Artificer (2024)

Artificer
Artificer (1)
The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Health110 (+33 per level)
Health RegenArtificer (2) 1.5/s (+0.3 per level)
Artificer (3) 1/s (+0.2 per level)
Artificer (4) 0.6/s (+0.12 per level)
Damage12 (+2.4 per level)
Speed7 m/s
Armor0 (Artificer (5) 70)
UnlockPause.
Umbra Title
Herald of the House Beyond
Ending Phrase
Escaped: ..and so she left, in love with a new passion: to explore.

Vanished: ..and so she vanished, her place forever vacant

Artificer is a playable character in Risk of Rain 2.

Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must be adept at dodging and be especially aware of their surroundings.

Completing the Pause. challenge will unlock Artificer as a playable survivor.

  • 1 Skills
    • 1.1 ENV Suit
    • 1.2 Flame Bolt
    • 1.3 Plasma Bolt
    • 1.4 Charged Nano-Bomb
    • 1.5 Cast Nano-Spear
    • 1.6 Snapfreeze
    • 1.7 Flamethrower
    • 1.8 Ion Surge
  • 2 Behaviors
  • 3 Tips
  • 4 Lore
  • 5 Version History
  • 6 Gallery
  • 7 Trivia

Skills[]

Passive

ENV Suit

Artificer (6)

TypePassive
DescriptionHolding the Jump key causes the Artificer to hover in the air.
Notes
  • On the Nintendo Switch version, ENV Suit can be changed to a toggle.

Primary

Flame Bolt

Artificer (7)

TypePrimary
Cooldown1.3s
Proc Coefficient1.0
DescriptionIgnite

[ Ignite ]

Deal an additional +50% total damage over time.

. Fire a bolt for 280% damage. Hold up to 4.
Notes
  • Artificer (8) IgnitesArtificer (9)Burn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    enemies, dealing 50% extra total damage over time.
  • Explodes on contact in a 2m radius.

Plasma Bolt

Artificer (10)

TypePrimary
Cooldown1.3s
Proc Coefficient1.0
DescriptionFire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Notes
  • Unlocked via the Artificer: Massacre Challenge. (As Artificer, perform a multikill of 20 enemies.)
  • Explodes on contact in a 6m radius.

Secondary

Charged Nano-Bomb

Artificer (11)

TypeSecondary
Cooldown5s
Proc CoefficientExplosion: 1.0
Sparks: 0.3
DescriptionStunning

[ Stunning ]

Interrupts enemies and briefly stuns them.

. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Notes
  • The player can sprint while charging the Nano-Bomb, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • The attack charges a bit during its initial animation, causing the minimum damage to be 600% (increased with attack speed).
  • Takes 2s to fully charge with base attack speed.
  • The orb fires bolts at nearby enemies as it travels, dealing 1/10th of its damage per bolt (up to 200% per bolt with a full charge).
  • Bolts fire once every 0.125s, but can only hit the same enemy once every 1s.
  • Explodes on contact in a 14m radius.
  • The orb's trajectory is affected by gravity and arcs downwards over long distances.

Cast Nano-Spear

Artificer (12)

TypeSecondary
Cooldown5s
Proc Coefficient1.0
DescriptionFreezing

[ Freezing ]

Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.

. Charge up a piercing nano-spear that deals 400%-1200% damage.
Notes
  • Unlocked via the Artificer: Chunked! Challenge. (As Artificer, fully defeat the teleporter boss in a one-second burst of damage.)
  • The player can sprint while charging the Nano-Spear, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • Cannot freeze bosses, except the Artificer (13) final bossArtificer (14)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.

Utility

Snapfreeze

Artificer (15)

TypeUtility
Cooldown12s
Proc Coefficient1.0 x 12
DescriptionFreezing

[ Freezing ]

Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.

. Create a barrier that hurts enemies for 100% damage.
Notes
  • Enemies afflicted by Freezing are frozen in place, and are instantly killed when they drop below 30% health.
  • Freezing does not contribute to Artificer (16) Death MarkArtificer (17)Death Mark (Debuff)
    Increase damage from all sources.Increases damage taken from all sources by 50% for 7 (+7 per stack) seconds.
    .
  • Cannot freeze bosses, except the Artificer (18) final bossArtificer (19)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • Sprinting while aiming Snapfreeze will immediately cast it, cancelling the startup animation.
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
  • The pillars' hitboxes are about 2.5m across and 5m tall.

Special

Flamethrower

Artificer (20)

TypeSpecial
Cooldown5s
Proc Coefficient1.0 x 22+
DescriptionIgnite

[ Ignite ]

Deal an additional +50% total damage over time.

. Burn all enemies in front of you for 2000% damage.
Notes
  • The fire beam pierces through enemies with a maximum reach of 21m.
  • Correction: The in-game description of 2000% damage is incorrect. Flamethrower deals damage 22 times at base attack speed, each hit dealing roughly 95% damage, with approximately half of those hits Artificer (21) ignitingArtificer (22)Burn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    enemies. This means Flamethrower deals 2095% raw damage and about 25% extra total damage over time.
    • The chance to ignite enemies is affected by Luck, so changes in luck will affect the amount of damage over time inflicted.
  • Flamethrower deals damage over 3 seconds after a 0.6 second startup animation. Increased attack speed increases the number of damage ticks and decreases the windup period.
  • Using another skill or sprinting will immediately end Flamethrower.
  • The skill does not begin cooling down until the attack ends.
  • Critical chance is rolled when using the skill. If the chance succeeds, all hits will deal critical damage.

Ion Surge

Artificer (23)

TypeSpecial
Cooldown8s
Proc Coefficient1.0
DescriptionStunning

[ Stunning ]

Interrupts enemies and briefly stuns them.

. Burst into the sky, dealing 800% damage.
Notes
  • Unlocked via the Artificer: Orbital Bombardment Challenge. (As Artificer, kill 15 enemies before touching the ground.)
  • Agile

    [ Agile ]

    The skill can be used while sprinting.

    .
  • Launch velocity is increased with additional movement speed.
  • Can be used while airborne, allowing the player to fly perpetually.

Behaviors[]

For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.

  1. Use special (Ion Surge): Artificer must be within 5m from the target. Because there is no programmed behavior to utilise the passive ability while in the air, the character will take fall damage when activating this skill.
  2. Use special (Flamethrower) and strafe: Artificer must be within 16m from the target and have line of sight. This behavior is active for 3 seconds and cannot be selected twice in a row. Since the is no implicit use for Artificer (24) RuinArtificer (25)Ruin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
    Survivor: Heretic
    as the special skill, the character will be unable to utilise it.
  3. Use primary and strafe: there are no distance requirements, but Artificer must have line of sight and be aiming at the target. This behavior cannot be selected twice in a row and a target will be reselected after this. While the behavior is not selectable twice in a row, primary -> chase for a brief moment -> primary is valid.
  4. Use secondary and strafe: Artificer must be within 25m from the target, have line of sight, and be aiming at it. This behavior is active for 3 seconds.
  5. Use utility: Artificer must be within 25m from the target, have line of sight, and be aiming at it. This behavior cannot be selected twice in a row and Artificer will sprint during this.
  6. Chase: no requirements.

Tips[]

  • Artificer is a burst damage survivor who deals massive damage with infrequent attacks. Due to her unusual primary, she benefits less from attack speed than other survivors, but makes excellent use of items like Artificer (26) Lens-Maker's GlassesArtificer (27)Artificer (28)Lens-Maker's Glasses
    Gain 10% chance for hits to 'Critically Strike', dealing double damage.

    Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
    , Artificer (29) CrowbarsArtificer (30)Artificer (31)Crowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    , or Artificer (32) AtG MissilesArtificer (33)Artificer (34)AtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    , which increase her damage regardless of attack speed.
  • Even though attack speed doesn't benefit Artificer's primary, it still speeds up her attack animations, allows her to charge her secondary more quickly, and increases the number of times Flamethrower hits.
  • Artificer (35) Runald'sArtificer (36)Artificer (37)Runald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    and Artificer (38) Kjaro's BandsArtificer (39)Artificer (40)Kjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    can benefit Artificer significantly since they massively increase the damage of her Charged Nano-Bomb and Cast Nano-Spear.
  • Choosing between Flame Bolt and Plasma Bolt is dependent on playstyle. On one hand, Flame Bolt offers greater single-target damage and provides a debuff for item synergy, while Plasma Bolt is more forgiving in terms of accuracy and offers better AoE capability.
  • Because of Artificer’s limited attack charges, attacking too quickly can leave you defenseless while your abilities reload.
  • Artificer's secondary options make up the majority of her damage. Charged Nano-Bomb has more damage, is more forgiving, and provides better AoE, while Cast Nano-Spear has the powerful freezing effect, isn't affected by gravity, and is stronger against the Artificer (41) final bossArtificer (42)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
    • Artificer (43) Backup MagazinesArtificer (44)Artificer (45)Backup Magazine
      Add an extra charge of your Secondary skill.

      Add +1 (+1 per stack) charge of your Secondary skill.
      are great on Artificer, since they allow her to use her secondary more often. With Cast Nano-Spear, enough stacks can trivialize the Artificer (46) final bossArtificer (47)Mithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      by repeatedly freezing him.
    • Both secondaries can be charged while sprinting, which is crucial for maintaining damage output while dodging attacks.
  • Flamethrower boasts the most raw damage of Artificer's abilities, and is her only way to reliably utilize items that rely on high attack speed.
    • Flamethrower provides a use for many items which aren't otherwise useful for Artificer, like Artificer (48) Soldier's SyringeArtificer (49)Artificer (50)Soldier's Syringe
      Increase attack speed.

      Increases attack speed by 15% (+15% per stack).
      and Artificer (51) Tri-Tip DaggerArtificer (52)Artificer (53)Tri-Tip Dagger
      Gain +10% chance to bleed enemies on hit.

      10% (+10% per stack) chance to bleed an enemy for 240% base damage.
      . These can bolster its already impressive damage and even allow a more traditional playstyle based around on-hit items.
    • Flamethrower has short range, and can't be used while sprinting. This can make it risky to use, especially on later stages or against many threatening targets. Freezing enemies with Snapfreeze or Cast Nano-Spear can help provide breathing room and protect you while your mobility is limited.
  • Taking Ion Surge exchanges Flamethrower for a versatile mobility option, which can be used for looting, scouting, and escaping deadly situations. It's particularly effective against the Artificer (54) final bossArtificer (55)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    , which struggles to hit Artificer while she's in the air.
    • While taking Ion Surge does lower Artificer's damage somewhat, this can be offset through good use of her secondary and by prioritizing items which synergize with her burst damage playstyle.
    • Even with Ion Surge and ENV Suit, it's generally best to spend most of combat on the ground. While grounded, you have more flexible movement options, can take advantage of cover, and can hit your attacks more easily. It's usually best to save Ion Surge as an escape option when you feel threatened, then quickly return to the ground to continue the fight from a better position.
  • Each pillar of Snapfreeze hurts and freezes enemies individually. This means that it can be used defensively to buy time to flee from multiple pursuing enemies, or to focus damage on a single important target by luring it into multiple pillars, freezing it repeatedly for easy damage.
    • This also means that Snapfreeze is useful even against boss enemies that can't be frozen, as they're large enough that they can take damage from many of the pillars.
  • Cast Nano-Spear and Snapfreeze cannot freeze most bosses, but can freeze and even execute the Artificer (56) final bossArtificer (57)Mithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • If you use Flame Bolt or Flamethrower, Artificer (58)Artificer (59)Survivors of the Void - DLC Content
    Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artificer (60) Ignition TankArtificer (61)Artificer (62)Artificer (63)Artificer (64)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank
    Your ignite effects deal quadruple damage.

    Ignite effects deal +300% (+300% per stack) more damage over time.
    can be an excellent item, as it dramatically increases the damage of the affected attacks.
  • Pressing the jump key while in the air will not activate the ENV Suit if the player has any Artificer (65) Hopoo FeathersArtificer (66)Artificer (67)Hopoo Feather
    Gain an extra jump.

    Gain +1 (+1 per stack) maximum jump count.
    until all extra jumps have been exhausted. However, pressing and holding the jump key will consume one jump and then activate the passive skill. This is because a jump is only executed when the key is initially pressed.
  • Artificer can struggle against small flying enemies because of her delayed attacks. Area of effect items like Artificer (68) GasolineArtificer (69)Artificer (70)Gasoline
    Killing an enemy ignites other nearby enemies.

    Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
    and Artificer (71) Will-o'-the-wispArtificer (72)Artificer (73)Will-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    can help clear the skies while Artificer (74) Lens-Maker's GlassesArtificer (75)Artificer (76)Lens-Maker's Glasses
    Gain 10% chance for hits to 'Critically Strike', dealing double damage.

    Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
    paired with Artificer (77) CrowbarsArtificer (78)Artificer (79)Crowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    can help guarantee one-shots on Artificer (80) Lesser WispsArtificer (81)Lesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    and Artificer (82)Artificer (83)Survivors of the Void - DLC Content
    Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artificer (84) Blind PestsArtificer (85)Artificer (86)Artificer (87)Survivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest
    HP: 80 (+24 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    .
  • Because Artificer doesn't have a horizontal movement ability, mobility items and strafing skills are extremely important to help dodge attacks. Always keep moving in combat, as moving even a little will dramatically reduce the damage you take.
    • A full-height jump puts Artificer out of melee range for many non-boss enemies, such as Artificer (88) Beetle GuardsArtificer (89)Beetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
      . Combining this with ENV Suit can help Artificer dodge many attacks from low-tier enemies, especially in the early game when her mobility is limited.

Lore[]

With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. Intensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. The House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.

Version History[]

Anniversary Update
  • Gameplay Changes
    • Artificer (90) Nano-BombArtificer (91)Charged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      • Tendril Damage: 20% of explosion ⇒ 10% of explosion
      • Tendril Fire Frequency: 0.25s ⇒ 0.125s
    • Tendril Same Target Frequency: 2s ⇒ 1s
      Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
  • Quality of Life
    • Graphics Updates
      • Update skin visuals
Early Access Content Update 5
  • Gameplay Changes
    • Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
      • Artificer (92) Plasma BoltArtificer (93)Plasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
        Survivor: Artificer
        • Blast Radius: 4m ⇒ 6m
      • Artificer (94) Charged Nano-BombArtificer (95)Charged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
        Survivor: Artificer
        • Now has slight gravity
        • Blast Radius: 10m ⇒ 14m
        • Blast Damage, Max Charge: 1200% ⇒ 2000%
        • Blast Force: 1300 ⇒ 3000
        • Lifetime: 5s ⇒ 10s
        • Improved FX for clarity
      • Artificer (96) Ion SurgeArtificer (97)Ion Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
        Survivor: Artificer
        • No longer has -75% damage falloff at the edge of the blast
  • (Undocumented) Updated descriptions for Artificer (98) Charged Nano-BombArtificer (99)Charged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
    Survivor: Artificer
    , Artificer (100) Cast Nano-SpearArtificer (101)Cast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
    Survivor: Artificer
    , Artificer (102) SnapfreezeArtificer (103)Snapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
    Survivor: Artificer
    , and Artificer (104) Ion SurgeArtificer (105)Ion Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
    Survivor: Artificer
    to include keywords
PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix Artificer being able to hit herself with projectiles when backed up against a wall
Early Access Hidden Realms Content Update
  • Bug Fixes
    • Ensure Artificer (106) Nano-BombArtificer (107)Charged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      state stops charging animation if interrupted
PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Artificer (108) Plasma BoltArtificer (109)Plasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
      • Update proc coefficient, travel speed, and fire rate to match Artificer (110) Flame BoltArtificer (111)Flame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
        Survivor: Artificer
Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Skill Variant: Artificer (112) Artificer PrimaryArtificer (113)Plasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
      • Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
    • Added New Skill Variant: Artificer (114) Artificer SecondaryArtificer (115)Cast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
      • Charge up a piercing nano-spear that deals 400%-1200% damage and freezes all enemies.
    • Added New Skill Variant: Artificer (116) Artificer SpecialArtificer (117)Ion Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
      • Burst into the sky, dealing 800% damage and stunning nearby enemies.
    • Added New Skin: Artificer (118) Artificer
    • Added New Class Challenge: Artificer (119) Artificer: Chunked!Artificer (120)Cast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
    • Added New Class Challenge: Artificer (121) Artificer: Orbital BombardmentArtificer (122)Ion Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
    • Added New Class Challenge: Artificer (123) Artificer: MassacreArtificer (124)Plasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
    • Added New Class Challenge: Artificer (125) Artificer: Mastery
  • Gameplay Changes
    • Add 2 new skill variants
    • Add 1 new skin
  • Bug Fixes
    • Canceling Artificer’s Artificer (126) Nova BombArtificer (127)Charged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      early now properly stops the sound
Early Access Patch (Build ID No.3961583)
  • Bug Fixes
    • Fix the Artificer's Artificer (128) Oculur HUDArtificer (129)Artificer (130)60sOcular HUD
      Gain +100% Critical Strike Chance for 8 seconds.
      being stretched
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • New Passive: Artificer (131) ENV-SuitArtificer (132)ENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
      Survivor: Artificer
      • ☂ The Artificer now hovers while holding Jump.
    • Add new crosshair
    • Add new bloom effects for Artificer (133) FireboltArtificer (134)Flame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
      Survivor: Artificer
  • Bug Fixes
    • Prevent attacks with proc coefficient 0 applying Crowd Control effects like Artificer (135) SnapfreezeArtificer (136)Snapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
    • Set interrupt priority of frozen state to be higher than stun state to fix issues with the Artificer (137) ArtificerArtificer (138)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Herald of the House Beyond
      Artificer (139) SnapfreezeArtificer (140)Snapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      being interrupted by Artificer (141) Stun GrenadesArtificer (142)Artificer (143)Stun Grenade
      Chance to stun on hit.

      5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • [Community Suggestion] Increase Artificer proc coefficient on Artificer (144) Flame BoltArtificer (145)Flame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
      Survivor: Artificer
      from 0.2 to 1.
    • [Community Suggestion] Increase Artificer proc coefficient on Artificer (146) Snap FreezeArtificer (147)Snapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      pillars from 0 to 1.
    • [Community Suggestion] Increase Artificer's Artificer (148) Snap FreezeArtificer (149)Snapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it
      • *Artificer mistakenly had very low proc coefficients. Consider these bug fixes.*
  • Bug Fixes
    • [Community Found] Fix Artificer (150) Artificer'sArtificer (151)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Herald of the House Beyond
      Snap Freeze explosion radius not being large enough to always freeze enemies who trigger it

Gallery[]

Trivia[]

  • Artificer has several unused skills relating to her elements, most notably the skill people tend to call "Laser Bolt."
  • Artificer is referred to internally as "Mage."
  • All of Artificer's challenge skills can be unlocked at once by enabling the Artificer (170)Artifacts of Kin and Artificer (171)Swarms. Repeatedly restart the run until the first stage's chosen monster is Artificer (172) BeetlesArtificer (173)Beetle
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 6 m/s
    Armor: 0
    , then take the Artificer (174) Fuel ArrayArtificer (175)Artificer (176)Fuel Array
    Looks like it could power something. EXTREMELY unstable...
    from the Escape Pod. Activate the Teleporter, round up at least 20 Beetles (including all those from the Horde of Many), and die from the Fuel Array's explosion. This will kill all the Beetles at once, which will clear both the Chunked and Massacre challenges. Since the player's body is launched into the sky by the Fuel Array's explosion, this also will clear the Orbital Bombardment challenge.
Risk of Rain 2 Wiki
Main
ArtifactsChallengesChestsDifficultyDronesEquipmentInteractablesItemsItem StackingLoreMechanicsMonstersNewt AltarsPrismatic TrialShrinesStatus Effects
Survivors
Artificer (177) AcridArtificer (178)AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Artificer (179) ArtificerArtificer (180)ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Artificer (181) BanditArtificer (182)BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Artificer (183) CaptainArtificer (184)CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Artificer (185)Artificer (186)Seekers of the Storm - DLC Content
Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Artificer (187) ChefArtificer (188)Artificer (189)Artificer (190)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Culinarian Adept
Artificer (191) CommandoArtificer (192)CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Artificer (193) EngineerArtificer (194)EngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Artificer (195)Artificer (196)Seekers of the Storm - DLC Content
False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Artificer (197) False SonArtificer (198)Artificer (199)Artificer (200)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills.
Class: Melee
HP: 180 (+54 per level)
Damage: 13 (+2 per level)
Armor: 0
Umbra: The False Son
Artificer (201) HereticArtificer (202)HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Artificer (203) HuntressArtificer (204)HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Artificer (205) LoaderArtificer (206)LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Artificer (207) MercenaryArtificer (208)MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Artificer (209) MUL-TArtificer (210)MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Artificer (211)Artificer (212)Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Artificer (213) RailgunnerArtificer (214)Artificer (215)Artificer (216)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Artificer (217) REXArtificer (218)REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Artificer (219)Artificer (220)Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Artificer (221) SeekerArtificer (222)Artificer (223)Artificer (224)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Ranged
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Diviner of House Beyond
Artificer (225)Artificer (226)Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Artificer (227) Void FiendArtificer (228)Artificer (229)Artificer (230)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Environments
Abandoned AqueductArtificer (231)Abandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Abyssal DepthsArtificer (232)Abyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

Artificer (233)Artificer (234)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian SanctuaryArtificer (235)Artificer (236)Artificer (237)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
CommencementArtificer (238)Commencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Artificer (239) Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Artificer (240) MithrixArtificer (241)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.

Distant RoostArtificer (242)Distant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

Artificer (243)Artificer (244)Seekers of the Storm - DLC Content
Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Disturbed ImpactArtificer (245)Artificer (246)Artificer (247)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Disturbed Impact (Stage 1)
Meter of the Restless
You dream of stabbing shards.
Artificer (248)Artificer (249)Seekers of the Storm - DLC Content
Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Golden DiebackArtificer (250)Artificer (251)Artificer (252)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Golden Dieback (Stage 3)
March of the Fallen
You dream of golden leaves.
Artificer (253)Artificer (254)Seekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth HatcheryArtificer (255)Artificer (256)Artificer (257)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth Hatchery (Stage 5)
Shadow of the Savior
You dream of wurms.
Artificer (258)Artificer (259)Seekers of the Storm - DLC Content
Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Prime MeridianArtificer (260)Artificer (261)Artificer (262)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Prime Meridian (Stage 4)
Relic of the False Son
-

-

Rallypoint DeltaArtificer (263)Rallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.

Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.

Artificer (264)Artificer (265)Seekers of the Storm - DLC Content
Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Reformed AltarArtificer (266)Artificer (267)Artificer (268)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Reformed Altar (Stage 2)
Shadow of the Savior
You dream of refuge.
Scorched AcresArtificer (269)Scorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.

Large, circular platforms make up the majority of the stage, and embers float through the air.

Artificer (270)Artificer (271)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned ForestArtificer (272)Artificer (273)Artificer (274)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.

The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.

Siren's CallArtificer (275)Siren's Call (Stage 4)
Ship Graveyard
You dream of wind.
Sky MeadowArtificer (276)Sky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
Artificer (277)Artificer (278)Seekers of the Storm - DLC Content
Shattered Adobes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shattered AdobesArtificer (279)Artificer (280)Artificer (281)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shattered Adobes (Stage 1)
Ground Zero
You dream of lost poetry.
Artificer (282)Artificer (283)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur PoolsArtificer (284)Artificer (285)Artificer (286)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.

Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.

Sundered GroveArtificer (287)Sundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.

Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.

Titanic PlainsArtificer (288)Titanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

Artificer (289)Artificer (290)Seekers of the Storm - DLC Content
Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Treeborn ColonyArtificer (291)Artificer (292)Artificer (293)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Treeborn Colony (Stage 3)
Path of the Protector
You dream of vines, cutting through the sky.
Verdant FallsArtificer (294)Verdant Falls (Stage 1)
Ground Zero
You dream of sweet fruits, and bitter promises.

Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.

Viscous FallsArtificer (295)Viscous Falls (Stage 1)
Ground Zero
You dream of falls, erupting from the flora.

Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.

Wetland AspectArtificer (296)Wetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.

Full of ruined stone structures and swampy areas filled with water.

Hidden Realms
A Moment, FracturedArtificer (297)A Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
A Moment, WholeArtificer (298)A Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Artificer (299) Twisted Scavengers, safe from Artificer (300) Mithrix'sArtificer (301)Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
vengeance and destruction.
Bazaar Between TimeArtificer (302)Bazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
Bulwark's AmbryArtificer (303)Bulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
Gilded CoastArtificer (304)Gilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.

This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.

Artificer (305)Artificer (306)Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The PlanetariumArtificer (307)Artificer (308)Artificer (309)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
Void FieldsArtificer (310)Void Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
Artificer (311)Artificer (312)Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void LocusArtificer (313)Artificer (314)Artificer (315)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.

Expansions
Artificer (316)Artificer (317)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Survivors of the VoidArtificer (318)Artificer (319)Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seekers of the Storm
Alternate Game Modes
EclipsePrismatic TrialsArtificer (320)Artificer (321)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Simulacrum
Mechanics
ArmorDamageDirectorsEnemy AIFamily EventsGoldHealthItem StackingLunar CoinsMovement SpeedProc CoefficientArtificer (322)Artificer (323)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog
Other
Developer ConsoleDevelopment TeamLanguagesModdingSoundtrackUnreleased ItemsVersion History

Community content is available under CC BY-NC-SA unless otherwise noted.

More Fandoms
Artificer (2024)

FAQs

Is Artificer good 5e reddit? ›

They are a great choice for players who want to play a unique and versatile character. Overall, I think the Artificer is a great class that is well-balanced and fun to play. If you are looking for a new class to try, I would definitely recommend the Artificer.

What is the best Artificer subclass? ›

Far and away, the Alchemist is built to be the best Artificer subclass in D&D 5e for support. All of its features provide some way to buff or heal the party. From elixirs that provide new abilities to high-level healing spells other Artificers can't cast, the Alchemist is never short of ways to heal the party.

Is Artificer a good multiclass? ›

Multiclassed Artificers and Wizards are the most common combination, and for good reason. You can fill out some of the magical abilities. Having ritual caster on top of Magic Item infusions means you have a ton of long-lasting power options both in and out of combat.

How many cantrips can an artificer know? ›

The maximum number of cantrips that artificers get is 4, which is fine because that's the same as multiple other classes. However, every other spellcaster gets their additional cantrips at 4th and 10th level, while artificers get theirs at 10th and 14th level.

What is the most important stat for an artificer? ›

Intelligence is the key attribute for an Artificer. It affects your spells, and the two subclasses tailored for martial builds let you use INT for weapon attacks. However, Strength and Dexterity still come in handy for making regular attacks, so you could equally focus on one of these as your primary DnD stat.

Is full Artificer good? ›

Artificers make for a perfectly effective single-classed character. In particular, Soul of Artifice is one of D&D 5e's best capstone features that can never be reached by a multiclassed build.

Do dwarves make good artificers? ›

Artificers require a combination of a high Intelligence and an affinity for magical items and defensive spells to succeed on the battlefield. This is the ultimate class for tinkering with magic items, and while deep gnomes are best for this class, mark of warding dwarves may make fine artificers.

Is it hard to play an Artificer? ›

Creating one can be a little bit of a challenge, as is learning how to play an Artificer. But they are one of the most rewarding classes to play. Just be sure you have a handle on what special items your party needs.

What class is closest to Artificer? ›

All in all, the Artillerist comes close as the best subclass for the Artificer.

What is the strongest subclass in DnD? ›

Whether it's the better cleric or the better bard, these are the absolute best subclass from every class in Dungeons & Dragons.
  1. 1 Chronurgy Magic (Wizard)
  2. 2 Hexblade (Warlock) ...
  3. 3 Lunar Sorcerer (Sorcerer) ...
  4. 4 Swashbuckler (Rogue) ...
  5. 5 Gloom Stalker (Ranger) ...
  6. 6 Oath Of Redemption (Paladin) ...
  7. 7 Way Of Mercy (Monk) ...
Nov 5, 2023

What is the most powerful DnD multiclass? ›

  1. 1 Hexblade Warlock 12, Conquest Paladin 8. ...
  2. 2 Echo Knight Fighter 3, Undead Warlock 2, Divine Soul Sorcerer 15. ...
  3. 3 Gloom Stalker Ranger 11, Assassin Rogue 7, Battle Master Fighter 3. ...
  4. 4 Vengeance Paladin 6, Assassin Rogue 4, Whispers Bard 4, Fighter 2, Hexblade Warlock 1, Any Sorcerer.

Are artificers easy? ›

Unfortunately, artificers are easily written off as underpowered, being masters of nothing in particular. But an effective, fun experience requires savvy game sense, a willingness to adapt, and a knowledge of what to avoid when starting.

Can you stack artificer infusions? ›

Because you must infuse a non-magical item, you can't stack infusions on the same item, and the effects won't stack with spells like Magic Weapon or Elemental Weapon because those spells all affect target “nonmagic weapon” and make it a magic weapon.

How many spells can an artificer know at level 1? ›

At 1st level, you know two cantrips of your choice from the artificer spell list.

How long do artificer infusions last? ›

* Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. * Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day).

How many items can an artificer attune to? ›

Artificers And Attunement

At level ten, an artificer gains the ability to attune to up to four magic items, at level fourteen, they can attune to up to five, and upon reaching level eighteen, an artificer can attune to up to six different magic items.

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