Cards (2024)

Cards (1)

This page is about what cards exactly are in general. To read more about the individual cards in Clash Royale, click here.

Cards (2)

Cards are the only method of deploying troops, spells, and buildings onto the battlefield. A certain category of troops, those being Tower Troops, aren't deployed, but are chosen before battle. Deploying cards costs Elixir, which is gradually gained during the battle. Cards are primarily obtained through buying them with Gold or Gems in the Shop, or through finding them or Wild Cards, which are used to upgrade cards, in different Chests. Cards can also be received through trading or through clan members donating cards to your requests. Duplicate cards obtained will fill up an upgrade meter. Once the meter is full, you can upgrade the card with Gold. All health and damage statistics are increased by roughly 10% per level. Cards that are able to spawn troops, such as the Goblin Hut and Graveyard, will have their spawned troop level increased by 1 per level. Once a card is upgraded to the highest Level, finding extras in Chests or buying them from the Shop will result in extra Star Points and Elite Wild Cards. Some cards have the ability to evolve into a stronger version of themselves from Card Evolution.

Types of Cards

There are four main types of cards: troops, spells, buildings and tower troops. Generally, spells are temporary and can be cast anywhere in the battlefield (with the exception of The Log, Barbarian Barrel, and Royal Delivery), while buildings (which are stationary and decay over time) and troops (which can move) can only be spawned on the player's territory (with the exception of the Miner and Goblin Drill). Tower Troops stay on the user's Crown Towers and attack opposing troops. There are also 5 card rarities: Common (signified by grey or pale blue), Rare (signified by orange), Epic (signified by purple), Legendary (signified by a rainbow gradient) and Champion (signified by a bright yellow). Each rarity has a different number of levels.

  • Common cards have 15 different Levels, ranging from Level 1 to Level 15.
  • Rare cards have 13 different Levels, ranging from Level 3 to Level 15.
  • Epic cards have 10 different Levels, ranging from Level 6 to Level 15.
  • Legendary cards have 7 different Levels, ranging from Level 9 to Level 15.
  • Champion cards have 5 different Levels, ranging from Level 11 to Level 15.

Champion Cards

Champion cards share functions which are unique to their rarity.

  • All Champion cards are troops, and when they are deployed, an ability icon will appear at the righthand side of the player's screen. At any time, the player can tap the icon in order to activate their Champion's unique ability. Activating an ability costs a certain amount of Elixir. The abilities adhere to the server's 1 second deployment delay. After the ability's duration concludes, the abilities will go on a cooldown, which prevents them from being used for some time. The cooldown will instantly reset if the player's Champion dies.
  • Additionally, Champions do not adhere to the regular card cycle rules. While the player's Champion is present on the Arena, the Champion's card will be kept out from the cycle until the Champion dies. Thus, it is impossible for there to be more than 1 player-aligned Champion to be active at any time. Once the Champion dies, the Champion will be added back to the card cycle. They will return to the player's hand after 3 cards are played.
  • Only 1 Champion card can be present in a deck at any time.
  • Champions cannot be spawned by the Mirror. If the player's last played card was a Champion, the Mirror will be grayed out and become unusable until another card is played.
  • Cloned Champions cannot use abilities. Activating an ability while a cloned Champion is on the arena will only trigger it for the original troop.

Ranges

Each troop and defensive building in Clash Royale has a range, specified in tiles.

  • Cards that have a range of 0.8 tiles or less are classified as "Melee: Short". Should a card have less than 0.8 tiles of range, the table below will specify the exact numbers.
  • Cards that have a range of 1.2 tiles are classified as "Melee: Medium".
  • Cards that have a range of 1.6 tiles are classified as "Melee: Long".
  • Cards with a range of 2 or more tiles are simply classified as being ranged.

Movement Speeds

Each troop in Clash Royale has a movement speed.

  • Cards that have a speed of 30 are classified as "Very Slow".
  • Cards that have a speed of 45 are classified as "Slow".
  • Cards that have a speed of 60 are classified as "Medium".
  • Cards that have a speed of 90 are classified as "Fast".
  • Cards that have a speed of 120 are classified as "Very Fast".

Card Comparison

Note: the levels of the cards in the tables below are currently those of the Tournament Standard Rules (11).

Troops

Card
Cards (3)
Cost (Ability)
Cards (4)
Hitpoints (+Shield)
Cards (5)Cards (6)
Damage
Cards (7)
Hit Speed (seconds)
Cards (8)
Damage per second
Cards (9)
Special Damage
Cards (10)Cards (11)Cards (12)
Range
Cards (13)
Count
Cards (14)
Archers33041070.9118N/A52
Archer Queen5 (1)1,0002251.2187N/A51
Baby Dragon41,1521601.5106N/A3.51
Balloon51,6806402320240 (Death)0.10 (Melee: Short)1
Bandit39071931193387 (Dash)0.75 (Melee: Short)1
Barbarians56701921.3147N/A0.70 (Melee: Short)5
Bats281811.362N/A1.2 (Melee: Medium)5
Battle Healer41,7171481.598201 (Spawn Healing)
101 (Healing pr hit)
1.60 (Melee: Long)1
Battle Ram4966286N/AN/A572 (Charge)0.50 (Melee: Short)1
Bomber23322301.8128N/A4.51
Bowler52,0802882.5115N/A41
Bush GoblinsN/A3042271.4162N/A0.80 (Melle: Short)2
Cannon Cart51712 (820+892)2121212N/A5.51
Cursed HogN/A629531.244N/A0.75 (Melee: Short)1
Dark Prince41440 (1,200+240)2481.3190496 (Charge)1.2 (Melee: Medium)1
Dart Goblin32601310.7187N/A6.51
Electro Dragon5950192 (x3)2.191 (x3)N/A3.51
Electro Giant73,8561632.177163 (Reflection, 128 to towers)1.2 (Melee: Medium)1
Electro Spirit123099 (x9)N/AN/AN/A2.51
Electro Wizard4713110 (x2)1.8122192 (Spawn)51
Elite Barbarians61,3413841.4274N/A1.20 (Melee: Medium)2
Elixir BlobN/A360631.157N/A0.80 (Melee: Short)4
Elixir Golem31,5682541.1230N/A0.80 (Melee: Short)1
Elixir GolemiteN/A7631271.1115N/A0.80 (Melee: Short)2
Executioner51,280169 (x2)2.4140N/A4.5 (Projectile 7.5)1
Firecracker330464 (x5)3106N/A6 (Projectile 10)1
Fire Spirit1230207N/AN/AN/A21
Fisherman38711931.3148N/A1.2 (Melee: Medium)1
Flying Machine46141711.1155N/A61
Giant54,0912541.5169N/A1.6 (Melee: Long)1
Giant Skeleton63,6162671.4190534 (Death, x2 to towers)0.80 (Melee: Short)1
Goblin Brawler41,0813371.1306N/A0.80 (Melee: Short)1
Goblin Gang3202/133120/811.1/1.7109/47N/A0.50 (Melee: Short)/5.53/3
Goblin Demolisher413001861.1??385 (Death)5/1.? (Melee:?)1
Goblin Giant63,232176/811.5117/54N/A1.2 (Melee: Medium)/5.51
Goblin Machine52,598135/391 (195 to towers)0.9/4150/98 (? to towers)N/A1.2 (Melee: Medium)/2.5-51
Goblins22021201.1109N/A0.50 (Melee: Short)4
Golden Knight4 (1)1,8001600.9177335 (x10) (Dashing Dash)1.2 (Melee: Medium)1
Golem85,1203122.5124224 (Death)0.75 (Melee: Short)1
GolemiteN/A1,040492.519.699 (Death)0.25 (Melee: Short)2
GuardienneN/A1,6002001.2166N/A1.2 (Melee: Medium)1
Guards3337 (81 + 256)1211121N/A1.6 (Melee: Long)3
Hog Rider41,6963181.6198N/A0.80 (Melee: Short)1
Hunter483884 (x10)2.2381N/A41
Heal Spirit1231110N/AN/A400 (Healing)2.51
Ice Golem21,197842.53384 (Death)0.75 (Melee: Short)1
Ice Spirit1230110N/AN/AN/A2.51
Ice Wizard3688901.75283 (Spawn)5.51
Inferno Dragon41,29436-4230.490-1,057N/A3.51
Knight31,7662021.2168N/A1.2 (Melee: Medium)1
Lava Hound73,581541.341N/A3.51
Lava PupN/A216901.752N/A1.6 (Melee: Long)6
Little Prince3 (3)7001001.2/0.8/0.491/125/250400 (Royal Rescue)5.51
Lumberjack41,2822420.8302192 (Death, 57 to towers))0.70 (Melee: Short)1
Magic Archer45321341.1121N/A7 (Projectile 11)1
Mega Knight73,9932681.7157429 (Spawn)
537 (Jump)
1.2 (Melee: Medium)1
Mega Minion38373111.5207N/A1.6 (Melee: Long)1
Mighty Miner4 (1)2,25040-4000.4100-1000334 (Explosive Escape)1.6 (Melee: Long)1
Miner31,210193 (48 to towers)1.2160 (40 to towers)N/A1.2 (Melee: Medium)1
Mini P.E.K.K.A.41,3617201.6450N/A0.80 (Melee: Short)1
Minion Horde32301171117N/A1.6 (Melee: Long)6
Minions32301171117N/A1.6 (Melee: Long)3
Monk5 (1)2,150140/4200.8175N/A1.2 (Melee: Medium)1
Mother Witch45321331133N/A5.51
Musketeer47202181218N/A61
Night Witch49073141.3241N/A1.6 (Melee: Long)1
P.E.K.K.A.73,7608161.8453N/A1.6 (Melee: Long)1
Phoenix41,0522171217163 (Death, 48 to towers)1.6 (Melee: Long)1
Reborn Phoenix48421741174N/A1.6 (Melee: Long)1
Prince51,9203921.4280784 (Charge)1.6 (Melee: Long)1
Princess3261169356N/A91
Ram Rider51,767266/1041.8/1.1147/94532 (Charge)0.80 (Melee: Short)/5.51
Rascal Boy51,9401331.588N/A0.80 (Melee: Short)1
Rascal Girl52611331133N/A52
Royal Ghost31,2102611.8145N/A1.2 (Melee: Medium)1
Royal Giant63,0723071.7180N/A51
Royal Hogs5837741.261N/A0.70 (Melee: Short)4
Royal Recruits7772 (532+240)1331.3102N/A1.6 (Melee: Long)6
Skeleton Army38181181N/A0.50 (Melee: Short)15
Skeleton Barrel3532133N/AN/A133 (Death)0.35 (Melee: Short)1
Skeleton Dragons45631611.984N/A3.52
Skeleton King4 (2)2,3002051.6128N/A1.2 (Melee: Medium)1
Skeletons18181181N/A0.50 (Melee: Short)3
Sparky61,4521,3314332N/A51
Spear Goblins2133811.747N/A5.53
Suspicious Bush281N/AN/AN/AN/A0.80 (Melee: Short)1
Three Musketeers97202181218N/A63
Valkyrie41,9082671.6178N/A1.2 (Melee: Medium)1
Wall Breakers2331392N/AN/AN/A0.50 (Melee: Short)2
Witch58381341.1121N/A5.51
Wizard57202811.4200N/A5.51
Zappies45301162.155N/A4.53

Defensive Buildings

Card
Cards (15)
Cost
Cards (16)
Health
Cards (17)
Lifetime
Cards (18)
Damage
Cards (19)
Hit Speed
Cards (20)
Damage per Second
Cards (21)
Special Damage
Cards (22)Cards (23)Cards (24)
Range
Cards (25)
Bomb Tower41,356302221.8138222 (Death)6
Cannon3824302120.9235N/A5.5
Cannon Cart (broken)5820302120.9235N/A5.5
Inferno Tower51,7493042-8480.4105-2,120N/A6
Mortar41,36930266553N/A3.5-11.5
Tesla41,152302301.1209N/A5.5
X-Bow61,60030410.3136N/A11.5

Passive Buildings

Card
Cards (26)
Cost
Cards (27)
Hitpoints
Cards (28)
Special Damage
Cards (29)Cards (30)Cards (31)
Lifetime
Cards (32)
Barbarian Hut61,166N/A30
Elixir Collector61,070N/A86
Furnace4848N/A28
Goblin Cage4742N/A20
Goblin Drill41,31283 (Spawn, 25 to towers)10
Goblin Hut5848N/A29
Phoenix EggN/A239N/A4.3
Tombstone3530N/A30

Damaging Spells

Card
Cards (33)
Cost
Cards (34)
Damage
Cards (35)
Crown Tower Damage
Cards (36)
Radius
Cards (37)
Arrows3122 x337 x34
Barbarian Barrel2241N/A4.5 Range, 2.6 Width
Earthquake382 x3 (287 to Buildings)54 x33.5
Fireball46892072.5
Freeze4115353
Giant Snowball2179542.5
Goblin Curse225 X65 X64
Lightning61,0563173.5
Poison491 x828 x83.5
Rage2192583
Rocket61,4843712
Royal Delivery3437N/A3
The Log22905810.1 Range, 3.9 Width
Tornado3168585.5
Void3544/160/48 x348/24/18 x32.5
Zap2192582.5

Spawners

Card
Cards (38)
Type
Cards (39)
Cost (+Ability)
Cards (40)
Troop Spawned
Cards (41)
Spawn Speed
Cards (42)
Maximum Spawned
Cards (43)
Barbarian BarrelSpell2BarbariansUpon breaking1
Barbarian HutBuilding6Barbarians3 every 15 seconds and 1 upon death7
Battle RamTroop4BarbariansUpon breaking or death2
Elixir GolemTroop3Elixir GolemitesUpon death2
Elixir GolemiteTroopN/AElixir BlobsUpon death2
FurnaceBuilding4Fire SpiritsEvery 5 seconds and 1 upon death7
Goblin BarrelSpell3GoblinsUpon breaking3
Goblin CageBuilding4Goblin BrawlerUpon death1
Goblin CurseSpell2GoblinsWhen a unit in the radius diesN/A
Goblin DrillBuilding4GoblinsEvery 3 seconds and 2 upon death6
Goblin GiantTroop6Spear GoblinsUpon death2
Goblin HutBuilding5Spear GoblinsEvery 10 seconds and 1 upon death10
GolemTroop8GolemitesUpon death2
GraveyardSpell5SkeletonsEvery 0.5 seconds13
Lava HoundTroop7Lava PupsUpon death6
Little PrinceTroop6 (3+3)GuardienneAfter using ability1 per ability
Mother WitchTroop4Cursed HogsWhen a unit with the curse diesN/A
Night WitchTroop4BatsEvery 5 seconds and 1 upon deathN/A
Phoenix EggTroopN/APhoenixUpon death due to lifetime1
Royal DeliverySpell3Royal RecruitsUpon breaking1
Skeleton BarrelTroop3SkeletonsUpon death7
Skeleton KingTroop6 (4+2)SkeletonsAfter using ability16 per ability
Suspicious BushTroop2Bush GoblinsUpon breaking or death2
TombstoneBuilding3Skeletons2 Every 4 seconds and 4 upon death20
WitchTroop5Skeletons4 Every 7 secondsN/A

Tower Troops

Card
Cards (44)
Health
Cards (45)
Damage
Cards (46)
Hit Speed (seconds)
Cards (47)
Damage per Second
Cards (48)
Range
Cards (49)
Cannoneer2,6164012.41677.5
Dagger duch*ess2,7681120.45/1.35248/827.5
Tower Princess3,0521090.81367.5

Please note that some cards have been omitted from these tables due to their unique abilities that would make it difficult to compare them to other cards.

Card Evolution

Card Evolution is a feature that allows specific Cards to become a more powerful version of themselves after a certain number of Cycles. Cycles are the amount of times the original card must be in your hand to obtain the Card Evolution. If a card requires 2 Cycles to evolve, every 3rd of that card would be its Card Evolution. This can be easily tracked as once you deploy the card, a diamond above the card art will be filled in the next time it comes into your hand. Every card with an Evolution takes 6 Evolution Shards or Wild Shards to be able to use it in battle. When a Card Evolution is deployed, a special deploy sound will play while a purple light temporarily shines down on them. When you obtain a Card Evolution in a match, a guitar rift will play. All Card Evolutions have a special ability that the original card doesn't have. In addition to the ability, some have increased stats to compensate for their low appearance in matches.

Evolution Comparison

For each Evolution's ability, check out their individual pages.

Evolutions

Card
Cards (50)
Cost
Cards (51)
Cycles
Cards (52)
Overall Cost
Cards (53)
Stat Boosts
Cards (54)
Archers/Evolution329+1 tile Range
Barbarians/Evolution5110+10% Hitpoints
Battle Ram/Evolution4212N/A
Barbarians +10% Hitpoints
Bats/Evolution226+50% Hitpoints
Bomber/Evolution226N/A
Firecracker/Evolution329N/A
Goblin Barrel/Evolution329N/A
Goblin Cage/Evolution418N/A
Goblin Brawler +10% Hitpoints
Goblin Drill/Evolution4212N/A
Goblin Giant/Evolution6112N/A
Ice Spirit/Evolution123+0.5 tiles Splash Radius
Knight/Evolution329N/A
Mega Knight/Evolution7114N/A
Mortar/Evolution4212-1 second Hit Speed
P.E.K.K.A/Evolution7114N/A
Royal Giant/Evolution6112N/A
Royal Recruits/Evolution7114N/A
Skeletons/Evolution123+1 Count
Tesla/Evolution4212N/A
Valkyrie/Evolution4212+10% Hitpoints
Wall Breakers/Evolution226+50% Damage
Wizard/Evolution5110N/A
Zap/Evolution226N/A

History

2016

2017

2018

  • On 25/5/2018, the Rascals were added to the game. However, players could use the Rascals from as early as 11/5/2018 by completing the Rascals Draft Challenge.
  • On 20/6/2018, the Summer 2018 Update, added 2 new cards immediately. They are Royal Hogs and Giant Snowball. The update also added Royal Recruits over time.
  • On 3/9/2018, a Balance Update, increased the number of cards players can hold after maxing it out (or collecting enough to max it out) in anticipation of the Trade Tokens that will be added with the following update.
  • On 5/9/2018, the September 2018 Update, added the Goblin Giant immediately. The update also changed how cards' Levels were numbered, such that all cards of equal Level have similar Levels of strength: Rare, Epic, and Legendary cards are now unlocked at Level 3, 6 and 9 respectively, and all three max out at Level 13 just like Common cards.
  • On 9/11/2018, the Electro Dragon was added to the game. However, players could use the Electro Dragon from as early as 27/10/2018 by completing the Electro Dragon Challenge.
  • On 24/12/2018, the Ram Rider was added to the game. However, players could use the Ram Rider from as early as 21/12/2018 by completing the Ram Rider Draft Challenge.

2019

  • On 26/2/2019, the Wall Breakers were added to the game. However, players could use the Wall Breakers from as early as 14/2/2019 by completing the Wall Breakers Draft Challenge.
  • On 15/4/2019, the April 2019 Update, added the Earthquake immediately. The update also added the Goblin Cage over time.
  • On 5/8/2019, the Fisherman was added to the game. However, players could use the Fisherman from as early as 4/7/2019 by completing the Fisherman Draft Challenge.
  • On 4/11/2019, the Elixir Golem was added to the game. However, players could use the Elixir Golem from as early as 10/10/2019 by completing the Elixir Golem Draft Challenge.
  • On 26/11/2019, the End of November 2019 Update, revamped the card info screens, with a video of the card in action being shown.

2020

  • On 6/1/2020, the Battle Healer was added to the game. However, players could use the Battle Healer from as early as 2/12/2019 by completing the Battle Healer Challenge and via Trophy Road rewards.
  • On 3/2/2020, the Firecracker was added to the game. However, players could use the Firecracker from as early as 6/1/2020 by completing the Firecracker Challenge and via Trophy Road rewards.
  • On 2/4/2020, a maintenance break, removed the Heal from the game, replacing it with the Heal Spirit.
  • On 6/4/2020, the Royal Delivery was added to the game. However, players could use the Royal Delivery from as early as 2/3/2020 by completing the Classic Royale Challenge.
  • On 6/7/2020, the Skeleton Dragons were added to the game. However, players could use the Skeleton Dragons from as early as 5/6/2020, by completing the Skeleton Dragons Challenge.
  • On 2/11/2020, the Electro Giant and the Electro Spirit were added to the game. However, players could use them from as early as 5/10/2020 and 14/10/2020 respectively by completing their related Challenges.

2021

  • On 4/1/2021, the Mother Witch was added to the game. However, players could use the Mother Witch from as early as 7/12/2020 by completing the Mother Witch Draft Challenge.
  • On 11/7/2021, the Goblin Drill was added to the game. However, players could use the Goblin Drill from as early as 12/6/2021 by completing the Goblin Drill Draft Challenge.
  • On 27/10/2021, the Champions Update, added the Champion rarity, as well as 3 new Champion cards: the Golden Knight, Archer Queen and the Skeleton King.
    • The update also changed the maximum Levels for King's Tower and cards to Level 14 (from 13).
    • This also changed the Level cap for Friendly Battles and Tournaments to Level 11 (from 9).
    • The card and Gold requirements to upgrade their cards past Level 11 was also decreased. All the players that had already collected their cards past Level 11 received some card refunds, for every card at that Level, depending on the card rarity and Level.

2022

2023

2024

Trivia

  • The idea of card games originated from China during the ninth century AD, as a result of the usage of woodblock printing technology. Later, it passed towards the Middle East and Europe, and took many forms.
  • The Chest you get is based on the Arena in which you battle in, not your current one. You will always fight in the higher Arena (Example: if a player from Arena 5 is matched with a player from Arena 4, then they will fight in Builder's Workshop, which is Arena 5). This means that you can get Cards from an Arena that you have not reached yet.
  • Training Camp and Electro Valley unlock the most Cards, with 9 cards each, Dragon Spa, Boot Camp, Clash Fest, PANCAKES and Legendary Arena unlock the fewest cards, with 0 each.
  • Epic Cards can only be requested once every Sunday; Legendary and Champion Cards cannot be donated or requested.
  • In the Japanese language setting, Epic Cards are called Super Rare Cards while Legendary Cards are called Ultra Rare Cards, the terms often used in card collection games. In the Korean language setting, Epic Cards are called Heroic Cards.
  • Despite Epic Chests only being able to give Epic Cards, an Epic Chest may not give any Epic Cards. This can happen if the player does not have any Epic Cards unlocked and this Chest is opened in Arenas where no Epic Cards can be unlocked.
  • Even though a deck can only have 1 Champion Card at a time, there have been case of multiple Champion Cards within a deck. In these scenarios, using the ability would use it for both Champion Cards.

Statistics

Card Level
Cards (55)
Number of Cards Required for Upgrade^
CommonRareEpicLegendaryChampion
11N/AN/AN/AN/A
22N/AN/AN/AN/A
341N/AN/AN/A
4102N/AN/AN/A
5204N/AN/AN/A
650101N/AN/A
7100202N/AN/A
8200504N/AN/A
9400100101N/A
10800200202N/A
111,0004004041
121,5005005062
133,000750100108
145,0001,2502002020
1550,000 Elite Wild Cards50,000 Elite Wild Cards50,000 Elite Wild Cards50,000 Elite Wild Cards50,000 Elite Wild Cards
Total12,0873,2874274331
Card Level
Cards (56)
Gold Required for Upgrade
CommonRareEpicLegendaryChampion
1N/AN/AN/AN/AN/A
25N/AN/AN/AN/A
320N/AN/AN/AN/A
45050N/AN/AN/A
5150150N/AN/AN/A
6400400N/AN/AN/A
71,0001,000400N/AN/A
82,0002,0002,000N/AN/A
94,0004,0004,000N/AN/A
108,0008,0008,0005,000N/A
1115,00015,00015,00015,000N/A
1235,00035,00035,00035,00035,000
1375,00075,00075,00075,00075,000
14100,000100,000100,000100,000100,000
15N/AN/AN/AN/AN/A
Total240,625240,600239,400230,000210,000
Card Level
Cards (57)
XP Gained from Upgrade
CommonRareEpicLegendaryChampion
1N/AN/AN/AN/AN/A
24N/AN/AN/AN/A
35N/AN/AN/AN/A
466N/AN/AN/A
51010N/AN/AN/A
62525N/AN/AN/A
7505025N/AN/A
8100100100N/AN/A
9200200200N/AN/A
10400400400250N/A
11600600600600N/A
12800800800800800
131,6001,6001,6001,6001,600
142,0002,0002,0002,0002,000
1550,00050,00050,00050,00050,000
Total55,80055,79155,72555,25054,400

^ The Total count of cards includes the Unlock cards as they can be used to upgrade a card to the next level. You can even donate or trade away the only non-Legendary or Champion card to unlock it and still be able to use the card at the lowest level.

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RareMini P.E.K.K.A.MusketeerGiantValkyrie(Evolution)Mega MinionBattle Ram(Evolution)Wizard(Evolution)Flying MachineHog RiderRoyal HogsThree MusketeersBattle HealerIce GolemDart GoblinZappiesHeal SpiritElixir GolemGoblin DemolisherSuspicious Bush
EpicGuardsBaby DragonSkeleton ArmyWitchP.E.K.K.A.(Evolution)Dark PrincePrinceBalloonGiant SkeletonGoblin Giant(Evolution)HunterGolemElectro DragonWall Breakers(Evolution)Electro GiantBowlerExecutionerCannon CartRaging Prince+
LegendaryMega Knight(Evolution)Ram RiderElectro WizardInferno DragonSparkyMinerPrincessPhoenixRoyal GhostIce WizardMagic ArcherBanditLava HoundNight WitchLumberjackMother WitchFishermanGoblin MachineSuper Lava Hound+ • Super Witch+ • Super Mini P.E.K.K.A.+ • Santa Hog Rider+ • Super Ice Golem+ • Super Magic Archer+ • Super Archers+ • Wizard Trio+
ChampionGolden KnightSkeleton KingArcher QueenMighty MinerLittle PrinceMonkTerry+
Spell CardsCommonArrowsZap(Evolution)Giant SnowballRoyal DeliveryWarmth+
RareFireballRocketEarthquakeHeal
EpicGoblin Barrel(Evolution)LightningFreezeBarbarian BarrelPoisonRageVoidCloneTornadoMirrorGoblin Curse
LegendaryThe LogGraveyardParty Rocket+
Building CardsCommonCannonMortar(Evolution)Tesla(Evolution)Barbarian Launcher+
RareGoblin Cage(Evolution)Goblin HutTombstoneBomb TowerInferno TowerBarbarian HutFurnaceElixir Collector
EpicX-BowGoblin Drill(Evolution)
LegendaryParty Hut+ • Rocket Silo+
Tower Troop CardsCommonTower PrincessBaby Goblins+
EpicCannoneer
LegendaryDagger duch*ess
Battle
BasicsBasics of BattleCardsElixirCard Evolution
ModesTraining CampArenasTournament (Special Event Challenges)Path of LegendsGoblin Queen's Journey+ • 2v2TouchdownGlobal SpellHeistTroop RushTreasure HuntObstacle Course+ • Chess Royale+ • Trick or Treat+ • Buff+
Crown Towers/Ruler'sKing's TowerGoblin Queen Tower+ • Princess Tower
Gameplay
SocialClansClan WarsFriendly BattleTrade TokensEmotesClan ChestClan Wars I
CurrenciesGoldGemsChestsTrophiesExperienceStar PointsMagic Items
FeaturesShopSeason ShopPass RoyalePlayer ProfileEvents+ • Card MasteryBattle BannersDaily TasksTV RoyaleAchievementsQuests

Current cards and features appear in blue. Formerly available cards and features that are no longer in the game appear in gray. Upcoming cards and features that are not yet in the game appear in yellow. A card or a feature with a + next to it denotes something that is/was temporary (has/had a timer on it, for example only through temporary events and gamemodes).

Cards (2024)
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