Artificer (2024)

This article is about the base class. For the prestige class from Lantan, see Gnome Artificer.

Artificers were a rare kind of arcane spellcaster who treated magic in the same manner as a mason might see a chisel as a tool for the creation of marvels. An artificer learned to wield their magic through the mastering of sigils and diagrams that they etched into that which they enchanted, as well as magical ingredients. Artificers infused objects of the world, be they inanimate or alive, with the power of the arcane, making them both powerful crafters and healers.[5]

Artificers invent cutting-edge problems, then try to solve them―loudly and often with collateral damage.

Tasha[6]

Contents

  • 1 Culture
    • 1.1 Religion
  • 2 Abilities
  • 3 Artificer Specializations
    • 3.1 Alchemist
    • 3.2 Artillerist
  • 4 History
  • 5 Appendix
    • 5.1 See Also
    • 5.2 External Links
    • 5.3 Gallery
    • 5.4 References
    • 5.5 Connections

Culture[]

Artificer (1)

Artificers were also prominent in Lantan.[1]

Religion[]

Regardless of their race or origin, artificers were generally known to worship the god Gond. Though some were known to worship deities related to their pursuits of crafting or knowledge, such as Moradin, Oghma,[7] or Torm. Others were known to worship gods of magic, such as Corellon or Mystra.[5] But there were also some who saw little use for gods, instead aligning themselves with universities or wizard enclaves.[7]

Abilities[]

Artificer (2)

Artificers, like swordmages or wizards, gained their ability to wield arcane magic through training and practice. However, unlike either, artificers approached magic in an almost scientific way, and manipulated arcane energy through complex patterns of arcane power known as sigils, which they etched onto their weapons, implements (such as rods, staffs, or wands), and other such items for use as components for their spellcasting. If they lacked these components, artificers could simply etch sigils onto a different item for use over a period of extended rest.[5]

Through these sigils, artificers could craft magical items, brew potions, or even infuse themselves or allies with magically enhanced abilities. It was this latter ability that was the most directly applicable to combat, as artificers could use the healing infusion spell to heal the wounds or boost the morale of their allies.[5] Artificers might also call their powers rotes or infusions, though the term "spell" remained the technically correct term for all varieties.[5] An artificer's sigils and training also allowed them to cast rituals, much like wizards or clerics.[5]

Another ability gained by artificers from their unique approach to magic was their ability to replenish a magical item's energy without additional materials. Artificers could do this over a short rest by using their body as a channel for arcane energy, with which they then replenished the item. Their ability to do this was directly proportional to their own experience and intelligence.[5]

The spell-like effects that were closest to the artificer's view of magic were collectively called the school of artifice. As these spells were produced in way very different from conventional casting, it was considered a school of thaumaturgy. It was opposed to the schools of necromancy and enchantment/charm.[4]

Artificer Specializations[]

Artificers often focused on specific technological pursuits, preferring to work more exclusively in one field or another. Depending on an artificer's specialization they could develop more fantastic inventions of a given type.[8]

Alchemist[]

Main article: Alchemist

These artificers specialized in combining various substances, compounds, and reagents in order to create spectacular effects. It was one of the more adaptable of artificery disciplines as well as the one practiced furthest back in history. An alchemist's concoctions would often grant amazing powers to themselves or their allies, but could also sap the life force away from their opponents.[8]

Novice alchemists regularly achieved some level of proficiency with their required supplies and learned how to brew experimental elixirs. These draughts granted one of numerous boons to the imbiber and could even heal them of their wounds. Over the course of their career, more experienced alchemists developed more potent version of their elixirs and learned how to incorporate various restorative techniques to heal and restore their fellows. Master alchemists gained superior understanding of revitalization techniques, and had exposed themselves to so many chemicals, over time developed resistances and immunities to acids and poisons.[8]

Artillerist[]

Main article: Artillerist

Artificer (3)

Sure, you can help me calibrate the aiming mechanism. Stand over there.

Anonymous.[9]

Some artificers explored more direct methods to solving their problems through invention, by crafting devices that would launch energy projectiles, explosives, and other volatile missiles at others. Their industrious efforts produced spectacular ordnance that were sought out by wagers of war from across the planes.[10]

Artillerists utilized woodcarver's tools to develop and craft spectacular and volatile weaponry. Novice artillerists first learned how to construct and wield eldritch cannons, technological conduits of arcane energy that more–or–less resembled oversized firearms. These magic-infused bombards varied in size and form, ranging from hand-held devices the size of a pistol, to cannons the height of a goblin that had to rest on fabricated legs. In function, eldritch cannons could be made to spout a cone of flame, discharge bolts of force energy, or a blast of rejuvenating positive energy.[10]

Beyond their eldritch cannons, more experienced artillerists developed techniques to repurpose arcane implements―that is wands, rods, and staves―into magical firearms. By utilizing unique sets of sigils, these 'arcane firearms' would function as an artillerist's arcane focus, bolstering the potency of their chosen spells.[10]

As they continued to hone their craft, skillful artillerists fine-tuned their eldritch cannons to make them more explosive. Master artillerists learned how to strategically place their cannons behind forms of cover and even operate two cannons simultaneously.[10]

History[]

Artificer (4)

Following the destruction of Lantan during the Spellplague, many of the fallen nation's artificers scattered throughout Faerûn.[11]

Many traveled to the East Rift to explore the ruins that had been unearthed in the wake of the Underchasm's creation, becoming engineers for the dwarven city of Eartheart. Others took to exploring the Underdark for ancient relics and competing against artificers of factions rival to the Church of Gond.[7]

Others became obsessed with studying the fallen civilization of Lantan and sought to recreate its lost technological wonders. Some were so bold as to aspire to one day defeat the sea monster that guarded its flooded ruins.[7]

Appendix[]

See Also[]

External Links[]

Gallery[]

Artificer (6)

An ingenious smithy artificer, as depicted in Adventures in the Forgotten Realms.

References[]

  1. 1.0 1.1 1.2 Jeremy Crawford, James Wyatt, Keith Baker(November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), pp. 54–63. ISBN978-0-7869-6692-9.
  2. Jeremy Crawford(November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), pp. 9–23. ISBN978-0786967025.
  3. David Noonan, Ari Marmell, Robert J. Schwalb(2009). Eberron Player's Guide. (Wizards of the Coast), pp. 44–57. ISBN978-0-7869-5100-0.
  4. 4.0 4.1 Richard Baker(1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 20–22. ISBN0-7869-0394-5.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Logan Bonner, Mike Mearls & David Noonan(July 2008). “Playtest: Artificer”. In Chris Youngsed. Dragon #365 (Wizards of the Coast), pp. 5–15.
  6. Jeremy Crawford(November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 9. ISBN978-0786967025.
  7. 7.0 7.1 7.2 7.3 Doug Hyatt(September 2011). “Gond's Way: Artificers of the Realms”. In Steve Wintered. Dragon #403 (Wizards of the Coast), p. 4.
  8. 8.0 8.1 8.2 Jeremy Crawford(November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), pp. 14–15. ISBN978-0786967025.
  9. Magic: The Gathering (June 2022). Artificer (7)CLB #182 "Ingenious Artillerist", illus. Gaboleps. Wizards of the Coast.
  10. 10.0 10.1 10.2 10.3 Jeremy Crawford(November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), pp. 17–18. ISBN978-0786967025.
  11. Doug Hyatt(September 2011). “Gond's Way: Artificers of the Realms”. In Steve Wintered. Dragon #403 (Wizards of the Coast), pp. 2–3.

Connections[]

Core Classes

ArdentArtificerAvengerBarbarianBardBattlemindBushiClericDivine soulDruidFighterMonkPaladinPsionRangerRogueRunepriestSamuraiSeekerShamanSorcererSpellscarredSwordmageWarlockWarlordWizard

Schools of Magic

AbjurationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Netherese Fields of Mythal
InventiveMentalismVariation
Others
ChronomancyHishnaPlumaPaths of power

Spellcasters

Artificer (2024)

FAQs

What does an Artificer do? ›

Artificers create magical items and use tools to work their magic, and the subclasses (Alchemist, Artillerist, Battle Smith) give an Artificer some distinct roles that they can fill. They're magic users, but they won't be encroaching on the pure destructive power of wizards or sorcerers".

What is an Artificer in real life? ›

Artificer may refer to: Armed-forces artificer, a service member skilled in working on artillery devices in the field.

What does Artificer mean in English? ›

1. : a skilled or artistic worker or craftsman. 2. : one that makes or contrives : deviser.

What does Artificer mean in magic? ›

An artificer is a character class commonly found in fantasy settings, particularly those that feature magic. Artificers are known for their ability to create magical objects and devices through their extensive knowledge of arcane lore and crafting techniques.

What is an artificer in the military? ›

An Artificer is an appointment held by a member of an armed forces service who is skilled at working on electronic, electrical, electro-mechanical and/or mechanical devices.

Why are artificers so good? ›

Artificers have rare arcane healing magic and many abilities dedicated to boosting allies.

What is the meaning of artificer in the Bible? ›

Easton's Bible Dictionary - Artificer

a person engaged in any kind of manual occupation ( Genesis 4:22 ; Isaiah 3:3 ).

Can an artificer fly? ›

Artificers: Starting at 3rd level, the alchemist subclass can create a variety of Experimental Elixirs, including one option that grants temporary flight.

Can an artificer be a healer? ›

First, to get it out of the way, we'll establish which classes have very easy access to healing, especially healing spells: Clerics, Paladins, Druids, Bards, Rangers, and Artificers. With this roster, you have everything from Healing Word to Lay on Hands to Mass Cure Wounds.

What is the motto of artificer? ›

The Talisman of the Artificer

The Latin Motto reads: Faber est suae quisque fortunae - Everyone is artisan of their own fortune.

Are artificers religious? ›

Religion. Regardless of their race or origin, artificers were generally known to worship the god Gond. Though some were known to worship deities related to their pursuits of crafting or knowledge, such as Moradin, Oghma, or Torm. Others were known to worship gods of magic, such as Corellon or Mystra.

Is artificer a girl? ›

The Artificer is the only Slugcat with a known gender, being consistently referred to as female in the dating sim ending of the game.

What is a divine artificer? ›

With their magic these artificers create works of art with peerless skill, as well as give them literal life-like qualities.

What is the difference between artificer and wizard? ›

A central difference between an artificer and a wizard is that the artificer uses tools. They use tools both to produce magical effects, and also imbue tools with magical power.

What role does an artificer fill? ›

An Artificer's subclasses give them the flexibility to fill almost any role in a Dungeons & Dragons party, able to effectively serve as tanks, damage dealers and utility casters. Better than any class, you're able to change between these roles on the fly by improvising new items and abilities to match the situation.

Is artificer the weakest class? ›

It's a decent subclass at best that can be built upon to stand toe to toe with some other classes, especially at higher levels. But you'd have to wait in order to reach that, and most of the time, campaigns don't get to those high levels.

Do artificers make guns? ›

Gunslinger artificers are masters of engineering, forgers of firearms powered by a combination of science and magic. Brave, clever, and frequently foolhardy, they are often found where the fighting is fiercest.

Are artificers overpowered in D&D? ›

Artificers aren't overpowered in D&D 5e, but they do have many niches they can do very well. Their class choices alone can make them effective utility, support, or even tank characters if well-built.

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