Amira is a villainous protagonist in the RPG Hero Wars. She is a support mage, as well as part of the special group "mystic" (in the mobile version of Hero Wars) with a very unique skill kit for the game.
Biography[]
Thousands of years ago in the Dominion, Amira was once an ordinary girl that found a genie lamp and was tempted to make a wish, that she would have unimaginable power. Amira's wish actually came true, but to her horror, Amira became a genie, and was trapped inside the lamp for thousands of years. Many people over the years have tried to make wishes, usually for power or wealth, and Amira, full of spite and bored of living in the lamp, granted them but exploited their weaknesses and used loopholes to make the people suffer from what they wished for. For example, if a person wished for a large sum of gold, Amira would physically drown them in gold, or if they wished to cheat death, Amira would turn said person into a lich to make them suffer permanently.
As a genie, Amira had the power to conjure mirages, and used it to get people living in the eastern part of the Dominion to fight over who gets her. Many years later, the Guardians of the Dominion heard news of all the trouble Amira had caused in Adjalar, and a team of Guardians-Yasmine, Elmir, and Ziri (who were all natives to Adjalar) went to investigate. The trio were horrified to see many denizens of Adjalar and Daredevil, one of the Guardians, killing each other over "wishes" and "treasure." They realized that someone had been bewitching these people this whole time, and after resolving the conflicts, Amira finally showed herself to the trio. Amira, who had seen people's greed and bad qualities for centuries, thought that the Guardians were just typical selfish people that wanted to exploit her, so Amira accused them of such. She then lured Elmir into a bone dragon's mouth by conjuring a mirage of his father's lost blades, and Elmir, who had sworn an oath to retrieve them, fell for the trick and ran straight into the dragon's mouth. Luckily, Ziri and Yasmine saved Elmir from the dragon.
After the trio fought more madmen that Amira had geased into fighting over her, Yasmine asked Amira what she could do to help. Amira seemed rather impressed by Yasmine's pure intentions at first, but later brainwashed Yasmine into thinking that her friends were actually jealous of her and holding her back. Yasmine tried to snap out of it, but in vain because Amira then told Yasmine that her friends actually denounced her and wanted to be her enemies. When Elmir and Ziri showed up, a bewitched (or convinced) Yasmine tried to fight them. Luckily, the two were able to bring their friend back to her senses, and forgave Yasmine for trying to kill them earlier, telling her that they would always be there for her and appreciated everything she did. Amira was very surprised to see Elmir and Ziri being willing to forgive their friend after everything, and after Ziri explained that forgiveness, trust, and understanding were what true friendships were built on, Amira started to rethink her views on things.
Amira faded away for a while to ponder, while Ziri started to say that maybe Amira was in fact beginning to understand things and maybe would in fact reform herself. The trio were interrupted by the evil highwayman, Shiba Lahm, who lied to the trio saying that he wanted to hunt down Amira, and that she must pay for her wicked acts. Elmir then asked Shiba how he would know Amira's name in the first place, and Ziri suddenly remembered that Shiba was the one that had killed her family when she was a little girl all these years ago, and realized that Shiba was spying on them the whole time just so he could get his hands on Amira's lamp to wish for wealth. Luckily, they were able to fight off Shiba's minions, although Shiba was able to get away unharmed.
After Shiba's first defeat, Amira reappears in front of the trio, testing them yet again by asking Ziri whether she wants to avenge her family or not. She is for the first time hesitant to summon Shiba as she honestly tells them that they felt like a sincere group of friends, and that she actually started to believe in change for the first time, even warning Ziri to think twice about the wish. Elmir points out that killing Shiba won't bring back Ziri's family, and asks Amira to not grant the wish, but it was too late since she already summoned the evil thief. Ziri angrily attacks Shiba, but suddenly stops before finishing the kill, she exclaims that she refuses to take revenge as a final choice as it will only unleash more evil. She still decides that he must be tried according to Adjarlan law, asking Amira to bring him to the city guards so they could deal with him, and Amira happily obliges. Amira, who for the thousands of years she spent in the lamp, had never seen or experienced kindness, admits that what she used to do was fun, but she would from now on want to walk a path of dignity and honor. Elmir then makes a wish, that Amira will no longer be a slave to her lamp and join the Guardians to make the Dominion a better place. Amira reveals that while she was cursed to be immortal, she wasn't actually a slave to the lamp this whole time, but still gladly accepted the invitation to join the Guardians and finally redeemed herself.
Appearance[]
Amira, while still humanoid above her waist, has blue skin. She also appears to be semi-corporeal, as Amira can easily vanish in front of people, as well as her bottom half appearing to be a blue smoke that allows her to fit inside of her lamp. Amira most notably wears a red turban with a golden mask on the front that is split halfway into a sad and happy face. Amira also wears matching earrings with ribbons connected to her turban, as well as red and gold bras and skirt that reveal her midsection. Amira wears some kind of purple lipstick, and after her transformation into a genie her eyes are now red.