Developer Console (2024)

The Developer Console is a UI window which provides a history of the most recent event logs and also allows the player to issue commands or toggle some setting variables.

After enabling, pressing the relevant key, e.g., `, will toggle the window.

Console platforms can access the console using an external keyboard.

Each command/variable may have various flags dictating in what context it can be used:

NameDescriptionDefault SettingFlagsactivate_teleporterActivates teleporterN/ANoneai_draw_pathEnables or disables the drawing of the specified AI's broad navigation path. Format: ai_draw_path <CharacterMaster selector> <0/1>N/ACheatai_update_intervalFrequency that the local navigator refreshes.0.2Cheataim_stick_assist_max_deltaThe MAX amount in radians the aim assist will turn towards1.57Noneaim_stick_assist_max_input_helpThe amount, from 0-1, that the aim assist will actually ADD magnitude towards. Helps you keep target while strafing. CURRENTLY UNUSED.0.2Noneaim_stick_assist_max_sizeThe size, as a coefficient, of the aim assist 'white' zone.3Noneaim_stick_assist_max_slowdown_scaleThe MAX amount the sensitivity scales down when passing over an enemy.0.4Noneaim_stick_assist_min_deltaThe MIN amount in radians the aim assist will turn towards0Noneaim_stick_assist_min_sizeThe minimum size, as a percentage of the GUI, of the aim assist 'red' zone.1Noneaim_stick_assist_min_slowdown_scaleThe MAX amount the sensitivity scales down when passing over an enemy.1Noneaim_stick_dual_zone_slopeThe slope value for stick dual zone behavior.0.4Noneaim_stick_dual_zone_thresholdThe threshold for stick dual zone behavior.0.9Noneaim_stick_exponentThe exponent for stick input used for aiming.1Noneaim_stick_global_scaleThe global sensitivity scale for stick aiming.1Archiveaim_stick_smoothingThe smoothing value for stick aiming.0.05Noneaim_trajectory_assist_distance_scaleWhen using trajectory aim assist for a projectile, max distance will be set to speed scaled by this value0.5Noneaim_trajectory_assist_max_change_thresholdControls maximum adjustment. If the dot product between original and adjusted aim vectors is less than this, the result will be discarded0.8Noneaim_trajectory_assist_max_radiusWhen mapping from the user's sensitivity setting to the actual spherecast radius, this will be the maximum value used.3Noneaim_trajectory_assist_min_projectile_speedTrajectory aim assist will only be applied to projectiles which have speed greater than this value60Noneanisotropic_filteringThe anisotropic filtering mode. Can be "Disable", "Enable" or "ForceEnable".DisableArchiveapp_infoGet information about the application, including build and version info.N/ANoneaudio_focused_onlyWhether or not audio should mute when focus is lost.0Archive, Engineauto_simulate_physicsEnable/disables Physics autosimulate.1Noneban_steamBans the user with the specified steam id from the server.N/ASenderMustBeServerbenchmarkLoad first argument as scene, disables baddies, and spawns test prefab for baddies.N/AExecuteOnServer, Cheatbody_generate_portraitsGenerates portraits for all bodies that are currently using the default.N/ANonebody_listPrints a list of all character bodies in the game.N/ANonebody_reload_allReloads all bodies and repopulates the BodyCatalog.N/ACheatcharacter_speech_debugEnables/disables debug logging for CharacterSpeechController0Nonechat_debugEnables logging of chat network messages.0Nonechat_max_messagesMaximum number of chat messages to store.30NonecheatsEnable cheats. Achievements, unlock progression, and stat tracking will be disabled until the application is restarted.0ExecuteOnServercl_passwordThe password to use when joining a passworded server.<empty string>NoneclearClears the console output.N/ANoneclient_set_playersAdds network players for all local players. Debug onlyN/ANonecmotor_safe_collision_step_thresholdHow large of a movement in meters/fixedTimeStep is needed to trigger more expensive "safe" collisions to prevent tunneling1.083333CheatconnectConnect to a server.N/ANoneconsole_enabledEnables/Disables the console.0Nonecontact_damage_update_intervalFrequency that the contact damage fires.0.1Cheatcorpses_disposalThe corpse disposal mode. Choices are Hard and OutOfSight.OutOfSightArchive, Enginecorpses_maxThe maximum number of corpses allowed.25Archive, Enginecreate_corrupted_profilesCreates corrupted user profiles.N/ANonecreate_object_from_resourcesInstantiates an object from the Resources folder where the sender is looking.N/AExecuteOnServer, Cheatcredits_startBegins the credits sequence.N/ANonecvarlistPrints all the available convars and concommands.N/ANonecyclesortmodetogggle occlusion culling.N/ANonedebug_aim_assist_visual_coefficientMagic for debug visuals. Don't touch.2Nonedebug_scene_draw_nodegraphEnables/disables overlay drawing of the specified nodegraph. Format: {shouldDraw} {graphType} {hullClassification, ...}N/ACheatdirector_combat_disableDisables all combat directors.0SenderMustBeSender, Cheatdirector_combat_enable_internal_logsEnables all combat directors to print internal logging.0NonedisconnectDisconnect from a server or shut down the current server.N/ANonedump_lobbies-N/ANonedump_network_idsLists the network ids of all currently networked game objects.N/ANonedump_object_infoPrints debug info about the object with the provided instance ID.N/ANonedump_projectile_mapDumps the map between indices and projectile prefabs.N/ANoneea_message_skipWhether or not to skip the early access splash screen.0NoneechoEchos the given text to the console.N/ANoneeffects_reloadReloads the effects catalog.N/ACheategsToggleIf EGS is used. If false, use Steam.0Engineelites_migrateGenerates EliteDef assets from the existing catalog entries.N/ANoneempty_rebirth_itemsEmpties rebirth items stored in user's profile.N/ACheatenable_damage_numbersWhether or not damage and healing numbers spawn.1Archiveenable_screen_distortionScreen distortion, like from Spinel Tonic. 0 = disabled 1 = enabled1Archiveenable_sprint_sensitivity_slowdownEnables sensitivity reduction while sprinting.0Archiveenable_tutorialEnables the tutorial.0Noneenemies_are_godsEnemiesAreGodsN/ANoneentitlement_check_localDisplays the availability of all entitlements for the sender.N/ANoneentitlement_force_refreshForces the entitlement trackers to refresh.N/ANoneentitlements_listDisplays all registered entitlements.N/ANoneeos_link_accounttrigger the account linking process0Noneequipment_listLists internal names of all equipment registered to the equipment catalog.N/ANoneequipment_migrateGenerates EquipmentDef assets from the existing catalog entries.N/ANoneexecExecutes a named config from the "Config/" folder.N/ANoneexp_and_money_effectsWhether or not to create effects for experience and money from defeating monsters.1Archiveexport_controller_mapsPrints all Rewired ControllerMaps of the first player as xml.N/ANoneexport_default_controller_mapsPrints all default Rewired ControllerMaps.N/ANonefindFind all concommands and convars with the specified substring.N/ANonefps_maxMaximum FPS. -1 is unlimited.60ArchivegamemodeSets the specified game mode as the one to use in the next run.ClassicRunNonegammaGamma boost, from -inf to inf.0ArchivegetposPrints the current position of the sender's body.N/ANonegive_rebirth_rewardgives rebirth itemsN/ACheatgraphy_fpsGraphy testing.N/ANonegraphy_initGraphy testing.N/ANonegraphy_specsGraphy testing.N/ANonehelpShow help text for the named convar or concommand.N/ANonehostHost a server. First argument is whether or not to listen for incoming connections.N/ANonehud_enableEnable/disable the HUD.1Archivehud_scaleScales the size of HUD elements in-game. Defaults to 100.100Archiveintro_skipWhether or not to skip the opening cutscene.0Archiveitem_listLists internal names of all items registered to the item catalog.N/ANoneitems_migrateGenerates ItemDef assets from the existing catalog entries.N/ANonekick_steamKicks the user with the specified steam id from the server.N/ASenderMustBeServerlanguageWhich language to use."platform"Archivelanguage_debug_stringsToggles use of debug strings for all textN/ANonelanguage_dummy_stringsToggles use of a dummy string for all textN/ANonelanguage_dump_to_jsonCombines all files for the given language into a single JSON file.N/ANonelanguage_generate_tokensGenerates default token definitions to be inserted into a JSON language file.N/ANonelanguage_reloadReloads the current language.N/ANoneloadout_set_skill_variantloadout_set_skill_variant [body_name] [skill_slot_index] [skill_variant_index] Sets the skill variant for the sender's user profile.N/AExecuteOnServer, Cheatlobby_open_invite_overlayOpens the platform overlay to the friend invite dialog.N/Alocal_navigator_debug_drawEnables debug drawing of LocalNavigator (drawing visible in editor only).
 Orange Line: Current position to target position Yellow Line: Raycasts Red Point: Raycast hit position Green Line: Final chosen move vector 
0NoneloccmdRedirects a command to be run for a certain local user.N/ANonelogbook_list_unfinished_lorePrints all logbook entries which still have undefined lore.N/ANonemaster_texture_limitReduction in texture quality. 0 is highest quality textures, 1 is half, 2 is quarter, etc.0Archive, Enginemax_messagesMaximum number of messages that can be held in the console log.25Archivemigrate_death_rewards_unlockablesMigrates CharacterDeath component .logUnlockableName to .LogUnlockableDef for all instances.N/ACheatminimal_pauseToggles game pause state.N/ANoneminion_dumpPrints debug information about all active minion groups.N/ANonemorgue_history_limitHow many non-favorited entries we can store in the morgue before old ones are deleted.30Archivenet_loglevelNetwork log verbosity.2Enginenet_p2p_debug_transportAllows p2p transport information to print to the console.0Nonenet_p2p_log_messagesEnables logging of network messages.0Nonenet_rtt_smooth_durationThe smoothing duration for round-trip time values.0.1Nonenet_time_smooth_rateThe smoothing rate for the network time.1.05Noneoverride_run_seedForces a default seed for benchmarking.-1Noneparent_volume_musicThe parent music volume, from 0 to 100.100NonepauseToggles game pause state.N/ANonepickup_print_allPrints all pickup definitions.N/ANonepingPrints the current round trip time from this client to the server and back.N/ANoneplatformstore_showallShows the platform store page for all purchasable itemsN/ANoneplatformstore_showitemShows the platform store page for a single Entitlement/DLCN/ANonepointsoundmanager_timeoutTimeout value in seconds to use for sound emitters dispatched by PointSoundManager. -1 for end-of-playback callbacks instead, which we suspect may have thread-safety issues.3Noneposition_indicators_enableEnables/Disables position indicators for allies, bosses, pings, etc.1Nonepp_aoSSAO postprocessing. 0 = disabled 1 = enabled0Archive, Enginepp_bloomBloom postprocessing. 0 = disabled 1 = enabled1Archive, Enginepp_motionblurMotion blur. 0 = disabled 1 = enabled0Archivepp_screendistortionScreen distortion, like from Spinel Tonic. 0 = disabled 1 = enabled1Archive, Enginepp_sobel_outlineWhether or not to use the sobel rim light effect.1Archivepregame_set_rule_choiceSets the specified choice during pregame. See the command "rule_list_choices" for possible options.N/ASenderMustBeServerpregame_start_runBegins a run out of pregame.N/ASenderMustBeServerprint_local_usersPrints a list of all local users.N/ANoneprint_statsPrints all current stats of the sender.N/ANoneprocessor_affinityThe processor affinity mask.255EnginequitClose the application.N/ANonequit_confirmed_commandRuns the command provided in the argument only if the user confirms they want to quit the current game via dialog UI.N/ANoner_foliagewindWhether or not foliage has wind.1Archiver_lod_biasLOD bias.2Archive, Enginer_lod_maxThe maximum allowed LOD level.0Archive, Enginer_shadowsShadow quality. Can be "All" "HardOnly" or "Disable"AllArchive, Enginer_softparticlesWhether or not soft particles are enabled.1Archive, Enginer_ui_msaaWhether or not MSAA for the UI is enabled.0Archiveremove_all_local_usersRemoves all local users.N/ANoneremove_all_local_users_menuRemoves all local users. (invoked via the profile button on applicable platforms)N/ANoneresolutionThe resolution of the game window. Format example: 1920x1080x60<current resolution>Archive, Engineresolution_listPrints a list of all possible resolutions for the current display.N/ANoneresolution_scaleResolution scale. Currently nonfunctional.1Archiveresources_load_async_testTests Resources.LoadAsync. Loads the asset at the specified path and prints out the results of the operation.N/ANonerevert_chef_achievement_tracking_boolsReverts the bools associated with the chef achievement ingredient tracking.N/ACheatrng_test_rollTests the RNG. First argument is a percent chance, second argument is a number of rolls to perform. Result is the average number of rolls that passed.N/ANonerule_show_itemsWhether or not to allow voting on items in the pregame rules.0Cheatrules_dumpDump information about the rules system.N/ANonerules_list_choicesLists all rule choices.N/ANonerun_endEnds the current run.N/ASenderMustBeServerrun_print_seedPrints the seed of the current run.N/ANonerun_print_unlockablesPrints all unlockables available in this run.N/ASenderMustBeServerrun_scene_overrideOverrides the first scene to enter in a run.<empty_string>Cheatrun_set_stages_clearedSets the current number of stages cleared in the run.N/AExecuteOnServer, CheatsaySends a chat message.N/AExecuteOnServerscene_listPrints a list of all available scene names.N/ANoneset_sceneChanges to the named scene.N/ANoneset_vstrSets the specified vstr to the specified value.N/ANonesetposTeleports the sender's body to the specified position.N/ACheatshadow_cascadesThe number of cascades to use for directional light shadows. low=0 high=42Archive, Engineshadow_distanceThe distance in meters to draw shadows.200Archiveshadow_resolutionDefault shadow resolution. Can be "Low", "Medium", "High" or "VeryHigh".MediumArchive, Enginespite_bomb_coefficientMultiplier for number of spite bombs.0.5Cheatsplash_skipWhether or not to skip startup splash screens.0Archivestage1_podWhether or not to use the pod when spawning on the first stage.1Cheatsteam_get_p2p_session_state-N/ANonesteam_idDisplays your steam id.N/ANonesteam_lobby_allow_persistenceWhether or not the application should attempt to reestablish an active game session's Steamworks lobby if it's been lost.1Nonesteam_lobby_assign_owner-N/ANonesteam_lobby_copy_to_clipboardCopies the currently active lobby to the clipboard if applicable.N/ANonesteam_lobby_create-N/ANonesteam_lobby_create_if_none-N/ANonesteam_lobby_data_regenerateForces the current Steamworks lobby data to be regenerated.N/ANonesteam_lobby_idDisplays the steam id of the current lobby.N/ANonesteam_lobby_inviteInvites the player with the specified steam id to the current lobby.N/ANonesteam_lobby_join-N/ANonesteam_lobby_leave-N/ANonesteam_lobby_max_membersSets the maximum number of players allowed in steam lobbies created by this machine.4Nonesteam_lobby_open_invite_overlayOpens the steam overlay to the friend invite dialog.N/ANonesteam_lobby_print_listDisplays a list of lobbies from the last search.N/ANonesteam_lobby_print_membersDisplays the members current lobby.N/ANonesteam_lobby_typeThe type of the current Steamworks lobby. Cannot be set if not the owner of a lobby.N/AEnginesteam_lobby_update_player_countForces a refresh of the steam lobby player count.N/ANonesteam_p2p_use_steam_serverWhether or not to use the Steam server interface to receive network traffic. Setting to false will cause the traffic to be handled by the Steam client interface instead. Only takes effect on server startup.0Nonesteam_quickplay_start-N/ANonesteam_quickplay_stop-N/ANonesteam_remote_storage_list_filesLists the files currently being managed by Steamworks remote storage.N/ANonesteam_server_force_heartbeatForces the server to issue a heartbeat to the master server.N/ANonesteam_server_heartbeat_enabledWhether or not this server issues any heartbeats to the Steam master server and effectively advertises it in the master server list. Default is 1 for dedicated servers, 0 for client builds.0Enginesteam_server_print_infoPrints debug info about the currently hosted Steamworks server.N/ANonesteam_server_query_portThe port for queries.0Enginesteam_server_steam_portThe port for steam. 0 for a random port in the range 10000-60000.0Enginesteamworks_client_print_p2p_connection_statusPrints debug information for any established P2P connection to the specified Steam ID.N/ANonesv_allow_multiplayer_pausesv_allow_multiplayer_pause0Nonesv_allow_rule_votingWhether or not players are allowed to vote on rules.1Nonesv_custom_tagsComma-delimited custom tags to report to the server browser.<empty_string>Nonesv_hostnameThe public name to use for the server if hosting.<empty_string>Nonesv_ipThe IP for the server to bind to if hosting.<empty_string>Enginesv_listenWhether or not the server will accept connections from other players.1Enginesv_maxplayersMaximum number of players allowed.4Enginesv_net_log_object_idsLogs objects associated with each network id to net_id_log.txt as encountered by the server.0Nonesv_passwordThe password to use for the server if hosting.<empty_string>Nonesv_portThe port to use for the server if hosting.7777Enginesv_time_transmit_intervalHow long it takes for the server to issue a time update to clients.0.01666667Cheatsync_physicsEnable/disables Physics 'autosyncing' between moves.0Noneteam_give_itemFirst argument is team index. Second argument is item. Third argument specifies stack.N/AExecuteOnServer, Cheatteam_give_moneyGives the team specified by first argument the amount of money set by the second argumentN/AExecuteOnServer, Cheatteam_set_levelSets the team specified by the first argument to the level specified by the second argument.N/AExecuteOnServer, Cheattest_splitscreenLogs in the specified number of guest users, or two by default.N/ANonetimer_resolutionThe Windows timer resolution.9973EnginetimescaleThe timescale of the game.1ExecuteOnServer, CheattimestepThe timestep of the game.0.01666667ExecuteOnServer, Cheattogglecullingtogggle occlusion culling.N/ANonetransition_commandFade out and execute a command at the end of the fadeout.N/ANoneunlockable_migrateGenerates UnlockableDef assets from the existing catalog entries.N/ANoneuser_profile_copyCopies the profile named by the first argument to a new profile named by the second argument. This does not save the profile.N/ANoneuser_profile_deleteUnloads the named user profile and deletes it from the disk if it exists.N/ANoneuser_profile_mainThe current user profile.<current profile name>Archiveuser_profile_saveSaves the named profile to disk, if it exists.N/ANoneuser_profile_set_pickup_discoveredSets the pickup discovery state for the sender's profile.N/ANoneuser_profile_stats_stress_testSets the stats of the sender's user profile to the maximum their datatypes support for stress-testing purposes.N/ACheatuserprofile_test_buffer_overflow-N/ANoneUseSocialIconFlagA per-platform flag that indicates whether we display user icons or not.1Archivevehicle_seat_debugEnables debug logging for VehicleSeat.0Nonevfxbudget_low_priority_cost_threshold-50Nonevfxbudget_medium_priority_cost_threshold-200Nonevfxbudget_particle_cost_bias-0Archiveviewables_clear_viewedClears all viewed viewablesN/ANoneviewables_listDisplays the full names of all viewables.N/ANoneviewables_list_unviewedDisplays the full names of all unviewed viewables.N/ANoneviewables_warn_undefinedIssues a warning in the console if a viewable is not defined.0Nonevolume_masterThe master volume of the game audio, from 0 to 100.100Archive, Enginevolume_musicThe music volume, from 0 to 100.100Archive, Enginevolume_sfxThe volume of sound effects, from 0 to 100.100Archive, Enginevsync_countVsync count.0Archive, Enginewait_msHow many milliseconds to sleep between each frame. -1 for no sleeping between frames.-1Nonewindow_modeThe window mode. Choices are Fullscreen and Window.FullscreenArchive, Enginewwise_log_enabledWwise logging. 0 = disabled 1 = enabled1Archive, Engine
Developer Console (2024)
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