause the player to instantly lose a life once it is flipped. However, if the player remains in object placement mode as the results finish tallying they will be brought back to the title screen (though exiting object placement mode will still cause the player to lose a life).
  • If the player uses a shield other than the Lightning Shield by breaking a Monitor placed via Debug Mode, the Rings in the Zone will not be attracted to the player until they equip themselves with the Lightning Shield.
  • Egg Reverie Zone (4)

    Blank screen as a result of finishing a Bonus Stage in Egg Reverie Zone

  • Egg Reverie Zone (5)

    Beginning of Egg Reverie Zone. Note how Sonic is equipped with a Lightning Shield.

  • Egg Reverie Zone (6)

    A sprite of the Klepto Mobile can be seen hovering above.

1/3

  • If the player places a Star Post via Debug Mode and enters a Bonus/Pinball Stage (and finishes the stage in any way), the game will load a black screen (with the HUD and the playable characters invisible) while the Phantom Ruby sound effect continuously plays. The player's character can still move and perform actions as normal as if on an invisible platform. The player will also retain the shield they had obtained (if they were transported to the Pinball Stage), otherwise it defaults to the Lightning Shield. (This is most notable with Sonic since when playing as him, he can still use the Shield's ability in the area. This implies that the player's character is also given a Lightning Shield in addition to their Super form when playing the Egg Reverie Zone.)
    • The game will reload the Egg Reverie Zone from the beginning if the player moves to a certain spot. This varies depending on where the Star Post was placed when entering the Bonus/Pinball Stage though moving to the left and/or using Tails' flight or Sonic's double jump with the Lightning Shield tends to accomplish this. (In particular, placing the Star Post to the far left and in mid-air can accomplish this without any player input.) The game will reload with the following differences:
      • The player is seen to be equipped with the Shield they had previously and retains their Rings.
      • The player can occasionally see a sprite of the Klepto Mobile slightly hovering above the upper boundary of the screen.
      • The player gains an additional fifty Rings and is occasionally seen facing to the left when transforming.
    • However, it is also possible to die in the black screen area by moving too far to the left and upon respawning the game will still load the black screen except the "platform" isn't present and the player will immediately fall to their death.
  • If the player delivers the final hit to the last boss and enters object placement mode (via Debug Mode) just before the game shifts to the final scene of the zone, the game will load the final scene but if the player exits out during this, they will drop to the ground and be unable to act, causing the game to softlock, which leaves the player with no choice but to forcefully close the game. However, if the player keeps moving to the right (while in object placement mode) towards Eggman, the rest of the final scene will still play out as normal.

Music[]

NameArtist(s)LengthMusic track
"Egg Reverie - Egg Reverie Zone"Tee Lopes3:08

Maps[]

Egg Reverie Zone (7)

Video[]

Egg Reverie Zone (8)

Playable charactersSonic (Super Sonic)· Tails (Super Tails)· Knuckles (Super Knuckles)· Mighty^ (Super Mighty^)· Ray^ (Super Ray^)
Non-playable charactersEggman· Eggrobo (Hard Boiled Heavies (Heavy Gunner, Heavy King, Heavy Magician, Heavy Rider, Heavy Shinobi), Phantom Heavies (Phantom Gunner, Phantom King, Phantom Magician, Phantom Rider, Phantom Shinobi))· Jimmy· Metal Sonic (Giga Metal)· Rock Drill· Animals (Becky, Cucky, Flicky, Locky, Micky, Pecky, Picky, Pocky, Ricky, Rocky, Tocky, Wocky)
ZonesAngel Island Zone^· Green Hill Zone· Chemical Plant Zone· Studiopolis Zone· Flying Battery Zone· Press Garden Zone· Stardust Speedway Zone· Hydrocity Zone· Mirage Saloon Zone· Oil Ocean Zone· Lava Reef Zone· Metallic Madness Zone· Titanic Monarch Zone· Egg Reverie Zone*· Special Stage· Bonus Stage*· Pinball Stage^
EnemiesAmy Doll· Aquis· Armadiloid· Asteron· Ball Hog· Batbrain· Blaster· Blastoid· Bloominator^· Bugernaut· Bumpalo· Buzz Bomber· Cactula· Canister· Caterkiller Jr.· Chopper· Clucker· Crabmeat· Dango· Dragonfly· Fireworm· Flasher Mk. II· Gohla· Grabber· Hotaru· IceBomba· Iwamodoki· Jawz· Jellygnite· Juggle Saw· Kabasira· Kanabun· Madmole· Matryoshka-Bom· Mecha-Bu· Mega Chopper· Mic Drop· Monkey Dude^· Moto Bug· Newtron· Octus· Poh-Bee· Pointdexter· Rattlekiller· Rexon· RhinoBot^· Roller Mk. II· Scarab· Sentry Bug· Shutterbug· Silver Sonic· Spiny· Splats· Sweep· Technosqueek· Toxomister· Tubinaut· Turbo Spiker· Turbo Turtle· Vultron· Woodrow· Zombie Orbinaut
BossesMini-bossesDD Wrecker· Amoeba Droid· Heavy Gunner· Big Squeeze· Shiversaw· Hotaru Hi-Watt· Dive Eggman· Uber Caterkiller· Meter Droid· Drillerdroid· Egg Pistons mk.II· Crimson Eye
Zone bossesDeath Egg Robot· Mean Bean Machine· Weather Globe· Spider Mobile· Heavy Shinobi· Metal Sonic· Laundro-Mobile· Heavy Magician· Mega Octus· Heavy Rider· Heavy King· Gachapandora· Phantom Egg· Phantom King and Klepto Mobile*
Moves/techniquesAir Glide^· Bounce Jump· Climb· Crouch· Double Jump· Drop Dash· Fireball Spin Dash· Glide· Hammer Drop^· Insta-Shield· Propeller Flying· Ring Spark Field· Spin Attack· Spin Dash· Spin Jump· Super Peel Out· Swim· V. Maximum Overdrive Attack
Gimmicks and obstaclesArrow column· Beanstalk· Blue blob· Bomb· Bouncy Checkpoint· Bumper· Bungee Rope· Bumper wall· Cannon· Capsule· Conveyor Belt· Crusher· Dash Panel· Dropping platform· Electrical conduit· Fan· Fireball· Flipper· Flywheel· Goal Plate· Hand Launcher· Hang Glider· High-speed spiral tube· High-speed warp tube· Ice Spring· Iron ball· Jump Panel· Lighting switch· Magnetic sphere· Platform-raising Wheel· Pulley· Ruby Mist· Saw· Seesaw· Sinking pool· Shrink ray· Snowblower· Spikes· Spring· Star Post· Switch· Transport· Vine· Zip Line
ItemsAir bubble· Chaos Emerald· Giant Ring· Giant spear· Item Box (1-Up*, Aqua Shield, Character^, Hyper Ring, Eggman Mark, Flame Shield, Invincible, Player Swap, Power Sneakers, Random, S, Shield, Super Ring, Thunder Shield)· Little Planet flowers· Master Emerald· Metal Sonic hologram· Medallion· Ring· Robot transporter· Schrodinger's Capsule^· Sphere· Star Circle· Time Warp sign· UFO· Warp Point
MusicSonic Mania (vinyl album)· Sonic Mania Original Soundtrack (Selected Edition)· Sonic Mania Plus Original Soundtrack
OtherAngel Island· The Art of Sonic Mania· Auto Running· Continue· Corkscrew· Death Egg Robot· Debug Mode· Egg Mobile· Freeze· Game Over· Klepto Mobile· Level Select· Life· Little Planet· Loop· Mega Mack· Phantom Ruby· Perfect Bonus· Popgun· Sonic Mania Adventures ("Sonic Returns", "Sonic and Tails", "& Knuckles", "Mighty and Ray", "Metal Mayhem", "From: A. Rose", "The Complete Mini-Series")· Time Attack· Time Over*· Time Warp· Tunnel· Tornado*· Water

*Appears in Mania Mode only· ^Appears in Sonic Mania Plus and/or Encore Mode only
V·T·E· Category

Egg Reverie Zone (2024)

FAQs

How do you unlock egg reverie zone? ›

The Egg Reverie Zone is the secret final zone of the game. In order to reach it, you'll need to have all 7 Chaos Emeralds before finishing the Titanic Monarch Zone. Have all 7 Chaos Emeralds before finishing the Titanic Monarch Zone.

How many BPM is egg reverie zone? ›

Egg Reverie Zone (From "Sonic Mania") is a song by GaMetal with a tempo of 93 BPM. It can also be used double-time at 186 BPM. The track runs 3 minutes and 36 seconds long with a F key and a minor mode. It has high energy and is not very danceable with a time signature of 4 beats per bar.

How do you get the secret final boss in Sonic Mania? ›

Secret Final Boss in Sonic Mania

If you finish Sonic Mania with a full roster of Chaos Emeralds (collected by completing Special Stages), you'll unlock a final battle against two enemies. You'll tackle these foes as Super Sonic, and the fight isn't as hard as you might think.

What is the final zone in Sonic Mania? ›

Titanic Monarch Zone is the twelfth and final Zone in the Mania Mode of Sonic Mania and Sonic Mania Plus, and the thirteenth and final Zone in the Encore Mode of Sonic Mania Plus. The Zone is the secret base of the Hard Boiled Heavies and Dr. Eggman and hosts a colossal robot.

What is the egg reverie flying code? ›

Press the Left and Right keys to scroll through the Sound Test and press A to insert the codes. Codes & Descriptions: 1 9 7 9 0 8 1 1 - "Stealth's Code" Changes all Animals into Squirrels. 2 0 1 7 0 8 1 5 - Egg Reverie flying in any levels as Super.

Who is the final boss in Mania? ›

Boss(es) The Egg Reverie Zone is the thirteenth and true final Zone of Mania Mode in Sonic Mania and Sonic Mania Plus. It is only accessible to Sonic the Hedgehog upon collecting all seven Chaos Emeralds.

What is the BPM of the most mysterious song? ›

Song Metrics

The Most Mysterious Song on the Internet is a song by Scooter with a tempo of 130 BPM. It can also be used half-time at 65 BPM or double-time at 260 BPM.

What BPM is louder than bombs? ›

Louder than bombs is a song by BTS with a tempo of 146 BPM. It can also be used half-time at 73 BPM or double-time at 292 BPM.

What tempo is reverie? ›

Song Metrics

Rêverie: Reverie is a very emotional song by Claude Debussy with a tempo of 66 BPM. It can also be used double-time at 132 BPM.

What is the hardest Sonic final boss? ›

The 10 HARDEST Bosses In Sonic Games
  • Egg Emperor. “Sonic Heroes” ...
  • Big Arm. “Sonic the Hedgehog 3” ...
  • Perfect Chaos. “Sonic Adventure” ...
  • Imperator Ix. “Sonic Chronicles: The Dark Brotherhood” ...
  • Metal Sonic. “Sonic the Fighters” (1996) ...
  • Metal Madness. “Sonic Heroes” ...
  • Sir Lancelot. “Sonic and the Black Knight” (2009) ...
  • Biolizard.

Is there a cheat code for Sonic Mania? ›

While on the title screen, input Up, Up, Down, Down, Up, Up, Up, Up in between the time Sonic appears and the Press Start option appears. Go into Level Select and use the Sound Test to input the Ricky Mania code: 01, 09, 07, 09, 00, 08, 01, 01.

Will there be a Sonic Mania 2? ›

The Sonic Mania sequel never materialized because the developers and Sonic Team wanted to move away from pixel art graphics, fearing it would limit the game's appeal to a specific audience.

What is the hardest zone in Sonic 1? ›

Sonic's first game has what many consider the hardest level in any Sonic game. The final zone (level) is titled the Scrap Brain Zone and is divided into three acts (stages). The first stage isn't that bad—it's still difficult, but a player that's gotten to this point in the game shouldn't have a problem.

What happens if you lose all lives in Sonic Mania? ›

When you run out of lives in Sonic mania, you're sent back to the beginning of the zone. Each zone consists of two levels, so a game-over during the boss battle of the second level means that you must play through two full levels before you can have another go at it.

How does Sonic Mania end? ›

At the end of the true Sonic Mania ending and boss fight (Only accessible after obtaining all the Chaos Emeralds), Classic Sonic is teleported through a wormhole with the power of the Chaos Emeralds and a large red gem. Then the game literally ends with Classic Sonic missing and Tails and Knuckles staring at the sky.

How to unlock all game options in Sonic Mania? ›

On the title screen, enter the following code between the time when Sonic appears and the "Press any button" text appears: Up, Up, Down, Down, Up, Up, Up, Up. You''ll hear a familiar tune if done correctly. When you return to the main menu, all extras will be unlocked.

How does the super peel out work? ›

On PC, the player has to press the up Arrow and Spacebar to charge before releasing to move. Unlike the Spin Dash, the Super Peel Out is not a Spin Attack-related move, leaving the player vulnerable to attacks while and after charging the move.

What happened to the Phantom Ruby? ›

In Sonic Mania Plus, although the Resistance had defeated Dr. Eggman, it turned out that the Phantom Ruby had survived the Death Egg Robot's destruction and had returned to the original time it came from. Upon returning to Angel Island, the Ruby floated away somewhere, with Sonic chasing after it.

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