Name | Description | Default Setting | Flags |
---|
activate_teleporter | Activates teleporter | N/A | None |
ai_draw_path | Enables or disables the drawing of the specified AI's broad navigation path. Format: ai_draw_path <CharacterMaster selector> <0/1> | N/A | Cheat |
ai_update_interval | Frequency that the local navigator refreshes. | 0.2 | Cheat |
aim_stick_assist_max_delta | The MAX amount in radians the aim assist will turn towards | 1.57 | None |
aim_stick_assist_max_input_help | The amount, from 0-1, that the aim assist will actually ADD magnitude towards. Helps you keep target while strafing. CURRENTLY UNUSED. | 0.2 | None |
aim_stick_assist_max_size | The size, as a coefficient, of the aim assist 'white' zone. | 3 | None |
aim_stick_assist_max_slowdown_scale | The MAX amount the sensitivity scales down when passing over an enemy. | 0.4 | None |
aim_stick_assist_min_delta | The MIN amount in radians the aim assist will turn towards | 0 | None |
aim_stick_assist_min_size | The minimum size, as a percentage of the GUI, of the aim assist 'red' zone. | 1 | None |
aim_stick_assist_min_slowdown_scale | The MAX amount the sensitivity scales down when passing over an enemy. | 1 | None |
aim_stick_dual_zone_slope | The slope value for stick dual zone behavior. | 0.4 | None |
aim_stick_dual_zone_threshold | The threshold for stick dual zone behavior. | 0.9 | None |
aim_stick_exponent | The exponent for stick input used for aiming. | 1 | None |
aim_stick_global_scale | The global sensitivity scale for stick aiming. | 1 | Archive |
aim_stick_smoothing | The smoothing value for stick aiming. | 0.05 | None |
aim_trajectory_assist_distance_scale | When using trajectory aim assist for a projectile, max distance will be set to speed scaled by this value | 0.5 | None |
aim_trajectory_assist_max_change_threshold | Controls maximum adjustment. If the dot product between original and adjusted aim vectors is less than this, the result will be discarded | 0.8 | None |
aim_trajectory_assist_max_radius | When mapping from the user's sensitivity setting to the actual spherecast radius, this will be the maximum value used. | 3 | None |
aim_trajectory_assist_min_projectile_speed | Trajectory aim assist will only be applied to projectiles which have speed greater than this value | 60 | None |
anisotropic_filtering | The anisotropic filtering mode. Can be "Disable", "Enable" or "ForceEnable". | Disable | Archive |
app_info | Get information about the application, including build and version info. | N/A | None |
audio_focused_only | Whether or not audio should mute when focus is lost. | 0 | Archive, Engine |
auto_simulate_physics | Enable/disables Physics autosimulate. | 1 | None |
ban_steam | Bans the user with the specified steam id from the server. | N/A | SenderMustBeServer |
benchmark | Load first argument as scene, disables baddies, and spawns test prefab for baddies. | N/A | ExecuteOnServer, Cheat |
body_generate_portraits | Generates portraits for all bodies that are currently using the default. | N/A | None |
body_list | Prints a list of all character bodies in the game. | N/A | None |
body_reload_all | Reloads all bodies and repopulates the BodyCatalog. | N/A | Cheat |
character_speech_debug | Enables/disables debug logging for CharacterSpeechController | 0 | None |
chat_debug | Enables logging of chat network messages. | 0 | None |
chat_max_messages | Maximum number of chat messages to store. | 30 | None |
cheats | Enable cheats. Achievements, unlock progression, and stat tracking will be disabled until the application is restarted. | 0 | ExecuteOnServer |
cl_password | The password to use when joining a passworded server. | <empty string> | None |
clear | Clears the console output. | N/A | None |
client_set_players | Adds network players for all local players. Debug only | N/A | None |
cmotor_safe_collision_step_threshold | How large of a movement in meters/fixedTimeStep is needed to trigger more expensive "safe" collisions to prevent tunneling | 1.083333 | Cheat |
connect | Connect to a server. | N/A | None |
console_enabled | Enables/Disables the console. | 0 | None |
contact_damage_update_interval | Frequency that the contact damage fires. | 0.1 | Cheat |
corpses_disposal | The corpse disposal mode. Choices are Hard and OutOfSight. | OutOfSight | Archive, Engine |
corpses_max | The maximum number of corpses allowed. | 25 | Archive, Engine |
create_corrupted_profiles | Creates corrupted user profiles. | N/A | None |
create_object_from_resources | Instantiates an object from the Resources folder where the sender is looking. | N/A | ExecuteOnServer, Cheat |
credits_start | Begins the credits sequence. | N/A | None |
cvarlist | Prints all the available convars and concommands. | N/A | None |
cyclesortmode | togggle occlusion culling. | N/A | None |
debug_aim_assist_visual_coefficient | Magic for debug visuals. Don't touch. | 2 | None |
debug_scene_draw_nodegraph | Enables/disables overlay drawing of the specified nodegraph. Format: {shouldDraw} {graphType} {hullClassification, ...} | N/A | Cheat |
director_combat_disable | Disables all combat directors. | 0 | SenderMustBeSender, Cheat |
director_combat_enable_internal_logs | Enables all combat directors to print internal logging. | 0 | None |
disconnect | Disconnect from a server or shut down the current server. | N/A | None |
dump_lobbies | - | N/A | None |
dump_network_ids | Lists the network ids of all currently networked game objects. | N/A | None |
dump_object_info | Prints debug info about the object with the provided instance ID. | N/A | None |
dump_projectile_map | Dumps the map between indices and projectile prefabs. | N/A | None |
ea_message_skip | Whether or not to skip the early access splash screen. | 0 | None |
echo | Echos the given text to the console. | N/A | None |
effects_reload | Reloads the effects catalog. | N/A | Cheat |
egsToggle | If EGS is used. If false, use Steam. | 0 | Engine |
elites_migrate | Generates EliteDef assets from the existing catalog entries. | N/A | None |
empty_rebirth_items | Empties rebirth items stored in user's profile. | N/A | Cheat |
enable_damage_numbers | Whether or not damage and healing numbers spawn. | 1 | Archive |
enable_screen_distortion | Screen distortion, like from Spinel Tonic. 0 = disabled 1 = enabled | 1 | Archive |
enable_sprint_sensitivity_slowdown | Enables sensitivity reduction while sprinting. | 0 | Archive |
enable_tutorial | Enables the tutorial. | 0 | None |
enemies_are_gods | EnemiesAreGods | N/A | None |
entitlement_check_local | Displays the availability of all entitlements for the sender. | N/A | None |
entitlement_force_refresh | Forces the entitlement trackers to refresh. | N/A | None |
entitlements_list | Displays all registered entitlements. | N/A | None |
eos_link_account | trigger the account linking process | 0 | None |
equipment_list | Lists internal names of all equipment registered to the equipment catalog. | N/A | None |
equipment_migrate | Generates EquipmentDef assets from the existing catalog entries. | N/A | None |
exec | Executes a named config from the "Config/" folder. | N/A | None |
exp_and_money_effects | Whether or not to create effects for experience and money from defeating monsters. | 1 | Archive |
export_controller_maps | Prints all Rewired ControllerMaps of the first player as xml. | N/A | None |
export_default_controller_maps | Prints all default Rewired ControllerMaps. | N/A | None |
find | Find all concommands and convars with the specified substring. | N/A | None |
fps_max | Maximum FPS. -1 is unlimited. | 60 | Archive |
gamemode | Sets the specified game mode as the one to use in the next run. | ClassicRun | None |
gamma | Gamma boost, from -inf to inf. | 0 | Archive |
getpos | Prints the current position of the sender's body. | N/A | None |
give_rebirth_reward | gives rebirth items | N/A | Cheat |
graphy_fps | Graphy testing. | N/A | None |
graphy_init | Graphy testing. | N/A | None |
graphy_specs | Graphy testing. | N/A | None |
help | Show help text for the named convar or concommand. | N/A | None |
host | Host a server. First argument is whether or not to listen for incoming connections. | N/A | None |
hud_enable | Enable/disable the HUD. | 1 | Archive |
hud_scale | Scales the size of HUD elements in-game. Defaults to 100. | 100 | Archive |
intro_skip | Whether or not to skip the opening cutscene. | 0 | Archive |
item_list | Lists internal names of all items registered to the item catalog. | N/A | None |
items_migrate | Generates ItemDef assets from the existing catalog entries. | N/A | None |
kick_steam | Kicks the user with the specified steam id from the server. | N/A | SenderMustBeServer |
language | Which language to use. | "platform" | Archive |
language_debug_strings | Toggles use of debug strings for all text | N/A | None |
language_dummy_strings | Toggles use of a dummy string for all text | N/A | None |
language_dump_to_json | Combines all files for the given language into a single JSON file. | N/A | None |
language_generate_tokens | Generates default token definitions to be inserted into a JSON language file. | N/A | None |
language_reload | Reloads the current language. | N/A | None |
loadout_set_skill_variant | loadout_set_skill_variant [body_name] [skill_slot_index] [skill_variant_index] Sets the skill variant for the sender's user profile. | N/A | ExecuteOnServer, Cheat |
lobby_open_invite_overlay | Opens the platform overlay to the friend invite dialog. | N/A |
local_navigator_debug_draw | Enables debug drawing of LocalNavigator (drawing visible in editor only). Orange Line: Current position to target position Yellow Line: Raycasts Red Point: Raycast hit position Green Line: Final chosen move vector | 0 | None |
loccmd | Redirects a command to be run for a certain local user. | N/A | None |
logbook_list_unfinished_lore | Prints all logbook entries which still have undefined lore. | N/A | None |
master_texture_limit | Reduction in texture quality. 0 is highest quality textures, 1 is half, 2 is quarter, etc. | 0 | Archive, Engine |
max_messages | Maximum number of messages that can be held in the console log. | 25 | Archive |
migrate_death_rewards_unlockables | Migrates CharacterDeath component .logUnlockableName to .LogUnlockableDef for all instances. | N/A | Cheat |
minimal_pause | Toggles game pause state. | N/A | None |
minion_dump | Prints debug information about all active minion groups. | N/A | None |
morgue_history_limit | How many non-favorited entries we can store in the morgue before old ones are deleted. | 30 | Archive |
net_loglevel | Network log verbosity. | 2 | Engine |
net_p2p_debug_transport | Allows p2p transport information to print to the console. | 0 | None |
net_p2p_log_messages | Enables logging of network messages. | 0 | None |
net_rtt_smooth_duration | The smoothing duration for round-trip time values. | 0.1 | None |
net_time_smooth_rate | The smoothing rate for the network time. | 1.05 | None |
override_run_seed | Forces a default seed for benchmarking. | -1 | None |
parent_volume_music | The parent music volume, from 0 to 100. | 100 | None |
pause | Toggles game pause state. | N/A | None |
pickup_print_all | Prints all pickup definitions. | N/A | None |
ping | Prints the current round trip time from this client to the server and back. | N/A | None |
platformstore_showall | Shows the platform store page for all purchasable items | N/A | None |
platformstore_showitem | Shows the platform store page for a single Entitlement/DLC | N/A | None |
pointsoundmanager_timeout | Timeout value in seconds to use for sound emitters dispatched by PointSoundManager. -1 for end-of-playback callbacks instead, which we suspect may have thread-safety issues. | 3 | None |
position_indicators_enable | Enables/Disables position indicators for allies, bosses, pings, etc. | 1 | None |
pp_ao | SSAO postprocessing. 0 = disabled 1 = enabled | 0 | Archive, Engine |
pp_bloom | Bloom postprocessing. 0 = disabled 1 = enabled | 1 | Archive, Engine |
pp_motionblur | Motion blur. 0 = disabled 1 = enabled | 0 | Archive |
pp_screendistortion | Screen distortion, like from Spinel Tonic. 0 = disabled 1 = enabled | 1 | Archive, Engine |
pp_sobel_outline | Whether or not to use the sobel rim light effect. | 1 | Archive |
pregame_set_rule_choice | Sets the specified choice during pregame. See the command "rule_list_choices" for possible options. | N/A | SenderMustBeServer |
pregame_start_run | Begins a run out of pregame. | N/A | SenderMustBeServer |
print_local_users | Prints a list of all local users. | N/A | None |
print_stats | Prints all current stats of the sender. | N/A | None |
processor_affinity | The processor affinity mask. | 255 | Engine |
quit | Close the application. | N/A | None |
quit_confirmed_command | Runs the command provided in the argument only if the user confirms they want to quit the current game via dialog UI. | N/A | None |
r_foliagewind | Whether or not foliage has wind. | 1 | Archive |
r_lod_bias | LOD bias. | 2 | Archive, Engine |
r_lod_max | The maximum allowed LOD level. | 0 | Archive, Engine |
r_shadows | Shadow quality. Can be "All" "HardOnly" or "Disable" | All | Archive, Engine |
r_softparticles | Whether or not soft particles are enabled. | 1 | Archive, Engine |
r_ui_msaa | Whether or not MSAA for the UI is enabled. | 0 | Archive |
remove_all_local_users | Removes all local users. | N/A | None |
remove_all_local_users_menu | Removes all local users. (invoked via the profile button on applicable platforms) | N/A | None |
resolution | The resolution of the game window. Format example: 1920x1080x60 | <current resolution> | Archive, Engine |
resolution_list | Prints a list of all possible resolutions for the current display. | N/A | None |
resolution_scale | Resolution scale. Currently nonfunctional. | 1 | Archive |
resources_load_async_test | Tests Resources.LoadAsync. Loads the asset at the specified path and prints out the results of the operation. | N/A | None |
revert_chef_achievement_tracking_bools | Reverts the bools associated with the chef achievement ingredient tracking. | N/A | Cheat |
rng_test_roll | Tests the RNG. First argument is a percent chance, second argument is a number of rolls to perform. Result is the average number of rolls that passed. | N/A | None |
rule_show_items | Whether or not to allow voting on items in the pregame rules. | 0 | Cheat |
rules_dump | Dump information about the rules system. | N/A | None |
rules_list_choices | Lists all rule choices. | N/A | None |
run_end | Ends the current run. | N/A | SenderMustBeServer |
run_print_seed | Prints the seed of the current run. | N/A | None |
run_print_unlockables | Prints all unlockables available in this run. | N/A | SenderMustBeServer |
run_scene_override | Overrides the first scene to enter in a run. | <empty_string> | Cheat |
run_set_stages_cleared | Sets the current number of stages cleared in the run. | N/A | ExecuteOnServer, Cheat |
say | Sends a chat message. | N/A | ExecuteOnServer |
scene_list | Prints a list of all available scene names. | N/A | None |
set_scene | Changes to the named scene. | N/A | None |
set_vstr | Sets the specified vstr to the specified value. | N/A | None |
setpos | Teleports the sender's body to the specified position. | N/A | Cheat |
shadow_cascades | The number of cascades to use for directional light shadows. low=0 high=4 | 2 | Archive, Engine |
shadow_distance | The distance in meters to draw shadows. | 200 | Archive |
shadow_resolution | Default shadow resolution. Can be "Low", "Medium", "High" or "VeryHigh". | Medium | Archive, Engine |
spite_bomb_coefficient | Multiplier for number of spite bombs. | 0.5 | Cheat |
splash_skip | Whether or not to skip startup splash screens. | 0 | Archive |
stage1_pod | Whether or not to use the pod when spawning on the first stage. | 1 | Cheat |
steam_get_p2p_session_state | - | N/A | None |
steam_id | Displays your steam id. | N/A | None |
steam_lobby_allow_persistence | Whether or not the application should attempt to reestablish an active game session's Steamworks lobby if it's been lost. | 1 | None |
steam_lobby_assign_owner | - | N/A | None |
steam_lobby_copy_to_clipboard | Copies the currently active lobby to the clipboard if applicable. | N/A | None |
steam_lobby_create | - | N/A | None |
steam_lobby_create_if_none | - | N/A | None |
steam_lobby_data_regenerate | Forces the current Steamworks lobby data to be regenerated. | N/A | None |
steam_lobby_id | Displays the steam id of the current lobby. | N/A | None |
steam_lobby_invite | Invites the player with the specified steam id to the current lobby. | N/A | None |
steam_lobby_join | - | N/A | None |
steam_lobby_leave | - | N/A | None |
steam_lobby_max_members | Sets the maximum number of players allowed in steam lobbies created by this machine. | 4 | None |
steam_lobby_open_invite_overlay | Opens the steam overlay to the friend invite dialog. | N/A | None |
steam_lobby_print_list | Displays a list of lobbies from the last search. | N/A | None |
steam_lobby_print_members | Displays the members current lobby. | N/A | None |
steam_lobby_type | The type of the current Steamworks lobby. Cannot be set if not the owner of a lobby. | N/A | Engine |
steam_lobby_update_player_count | Forces a refresh of the steam lobby player count. | N/A | None |
steam_p2p_use_steam_server | Whether or not to use the Steam server interface to receive network traffic. Setting to false will cause the traffic to be handled by the Steam client interface instead. Only takes effect on server startup. | 0 | None |
steam_quickplay_start | - | N/A | None |
steam_quickplay_stop | - | N/A | None |
steam_remote_storage_list_files | Lists the files currently being managed by Steamworks remote storage. | N/A | None |
steam_server_force_heartbeat | Forces the server to issue a heartbeat to the master server. | N/A | None |
steam_server_heartbeat_enabled | Whether or not this server issues any heartbeats to the Steam master server and effectively advertises it in the master server list. Default is 1 for dedicated servers, 0 for client builds. | 0 | Engine |
steam_server_print_info | Prints debug info about the currently hosted Steamworks server. | N/A | None |
steam_server_query_port | The port for queries. | 0 | Engine |
steam_server_steam_port | The port for steam. 0 for a random port in the range 10000-60000. | 0 | Engine |
steamworks_client_print_p2p_connection_status | Prints debug information for any established P2P connection to the specified Steam ID. | N/A | None |
sv_allow_multiplayer_pause | sv_allow_multiplayer_pause | 0 | None |
sv_allow_rule_voting | Whether or not players are allowed to vote on rules. | 1 | None |
sv_custom_tags | Comma-delimited custom tags to report to the server browser. | <empty_string> | None |
sv_hostname | The public name to use for the server if hosting. | <empty_string> | None |
sv_ip | The IP for the server to bind to if hosting. | <empty_string> | Engine |
sv_listen | Whether or not the server will accept connections from other players. | 1 | Engine |
sv_maxplayers | Maximum number of players allowed. | 4 | Engine |
sv_net_log_object_ids | Logs objects associated with each network id to net_id_log.txt as encountered by the server. | 0 | None |
sv_password | The password to use for the server if hosting. | <empty_string> | None |
sv_port | The port to use for the server if hosting. | 7777 | Engine |
sv_time_transmit_interval | How long it takes for the server to issue a time update to clients. | 0.01666667 | Cheat |
sync_physics | Enable/disables Physics 'autosyncing' between moves. | 0 | None |
team_give_item | First argument is team index. Second argument is item. Third argument specifies stack. | N/A | ExecuteOnServer, Cheat |
team_give_money | Gives the team specified by first argument the amount of money set by the second argument | N/A | ExecuteOnServer, Cheat |
team_set_level | Sets the team specified by the first argument to the level specified by the second argument. | N/A | ExecuteOnServer, Cheat |
test_splitscreen | Logs in the specified number of guest users, or two by default. | N/A | None |
timer_resolution | The Windows timer resolution. | 9973 | Engine |
timescale | The timescale of the game. | 1 | ExecuteOnServer, Cheat |
timestep | The timestep of the game. | 0.01666667 | ExecuteOnServer, Cheat |
toggleculling | togggle occlusion culling. | N/A | None |
transition_command | Fade out and execute a command at the end of the fadeout. | N/A | None |
unlockable_migrate | Generates UnlockableDef assets from the existing catalog entries. | N/A | None |
user_profile_copy | Copies the profile named by the first argument to a new profile named by the second argument. This does not save the profile. | N/A | None |
user_profile_delete | Unloads the named user profile and deletes it from the disk if it exists. | N/A | None |
user_profile_main | The current user profile. | <current profile name> | Archive |
user_profile_save | Saves the named profile to disk, if it exists. | N/A | None |
user_profile_set_pickup_discovered | Sets the pickup discovery state for the sender's profile. | N/A | None |
user_profile_stats_stress_test | Sets the stats of the sender's user profile to the maximum their datatypes support for stress-testing purposes. | N/A | Cheat |
userprofile_test_buffer_overflow | - | N/A | None |
UseSocialIconFlag | A per-platform flag that indicates whether we display user icons or not. | 1 | Archive |
vehicle_seat_debug | Enables debug logging for VehicleSeat. | 0 | None |
vfxbudget_low_priority_cost_threshold | - | 50 | None |
vfxbudget_medium_priority_cost_threshold | - | 200 | None |
vfxbudget_particle_cost_bias | - | 0 | Archive |
viewables_clear_viewed | Clears all viewed viewables | N/A | None |
viewables_list | Displays the full names of all viewables. | N/A | None |
viewables_list_unviewed | Displays the full names of all unviewed viewables. | N/A | None |
viewables_warn_undefined | Issues a warning in the console if a viewable is not defined. | 0 | None |
volume_master | The master volume of the game audio, from 0 to 100. | 100 | Archive, Engine |
volume_music | The music volume, from 0 to 100. | 100 | Archive, Engine |
volume_sfx | The volume of sound effects, from 0 to 100. | 100 | Archive, Engine |
vsync_count | Vsync count. | 0 | Archive, Engine |
wait_ms | How many milliseconds to sleep between each frame. -1 for no sleeping between frames. | -1 | None |
window_mode | The window mode. Choices are Fullscreen and Window. | Fullscreen | Archive, Engine |
wwise_log_enabled | Wwise logging. 0 = disabled 1 = enabled | 1 | Archive, Engine |